forked from 1b-agent/opencadstudio-upstream
feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and opencadkernel. Inside OCS they are depended on under short keys, so code reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node graph engine). File-format and protocol spellings stay as they were: the ACIS product id `acadrust`, the ACADRUST_* switches and the plugin version keys `acadrust_version` / `acadrust_source`. A button left of MCP on the command line opens a translucent node graph over the viewport, with a palette of object, input, math, logic, list, text and geometry nodes added by click or drag. An object node owns drawing entities and its rows are the Properties panel's own rows for them: the single-object page is extracted from refresh_properties as entity_property_sections, values use the control protocol's property_json, and writes go through set_property_value with a property target override, so the panel, MCP and the graph share one read/write path. A list reaching an object row makes one entity per element. Each graph action is one undo step; the canvas pans and zooms. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -3,7 +3,7 @@
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use std::sync::Arc;
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use cadkernel::geom2d::{
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use kernel::geom2d::{
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inside_spans, Curve as KernelCurve, Line as KernelLine, Tolerance, XLine as KernelXLine,
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};
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@@ -244,11 +244,11 @@ pub struct HatchModel {
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/// Per-ring DXF role, aligned with the NaN-separated boundary paths.
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pub boundary_exterior: Option<Arc<Vec<bool>>>,
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/// Source entity handles for each boundary ring.
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pub boundary_sources: Option<Arc<Vec<Vec<acadrust::Handle>>>>,
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pub boundary_sources: Option<Arc<Vec<Vec<codec::Handle>>>>,
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/// Exact boundary paths retained for persistence and editing.
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pub boundary_paths: Option<Arc<Vec<acadrust::entities::BoundaryPath>>>,
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pub boundary_paths: Option<Arc<Vec<codec::entities::BoundaryPath>>>,
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/// Island handling used by the persisted hatch entity.
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pub style: acadrust::entities::HatchStyleType,
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pub style: codec::entities::HatchStyleType,
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/// Fill pattern.
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pub pattern: HatchPattern,
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/// Catalog name for this pattern (e.g. "ANSI31", "SOLID", "LINEAR").
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@@ -277,14 +277,14 @@ impl HatchModel {
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&self,
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angle_deg: f32,
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shift: f32,
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) -> Option<cadkernel::geom2d::GradientFrame> {
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) -> Option<kernel::geom2d::GradientFrame> {
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let boundary: Vec<[f64; 2]> = self
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.boundary
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.iter()
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.filter(|point| point[0].is_finite() && point[1].is_finite())
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.map(|point| [point[0] as f64, point[1] as f64])
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.collect();
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cadkernel::geom2d::gradient_frame(
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kernel::geom2d::gradient_frame(
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&boundary,
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(angle_deg as f64).to_radians(),
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shift as f64,
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@@ -309,7 +309,7 @@ impl HatchModel {
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rings.push(ring);
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}
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let (points, triangles) = cadkernel::geom2d::triangulate_rings(&rings);
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let (points, triangles) = kernel::geom2d::triangulate_rings(&rings);
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let vertices = points
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.into_iter()
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.map(|[x, y]| [x as f32, y as f32])
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