forked from 1b-agent/opencadstudio-upstream
feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and opencadkernel. Inside OCS they are depended on under short keys, so code reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node graph engine). File-format and protocol spellings stay as they were: the ACIS product id `acadrust`, the ACADRUST_* switches and the plugin version keys `acadrust_version` / `acadrust_source`. A button left of MCP on the command line opens a translucent node graph over the viewport, with a palette of object, input, math, logic, list, text and geometry nodes added by click or drag. An object node owns drawing entities and its rows are the Properties panel's own rows for them: the single-object page is extracted from refresh_properties as entity_property_sections, values use the control protocol's property_json, and writes go through set_property_value with a property target override, so the panel, MCP and the graph share one read/write path. A list reaching an object row makes one entity per element. Each graph action is one undo step; the canvas pans and zooms. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+41
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@@ -1,6 +1,6 @@
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use super::*;
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use cadkernel::geom2d::{
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use kernel::geom2d::{
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bounded_faces, closest_point, contains, distance_to, intersect, ring_nesting_depths,
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segment_crossing, signed_area, triangulate, Curve, Line, SegmentCrossing, Tolerance,
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Transform as CurveTransform,
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@@ -166,7 +166,7 @@ fn live_segments_for_curves(
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.into_iter()
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.collect::<Vec<_>>(),
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_ => curve
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.tessellate_angle(cadkernel::tessellation::DEFAULT_ANGLE)
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.tessellate_angle(kernel::tessellation::DEFAULT_ANGLE)
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.windows(2)
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.filter_map(|pair| {
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let start = pair[0];
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@@ -182,11 +182,11 @@ fn live_segments_for_curves(
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.collect()
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}
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fn hatch_path_seed(path: &acadrust::entities::BoundaryPath) -> Option<[f64; 2]> {
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fn hatch_path_seed(path: &codec::entities::BoundaryPath) -> Option<[f64; 2]> {
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let mut ring = Vec::new();
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for edge in &path.edges {
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let curve = crate::entities::hatch::edge_curve(edge)?;
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let points = curve.tessellate_angle(cadkernel::tessellation::DEFAULT_ANGLE);
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let points = curve.tessellate_angle(kernel::tessellation::DEFAULT_ANGLE);
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ring.extend(points.into_iter().skip(usize::from(!ring.is_empty())));
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}
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if ring.len() < 3 {
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@@ -241,8 +241,8 @@ fn matching_face(faces: &[Vec<[f64; 2]>], seed: Option<[f64; 2]>) -> Option<&Vec
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pub(crate) fn ring_source_handles(
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ring: &[[f64; 2]],
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sources: &rustc_hash::FxHashMap<acadrust::Handle, BoundarySource>,
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) -> Vec<acadrust::Handle> {
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sources: &rustc_hash::FxHashMap<codec::Handle, BoundarySource>,
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) -> Vec<codec::Handle> {
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let mut handles = rustc_hash::FxHashSet::default();
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for (&start, &end) in ring
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.iter()
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@@ -328,11 +328,11 @@ fn exact_boundary_edge(
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end: [f64; 2],
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next: [f64; 2],
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whole_curve: bool,
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) -> acadrust::entities::BoundaryEdge {
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use acadrust::entities::{
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) -> codec::entities::BoundaryEdge {
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use codec::entities::{
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BoundaryEdge, CircularArcEdge, EllipticArcEdge, LineEdge, SplineEdge,
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};
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use acadrust::types::{Vector2, Vector3};
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use codec::types::{Vector2, Vector3};
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let Some(curve) = curve else {
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return BoundaryEdge::Line(LineEdge {
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@@ -436,8 +436,8 @@ pub(crate) fn exact_hatch_paths(
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exterior: &[bool],
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sources: &rustc_hash::FxHashMap<Handle, BoundarySource>,
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tolerance: f64,
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) -> Vec<acadrust::entities::BoundaryPath> {
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use acadrust::entities::{BoundaryPath, BoundaryPathFlags};
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) -> Vec<codec::entities::BoundaryPath> {
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use codec::entities::{BoundaryPath, BoundaryPathFlags};
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rings
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.iter()
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@@ -508,7 +508,7 @@ pub(crate) fn exact_hatch_paths(
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pub(crate) fn boundary_entities(
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rings: &[Vec<[f64; 2]>],
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plane: WorkingPlane,
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) -> Vec<acadrust::EntityType> {
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) -> Vec<codec::EntityType> {
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rings
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.iter()
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.filter_map(|ring| {
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@@ -526,15 +526,15 @@ pub(crate) fn boundary_entities(
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if points.len() < 3 {
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return None;
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}
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let mut polyline = acadrust::entities::LwPolyline::new();
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let mut polyline = codec::entities::LwPolyline::new();
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polyline.is_closed = true;
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polyline.vertices = points
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.into_iter()
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.map(|[x, y]| {
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acadrust::entities::LwVertex::new(acadrust::types::Vector2::new(x, y))
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codec::entities::LwVertex::new(codec::types::Vector2::new(x, y))
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})
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.collect();
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Some(plane.place_entity(acadrust::EntityType::LwPolyline(polyline)))
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Some(plane.place_entity(codec::EntityType::LwPolyline(polyline)))
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})
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.collect()
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}
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@@ -668,13 +668,13 @@ fn boundary_polyline(
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if points.len() < 3 {
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return None;
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}
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let mut polyline = acadrust::entities::LwPolyline::new();
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let mut polyline = codec::entities::LwPolyline::new();
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polyline.is_closed = true;
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polyline.vertices = points
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.iter()
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.enumerate()
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.map(|(index, point)| {
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let mut vertex = acadrust::entities::LwVertex::new(acadrust::types::Vector2::new(
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let mut vertex = codec::entities::LwVertex::new(codec::types::Vector2::new(
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point[0], point[1],
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));
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vertex.bulge = edge_curves
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@@ -721,7 +721,7 @@ pub(crate) fn boundary_entities_from_sources(
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}
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impl Scene {
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pub(crate) fn replace_hatch_association(&mut self,handle:Handle,paths:Vec<acadrust::entities::BoundaryPath>) {
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pub(crate) fn replace_hatch_association(&mut self,handle:Handle,paths:Vec<codec::entities::BoundaryPath>) {
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let Some(EntityType::Hatch(hatch))=self.document.get_entity_mut(handle) else{return;};
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hatch.paths=paths;
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hatch.is_associative=true;
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@@ -1060,33 +1060,33 @@ fn clip_unbounded_to_bounds(
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}
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fn hatch_path_geometry(
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path: &acadrust::entities::BoundaryPath,
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path: &codec::entities::BoundaryPath,
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) -> (Vec<[f64; 2]>, Vec<f64>) {
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let edges: Vec<_> = path
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.edges
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.iter()
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.filter_map(crate::entities::hatch::edge_curve)
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.map(|curve| curve.tessellate_angle(cadkernel::tessellation::DEFAULT_ANGLE))
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.map(|curve| curve.tessellate_angle(kernel::tessellation::DEFAULT_ANGLE))
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.collect();
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super::entity::chain_path_edges_with_directions(edges)
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}
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pub(crate) fn hatch_path_ring(path: &acadrust::entities::BoundaryPath) -> Option<Vec<[f64; 2]>> {
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pub(crate) fn hatch_path_ring(path: &codec::entities::BoundaryPath) -> Option<Vec<[f64; 2]>> {
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let (ring, _) = hatch_path_geometry(path);
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(ring.len() >= 3).then_some(ring)
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}
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pub(crate) fn hatch_path_directions(path: &acadrust::entities::BoundaryPath) -> Vec<f64> {
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pub(crate) fn hatch_path_directions(path: &codec::entities::BoundaryPath) -> Vec<f64> {
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hatch_path_geometry(path).1
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}
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pub(crate) fn hatch_boundary_rings(hatch: &acadrust::entities::Hatch) -> Vec<Vec<[f64; 2]>> {
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pub(crate) fn hatch_boundary_rings(hatch: &codec::entities::Hatch) -> Vec<Vec<[f64; 2]>> {
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hatch.paths.iter().filter_map(hatch_path_ring).collect()
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}
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pub(crate) fn separated_hatch_path_groups(
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hatch: &acadrust::entities::Hatch,
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) -> Vec<Vec<acadrust::entities::BoundaryPath>> {
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hatch: &codec::entities::Hatch,
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) -> Vec<Vec<codec::entities::BoundaryPath>> {
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let items: Vec<_> = hatch
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.paths
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.iter()
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@@ -1154,11 +1154,11 @@ mod boundary_xline_tests {
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scene: &mut Scene,
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start: [f64; 3],
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end: [f64; 3],
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) -> acadrust::Handle {
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) -> codec::Handle {
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scene.add_entity(EntityType::Line(
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acadrust::entities::Line::from_points(
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acadrust::types::Vector3::new(start[0], start[1], start[2]),
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acadrust::types::Vector3::new(end[0], end[1], end[2]),
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codec::entities::Line::from_points(
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codec::types::Vector3::new(start[0], start[1], start[2]),
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codec::types::Vector3::new(end[0], end[1], end[2]),
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),
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))
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}
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@@ -1171,9 +1171,9 @@ mod boundary_xline_tests {
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rect_edge(&mut scene, [10.0, 10.0, 0.0], [0.0, 10.0, 0.0]);
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rect_edge(&mut scene, [0.0, 10.0, 0.0], [0.0, 0.0, 0.0]);
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// Infinite vertical construction line through x=5.
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scene.add_entity(EntityType::XLine(acadrust::entities::XLine::new(
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acadrust::types::Vector3::new(5.0, 0.0, 0.0),
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acadrust::types::Vector3::new(0.0, 1.0, 0.0),
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scene.add_entity(EntityType::XLine(codec::entities::XLine::new(
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codec::types::Vector3::new(5.0, 0.0, 0.0),
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codec::types::Vector3::new(0.0, 1.0, 0.0),
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)));
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let sources =
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@@ -1194,9 +1194,9 @@ mod boundary_xline_tests {
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rect_edge(&mut scene, [10.0, 10.0, 0.0], [0.0, 10.0, 0.0]);
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rect_edge(&mut scene, [0.0, 10.0, 0.0], [0.0, 0.0, 0.0]);
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// Ray starting below the rectangle, pointing up through x=5.
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scene.add_entity(EntityType::Ray(acadrust::entities::Ray::new(
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acadrust::types::Vector3::new(5.0, -5.0, 0.0),
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acadrust::types::Vector3::new(0.0, 1.0, 0.0),
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scene.add_entity(EntityType::Ray(codec::entities::Ray::new(
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codec::types::Vector3::new(5.0, -5.0, 0.0),
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codec::types::Vector3::new(0.0, 1.0, 0.0),
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)));
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let sources =
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@@ -1211,9 +1211,9 @@ mod boundary_xline_tests {
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#[test]
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fn xline_source_clips_to_given_bounds() {
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let xline = EntityType::XLine(acadrust::entities::XLine::new(
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acadrust::types::Vector3::new(5.0, 0.0, 0.0),
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acadrust::types::Vector3::new(0.0, 1.0, 0.0),
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let xline = EntityType::XLine(codec::entities::XLine::new(
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codec::types::Vector3::new(5.0, 0.0, 0.0),
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codec::types::Vector3::new(0.0, 1.0, 0.0),
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));
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let source = entity_boundary_source_on_plane(
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&xline,
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@@ -1238,9 +1238,9 @@ mod boundary_xline_tests {
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rect_edge(&mut scene, [10.0, 10.0, 0.0], [0.0, 10.0, 0.0]);
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rect_edge(&mut scene, [0.0, 10.0, 0.0], [0.0, 0.0, 0.0]);
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// Far-away vertical construction line: never touches the rectangle.
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scene.add_entity(EntityType::XLine(acadrust::entities::XLine::new(
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acadrust::types::Vector3::new(50.0, 0.0, 0.0),
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acadrust::types::Vector3::new(0.0, 1.0, 0.0),
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scene.add_entity(EntityType::XLine(codec::entities::XLine::new(
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codec::types::Vector3::new(50.0, 0.0, 0.0),
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codec::types::Vector3::new(0.0, 1.0, 0.0),
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)));
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let sources =
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