fix(render): correct lineweight display scaling

Remove the global display boost and scale paper-space lineweights with the current sheet zoom across wire, block-wire, and hatch paths.

Fixes #962
This commit is contained in:
Hakan Seven committed 2026-09-02 22:32:53 +03:00
1 parent 0f337db488
commit edbc4d8ff8
7 files changed
+34 -24

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@@ -5,7 +5,7 @@ struct Uniforms {
flat_shade: f32,
transparency_enable: f32,
linetype_scale: f32,
_pad: f32,
lineweight_scale: f32,
view_rot: mat4x4<f32>,
eye_high: vec3<f32>,
_pad_eh: f32,
@@ -67,7 +67,7 @@ fn resolve_hw(taper_ratio: f32, world_hw: f32, px_hw: f32) -> f32 {
if world_hw > 0.0 {
return max(world_hw / u.world_per_pixel, 0.5);
}
return select(0.5, px_hw, u.lwdisplay_enable > 0.5);
return select(0.5, max(px_hw * u.lineweight_scale, 0.5), u.lwdisplay_enable > 0.5);
}
fn marker_relative(