forked from 1b-agent/opencadstudio-upstream
fix(bedit): restore the view when leaving the block editor
Entering the block editor reframes the camera on the block's own geometry, but nothing remembered where the model view was — Save / Discard returned to the layout with the camera still parked at the editor's framing (#425). The session now captures the camera on entry and both exits restore it exactly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
84620852fe
commit
f03288f120
2 files changed
+14
-1
No files matched your search
@@ -43,7 +43,7 @@ pub fn block_edit_tools() -> Vec<ToolDef> {
|
||||
// ── Session state (held in DocumentTab) ───────────────────────────────────
|
||||
|
||||
/// Active BEDIT block-editor session. Lives in `DocumentTab::block_edit`.
|
||||
#[derive(Debug, Clone)]
|
||||
#[derive(Clone)]
|
||||
pub struct BlockEditSession {
|
||||
/// Name of the block being edited (also the space-tab label).
|
||||
pub block_name: String,
|
||||
@@ -55,6 +55,9 @@ pub struct BlockEditSession {
|
||||
/// The block's block-local entities captured on entry, so Discard can
|
||||
/// restore the definition (structural Block/BlockEnd/AttDef excluded).
|
||||
pub snapshot: Vec<EntityType>,
|
||||
/// Camera state of the space that was active when BEDIT began, restored
|
||||
/// on Save/Discard so the view returns exactly where it was (#425).
|
||||
pub return_camera: crate::scene::view::camera::Camera,
|
||||
}
|
||||
|
||||
// ── BEDIT pick command ─────────────────────────────────────────────────────
|
||||
|
||||
Reference in new issue
Block a user