Commit Graph
1535 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 450dbf79ac fix(dynin): read a comma-separated second point as cartesian, not W/H
A rectangle's opposite corner is entered through Width/Height dynamic
fields, whose sign is taken from the cursor quadrant on commit. Typing
"50,50" is a cartesian coordinate pair, not two cursor-signed
dimensions, but the comma advance kept the Width/Height roles so the
committed corner mirrored into whatever quadrant the cursor sat in.

Key off `dyn_user_reshaped` (set only by `,`, never by Tab) to treat a
comma-separated entry as a literal cartesian coordinate for every field,
in both the point resolver and the live dyn-box display. Tab-separated
entry still reads as signed Width/Height dimensions.

Closes #269

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-04 22:27:59 +03:00
Hakan SevenandClaude Opus 4.8 e78e137664 fix(paper): keep model 3D solids off the paper-space sheet
The paper layout sheet pass reused the full model mesh set, so every
top-level 3D solid piled onto the paper origin — the sheet camera works
in paper coordinates, not model space. Guard `meshes` on
`inst.paper_sheet` the same way wires/hatches/images already are: the
sheet shows only paper-native content; the model's solids render inside
the floating content viewports (model camera + per-viewport scissor).

Also name 3DSOLID/REGION/BODY/SURFACE/MESH/SOLID/MULTILEADER in dxf_name
(they fell through to "ENTITY"), and add a SELHANDLES diagnostic that
reports the active space plus a per-type / per-block selection breakdown.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 23:29:18 +03:00
Hakan SevenandClaude Opus 4.8 c3e86d08cc feat(snap): OTRACK ortho lock + edge-extension tracking (#218, #219)
#218: with Ortho on and a base point the axis is now a hard lock — a lone
tracking ray can't pull the cursor off it. Only a tracking ray crossing
the ortho axis locks (the corner-finding case); otherwise the ortho
constraint applies as the fallback, so Ortho reliably locks when OTRACK
is also on.

#219: an acquired corner now contributes an alignment ray along its own
edge direction(s) (captured once at acquisition), so OTRACK follows a
segment's extension, not just the ortho/polar axes. Acquisition is also
captured on leave — a perfectly still cursor emits no move events, so
"pause on a corner, then drag" now reliably acquires it. The acquired
marker projects through the active pane's camera + rect (canvas offset
included) instead of vanishing, and the active alignment path is drawn
as a full-length dashed guide through the corner.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 20:34:20 +03:00
Hakan SevenandClaude Opus 4.8 0322128f48 fix(snap): extension guides stay visible at extended intersections (#247, #259)
Extension osnap now offers a ray off every polyline vertex, not just the
first and last, and snaps to where two segments' extension lines would
cross. That crossing is emitted as an Intersection so it outranks the
per-segment extension feet on their own lines. When it wins, both
contributing extensions are re-detected — off-ray distance measured in
screen space so the tolerance holds at UTM coordinates — and the overlay
draws a dashed guide from each endpoint through the crossing, so both
extension paths remain visible instead of vanishing when caught.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 17:46:08 +03:00
Hakan SevenandClaude Opus 4.8 ab0a4f790c fix(insert): place block attributes by their ATTDEF geometry, follow the block (#255)
Inserting a block piled every attribute at the origin: each AttributeEntity
was built from just tag + value with default geometry. Carry the full
AttributeDefinition through the attreq flow and build attributes with
AttributeEntity::from_definition, then apply the block's insertion transform
so each lands in WCS at its proper position / alignment / rotation.

Attributes are stored in world space, so moving the block must move them
too. The MOVE command already did (acadrust translate_insert); apply_grip
(grip-drag) and the Position X/Y/Z property edit now translate the
attributes by the same world delta so they no longer stay behind.

Rotate/scale/mirror of a block still don't carry the attributes — acadrust's
transform_insert has no attribute pass — tracked separately.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 16:47:39 +03:00
Hakan SevenandClaude Opus 4.8 818638d3aa feat(ui): bulk layer on/off, lock, freeze, transparency + Ctrl+A (#236)
The Layer Manager already applied colour/linetype/lineweight in bulk;
extend that to the rest:

- Visibility, lock and freeze toggles now act on every selected layer, not
  just the clicked row. The clicked row's new state becomes the target for
  all. Transparency edits apply to the whole selection too.
- Clicking a linetype/lineweight combo on a row that is already part of a
  multi-selection no longer collapses the selection (the whole row is one
  mouse_area whose plain-click select would otherwise reset it), so those
  edits stay bulk.
- Ctrl/Cmd+A selects every layer row while the Layer Manager is open, and
  all drawing objects otherwise.

Two now-unused Scene layer-toggle helpers are removed (the handlers set the
flags directly and bump once).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 16:06:10 +03:00
Hakan SevenandClaude Opus 4.8 5e4e7c1020 fix(commands): ADDSELECTED keeps CLAYER, adopts dimension style (#239)
Two follow-ups to ADDSELECTED:

- It no longer permanently changes the current layer/colour/linetype/
  lineweight. The template's properties are captured as the drawing
  defaults only while the launched draw command runs; a snapshot taken in
  cmd_add_selected is restored the moment that command ends (central hook
  in apply_cmd_result) or is interrupted by another command.
- Dimensions are supported: add_selected_verb maps each DimensionType to
  its DIM* command, and the template's dimension style is adopted as the
  current DIMSTYLE (restored afterwards). commit_entity_handle now stamps
  every new dimension with the current DIMSTYLE — the DIM commands left the
  default "Standard" on the entity, so a normal dimension also picks up
  the active style now.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 16:05:54 +03:00
Hakan SevenandClaude Opus 4.8 f9b6834ad9 feat(export): exact ACIS geometry for planar solids on save
OCS models 3-D solids with truck, but extrude/boolean results carried no ACIS
body, so other CAD apps dropped them on open. Add an exact planar exporter and
run it at save time.

- scene::convert::acis_export::planar_solid_to_sat walks a truck Solid whose
  faces are all planes bounded by straight edges into a vertex/face-ring mesh
  and builds an exact ACIS body via acadrust's build_planar_body. Curved
  faces/edges return None (left for the NURBS path). A signed-volume check
  flips the winding if the shell comes out inside-out.
- OpenCADStudio::sync_truck_solids_to_acis fills in ACIS geometry for every
  cached truck solid that still has none, just before a Save / Save-As, so the
  written DWG/DXF carries real modeler geometry.
- Bump acadrust to 9142a50 (build_planar_body + classic-ACIS AcDs roundtrip fix).

Booleans (already cached as truck solids) now export exact geometry. Extruded
polygons will too once the EXTRUDE command caches its truck solid (a separate
change kept out of this commit because command_driver.rs holds unrelated
in-progress edits).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 15:43:37 +03:00
Hakan SevenandClaude Opus 4.8 79a5ac6fed fix(scene): correct MIRROR of TEXT under MIRRTEXT (commit + preview)
Root cause: the glyph tessellator advanced the pen by advance*width_factor
while the transform already scales the pen position by the width factor, so
a backward (negative width factor) run kept its word order and grew on the
same side of the anchor instead of mirroring across it. Advance in unscaled
glyph units to match text_local_bounds; the transform applies the factor once.

On top of that:
- The renderer honours the entity's own text-generation flags (DXF 71: bit 2
  backward / bit 4 upside-down) XOR the text style's flags, and signs the
  horizontal anchor by the width factor so Center/Right backward text mirrors
  about its anchor.
- MIRRTEXT on: a MIRROR toggles both group-71 bits so the reflected rotation
  renders a true glyph mirror (backward-upright for a vertical axis, flipped
  for a horizontal one).
- MIRRTEXT off: the text flips left<->right and lands mirror-symmetric to the
  source (right-reading) instead of hugging the axis.
- The MIRROR preview re-derives text ghosts to match the commit; mirrored()
  now reflects the double-single residual too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 12:42:55 +03:00
Hakan SevenandClaude Opus 4.8 a24232842c feat(commands): prompt for a system-variable value on the next line
Typing a bare system-variable name (MIRRTEXT, FILLMODE, LTSCALE, …) now
echoes the current value and prompts "Enter new value for <NAME> <cur>:",
capturing the next command-line entry as the new value — Enter keeps the
current one, Escape cancels. The single-line "MIRRTEXT 1" form still works.
Mirrors the awaiting_vports pattern: a pending_setvar field on the app,
consumed at the top of on_command_submit.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 12:42:55 +03:00
Hakan SevenandClaude Opus 4.8 24f7329468 fix(input): numpad decimal key always types a decimal point
On German/European layouts the numpad decimal key emits a comma, which the
coordinate parser rejects. Match the physical NumpadDecimal / NumpadComma
key and emit '.' regardless of the OS layout. (#201)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 09:52:35 +03:00
Hakan SevenandClaude Opus 4.8 7bab7c7b8d feat(ui): replace app-menu logo with a quick-access file toolbar
Remove the OCS-logo button and the dropdown menu it opened; the top strip
now shows direct New / Open / Save / Save As / Print buttons ahead of the
undo/redo controls. Drop the HELP and OPTIONS commands (HELP dumped text to
the command line, OPTIONS aliased the drafting-settings popup).

The app-menu overlay is gone, so its rendering code, MENU_ITEMS, four dead
messages, and the LOGO_RED / GEAR / HELP assets are removed. The recents
list it held is the only survivor — moved into OpenCADStudio.recent_files
via a new app/recent.rs, backing the Start page's Recent Documents panel.

Quick-access icons are redrawn in a cleaner style (file-plus, folder-open,
device-floppy, file-export, printer) and tinted light so they read on the
dark strip; FOLDER / DOC keep their old glyphs for the file browser.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 09:51:49 +03:00
Hakan SevenandClaude Opus 4.8 2bc5c2a686 fix(commands): JUSTIFYTEXT sets vertical alignment for single-line TEXT
The Text branch only set horizontal_alignment, so TL/BL/MC etc. never
moved the text box vertically. Map the T*/M*/B* codes to Top/Middle/Bottom
and re-sync the alignment point. (#246)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 09:51:34 +03:00
Hakan SevenandClaude Opus 4.8 123d4e9083 feat(properties): make read-only values selectable text instead of click-copy
Replace the click-to-instantly-copy read-only cell with a non-editable but
selectable text field: the user selects the value (drag / double-click /
Ctrl+A) and copies with Ctrl+C, the normal expected gesture. The field
carries the full un-truncated value, styled flat (no input box or focus
ring) so it still reads as read-only but with a visible selection colour.
Keystrokes route to Noop, so it can be selected/copied but never edited.

Removes the PropCopyValue message + handler and the mouse_area copy hook.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 08:14:37 +03:00
Hakan SevenandClaude Opus 4.8 c59a584d14 feat(properties): copy read-only property values to the clipboard
A read-only value cell is now click-to-copy: clicking writes the full,
un-elided value to the system clipboard (copy cursor on hover). One
change in render_ro_row, so it covers every read-only row for every
entity. Adds Message::PropCopyValue routed through iced::clipboard::write.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 08:06:00 +03:00
Hakan SevenandClaude Opus 4.8 b4e3902d64 fix(properties): stop block Attributes section rendering twice
A block reference's Attributes group was built in two places — the Insert
entity's own properties() builder and an older panel injection left from
the issue-192 attribute-editing work — so it appeared twice in the panel.
Both produced identical AttrText rows (get_value() just returns &value).
Drop the panel injection; the entity builder is the single source and
also covers multi-select. Attribute edits still route by tag, unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 07:21:21 +03:00
Hakan SevenandClaude Opus 4.8 f50ad0dde4 feat(properties): fill placeholder rows from acadrust fields + doc lookups
Bump acadrust to a46cb8b (spline knot parameterization + mtext line-space
style now stored) and populate rows the builders left blank:

Entity-local: spline Knot Parameterization + closed-spline Area (shoelace),
mtext Line space style, hatch Spacing (pattern-line offset), leader Text
offset (annotation offset), region Area + Perimeter (wire-loop approx).

Doc-dependent (resolved in app/properties.rs where the document is
reachable): insert Block Unit + Unit factor (block record units vs
INSUNITS), underlay Name + Path (definition object), leader Text style /
vertical placement / overall scale and tolerance Text style (dimension
style), multileader Max points + segment angles (mleader style).

Rows needing an annotation-scale / sheet-set subsystem or an internal
PDF/DWF layer parser are intentionally left blank.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 00:05:58 +03:00
Hakan SevenandClaude Opus 4.8 147255aa40 build(deps): bump acadrust to 486c0a9; handle the Helix entity
Pull in this session's acadrust work — the HELIX / ACAD_TABLE read+write,
underlay reader/writer/definition, spline tolerances & tangents, etc. The new
EntityType::Helix variant breaks three exhaustive matches; add its arm to
entity_type_name, the UI-name / DXF-name maps and entity_type_key.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 23:28:37 +03:00
Hakan SevenandClaude Opus 4.8 41f4a062dc feat(properties): resolve Hyperlink (XDATA) and custom Material name
Fill the two placeholder rows added earlier. Read the General group's
Hyperlink from the entity's XDATA (the "PE_URL" application record's first
string). When an entity carries an explicit material (material_flags == 3),
resolve its material_handle to the Material object's name and show it in the
3D Visualization group instead of "Custom".

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 23:25:02 +03:00
Hakan SevenandClaude Opus 4.8 1f2d543755 feat(properties): dimension style-derived property groups
Resolve a dimension's DimStyle from the document and inject its full spec
groups — Lines & Arrows, Text, Fit, Primary Units, Alternate Units,
Tolerances — mirroring the ~80 dimension variables (dimasz, dimclrd, dimtxt,
dimdec, dimtol, dimzin bit flags, …) as read-only rows. The panel already had
doc access for the dim-style picker; extend it to append style_sections(style)
after the dimension's own Misc/Geometry groups.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 23:17:54 +03:00
Hakan SevenandClaude Opus 4.8 8164e14a19 fix(plugin): auto-register unknown layers so added entities survive DWG save (#252)
An entity added via a plugin's AddEntity with a common.layer name that no
LAYER command ever created kept its layer in-session, but the DWG writer
resolves an unknown layer name to a NULL handle, so on reopen the entity
collapsed to layer 0.

Add a shared Scene::ensure_layer(name) that registers a missing layer with a
real handle (allocate_handle, per #67) and call it from add_entity and
update_entity. This covers the plugin AddEntity/UpdateEntity IPC and every
internal add path without a new IPC request. Existing/empty/"0" layers are
no-ops, so normal draw commands are unaffected.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 20:36:16 +03:00
Hakan SevenandClaude Opus 4.8 f9f7138370 feat(plugin): persist XDATA to DWG and let plugins modify/delete entities (#249, #250)
#249 — plugin XDATA written via write_record survived only in memory: the
acadrust DWG writer dropped ExtendedData::records on save. Bump acadrust to
e88a9a6 (records now encode to EED and decode back on read) and fix the host
side that fed it:
  - ensure_app_id allocates a real APPID handle; a null handle serializes as
    0 and the EED reference can't resolve, so the XDATA vanished on reopen.
  - write_record / remove_record drop stale raw_dwg_eed for the target app so
    an edit made after a save/reopen wins over the pre-edit bytes.

#250 — out-of-process plugins got a throwaway document_mut() snapshot, so
edits to existing entities were silently discarded and deletion wasn't
expressible at all. Add the missing mutation surface:
  - UpdateEntity / RemoveEntity IPC requests + HostApi::update_entity /
    remove_entity (default in-process impls, RPC overrides on the client that
    invalidate the stale document cache).
  - Scene::update_entity replaces the entity in place, preserving its handle
    and owning block, and reseeds only its derived caches; remove reuses the
    cache-coherent erase_entities (which also honours layer locks).
  - document_mut() is documented as a local-only snapshot out-of-process.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 15:39:26 +03:00
Hakan SevenandClaude Opus 4.8 a763144622 fix(xref): tessellate xref'd solids so they render (#203)
XREFs are merged into the document on the UI thread AFTER the background
worker already built the mesh caches, so those caches contained none of
the xref'd geometry. The wire pass rebuilds from the document each frame
(bump_geometry covers it), but 3D-solid meshes are only produced by
populate_meshes_from_document, which never re-ran after the merge — so
xref'd solids (walls, floors, roofs) were loaded but never tessellated
and never drawn. Re-run it once a xref actually resolves.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 10:20:24 +03:00
Hakan SevenandClaude Opus 4.8 0e74a11724 feat(web): show Patreon supporters on the web build too
The browser can't call the Patreon API directly (CORS, and the token
would be exposed in the bundle), so the web build fetches a
pre-generated supporters.json served on the same origin. The Pages
workflow generates it server-side with the token (CI secret) after the
trunk build. Native keeps its live API fetch.

serde_json moves to the shared dependencies so the wasm build can parse
the list.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 01:25:24 +03:00
Hakan SevenandClaude Opus 4.8 608fe5ec3e feat(start): show paying Patreon supporters on the Start page
Add a right-hand rail on the Start page listing active paying patrons
(name + pledge amount, highest first) with a "Support on Patreon" button.
The list is fetched once at boot from the Patreon API in the background;
free followers, $0 tiers, declined and former patrons are excluded.

The creator access token is read at build time from OCS_PATREON_TOKEN
(option_env!), so it never lives in source or git — the release workflow
passes it from a repo secret, and build.rs re-bakes when it changes.
Without a token the rail just shows the support button.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 01:00:22 +03:00
Hakan SevenandClaude Opus 4.8 80ad27ec67 feat(start): add a second intro video next to the first
Show two clickable video thumbnails side by side on the Start page; a
click opens the video in the system browser. Refactor the card into a
shared builder and bundle the second thumbnail.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 00:27:25 +03:00
Hakan SevenandClaude Opus 4.8 98aa051a74 feat(nav): turntable orbit, selection/cursor pivot, Shift+MMB rotate (#229)
Rework 3D view navigation:

- Turntable / lock-horizon orbit: horizontal drag yaws about world +Z,
  vertical drag pitches about the horizontal camera-right axis, so the
  view never banks. Pitch is pole-clamped but the straight-down default
  view can still be tilted out of.
- Orbit centre: the selection's centre when something is selected,
  otherwise the point under the cursor — no longer only the file centre.
  The camera revolves rigidly about the pivot, so it stays put on screen
  and the view doesn't jump.
- Mouse scheme: Zoom = wheel, Pan = MMB, Rotate = Shift+MMB. Right-drag
  no longer orbits (right-click stays context menu / Enter). Floating
  viewports orbit with Shift+MMB too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:58:04 +03:00
Hakan SevenandClaude Opus 4.8 c303900bd2 fix(select): pin box-selection anchor to the world during zoom/pan (#234)
The window/crossing selection anchor was stored only in screen pixels, so
zooming or panning mid-drag left it frozen while the drawing moved under
it — the rectangle then covered the wrong world area and selected too much
or too little.

Store the anchor's world point and re-project it to the screen anchor
whenever the model-space view zooms (on_viewport_scroll) or pans
(on_viewport_move), so the rectangle tracks the drawing. The moving corner
already follows the cursor. (MSPACE floating-viewport box-select would
need the viewport camera and is left as-is.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:10:04 +03:00
Hakan SevenandClaude Opus 4.8 d6e5b38847 fix(properties): close color picker when a panel dropdown opens (#235)
The Properties panel color picker is a custom bool-driven dropdown, while
Layer/Linetype/Lineweight are combo_boxes. Combo_boxes close each other on
blur, but nothing closed the color picker — so opening the Layer dropdown
while the color picker was open left both showing and overlapping.

Give every panel combo_box an on_open handler that collapses the color
picker, so at most one panel dropdown is open at a time.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 19:47:32 +03:00
Hakan SevenandClaude Opus 4.8 1614fd9ab2 feat(snap): dashed extension guide line for the Extension osnap (#238)
The Extension object snap worked but drew no tracking path, so it was
easy to miss — users had to keep the cursor exactly on the invisible
extension line without any visual cue.

When an Extension snap is active, draw a dashed guide line from the
endpoint it extends from, through the snap point and a little beyond,
and orient the three-dot marker along that direction. SnapResult carries
the endpoint screen position (filled once the winning snap is known);
the overlay renders the guide.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 19:39:21 +03:00
Hakan SevenandClaude Opus 4.8 7f3ebde663 fix(properties): repaint on linetype/lineweight/layer edits (#231 class)
Color/linetype/lineweight/layer are baked into the cached wire geometry
at tessellation time, so a property edit only repaints if the handler
bumps the geometry epoch. The color path did; several siblings only set
tabs.dirty (a save flag) and never re-tessellated, leaving the viewport
showing the stale look.

Route every handle-based edit through invalidate_property_targets
(mark dirty + recolor meshes + bump geometry), and full-bump the
name-based LAYER COLOR change:

- ribbon layer / linetype / lineweight dropdowns applied to a selection
- CHPROP (color/linetype/ltscale/transparency/layer)
- LAYMATCH (MatchEntityLayer)
- LAYER COLOR <name> <aci>

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 19:14:35 +03:00
Hakan SevenandClaude Opus 4.8 18fff5cf8c feat(command): ADDSELECTED draws a new object like the selected one (#239)
Take the first selected entity as a template, adopt its general
properties (layer, colour, linetype, lineweight, linetype scale) as the
current defaults, then start the matching draw command so the object
drawn next inherits them.

Supports Point, Line, Circle, Arc, Ellipse, all polylines (PLINE), Text,
MText, Spline, Hatch, Solid, Ray and XLine; other types report that
creation is unsupported. Registered for command-line autocomplete.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 18:42:26 +03:00
Hakan SevenandClaude Opus 4.8 1e9de924be feat(command-line): copy/clear history + selectable log (#232)
The command-line history dropdown was display-only, so users had to
screenshot and OCR the log to report output. Make it copyable:

- Render the whole backlog in one read-only text_editor so a single
  mouse drag selects across lines and Ctrl+C copies the span.
- Add Copy (whole log to clipboard) and Clear buttons to the dropdown.
- Gate the Ctrl+C/X/V accelerators on event Status::Ignored so a focused
  text widget's copy/cut/paste wins instead of firing COPYCLIP/CUTCLIP;
  the drawing's clipboard shortcuts still work when it has focus.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 18:17:46 +03:00
Hakan SevenandClaude Opus 4.8 ada9952f06 feat(layers): multi-select layers in the Layer Manager (#236)
The Layer Manager only allowed one layer at a time. Now:

- Ctrl/Cmd-click toggles a layer in the selection; Shift-click selects
  the range from the anchor; a plain click selects just one.
- Colour, linetype and lineweight changes apply to every selected layer.
- Delete removes all selected layers at once (reusing the #237 non-empty
  warning, now pluralised); layer "0" and the current layer are skipped.

Selection is stored as row indices but re-resolved by name across sorts
and layer-table rebuilds, so it never points at the wrong rows. Modifier
state is tracked via a new SetModifiers message (shift + ctrl/cmd).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 17:44:19 +03:00
Hakan SevenandClaude Opus 4.8 2712bb80e4 fix(layers): deleting a non-empty layer warns and removes its objects (#237)
Deleting a layer only dropped the layer record, leaving its objects in the
file still tagged with the (now-gone) layer name. Now:

- Empty layer → deleted straight away.
- Non-empty layer → a warning modal ("Layer X is not empty — N objects;
  deleting also removes them. Continue?") with Delete Objects / Cancel.
  Confirming erases every object on the layer, then removes the layer, as
  one undo step. The layer record is dropped before the erase so the
  locked-layer guard can't keep its objects.
- Layer "0" and the current layer can't be deleted (reported on the
  command line) instead of silently leaving a broken state.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 17:23:32 +03:00
Hakan SevenandClaude Opus 4.8 2723e4d47f fix(layers): close locked-layer gaps found in review
- Double-clicking a locked object no longer opens its text / attribute /
  in-place block editor.
- Clicking a locked object during a command's object-gather no longer
  counts as completing the selection (don't set selection_just_completed
  on the locked path).
- copy_entities skips locked entities.
- The attribute editor's Apply refuses to write when the block's layer was
  locked while the dialog was open.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 13:14:33 +03:00
Hakan SevenandClaude Opus 4.8 56e1c03ac2 feat(layers): enforce layer lock (select/modify/fade + cursor badge)
Locked-layer objects were fully editable. Now they stay visible and
snappable but are otherwise protected:

- Not selectable: the five interactive pick paths (box, lasso, single
  click, cycling, box-release) plus SELECTALL and QSELECT skip locked
  entities.
- Not modifiable (defense-in-depth even if a handle slips through):
  transform_entities, erase_entities, apply_grip and the Properties
  commit all skip locked entities.
- Faded: entities on a locked layer render dimmed toward the background
  (render_style + wire tessellation); toggling lock re-tessellates.
- Snap still works: locked entities are intentionally kept in the wire
  set (visibility_ok untouched), so object snap keeps finding them.
- Feedback: a small padlock is drawn by the crosshair when hovering a
  locked object, and clicking one prints "Object is on locked layer …".

New Scene::is_layer_locked / locked_layer_name helpers centralise the
check (mirroring layer_hidden).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 13:10:39 +03:00
Hakan SevenandClaude Opus 4.8 7764b6cbf9 feat(statusbar): Select All/Clear All in filter popup, drop osnap settings row
The selection-filter popup now has the same Select All / Clear All header
as the OSNAP popup: Select All clears every exclusion (all types
selectable), Clear All excludes every present type. Each button disables
when it would be a no-op.

Also remove the "Object Snap Settings…" footer from the OSNAP popup.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 09:47:13 +03:00
Hakan SevenandClaude Opus 4.8 0b60bcc075 feat(attedit): enhanced attribute editor with 3 tabs
Grow the attribute editor into a three-tab enhanced editor:
- Attribute: the tag/prompt/value list; click a row to select it, edit
  its value below.
- Text Options: the selected attribute's Text Style, Justification,
  Height, Rotation, Width Factor, Oblique Angle, Backwards, Upside down.
- Properties: the selected attribute's Layer, Linetype, Color,
  Lineweight (the colour list also surfaces a non-standard current
  colour so it displays and round-trips).

Applying writes value, text-formatting and common-property edits back to
each attribute positionally (guarded on block name + count), with undo
and a repaint. OK/Cancel are replaced by a single Apply button in a top
toolbar that commits but keeps the dialog open, matching the other modal
windows — the frame ✕ closes and discards un-applied edits. The frame
adopts the shared style-window palette, tab styling and sizing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 09:06:03 +03:00
Hakan SevenandClaude Opus 4.8 0eb347bf47 feat(attedit): show attribute prompts in the editor
Each row in the attribute editor now shows the attribute's prompt — the
text defined on the block's ATTDEF — falling back to the tag when the
block defines no prompt. The prompt is read from the block definition,
since attribute instances carry only tag + value.

Bumps the acadrust pin to pull the matching reader fix: its DWG object
reader was discarding the ATTDEF prompt, so every prompt came back empty.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 08:23:54 +03:00
Hakan SevenandClaude Opus 4.8 86a59d6c7e feat(attedit): attribute editor dialog for blocks
Double-clicking a block reference that has attributes, or running ATTEDIT
on one, now opens an editor dialog listing every attribute (tag + editable
value) with OK / Cancel. OK writes the values back to the block, with undo
and a repaint; Cancel discards. A block with no attributes still enters
in-place block edit (REFEDIT) on double-click as before. (#192)

ATTEDIT opens the dialog directly when a suitable block is already
selected; otherwise it runs the pick command and the dialog opens once a
block is chosen. This replaces the earlier command-line, per-attribute
prompt flow, which is removed along with its __ATTEDIT__ sentinel path and
the now-unused attedit_set_attrs trait hook; the ATTEDIT command is reduced
to a plain block picker.

The dialog is a tab-scoped in-canvas modal (Plan B): its working copy holds
a document-local handle, so closing that tab or switching away dismisses the
editor rather than risk applying edits to another tab's document.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 08:05:25 +03:00
Hakan SevenandClaude Opus 4.8 5f2e920b75 feat(properties): show & edit block attributes in panel
Selecting an INSERT with attributes now adds an editable "Attributes"
section to the Properties panel — each tag is a row whose value can be
changed inline (Enter commits, undo works, the attribute text repaints).
Previously attribute values could only be reached through ATTEDIT, which
didn't let them be changed (#192).

Attribute tags are runtime strings, so they can't ride the geometry
edit path whose field key is `&'static str`; a dedicated PropValue::
AttrText variant plus PropAttrInput/PropAttrCommit messages carry the
tag. Values are stored verbatim (no expression evaluation, since
attribute text is free-form).

Also guard the panel's in-progress edit buffer: it now only carries
across a rebuild when the selection is unchanged (a commit-triggered
refresh), so a typed-but-uncommitted value can't display or commit onto
a different entity — e.g. two title blocks sharing a REV1 tag. This
closes a latent stale-buffer leak that affected geometry fields too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 07:42:50 +03:00
Hakan SevenandClaude Opus 4.8 3da81571a1 fix(ribbon): scrollable layer dropdown, stop mouse leak to viewport (#227)
The ribbon layer dropdown grew unbounded so a long layer list ran off the
bottom of the screen with no way to scroll. Cap the panel height and make
the list scrollable; short lists still shrink to fit.

While a dropdown was open, the 3D viewport beneath it kept tracking the
cursor over the panel's empty areas, and the OS cursor vanished there. In
iced 0.14 mouse_area/opaque only capture button presses, never CursorMoved,
so a higher stack layer can't swallow motion — gate it state-side instead:

- ignore viewport motion in on_viewport_move while ribbon.open_dropdown is set
- suppress the crosshair overlay's Hidden cursor (and crosshair draw) so the
  normal OS cursor shows over an open dropdown
- route all ribbon dropdown backdrops through a shared dropdown_backdrop()

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 00:45:23 +03:00
Hakan SevenandClaude Opus 4.8 1b198adc10 fix(purge): delete unused blocks, refresh UI, report per-type counts (#228)
PURGE removed unused layers/styles/linetypes from the document but never
refreshed the layer panel + ribbon caches, so the removed definitions
stayed visible in the UI (issue 228). It also never purged blocks.

- call refresh_layer_panel() after a purge so panel/dropdowns update
- purge unused block definitions (no INSERT/Dimension reference), skipping
  anonymous, layout, and xref records; drop their member entities too
- add PURGE BLOCKS sub-arg; bare PURGE / PURGE ALL now include blocks
- report a per-type breakdown in the result message

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 00:15:02 +03:00
Hakan SevenandClaude Opus 4.8 f6a7b0885f fix(render): repaint on layer/property edits (#231)
Layer color/linetype/lineweight and MATCHPROP edits set the
document dirty flag but never bumped geometry_epoch. The wire
caches key on that epoch and bake a ByLayer entity's resolved
color at tessellation time, so they returned stale wires until
a new entity forced a rebuild. Bump geometry on those four
handlers so the edit repaints immediately.

Also remove REGEN/REGENALL/REDRAW/REDRWALL: the GPU raster
pipeline keeps the display continuously in sync, so on-demand
regen/redraw is a no-op concept in OCS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 23:41:13 +03:00
Hakan SevenandClaude Opus 4.8 a994a148fe perf(render): batch solid meshes, fix per-pick freezes on heavy 3D models
Opening / navigating a heavy 3D DWG (e.g. a BIM model with ~10k ACIS solids)
was effectively frozen. Several independent costs, all addressed here:

- Face3D edge/fill buffers were re-uploaded on every camera move (keyed on
  camera_generation). They are world-space and selection-independent, so gate
  them on (geometry_epoch, fill_mode) instead — a pan no longer re-walks every
  wire.
- Solid meshes were drawn one buffer + one draw call per solid (~10k draws/
  frame), which strangled the GPU front end. Concatenate every solid's LOD0
  into a few large buffers (split only to stay under the 256 MB buffer cap) and
  draw the whole set in a handful of calls. Built once per geometry epoch, so
  selection / hover never re-pack it.
- Selection / hover highlight is now a small tinted overlay of just the picked
  solids, drawn last with an Always-depth pipeline so it shows on top even when
  the solid is occluded — instead of re-tinting and re-uploading all meshes.
- Hover / pick hit-testing scanned every triangle of every solid each move
  (seconds on a heavy model). Add a 3D-AABB screen-rect broad phase
  (MeshLodSet now carries z_aabb) and reuse the renderer's cached expanded mesh
  set, so picking is O(solids) cheap projections plus the few solids actually
  under the cursor.
- Block-internal hatch hit-testing exploded every INSERT on every hover.
  Cache the result per geometry epoch and skip blocks that contain no hatch.
- Curved-surface (cone/sphere/torus) tessellation tolerance is now radius-
  relative (CURVE_REL_TOL) so a cylinder's facet count is size-independent and
  matches the circle/arc wire tessellation, instead of exploding on large radii.

Also adds docs/tessellation.md mapping every EntityType to its tessellation
path (truck B-rep vs truck curve topology vs direct).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 22:46:29 +03:00
Hakan SevenandClaude Opus 4.8 1d7f5d2618 fix(background): step-by-step prompt + Default preset (#217)
Bare BACKGROUND now opens an interactive colour prompt (via
ValuePromptCommand, same idiom as PDMODE/LTSCALE) instead of just
printing usage, so the command works both step-by-step and as a
one-shot `BACKGROUND <colour>`. Options reordered to
Default/Black/DarkGray/Gray/LightGray/White; DEFAULT restores the app
default, now unified to rgb(33,40,48) across startup, load and reset.
Also drop the unreachable OPTIONS arm in dispatch_display.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 17:55:44 +03:00
Hakan SevenandClaude Opus 4.8 0a5d85aa8a fix(select): accumulate selection set, apply on Enter/RMB (#220)
Modify commands invoked with nothing pre-selected (ERASE, MOVE, COPY,
ROTATE, SCALE, MIRROR, ARRAY*, STRETCH, EXPLODE, GROUP, BLOCK, the
clipboard cuts, LAYOFF/FRZ/LCK/ULK, ...) ran the command on the FIRST
picked object and terminated. You could not build up a selection.

SelectObjectsCommand now keeps gathering: each pick accumulates into the
set (Shift removes), the prompt shows the running count, and the command
fires only when the user presses Enter or right-clicks. Reuses the
existing JOIN gather pattern, so no viewport/host changes are needed.

LAYMCUR acts on a single object's layer, so it keeps the immediate
first-pick behaviour via the new SelectObjectsCommand::instant().

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 22:58:21 +03:00
Hakan SevenandClaude Opus 4.8 ea35479dd9 fix(web): restore wasm build broken by SECTION + file association
The v0.7.0 web (GitHub Pages) release failed to compile under
--no-default-features. Two symbols leaked into the wasm build:

* `solid_section` (SECTION command) used truck-meshalgo directly
  (`triangulation`/`extract_interference`), but that crate is gated
  behind the `solid3d` feature which is off on wasm. Gate the function
  with `#[cfg(feature = "solid3d")]` and add a stub for builds without
  it, mirroring `solid_model::boolean`.
* `register_as_handler` was `#[cfg(not(wasm32))]` while its caller
  `set_default_app_blocking` was not, so wasm couldn't resolve it. Drop
  the wasm gate; the existing non-win/lin/mac arm already returns `Ok`
  on wasm, matching `unregister_handler`.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 17:13:17 +03:00
Hakan SevenandClaude Opus 4.8 a9214db344 fix(autosave): autosave unsaved drawings + clean up .sv$ on file-close (#205)
Two gaps in the autosave recovery files:

1. A brand-new, never-saved drawing was never autosaved — on_autosave only
   wrote tabs that already had a path. A shared autosave_target() now writes
   saved drawings to <file>.sv$ and unsaved ones to the system temp dir
   (OpenCADStudio_<name>.sv$).

2. Closing a file (tab) left its .sv$ behind, which also defeated the
   program-close cleanup (it only scans still-open tabs). on_tab_close and the
   unsaved-discard path now delete the closing tab's .sv$, and Save/Save-As
   drop the temp copy a drawing used while it was still unsaved.

Program-close cleanup (exit_app -> cleanup_autosaves) already worked.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 16:39:42 +03:00