forked from 1b-agent/opencadstudio-upstream
perf(scene): extend viewport scissor to hatch / image / wipeout passes (Phase 1.4)
Wire pass already uses `WireModel.vp_scissor` to clip viewport-projected geometry to its paper-space viewport rect; hatch / image / wipeout passes drew across the whole canvas. When a future paper-space path projects fills/images into a viewport, they would bleed past the viewport frame. Add `vp_scissor: Option<[f32; 4]>` to HatchModel and ImageModel (mirroring WireModel), forward it through HatchGpu / ImageGpu, and add per-pass `compute_*_scissors` / `set_scissor_rect` machinery. Factored the wire-side scissor-projection math into a shared `project_scissor` helper. Field defaults to None at every constructor site — no producer sets it yet, so this is plumbing for the paper-viewport fill projection that Phase 1.4 unblocks without changing current visual output. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
1 parent
9a4531bd8e
commit
fbbac423d4
8 files changed
+145
-24
No files matched your search
@@ -144,6 +144,9 @@ impl shader::Primitive for Primitive {
|
||||
pipeline.cached_epoch = cur_key;
|
||||
}
|
||||
pipeline.compute_wire_scissors(self.uniforms.view_proj, clip_size.width, clip_size.height);
|
||||
pipeline.compute_hatch_scissors(self.uniforms.view_proj, clip_size.width, clip_size.height);
|
||||
pipeline.compute_wipeout_scissors(self.uniforms.view_proj, clip_size.width, clip_size.height);
|
||||
pipeline.compute_image_scissors(self.uniforms.view_proj, clip_size.width, clip_size.height);
|
||||
if self.show_viewcube {
|
||||
pipeline.viewcube.upload(
|
||||
queue,
|
||||
|
||||
Reference in new issue
Block a user