Use circle planes in offset and break

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ramox81 committed 2026-08-21 16:49:56 +03:00
1 parent 390d42a63a
commit fc9110de21
2 files changed
+12 -4

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+10 -2
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@@ -126,8 +126,15 @@ fn break_circle(circle: &acadrust::entities::Circle, p1: DVec3, p2: DVec3) -> Ve
let cx = circle.center.x;
let cy = circle.center.y;
let a1 = angle_on_arc(cx, cy, p1);
let a2 = angle_on_arc(cx, cy, p2);
let plane = crate::entities::curve::circle_curve(circle).plane;
let Some(q1) = plane.project(p1.to_array()) else {
return vec![EntityType::Circle(circle.clone())];
};
let Some(q2) = plane.project(p2.to_array()) else {
return vec![EntityType::Circle(circle.clone())];
};
let a1 = angle_on_arc(cx, cy, DVec3::new(q1[0], q1[1], 0.0));
let a2 = angle_on_arc(cx, cy, DVec3::new(q2[0], q2[1], 0.0));
if (a1 - a2).abs() < 0.01 {
return vec![EntityType::Circle(circle.clone())];
@@ -139,6 +146,7 @@ fn break_circle(circle: &acadrust::entities::Circle, p1: DVec3, p2: DVec3) -> Ve
arc.common.handle = Handle::NULL;
arc.center = circle.center.clone();
arc.radius = circle.radius;
arc.thickness = circle.thickness;
arc.normal = circle.normal.clone();
arc.start_angle = a2;
arc.end_angle = a1;