forked from 1b-agent/opencadstudio-upstream
Host wide polyline quads on their 3D plane instead of billboarding in screen space
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@@ -662,6 +662,25 @@ fn test_tilted_3d_donut_and_thick_arc_gpu_rendering() {
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assert_eq!(circles[0].instance_count, 2);
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pipeline.gpu_circles = std::sync::Arc::new(circles);
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// Wide straight polyline segment on the 3D plane
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let mut straight_wide = WireModel::default();
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straight_wide.name = "wide_straight".into();
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straight_wide.points = vec![[0.0, 0.0, 0.0], [50.0, 50.0, 0.0]];
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straight_wide.world_width = 10.0;
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straight_wide.color = [0.9, 0.2, 0.3, 1.0];
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let wide_wires = vec![straight_wide];
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let gpu_wires = wire_gpu::WireGpu::from_run(
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&device,
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&queue,
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&wide_wires,
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&depth_map,
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false,
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pipeline.wire_const_bgl.as_ref(),
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);
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assert!(!gpu_wires.is_empty());
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pipeline.gpu_wires = std::sync::Arc::new(gpu_wires);
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pipeline.ensure_depth_texture(&device, iced::Size::new(512, 512));
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let texture = device.create_texture(&wgpu::TextureDescriptor {
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label: Some("tilted_donut_target"),
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