forked from 1b-agent/opencadstudio-upstream
feat: HATCHEDIT command to edit existing hatch pattern, scale, and angle
Add HATCHEDIT (HE alias) command. Works on pre-selected hatch or via entity pick. Accepts text options: P <pattern>, S <scale>, A <angle>. Enter applies changes; rebuilds hatch entity and GPU model via add_hatch. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -619,6 +619,38 @@ impl H7CAD {
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self.tabs[i].scene.clear_preview_wire();
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self.restore_pre_cmd_tangent();
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}
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CmdResult::HatcheditApply { handle, name, scale, angle } => {
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if let Some(mut model) = self.tabs[i].scene.hatches.get(&handle).cloned() {
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// Update model fields
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if !name.is_empty() {
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use crate::scene::hatch_model::HatchPattern;
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use crate::scene::hatch_patterns;
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model.name = name.clone();
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if name.to_uppercase() == "SOLID" {
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model.pattern = HatchPattern::Solid;
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} else if let Some(entry) = hatch_patterns::find(&name) {
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model.pattern = entry.gpu.clone();
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}
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// If not found in catalog, keep existing pattern type
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}
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model.scale = scale;
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model.angle_offset = angle;
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self.push_undo_snapshot(i, "HATCHEDIT");
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// Remove old hatch (entity + GPU model)
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self.tabs[i].scene.erase_entities(&[handle]);
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// Re-add with updated model
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self.tabs[i].scene.add_hatch(model);
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self.tabs[i].dirty = true;
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self.command_line.push_output("HATCHEDIT: hatch updated.");
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} else {
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self.command_line.push_error("HATCHEDIT: hatch entity not found.");
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}
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self.tabs[i].active_cmd = None;
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self.tabs[i].snap_result = None;
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self.tabs[i].scene.clear_preview_wire();
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self.restore_pre_cmd_tangent();
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}
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CmdResult::DdeditEntity { handle, new_text } => {
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let mut updated = false;
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if let Some(entity) = self.tabs[i].scene.document.get_entity_mut(handle) {
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