Ribbon:
- A ▾ selector at the right of the tab row picks the tool-panel density —
Auto (size to window), Full, Compact, or Collapsed. The choice is persisted.
It hides itself when the tool row is already tight, giving the cramped tab
row its space back.
Start page:
- The Recent Documents card is restyled to match the Supporters card
(rounded corners, 20px padding, matching title + colours).
- Its scrollbar no longer sits on top of the row ✕ remove buttons (a gutter
is reserved).
- A footer control sets how many recent files to keep: [-] an editable count
[+] with the max shown. Typing applies on Enter; an over-max entry snaps to
the max. The limit is persisted and enforced on load and on every open.
- The "Support on Patreon" heart is now the SVG icon instead of a font glyph.
Config:
- Add a shared `config::config_dir()` helper; the recent-files and status-bar
stores now go through it instead of each re-deriving the path. New minus.svg
icon for the stepper.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Pick a rectangular window in model space with the existing PLOTWINDOW command (now enabled in model space, previously paper-space only) and export it to a PDF at a chosen ISO paper size (A4-A0), orientation and scale (fit or ratio). The window is a hard clip boundary. Adds paper-size presets, a window-to-sheet transform, scale + clip support in the PDF exporter, and Page Setup controls (format/orientation/pick window).
Adaptive tool-panel row now keeps degrading past the collapsed state instead
of overflowing:
- Panels still shrink from the right one at a time (full -> compact ->
collapsed). Once every panel is a collapsed button and the row still
overflows, each button drops its large icon to a small one (tight) together,
then the buttons are pulled together up to 8px per gap (reclaiming edge
padding) before anything is clipped.
- Tool-area height now tracks the tallest shown panel, so the ribbon shrinks
as its panels collapse; the measured height is reported for dropdown
anchoring.
- Tabs squeeze their inter-tab gaps shut before wrapping to a new row
(WrapFlow min_spacing_x).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- The Properties panel's Match button now shrinks to a small icon when the
panel is compacted (render_large gained a `compact` flag), so the panel
actually gets narrower and joins the from-the-right degradation instead
of jumping straight to collapsed.
- A collapsed Properties panel now shows its Match button as the
representative face: item_id recognises PropertiesGroup and
collapse_button renders its match_prop as a large tool.
- The undo/redo history controls are wrapped in PosReport, so their
dropdowns anchor directly below the button (and flip at the edge) like
every other dropdown, instead of falling back to the corner.
- Panel dividers are back: CollapsePanels draws a 1px line between adjacent
panels, skipped only between two collapsed panels.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The tool area no longer swaps every panel between a full and a compact
row together. CollapsePanels is now the whole tool area: it measures each
panel at full, compact and collapsed widths and degrades from the right —
first shrinking a panel's large buttons to compact icon columns one panel
at a time until the row fits, then (only if all-compact still overflows)
collapsing the rightmost panels to their ▾ flyout buttons. Left panels
stay full as long as possible.
Removes the global DensitySwap full/compact/collapse variant selection and
the now-unused build_tool_groups / tool_divider helpers.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
All ribbon dropdowns (tool dropdowns, undo/redo history, and the layer /
colour / linetype / lineweight / style combos) and all status-bar popups
(scale, units, OSNAP, isolate, filter, customization menu, layout list)
now open directly at their widget instead of at a layout-estimated
position, and flip to the other side when the panel would cross a window
edge.
Each dropdown/pill widget is wrapped in a transparent PosReport that
records its screen bounds into a thread-local map on draw. The overlays
read those bounds:
- Ribbon: Ribbon::dd_anchor(id, panel_w, win_w) returns
(align_right, h_pad, top); position_ribbon_dropdown places the panel
below the widget, flipping right-aligned near the right edge.
- Status bar: popup builders take (pill_bounds, win_size) and call
popup::position_statusbar_popup / popup_anchor, opening just above the
pill and flipping left/right at the window edge.
The window size is now tracked (win_size, set on WindowResized). The old
layout estimators compute_dropdown_left / compute_layer_combo_left /
compute_prop_combo_left / compute_history_dropdown_left and
osnap_popup_right_offset are deleted.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Third stage of the adaptive tool area (shrink -> compact -> collapse).
When even the compact panels don't fit, DensitySwap picks a new
CollapsePanels widget that keeps a left prefix of panels inline and
collapses the rest to buttons; clicking a button opens the full panel as
an overlay flyout anchored below it (closes on outside press, mirroring
color_select's Floating).
A collapsed panel's button shows a live representative tool — the panel's
last-used tool (tracked per panel in Ribbon::note_panel_tool on every
tool click), defaulting to its first — rendered as a large icon. To
support this, render_small now also renders Large* items small and
render_large now renders plain Tool/Dropdown items large. Large dropdowns
render as icon + label + a bottom arrow strip via a shared
render_large_dropdown helper, used in both the full ribbon and collapsed
panels.
Ribbon dropdowns (tool dropdowns + undo/redo history) now anchor their
overlay directly below their widget at any size: a transparent PosReport
wrapper records each dropdown button's screen bounds into a thread-local
map on draw, and the overlays read it via Ribbon::dd_anchor instead of the
layout-estimating compute_*_left helpers.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
DensitySwap now takes a third, narrowest variant: the compact panels
flex-wrapped (via WrapFlow) across as many rows as the width needs. The
tool area therefore degrades full -> compact -> wrapped as the window
shrinks. build_tool_row becomes build_tool_groups, returning fixed-height
panel elements so they lay out identically in a row or a wrap flow.
The tool bar is no longer a fixed TOOL_BAR_H; DensitySwap reports its
measured height into a cell and the ribbon dropdown overlays anchor at
tab_bar_height() + tool_bar_height() so they track the taller bar.
Second stage of the adaptive tool area (shrink -> wrap -> collapse).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add a DensitySwap widget that renders the widest variant of the tool
area that fits the current width. The ribbon builds two variants via the
new build_tool_row(compact) helper: full-size panels, and a compact one
where LargeTool/LargeDropdown collapse to small icon columns (the
layer/properties/style combos always stay full). render_small now also
matches the Large* variants so they can be drawn small.
First stage of the adaptive tool area (shrink -> wrap -> collapse).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add shared adaptive-bar widgets in src/ui/wrap_bar.rs:
- WrapBar: two-block bar (lead + optional Fill middle + trail). Fits on
one row, otherwise the trailing block drops below; with no middle both
blocks flex-wrap in their own row bands and stack so a wrapped lead item
never shares a row with a trailing item.
- WrapFlow: CSS-style flex-wrap row that spreads its items across as many
rows as the width needs.
Ribbon tab row: quick-access buttons and undo/redo are merged into one
WrapFlow; the tabs are a second WrapFlow. Dropdown overlays anchor to the
measured (possibly taller) bar height instead of a hardcoded 28px.
Status bar: the hamburger menu plus the Model/layout tabs form one
WrapFlow; the status pills form another. The layout-tab scroll arrows and
horizontal scrollable are removed in favour of wrapping.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Position the snap popup so the anchor point (by the Osnap button) is its
bottom-LEFT corner, opening up and to the right of the button rather than
extending left from its right edge. Pad by the anchor minus the panel
width, clamped so a narrow bar can't push it off-screen.
Refs #248
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The snap popup used a hardcoded 4 px right offset, pinning it to the
window's right edge — but the Osnap button sits well to the left, with up
to ten pills after it (Space, Scale, Units, Transparency, Isolate, …).
Anchor it by the summed width of the pills that follow Osnap, honouring
the user's per-pill visibility. iced gives the view no real layout
metrics, so the pill widths are estimated (icon pills fixed, labelled
pills approximate); the popup now opens by the button instead of the
corner.
Closes#248
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two refinements to Parallel snap. The acquired reference now keeps a
point on the line and draws a ∥ marker there, so the user sees which line
the parallel is measured from. And dwelling on that same reference line
again removes it (toggle), matching how OTRACK tracking points clear;
dwelling on a different line switches the reference. Same-line detection
uses parallel direction plus perpendicular screen distance, so it holds
across zoom.
Refs #277
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Autocomplete suggestions came only from all_registered_command_names() —
the compile-time inventory registry returning &'static str — so
runtime-loaded plugin commands could never appear. Typing a plugin's
command prefix (e.g. `LS_`) showed nothing even with the plugin loaded
and its ribbon tab active; dispatch worked, only discovery was blind.
Collect each enabled plugin's ribbon ToolDef command ids plus its
manifest command_prefixes into a dynamic candidate pool
(OwnedRibbonGroup::command_ids → PluginManager::command_names →
plugin_command_names), refreshed in rebuild_ribbon_modules on startup
load, settings reload, and every enable/disable toggle. ranked_matches
now merges this pool with the static registry and returns owned strings.
A plugin.toml `commands = [...]` list for sub-verbs with no ribbon button
(e.g. LS_AUTOLABEL) stays a follow-up — it's a plugin-API surface change.
Closes#272
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Layer Manager table and the ribbon's quick layer dropdown both
showed layers in document (insertion) order. Default the panel sort to
Name so both list layers alphabetically; a header click still re-sorts
by any other column. `apply_sort` reorders the panel's layer vector in
place, which the ribbon dropdown reads, so one default covers both.
With alphabetical ordering a freshly created layer can land anywhere in
a long list, so give the table scrollable an id and scroll its row into
view after creation, keeping the rename prompt visible.
Closes#270, closes#271
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
#218: with Ortho on and a base point the axis is now a hard lock — a lone
tracking ray can't pull the cursor off it. Only a tracking ray crossing
the ortho axis locks (the corner-finding case); otherwise the ortho
constraint applies as the fallback, so Ortho reliably locks when OTRACK
is also on.
#219: an acquired corner now contributes an alignment ray along its own
edge direction(s) (captured once at acquisition), so OTRACK follows a
segment's extension, not just the ortho/polar axes. Acquisition is also
captured on leave — a perfectly still cursor emits no move events, so
"pause on a corner, then drag" now reliably acquires it. The acquired
marker projects through the active pane's camera + rect (canvas offset
included) instead of vanishing, and the active alignment path is drawn
as a full-length dashed guide through the corner.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Extension osnap now offers a ray off every polyline vertex, not just the
first and last, and snaps to where two segments' extension lines would
cross. That crossing is emitted as an Intersection so it outranks the
per-segment extension feet on their own lines. When it wins, both
contributing extensions are re-detected — off-ray distance measured in
screen space so the tolerance holds at UTM coordinates — and the overlay
draws a dashed guide from each endpoint through the crossing, so both
extension paths remain visible instead of vanishing when caught.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Remove the OCS-logo button and the dropdown menu it opened; the top strip
now shows direct New / Open / Save / Save As / Print buttons ahead of the
undo/redo controls. Drop the HELP and OPTIONS commands (HELP dumped text to
the command line, OPTIONS aliased the drafting-settings popup).
The app-menu overlay is gone, so its rendering code, MENU_ITEMS, four dead
messages, and the LOGO_RED / GEAR / HELP assets are removed. The recents
list it held is the only survivor — moved into OpenCADStudio.recent_files
via a new app/recent.rs, backing the Start page's Recent Documents panel.
Quick-access icons are redrawn in a cleaner style (file-plus, folder-open,
device-floppy, file-export, printer) and tinted light so they read on the
dark strip; FOLDER / DOC keep their old glyphs for the file browser.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the click-to-instantly-copy read-only cell with a non-editable but
selectable text field: the user selects the value (drag / double-click /
Ctrl+A) and copies with Ctrl+C, the normal expected gesture. The field
carries the full un-truncated value, styled flat (no input box or focus
ring) so it still reads as read-only but with a visible selection colour.
Keystrokes route to Noop, so it can be selected/copied but never edited.
Removes the PropCopyValue message + handler and the mouse_area copy hook.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A read-only value cell is now click-to-copy: clicking writes the full,
un-elided value to the system clipboard (copy cursor on hover). One
change in render_ro_row, so it covers every read-only row for every
entity. Adds Message::PropCopyValue routed through iced::clipboard::write.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Change CadModule::ribbon_groups() from -> Vec<RibbonGroup> to -> &[RibbonGroup],
backed by a per-module OnceLock cache. The ribbon group tree is static data
(&'static str, Copy enums) that was being fully reconstructed — Vecs, String
clones, enum discriminants — on every call, including all three per-frame
call sites (view(), dropdown_overlay(), style_combo_overlay()).
- 7 built-in modules + 2 plugin templates cache via function-local OnceLock.
Safe because each is a unit struct with exactly one instance per process
(plugins run in isolated child processes; see PluginProcess::spawn()).
- SharedCadModule avoids the static pattern entirely, storing groups in an
instance field (owned.rs).
- IPC runner converts &RibbonGroup -> OwnedRibbonGroup directly via new
From<&T> impls, avoiding an intermediate clone.
- render_small/render_large and the two make_tool_row closures now borrow
(&RibbonItem, &[ToolDef]) instead of taking ownership, so the view loop
doesn't need to clone items to satisfy the old by-value signatures.
- Various match-ergonomics deref fixes (*id, *default, *icon, etc.) from
the &RibbonItem pattern change.
The Properties panel color picker is a custom bool-driven dropdown, while
Layer/Linetype/Lineweight are combo_boxes. Combo_boxes close each other on
blur, but nothing closed the color picker — so opening the Layer dropdown
while the color picker was open left both showing and overlapping.
Give every panel combo_box an on_open handler that collapses the color
picker, so at most one panel dropdown is open at a time.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Extension object snap worked but drew no tracking path, so it was
easy to miss — users had to keep the cursor exactly on the invisible
extension line without any visual cue.
When an Extension snap is active, draw a dashed guide line from the
endpoint it extends from, through the snap point and a little beyond,
and orient the three-dot marker along that direction. SnapResult carries
the endpoint screen position (filled once the winning snap is known);
the overlay renders the guide.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The command-line history dropdown was display-only, so users had to
screenshot and OCR the log to report output. Make it copyable:
- Render the whole backlog in one read-only text_editor so a single
mouse drag selects across lines and Ctrl+C copies the span.
- Add Copy (whole log to clipboard) and Clear buttons to the dropdown.
- Gate the Ctrl+C/X/V accelerators on event Status::Ignored so a focused
text widget's copy/cut/paste wins instead of firing COPYCLIP/CUTCLIP;
the drawing's clipboard shortcuts still work when it has focus.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Layer Manager only allowed one layer at a time. Now:
- Ctrl/Cmd-click toggles a layer in the selection; Shift-click selects
the range from the anchor; a plain click selects just one.
- Colour, linetype and lineweight changes apply to every selected layer.
- Delete removes all selected layers at once (reusing the #237 non-empty
warning, now pluralised); layer "0" and the current layer are skipped.
Selection is stored as row indices but re-resolved by name across sorts
and layer-table rebuilds, so it never points at the wrong rows. Modifier
state is tracked via a new SetModifiers message (shift + ctrl/cmd).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Locked-layer objects were fully editable. Now they stay visible and
snappable but are otherwise protected:
- Not selectable: the five interactive pick paths (box, lasso, single
click, cycling, box-release) plus SELECTALL and QSELECT skip locked
entities.
- Not modifiable (defense-in-depth even if a handle slips through):
transform_entities, erase_entities, apply_grip and the Properties
commit all skip locked entities.
- Faded: entities on a locked layer render dimmed toward the background
(render_style + wire tessellation); toggling lock re-tessellates.
- Snap still works: locked entities are intentionally kept in the wire
set (visibility_ok untouched), so object snap keeps finding them.
- Feedback: a small padlock is drawn by the crosshair when hovering a
locked object, and clicking one prints "Object is on locked layer …".
New Scene::is_layer_locked / locked_layer_name helpers centralise the
check (mirroring layer_hidden).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The selection-filter popup now has the same Select All / Clear All header
as the OSNAP popup: Select All clears every exclusion (all types
selectable), Clear All excludes every present type. Each button disables
when it would be a no-op.
Also remove the "Object Snap Settings…" footer from the OSNAP popup.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The bottom status bar was hard to read: size-10 text labels in a 26px
strip. Make it legible and consistent with the drawing tab bar:
- Height 26 → 30 to match the document tab bar; the command-line input
pill matches too, so the three strips line up.
- Replace the drafting-aid toggle labels (ORTHO/POLAR/OSNAP/OTRACK/DYN/
LWT and the OCS pills ISO/QP/FILTER/SC/CLEAN/TPY) with 17px SVG icons;
the name stays in each pill's tooltip. Twelve new icons under
assets/icons/status, drawn in the existing 24×24 stroke style.
- Vertically centre every element via center_y, and bump all pill text to
size 12 with uniform padding plus larger chrome icons (menu, scroll
arrows, osnap dropdown) so nothing reads smaller than the toggle icons.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Grow the attribute editor into a three-tab enhanced editor:
- Attribute: the tag/prompt/value list; click a row to select it, edit
its value below.
- Text Options: the selected attribute's Text Style, Justification,
Height, Rotation, Width Factor, Oblique Angle, Backwards, Upside down.
- Properties: the selected attribute's Layer, Linetype, Color,
Lineweight (the colour list also surfaces a non-standard current
colour so it displays and round-trips).
Applying writes value, text-formatting and common-property edits back to
each attribute positionally (guarded on block name + count), with undo
and a repaint. OK/Cancel are replaced by a single Apply button in a top
toolbar that commits but keeps the dialog open, matching the other modal
windows — the frame ✕ closes and discards un-applied edits. The frame
adopts the shared style-window palette, tab styling and sizing.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Each row in the attribute editor now shows the attribute's prompt — the
text defined on the block's ATTDEF — falling back to the tag when the
block defines no prompt. The prompt is read from the block definition,
since attribute instances carry only tag + value.
Bumps the acadrust pin to pull the matching reader fix: its DWG object
reader was discarding the ATTDEF prompt, so every prompt came back empty.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Double-clicking a block reference that has attributes, or running ATTEDIT
on one, now opens an editor dialog listing every attribute (tag + editable
value) with OK / Cancel. OK writes the values back to the block, with undo
and a repaint; Cancel discards. A block with no attributes still enters
in-place block edit (REFEDIT) on double-click as before. (#192)
ATTEDIT opens the dialog directly when a suitable block is already
selected; otherwise it runs the pick command and the dialog opens once a
block is chosen. This replaces the earlier command-line, per-attribute
prompt flow, which is removed along with its __ATTEDIT__ sentinel path and
the now-unused attedit_set_attrs trait hook; the ATTEDIT command is reduced
to a plain block picker.
The dialog is a tab-scoped in-canvas modal (Plan B): its working copy holds
a document-local handle, so closing that tab or switching away dismisses the
editor rather than risk applying edits to another tab's document.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Selecting an INSERT with attributes now adds an editable "Attributes"
section to the Properties panel — each tag is a row whose value can be
changed inline (Enter commits, undo works, the attribute text repaints).
Previously attribute values could only be reached through ATTEDIT, which
didn't let them be changed (#192).
Attribute tags are runtime strings, so they can't ride the geometry
edit path whose field key is `&'static str`; a dedicated PropValue::
AttrText variant plus PropAttrInput/PropAttrCommit messages carry the
tag. Values are stored verbatim (no expression evaluation, since
attribute text is free-form).
Also guard the panel's in-progress edit buffer: it now only carries
across a rebuild when the selection is unchanged (a commit-triggered
refresh), so a typed-but-uncommitted value can't display or commit onto
a different entity — e.g. two title blocks sharing a REV1 tag. This
closes a latent stale-buffer leak that affected geometry fields too.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The ribbon layer dropdown grew unbounded so a long layer list ran off the
bottom of the screen with no way to scroll. Cap the panel height and make
the list scrollable; short lists still shrink to fit.
While a dropdown was open, the 3D viewport beneath it kept tracking the
cursor over the panel's empty areas, and the OS cursor vanished there. In
iced 0.14 mouse_area/opaque only capture button presses, never CursorMoved,
so a higher stack layer can't swallow motion — gate it state-side instead:
- ignore viewport motion in on_viewport_move while ribbon.open_dropdown is set
- suppress the crosshair overlay's Hidden cursor (and crosshair draw) so the
normal OS cursor shows over an open dropdown
- route all ribbon dropdown backdrops through a shared dropdown_backdrop()
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The preview box rendered a hardcoded `text("AaBbCc 0123")` that ignored
every edited property. Replace it with a canvas that tessellates the
sample string through the same stroke path the text entities use
(`lff::tessellate_text_ex`), so font, width factor, oblique angle and the
backward/upside-down flags are reflected live as fields change. Effective
font follows the entity rule (TrueType name wins, else stroke font file);
the result is fit to the preview box with Y flipped.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
PR #213 introduced rustfmt drift in tip_style / swatch indentation and an
inline if-expression in two previously fmt-clean files. Format pass only;
no behaviour change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Consolidates 21 occurrences of identical Color literals scattered across widgets.rs and mod.rs into 9 named constants (COMBO_BG, COMBO_HOVER_BG, COMBO_OPEN_BG, COMBO_BORDER, COMBO_ACTIVE_BORDER, COMBO_ARROW, SWATCH_BORDER, TIP_BG, HIST_INACTIVE_BG). -85 net lines, zero behaviour change.
Section labels (Draw, Modify, Annotation, …) were left-aligned with a small padding. Set align_x(Center) on the parent column so the label container — still sized to its text width — is centred within the column, which itself remains sized by the tool buttons above. Sections keep their natural content-based width, no wasted space.
Keyboard accelerators (copy/paste/save/undo/new/open) were gated on
`Modifiers::control()`, which on macOS matches only the physical Control
key. Mac users pressing Cmd+C/V/S/Z got nothing, contrary to platform
convention and every other Mac app.
Switch the gate to `Modifiers::command()`, which iced resolves to the
Logo (Cmd) key on macOS and Ctrl on Windows/Linux. On non-mac targets
this expands to exactly `control()`, so behavior there is unchanged.
Also make the Keyboard Shortcuts reference window display the
platform-correct modifier name (Cmd vs Ctrl) so the help matches the
keys the user actually presses.
Closes#202
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Adds a configurable right-mouse-button behavior without disturbing orbit
or the context menu.
- New persisted setting `rmb_enter` (command `RMBENTER [ON|OFF]`, default
off): when on, a right-click while a command is active acts as Enter
(commit/close); when idle it still opens the context menu. Right-drag
always orbits, so nothing is lost.
- Right-click vs orbit is now time-based: orbit engages only after the
button is held >=150ms and the pointer moves, so a quick right-click is
no longer swallowed by slight pointer jitter (was an 8px distance gate).
- The right-click Repeat menu now lists commands from every source
(command line, ribbon, context menu, shortcuts) via a unified
recents list recorded at the dispatch choke point, instead of only
typed commands.
Closes#185
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Typing a partial command (e.g. `bac`) and pressing Enter with no active
command ran into an "Unknown command" error. Now the top autocomplete
match is highlighted and Enter runs it (`BACKGROUND`), matching standard
DWG command-line behavior.
The fallback only fires when no command family matches the typed verb, so
complete aliases that resolve through a dispatch arm but are absent from
the autocomplete registry (`LT`, `ZO`, …) still run as typed. Programmatic
dispatch (ribbon, plugins, headless automation) is unaffected.
Closes#198
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Keep the right-side status-bar tools from being pushed off the bar when a
drawing has many layouts: the layout tabs now live in a horizontal scrollable
that only takes the space left between the menu and the tools, with ‹ › arrows
(and the mouse wheel) to scroll them.
Repurpose the leftmost hamburger — which previously fired a no-op MENU command
— to open a dropdown listing Model and every layout (scrollable, current
highlighted); picking one switches to it, an outside click dismisses it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout
source of truth, while paper-space floating viewports are left untouched (they
overlap/free-place, which pane_grid cannot model).
Each Model pane is its own shader widget rendering its camera into the pane
bounds; the renderer Primitive carries a base_slot so several shader widgets
share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid
of transparent mouse_areas (plus on_resize) layers above the crosshair overlay
to receive input — the overlay's Hidden cursor interaction otherwise levitates
the cursor and starves any layer beneath it. The active pane follows the cursor
(hover-activate), and grid / crosshair / UCS icon render per pane while the
ViewCube and render-mode picker stay on the active pane only.
Split / close / VPORTS presets and the VPort table round-trip now drive
pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls
bar handle with a ghost-card preview, visible pane dividers from the pane_grid
split regions, a default model background of RGB(33,40,48), and removes all the
superseded custom-tile code.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The UCS icon now anchors to the projected UCS origin when it is on-screen
(falling back to the bottom-left corner), and becomes a selectable object:
hover highlights it, a click shows draggable grips, and dragging the origin
grip relocates the UCS while the X/Y tip grips rotate it. Drags snap to
geometry/grid through the existing snapper, and the new UCS is persisted on
release. The icon stays selectable while parked in the corner.
Also make the ViewCube compass (N/E/S/W) world-fixed: the cube body still
reorients with the active UCS, but the cardinals project through a camera-only
rotation and snap in world frame, so the directions no longer spin with the UCS.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Continue tidying the flat ui/ root:
- ui/statusbar/: statusbar.rs becomes statusbar/mod.rs (its
crate::ui::statusbar::* paths are preserved) and absorbs
statusbar_config.rs + statusbar_menu.rs.
- ui/window/: the standalone manager/dialog windows move here —
about, layout_manager, page_setup, plugin_manager, shortcuts,
layers, update_notice, open_progress. The crate::ui::LayerPanel
re-export is repointed so callers are unchanged.
Call sites repointed to the new paths; no compat re-exports beyond the
existing LayerPanel one. ui/ root drops from 21 to 10 flat files with
five subdirs (ribbon, style, popup, statusbar, window).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Group the flat src/ui/ dir: move the 9 style editors into ui/style/
(dimstyle, mleaderstyle, mlstyle, plotstyle, textstyle, tablestyle,
point_style, style_list, style_manager) and the 6 popups into
ui/popup/ (cycle, isolate, scale, selection_filter, snap, units).
Call sites repointed to crate::ui::style::/crate::ui::popup::; no
compat re-exports. ui/ root drops from 36 to 21 files.
- Rename app/cmd_result.rs -> app/command_driver.rs: the file is the
StepInput->feed_command driver, not the CmdResult type (which lives
in command.rs). Name now matches contents.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Build the ViewCube out into a full navigation widget:
- Compass ring painted in the cube's ground plane (z = base) so it
reads as a ground compass and foreshortens with the view.
- N/E/S/W cardinals painted flat onto the ring band; clicking one snaps
to that side elevation. Added S/W glyphs to the bitmap atlas.
- Home button (top-down view), roll arrows (90° roll about the view
axis), and four nudge triangles (90° tip/spin) as SVG iced controls
laid out around the cube. New home.svg.
- WCS / named-UCS selector under the cube, switching the active UCS.
The cube hit area now shares one stack with the control buttons, so a
click on a button is caught by the button while a click on the cube
falls through. Face clicks snap to the highlighted region rather than a
cursor position the viewport's move handler can overwrite.
Camera gains home_view / roll_by / nudge_90; floating viewports drive
the same ops through mutate_active_viewport_camera, which re-encodes the
result to the stored view direction + twist.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Text elements previously rendered as hollow wireframe outlines and sometimes
fell back to the wrong system font due to case-sensitive exact matching. Also,
the viewport background grid drew on top of solid entities.
Case-insensitive and partial-name fallback matching (e.g., mapping "arialn"
to "Arial Narrow") is now added to `sysfont::canonical_family_name`, ensuring
text resolves to the correct installed system font.
TrueType font contours are now triangulated into solid fills (`fill_tris`)
using `lyon_tessellation` in `ttf_glyph.rs`. To prevent the GPU from misclassifying
this 2D text as a 3D mesh (which broke flat shading), text tessellation splits
the output into separate outline and fill `WireModel`s.
The background grid is extracted from `SelectionCanvas` into `GridCanvas` and
moved beneath the 3D viewport to ensure proper layering. Finally, `DepthBiasState`
is enabled on all face/fill pipelines to apply a polygon offset, perfectly
resolving Z-fighting between coplanar wireframe lines and solid faces.
The text / dimension / multileader / table style combos rendered their
open list inline inside the ribbon row, so the popup was clipped to the
fixed ribbon-row height and got cut off even with only two entries. The
Draw-tab dropdowns and the layer combo avoid this by rendering as
floating overlays.
Render the style list as an overlay too: the combo now draws only its
button inline, and a new `style_combo_overlay` builds the list as a
floating panel that grows to fit its entries, positioned with the
existing `compute_dropdown_left` (which already accounts for
StyleComboGroup widths) and mirroring `layer_combo_overlay`.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>