Enable in-place editing of inherited properties in the Properties panel:
- Transparency: Switch to PropValue::EditChoice with ByLayer and ByBlock presets to allow direct typing of any numeric percentage value (0..90%) without combo_box autocomplete interference.
- Select-all-on-click: Integrate EditChoice text inputs into build_field_key_map with dedicated widget IDs, preserving click-to-select-all across editable fields.
- Material: Provide bounded preset choices (ByLayer, ByBlock, Global, and active custom material) to avoid scanning large drawing dictionaries.
- Plot style: Implement mode-aware behavior with interactive Choice in STB mode and ReadOnlyWithTooltip in CTB mode.
- Read-only tooltips: Introduce PropValue::ReadOnlyWithTooltip to provide contextual explanations for locked fields while preserving mouse text selection and clipboard copying.
- Dropdown alignment & unified borders: Fix EditChoice internal input/caret background clipping so the container's 1px neutral/active border surrounds the entire control identically to Lineweight and text inputs.
- Document defaults & aggregation: Synchronize document header defaults when editing with No selection, and aggregate heterogeneous multi-selections (*VARIES*).
Implement the AutoCAD compatible HATCHTOBACK (HB) command and enhance the interactive DRAWORDER command pipeline with comprehensive verb selection and viewport entity picking.
Key implementations and architectural details:
1. HATCHTOBACK command execution
* Isolates entities belonging to the active layout block record or global space.
* Filters out entities residing on locked layers using an efficient hash set lookup.
* Records targeted delta undo operations on SortEntitiesTable objects (~100 bytes) rather than snapshotting full document structures.
* Performs granular draw depth cache invalidation via Scene::invalidate_draw_depth, preserving existing geometry tessellations and spatial indices.
* Emits localized user notifications when no qualifying hatch entities are found.
2. Interactive DrawOrderCommand state machine
* Supports preselected entities as well as interactive on demand selection gathering.
* Implements subverb selection supporting single character shortcuts (A for Above, U for Under, F for Front, B for Back) and case insensitive keyword parsing.
* Enables interactive reference object picking directly in the viewport via needs_entity_pick and on_entity_pick callbacks.
* Supports hexadecimal handle specification directly from the command line interface.
3. Ecosystem and system integration
* Bumps DEFAULT_ALIASES_VERSION from 2 to 3 to register the HB alias while preserving existing user overrides.
* Integrates HATCHTOBACK and HB into dynamic autocomplete registries.
* Adds localized message strings across all 20 Fluent translation catalogs.
* Corrects hatch boundary serialization flags to ensure outermost boundary rings consistently carry the external attribute.
Persist camera, render state, and solid fallback geometry across saves. Generate previews from a clean live viewport and refresh recent-file thumbnails immediately.
The MText editor paints its own caret and is not a focusable widget, so
the command input keeps widget focus behind the dialog. It captures the
arrow itself, which routes the key through CommandLineArrowProbe instead
of ArrowKeyPressed — and that path only asked whether the command input
was focused, never whether an editor was open. Up and Down therefore
walked command history while the user was typing in MText.
Give the probe the same rule ArrowKeyPressed already applies: while the
editor is open the arrow moves its caret. The probe now carries the shift
state so a held Shift still extends the selection on this path.
Fixes#655
Saving to a path that already holds a drawing fails on Windows with
"could not verify <path> before saving: ... (os error 33)". Save As over any
existing drawing is affected; saving to a new path is not.
EditLease::acquire() opens the destination and takes the platform drawing
lock on it, then the save fingerprints the same path to check nothing changed
underneath. LockFileEx is mandatory and scoped to the handle that took it, so
that second open is refused against our own lock, lands in the non-NotFound
arm and aborts the save. flock on Unix is advisory and the second open
succeeds, so neither CI nor a Linux desktop sees it.
Read through the handle the lease already holds instead. A duplicate shares
the lock ownership, so the pre-replace re-check on the save worker can use
one too rather than re-opening the path.
The same collision reached the headless open op, which read a path this
session may hold leased: automation's save_then_open_round_trips fails on
main for that reason, one line after the save it no longer reaches.
The ribbon kept its own \show_block_palette\ copy that the app had to
manually sync at every mutation point (the BLOCKPALETTE command and the
dock Close handler). Drop the copy and thread the app's authoritative
\show_block_palette\ into \Ribbon::view\ at render time, so the button
highlight can't drift from the panel's true visibility — those two
handlers are now mutate-points only and the ribbon view is the single
place that reads the state back.
The \\\x01attr\\x01…\ sentinel-prefixed string was used to tell geometry
fields (\&'static str\ names) apart from block attribute rows (runtime
tags) in \ctive_field\ and \dit_buf\. Replace it with a \FieldKey\
enum (\Geom(&'static str)\ / \Attr(String)\), so the two namespaces can't
collide by construction: \dit_buf\ is now \HashMap<FieldKey, String>\,
\ctive_field\ is \Option<FieldKey>\, and the sentinel decoding in
\ctive_key_id\ is replaced by \FieldKey::widget_id\.
While touching the key plumbing, replace \prop_field_key_for_id\'s
per-event scan of every section x prop (with a \String\ format per
candidate) with an O(1) precomputed \HashMap<iced::widget::Id, FieldKey>\
(\ield_key_by_id\), built once in \
efresh_properties\ alongside the
sections — and rebuilt after \make_sections_read_only\ so rows demoted
to read-only stop mapping. \PropSyncActive\ now does a single map lookup
per event.
The global left-click listener fires PropPointerPressed on every mouse
press anywhere in the app, and the handler used to launch a full
widget-tree focus sweep on each one - even when the Properties panel
was closed. Gate the sweep on dock_panel_visible(Properties): when the
panel is hidden the handler now returns Task::none, turning an O(whole
UI) traversal per click into an O(1) boolean check in the common case.
The other sweep call sites already gate via sync_active_field_if_any;
this was the only ungated one.
Tests:
- hidden_properties_panel_skips_the_focus_sweep - a click with the
panel closed returns a Task::none (units == 0), i.e. no sweep.
- visible_properties_panel_runs_the_focus_sweep - a click with the
panel open still fires the sweep (units > 0), preserving the
select-whole-value behavior.
The Insert tab's Block Palette button now behaves like the View tab toggles
(UCS Icon, View Cube, Ortho, Properties, File Tabs, Layout Tabs): it stays
highlighted while the block palette panel is open and clears when closed.
The Ribbon gains a show_block_palette flag with a set_block_palette setter,
fed into ToggleState and mapped in is_active_tool for the BLOCKPALETTE tool
id. show_block_palette on the app remains the single source of truth; both
mutation paths now mirror it onto the ribbon:
- BLOCKPALETTE / BLOCKSPALETTE command toggles ribbon state alongside the
panel (src/app/commands/blocks.rs).
- Closing the panel via the dock rail close button clears the ribbon state,
matching how Close(Properties) already syncs (src/app/update/dialog.rs).
The drag preview divided the edge height by the raw panel count on the target
side. Closed panels keep their stack slot, so a hidden panel (e.g. the block
palette tucked away while Properties stays open) split the ghost and the drop
index as if it were rendering — leaving a half-height preview on that edge.
Size slots from the panels actually rendered on the edge instead, via a shared
visibility helper used by both the drop-index math and the ghost/edge-tint
geometry.
The dock drag preview computed slot heights and drop indices from the full
window height, but docked panel columns only span the model viewport, so the
preview overlay and insertion point drifted below the actual dock edge. Use the
current viewport height so the ghost and drop index line up with the panels.
Clicking an editable property value field now selects its entire value instead
of only placing the caret, so typing immediately replaces it. The click is
observed through a global left-press subscription (PropPointerPressed); a focus
sweep reports which widget took focus and PropSyncActive maps it back to the
active property row, then issues a select-all operation only when focus landed
on a different field.
The active row stays highlighted while its text input holds keyboard focus and
clears when focus moves elsewhere.
Creating a block from selected entities now bumps the geometry epoch, so the
block palette's per-update stale check notices the new definition and refreshes
its list in place instead of requiring the user to close and reopen the panel.
- Run Plugin Manager release fetches on OS threads so they execute in
parallel instead of serialising on the async executor.
- Reduce V4Connection shutdown poll from 3s to 100ms; the runner is killed
and reaped without blocking host shutdown.
- Add PluginManager::remove and PluginProcess::shutdown_and_wait so
uninstall can stop the runner before deleting files, fixing Windows
access-denied errors on plugin removal.
- Rebuild ribbon immediately after uninstall so the tab disappears.