forked from 1b-agent/opencadstudio-upstream
revert(web): drop vendored iced renderer
Keep iced_wgpu external and leave the WebGPU storage-buffer optimization out of scope.
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@@ -436,10 +436,7 @@ impl shader::Primitive for Primitive {
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// the whole wire buffer. Only for the scissor-free, mesh-free
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// (single-batch) Model set; scissored paper viewports and mixed
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// 2D/3D sets fall through to the shared batched path below.
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#[cfg(not(target_arch = "wasm32"))]
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let mut arena_served = false;
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#[cfg(target_arch = "wasm32")]
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let arena_served = false;
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#[cfg(not(target_arch = "wasm32"))]
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let _perf = crate::perf::enabled();
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#[cfg(not(target_arch = "wasm32"))]
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