forked from 1b-agent/opencadstudio-upstream
feat: Object Snap Tracking (OTRACK / F11)
- snap/mod.rs: Snapper gains otrack_enabled, tracking_points, dwell state; update_otrack_dwell() acquires a snap point after DWELL_THRESHOLD=4 consecutive moves near the same position; otrack_snap() returns an H/V alignment snap position; clear_tracking() resets state on command end - overlay.rs: selection_overlay accepts ost_points + cursor_screen; draws light-blue dashed H/V lines from acquired points + small cross marker - statusbar.rs: OTRACK pill (F11) added next to DYN - view.rs: projects tracking_points to screen, passes to selection_overlay - update.rs: calls update_otrack_dwell + otrack_snap in ViewportMove; overrides effective point with OST alignment when no normal snap is active - ROADMAP.md: Object Snap Tracking marked ✅ Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1010,6 +1010,24 @@ impl H7CAD {
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} else {
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self.snapper.snap(cursor_world, p, &all_wires, view_proj, bounds)
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};
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// Object Snap Tracking: update dwell and override snap if tracking.
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let otrack_snap_world = {
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let snap_world = self.tabs[i].snap_result.map(|s| s.world);
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self.snapper.update_otrack_dwell(snap_world, view_proj, bounds);
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if self.tabs[i].snap_result.is_none() {
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self.snapper.otrack_snap(cursor_world, view_proj, bounds)
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.map(|(w, _)| w)
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} else {
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None
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}
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};
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if let Some(ow) = otrack_snap_world {
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// Override the effective point with the OST alignment.
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// (don't set snap_result so the normal snap marker stays hidden)
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self.tabs[i].last_cursor_world = ow;
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}
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let effective = {
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// snap.world is paper-space for viewport-projected wires; convert
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// to model-space so previews use consistent coordinates.
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@@ -1660,6 +1678,13 @@ impl H7CAD {
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Task::none()
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}
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Message::ToggleDynInput => { self.dyn_input ^= true; Task::none() }
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Message::ToggleOTrack => {
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self.snapper.otrack_enabled ^= true;
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if !self.snapper.otrack_enabled {
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self.snapper.clear_tracking();
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}
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Task::none()
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}
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Message::SetPolarAngle(deg) => {
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self.polar_increment_deg = deg;
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self.polar_mode = true;
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