Commit Graph
31 Commits
Author SHA1 Message Date
Claude 44f8f76ab3 Merge main into codex/graphic-attributes-cleanup
Resolve conflicts from main's rustfmt pass by taking main's versions of
command.rs, style.rs, view/mod.rs, scene/mod.rs, ui/window/mod.rs and
ui/properties.rs and re-applying this branch's Graphic Attributes changes.
Add the Graphic Attributes strings to the new lo-LA catalog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E1QnME6WJbD5iGFae1eeCb
2026-10-11 19:09:37 +00:00
Karim Jerbi 9cf9ff2c5c style: apply cargo fmt across workspace 2026-10-11 03:14:29 +01:00
Claude 7a03e1c43c Merge main into codex/graphic-attributes-cleanup
Conflicts were additions on both sides, kept together: the Count palette
and Sheet Set toggles next to the Graphic Attributes toggle in the ribbon,
main's new locale groups and catalog entries next to graphic-attributes,
and module declarations. The palette code follows main's crate renames
(acadrust -> codec, cadkernel -> kernel).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VgkJN8DEojuPTumAXLHotu
2026-10-07 20:11:05 +00:00
Claude 3c859c6b0e Clean up Graphic Attributes palette
- Revert formatting, import/module reordering and unrelated rewrites
  outside the feature (command.rs, style.rs, paper.rs, view/mod.rs,
  properties.rs, dialog.rs, ValuePromptCommand); the new SVG icons stay.
- Move the palette logic out of dialog.rs into update/graphic_attributes.rs.
- Replace 14 loose app fields and ~50 Message variants by
  GraphicAttributesState (one Menu enum for the open drop-down) and a
  nested GraphicAttributesMsg / GradientMsg, like BlockPaletteMsg.
- Share the selection -> line/fill handles -> unlocked edit path, reuse
  valid_block_name, the ribbon lineweight handler and fill_handles, and
  drop the unused GradientColorToggle, color_open and LineLinetypeScaleInput.
- Linetype scale accepts any positive value (e.g. ISO pen widths 0.13,
  0.18, 0.25, 0.35) instead of rounding to 0.1 with a 0.1 minimum.
- Closing open boundaries and creating the fill is one undo step.
- The close prompt also answers typed Y/N + Enter, a bare Enter (Yes)
  and Escape (cancel), not only the option buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VgkJN8DEojuPTumAXLHotu
2026-10-07 16:45:39 +00:00
Marcel abef285cc6 Add Graphic Attributes fill and line controls 2026-09-29 10:10:05 +02:00
Hakan SevenandClaude Opus 5.5 f537aff75c feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.

A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 07:34:23 +03:00
ramox81 6272722baa Carry hatch origin through creation and pattern editing 2026-09-11 13:40:40 +03:00
Hakan Seven 8c61d89b1e fix(layout): complete paperspace integration
Apply each layout's embedded page setup and plot style consistently across display, PDF, printing, and multi-layout output.\n\nRefs #844
2026-08-26 08:58:44 +03:00
Hakan Seven 4bc02b6b4a fix: correct hatch geometry workflow 2026-08-21 20:52:03 +03:00
ramox81 f83037271c Complete hatch creation and editing workflow 2026-08-21 12:57:19 +03:00
Hakan Seven 44efb8fd53 feat(frame): complete frame controls
Preserve frame geometry for selection while separating viewport and plot visibility across supported reference entities.

Refs #642
2026-08-20 23:37:02 +03:00
Hakan Seven 2a852f4479 feat(gradient): align editing and rendering 2026-08-20 21:17:10 +03:00
ramox81 aee3397f5d fix(gradient): align properties and editing 2026-08-20 15:33:09 +03:00
Hakan Seven 1d2f0a09c1 feat(hatch): add associative boundaries 2026-08-13 23:47:50 +03:00
Hakan Seven 7a8da58d55 feat(hatch): add multi-region selection
Refs #532
2026-08-13 17:16:29 +03:00
Hakan Seven 5b9fffdfba fix(hatch): clip fill with kernel mesh
Resolve boundary topology before rendering so corner-aligned pattern rows cannot flip shader parity. Chunk indexed geometry to device buffer limits and retain the texture compatibility transport.

Refs #489
2026-08-13 00:29:03 +03:00
Hakan Seven 4fd9b98da4 perf(render): instance block geometry
Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.
2026-08-12 02:33:10 +03:00
Hakan Seven ac8183ec91 refactor(cad): use direct stack dependencies 2026-08-10 15:03:31 +03:00
Hakan SevenandClaude Opus 5 ca85856f52 refactor(hatch): clip the pattern against the boundary in the kernel
The pattern's lines were clipped by sorting their crossings with the
boundary and taking every other span. That is right where a line cuts a
boundary cleanly and wrong wherever it grazes one: a line through a
corner crosses twice in effectively one place, and from there every span
is inverted — the fill lands in the holes and the solid comes out empty.
A 1e-5 dedup on the crossings hid some of it and could not fix the rest,
because which crossings to merge is not the question.

The kernel divides the line by its crossings and then asks each span
whether its middle is inside, which costs a containment test apiece and
cannot get out of step. It also accepts a curved boundary rather than
only a polygon, which this call site does not need yet and a section
fill will.

What stays is the PAT frame — the family angle, spacing, origin offset,
the k range and the dash walk — which is a format convention rather than
geometry.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 09:59:19 +03:00
Hakan Seven 6c62daf260 fix(plot): match PDF output to viewport
Refs #618
2026-08-01 20:05:38 +03:00
Hakan Seven 380cc4c9a8 fix(plot): align layout output with viewport
Keep nested model hatches, PAT origins and dots, and Layout lineweight scaling consistent across screen and vector output.\n\nRefs #618
2026-08-01 19:29:57 +03:00
Hakan Seven f0c1be0db1 fix(plot): correct layout hatch output
Keep Layout output on the selected physical sheet and preserve hatch lineweights and plot styles through paper, viewport, and nested block paths.\n\nRefs #607
2026-07-31 23:08:41 +03:00
Hakan Seven bd1b5b4293 feat(plot): complete plot workflow 2026-07-31 12:06:12 +03:00
Hakan SevenandClaude Fable 5 805da6428a fix(hatch): finite GPU sentinel for boundary loop separators (#386, #416)
Hatch/wipeout boundary sub-loops were separated by NaN vertices that the
fill shaders detected with `p.x == p.x`. Intel Mesa folds that NaN
self-compare to `true` under fast math, so separators read as real
vertices, the ray-cast crossing count broke, and fills bled outside
their boundary — only on Intel iGPUs. GPU uploads now rewrite the
separators to a finite 1e30 sentinel (GPU_BOUNDARY_SEP) and the shaders
test `abs(x) < 1e29`, which every driver evaluates identically. The
CPU-side NaN representation is unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 21:45:37 +03:00
Hakan SevenandClaude Fable 5 930d8c51ea feat(gradient): selectable gradient types + working creation
GRADIENT silently degraded to a plain hatch: add_hatch rebuilt the
render model from the DXF entity but never encoded the gradient on it,
so the committed fill lost its gradient entirely. The entity now
carries the full gradient record (name, angle, colour stops,
solid-fill flag), and the standard shape set became selectable:
Linear / Cylinder / Spherical / Hemispherical / Curved plus an Invert
toggle, offered as prompt buttons on the GRADIENT command and as a
Gradient type dropdown + Invert box in the properties panel. All nine
standard DXF names round-trip (inverted linear persists by swapping
the colour stops), and the shaders shape each kind distinctly —
mirrored cylinder, eased curve, dome-profiled hemisphere — on both the
native and web pipelines without changing the GPU struct sizes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 12:51:08 +03:00
Hakan SevenandClaude Opus 4.8 626e8091f7 refactor(viewport): unify content-viewport clipping on the stencil path
Rectangular paper viewports now go through the same GPU stencil clip as
non-rectangular ones: viewport_clip_boundary_ndc returns the four rect
corners (a full-target mask) instead of nothing, so the render path has
no rect/non-rect special case — every content viewport carries a clip
boundary and draws with stencil reference 0xFF.

With a single clip path, the old per-wire / -image / -wipeout scissor
mechanism is fully dead and removed: compute_*_scissors, the
*_pixel_scissors buffers, the project_scissor helper, the per-pass
set_scissor_rect blocks, the vp_scissor field threaded through
WireModel / ImageModel / HatchModel and their GPU mirrors (WireGpu /
ImageGpu / WipeoutGpu / HatchWebGpu), from_run's scissor parameter, the
scissor grouping in build_wire_buffers, and the is_arena_eligible gate.
Net -245 lines across 54 files.

Rectangular viewports still clip exactly via their own render rectangle;
the stencil mask is a redundant full-target no-op there, kept only so
the clip code path stays uniform. XCLIP keeps its CPU wire clip.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 11:06:28 +03:00
Hakan SevenandClaude Opus 4.8 fc29139056 fix(hatch): radial gradients and correct gradient stop colours
A gradient hatch was drawn linear from the entity colour to its second
stop, so a red->yellow spherical fill came out as a pale linear wash. Two
fixes:
- Colour: start from the gradient's first stop, not the entity colour.
  hatch_model_from_dxf already baked stop-0 in; stop synced_hatch_models
  from clobbering it with the entity's resolved colour for gradient fills.
- Shape: spherical / hemispherical / curved gradient names now render as a
  radial fill (new shader mode 3, centred on the boundary with radius to the
  farthest vertex) instead of linear. Native and web shaders both updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 22:01:22 +03:00
Hakan SevenandClaude Opus 4.8 f452ae9211 fix(export): keep plot coordinates in f64 until they cancel
A UTM drawing plotted deformed — both geometry and text — while the same
drawing near the origin came out clean. Every pass of the exporter narrowed
an absolute world coordinate to f32 before the offset had a chance to cancel
it, and f32 resolution at UTM is ~0.03 m on easting and ~0.5 m on northing,
so the whole plot snapped onto that grid.

Four places did it, all now folding in f64 and narrowing only once the
result is a single-digit sheet-mm value:

- The wire pass never read `points_low` at all — the word did not appear in
  the file — so it plotted the double-single "high" half alone and dropped
  every residual.
- emit_hatch cast the f64 `world_origin` to f32, re-introducing at the last
  step exactly the quantisation the boundary-relative encoding exists to
  avoid.
- pattern_segments rasterised entirely in absolute f32. The pattern is
  anchored at world (0,0), so a hatch at UTM runs a line index k of ~1e7:
  `origin + k · step` and the `edge − line` intersections both fall apart
  there. k also becomes i64 — `as i32` saturates silently, which would
  collapse the range to a bogus run from i32::MIN rather than drop the fill.
- emit_text folded `pos + pos_low` in f32, which rounds straight back to
  `pos`: the residual the pair exists to carry was discarded at precisely
  the coordinates it was carried for.

The offsets themselves were also narrowed by the callers, so the value meant
to cancel a UTM coordinate was quantised before it could. Widen ox/oy to f64
through export_pdf, build_pdf, print_wires and the two plot-param builders;
printing shared the same path and the same bug.

Pre-existing, not from #390 — that change only routed text through the same
faulty pipe the wires were already in.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 10:25:28 +03:00
Hakan SevenandClaude Opus 4.8 1f89b78a7e fix(precision): keep typed hatch boundaries exact in f64 (#311)
The HATCH/GRADIENT/BOUNDARY commands built the persisted hatch through
the render-side boundary (f32 offsets from world_origin), and with a
zero world_origin that meant absolute f32 - so a typed boundary vertex
of 2000.8 was stored as 2000.8020, and at UTM scale the fill landed far
from its boundary.

HatchModel.boundary stays f32 (the GPU render contract). Added
HatchModel.boundary_wcs: Option<Arc<Vec<[f64;2]>>>, an exact absolute-WCS
boundary set only by the draw commands. Scene::add_hatch persists from
boundary_wcs when present (exact f64 -> DxfHatch), else falls back to the
f32 + world_origin reconstruction used by DXF-rebuilt hatches. manual_pts
is now Vec<DVec3>; make_hatch takes the f64 boundary, stores the exact
copy and derives the RTE render rep. The committed render model is
rebuilt from the DXF entity, so nothing renders the command model's f32
boundary. This also fixes command hatches mis-placing at large
coordinates (world_origin was [0,0]).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 21:55:10 +03:00
sLuCHa 1a45f6bd97 fix(plot): correct hatch rendering in PDF / plot export
Hatched content — especially fills nested inside a block INSERT, such as a
title-block logo — plotted incorrectly: missing, mis-spaced, or with phantom
bars. Five related fixes make the PDF/plot output match AutoCAD.

1. Export block-internal hatch fills.
   The export collected only hatches owned directly by the layout block, so a
   hatch nested in a block INSERT was dropped and printed as bare monochrome
   outlines. The insert-explosion the viewport already does is extracted into a
   shared `exploded_insert_hatch_models()` and called from both the viewport
   (`synced_hatch_models`) and the export (`paper_canvas_hatches`), so a plot
   draws block-internal hatches identically to the screen.

2. Honour the hatch's own stored pattern-line spacing.
   `hatch_model_from_dxf` re-derived pattern spacing from the name-matched
   catalog entry x pattern_scale, ignoring the resolved line geometry the DWG
   stores on the hatch. When a drawing was authored against a different base
   spacing (imperial 0.125 vs the catalog's metric 3.175 for ANSI31), lines
   came out up to ~25x too coarse and a dense fill collapsed to a few stray
   lines. When the hatch carries its own line geometry it is now used directly
   (identity scale/angle); the catalog path remains the fallback.

3. Fill far-from-origin pattern hatches.
   `pattern_segments` clamped the ABSOLUTE scan-line index to
   +/-MAX_LINES_PER_FAMILY. A fine-spaced hatch far from the pattern origin has
   large-magnitude indices at both ends but a small span, so the clamp inverted
   the range and emitted nothing — silently dropping the fill. Cap the line
   count (span) instead of the absolute index.

4. Skip TEXTBOX boundary paths.
   TEXTBOX boundary paths (flag bit 3) are text bounding-boxes AutoCAD derives
   for island detection; they are never drawn or filled. Treating one as a fill
   boundary painted its rectangle solid — a phantom bar. It is now skipped when
   building the fill boundary.

5. Print white/ACI-7 hatch fills black on paper.
   Hatch fills arrive adapted to the dark screen background, so a white/ACI-7
   fill would vanish white-on-white on the sheet. Mirror the wire pass:
   near-white/near-yellow -> black, near-cyan -> dark blue, matching AutoCAD's
   colour-7-on-white plotting. Wipeouts keep their paper-white mask.

Adds `tests/block_hatch_export.rs` covering: block-internal hatch reaches the
export set, stored-line spacing is honoured, far-from-origin fills are not
dropped, and TEXTBOX paths are not filled.
2026-07-06 12:24:10 +02:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:33:46 +03:00