feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph

The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.

A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 5.5 committed 2026-09-25 07:34:23 +03:00
1 parent 56c04408d6
commit f537aff75c
430 files changed
+9925 -8540

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+13 -13
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@@ -21,7 +21,7 @@ pub struct MeshModel {
/// Optional AcDbMaterial handle per triangle. Empty means the whole mesh
/// uses `MeshLodSet::material`; otherwise each entry aligns with one
/// `indices` triplet and overrides the entity material for that face.
pub triangle_material_handles: Vec<Option<acadrust::Handle>>,
pub triangle_material_handles: Vec<Option<codec::Handle>>,
/// Optional ACIS face colour per triangle, aligned with `indices` triplets.
pub triangle_colors: Vec<Option<[f32; 4]>>,
/// RGBA colour in [0, 1].
@@ -45,7 +45,7 @@ pub struct MeshModel {
/// Kernel-owned source for a view-dependent silhouette.
#[derive(Clone, Debug)]
pub struct CurvedGen {
pub source: cadkernel::brep::mesh::SilhouetteSource,
pub source: kernel::brep::mesh::SilhouetteSource,
}
#[derive(Clone, Copy, Debug, Default)]
@@ -63,7 +63,7 @@ pub struct MeshMetrics {
}
impl MeshMetrics {
fn apply_mass_properties(&mut self, properties: cadkernel::brep::MassProperties) {
fn apply_mass_properties(&mut self, properties: kernel::brep::MassProperties) {
self.volume = properties.volume;
self.centroid = properties.centroid;
self.moment_of_inertia = properties.moment_of_inertia;
@@ -76,7 +76,7 @@ impl MeshMetrics {
pub fn translate(&mut self, delta: [f64; 3]) {
if self.volume > 1e-18 {
self.apply_mass_properties(
cadkernel::brep::MassProperties {
kernel::brep::MassProperties {
volume: self.volume,
centroid: self.centroid,
moment_of_inertia: self.moment_of_inertia,
@@ -106,7 +106,7 @@ pub struct MeshLodSet {
/// `triangle_material_handles`. Only handles actually referenced by the
/// tessellation are retained.
pub face_materials:
rustc_hash::FxHashMap<acadrust::Handle, super::material_model::MeshMaterial>,
rustc_hash::FxHashMap<codec::Handle, super::material_model::MeshMaterial>,
/// Effective AcDbVisualStyle override resolved from the entity's full,
/// face and edge style handles.
pub visual_style: Option<super::visual_style_model::MeshVisualStyle>,
@@ -141,9 +141,9 @@ pub struct MeshLodSet {
/// block entity. Top-level meshes leave this empty.
pub instance_source: Option<std::sync::Arc<MeshInstanceSource>>,
/// Accumulated block-local → world transform for this rendered instance.
pub instance_transform: Option<acadrust::types::Transform>,
pub instance_transform: Option<codec::types::Transform>,
/// Parent INSERT selected for this rendered block instance.
pub instance_handle: Option<acadrust::Handle>,
pub instance_handle: Option<codec::Handle>,
/// Effective colour after INSERT inheritance, without copying the mesh.
pub instance_color: Option<[f32; 4]>,
/// Precise world bounds used by the interaction index.
@@ -152,7 +152,7 @@ pub struct MeshLodSet {
#[derive(Clone, Debug)]
pub struct MeshInstanceSource {
pub handle: acadrust::Handle,
pub handle: codec::Handle,
pub lods: Vec<MeshModel>,
pub edge_verts: Vec<[f32; 3]>,
pub edge_verts_low: Vec<[f32; 3]>,
@@ -184,7 +184,7 @@ fn compute_mesh_metrics(lods: &[MeshModel]) -> MeshMetrics {
let Some(mesh) = lods.iter().find(|mesh| !mesh.indices.is_empty()) else {
return MeshMetrics::default();
};
let kernel_mesh = cadkernel::brep::Mesh {
let kernel_mesh = kernel::brep::Mesh {
positions: mesh
.verts
.iter()
@@ -226,7 +226,7 @@ fn compute_mesh_metrics(lods: &[MeshModel]) -> MeshMetrics {
}
impl MeshLodSet {
pub fn apply_mass_properties(&mut self, properties: cadkernel::brep::MassProperties) {
pub fn apply_mass_properties(&mut self, properties: kernel::brep::MassProperties) {
self.metrics.apply_mass_properties(properties);
}
@@ -270,7 +270,7 @@ impl MeshLodSet {
self.z_aabb = z;
}
pub fn prepare_instance_source(&mut self, handle: acadrust::Handle) {
pub fn prepare_instance_source(&mut self, handle: codec::Handle) {
self.instance_source = Some(std::sync::Arc::new(MeshInstanceSource {
handle,
lods: self.lods.clone(),
@@ -300,12 +300,12 @@ impl MeshLodSet {
)
}
pub fn entity_handle(&self) -> Option<acadrust::Handle> {
pub fn entity_handle(&self) -> Option<codec::Handle> {
self.instance_handle.or_else(|| {
self.lods
.first()
.and_then(|mesh| mesh.name.parse::<u64>().ok())
.map(acadrust::Handle::new)
.map(codec::Handle::new)
})
}