Commit Graph
20 Commits
Author SHA1 Message Date
Karim Jerbi 9cf9ff2c5c style: apply cargo fmt across workspace 2026-10-11 03:14:29 +01:00
Hakan SevenandClaude Opus 5.5 ff6e2a6613 review(#1660, #1663): associative sweep scan, arc angles, viewport off bit
- refresh_associative_sweeps runs on every edit and scanned the xdata of
  every entity; it now returns at once when no associative swept surface
  exists (its application is not registered) and looks at surfaces only.
- An arc's end angle was raised by TAU in a loop, which never ends on a
  huge angle from a damaged file; the sweep is taken with rem_euclid.
- The sweep DELOBJ test expected surface sweeps to delete their sources,
  which #1663 changed on purpose: an associative surface keeps them.
- codec c9ffcac (opencadcodec #103) adds an explicit viewport-off bit: the
  viewport on state is read with is_on() and set with turn_on()/turn_off()
  everywhere, so a viewport the file marks off shows off and can be turned
  back on from Properties.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 14:56:30 +03:00
Hakan SevenandClaude Opus 5.5 81bb8d48cf Cargo: codec aad7053, kernel 1a52eaf, graph 263de59; honour viewport clipping
Brings codec PRs #84 (cross-version visual styles, table styles,
subentity managers), #88 (viewport clipping flag, DXF boundary handle),
#89 (DXF viewport snap/twist in degrees) and #92 (field format codes,
event updates).

With #88 a viewport keeps a stored boundary whether or not clipping is
on, so a linked boundary alone no longer means "clipped": rendering,
paper picking, VPCLIP and the Clipped property check the clipping flag
too, and VPCLIP / MVIEW Object and Polygon set it. Before, OCS never set
the flag, so its clipped viewports opened rectangular elsewhere.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 13:57:55 +03:00
PanosandClaude Opus 5 9fe2e4fa58 fix(view): hold ZOOMFACTOR to its own range, finish the exponential zoom
The exponential camera step is the right call. `0.9 ^ delta` is strictly
positive for every real delta, in and out cancel exactly where the
subtraction lost a percent of the view on every round trip, and the file's
own header has promised an "exponential feel" since it was written. Three
surfaces were left behind it, and the wider range exposed a fourth thing.

The range of the system variable. 3 to 100 is the range ZOOMFACTOR has, and
the User Preferences page was built against it; `SETVAR ZOOMFACTOR` accepts
that and nothing else again. A faster wheel is the Options window's business
instead: the slider covers the variable's own range, the field beside it
reaches 500, and a read-out says what a notch actually does ("10.0% a
notch") so the number being set is readable rather than implied. A value
above 100 therefore lives only in this application's own configuration file,
where it is nobody else's to read, and a bare `SETVAR ZOOMFACTOR` still
reports it. The bounds and the clamp live in one place now
(`settings::clamp_zoom_factor`): four literal copies of `3, 100` are what
let a surface be missed in the first place.

A floating viewport in MSPACE. It zooms its own view through
`zoom_active_viewport`, which kept subtracting: the factor reached zero at
6.67 steps, so from ZOOMFACTOR 360 up every notch inside a viewport bottomed
out on the clamp — a tenfold jump a notch, and the top third of the slider
doing nothing at all. Exponential there too, from a base of 0.85 so the
default notch still moves a viewport the 15% it always has. Each surface
keeps its own long-standing feel rather than inheriting the other's.

The trackpad pinch. `pinch_zoom_steps` was calibrated against the
subtraction (`1 - step / 10 = 1 / (1 + m)`) so that a pinch of m leaves the
view exactly 1 + m times closer — the property docs/trackpad.md documents
and the reason the gesture tracks the fingers at all. Inverting the zoom law
by hand is what let the two drift apart, so the step is asked of the camera
now (`Camera::zoom_steps_for_ratio`), which cannot drift by construction.
`pinch_is_one_to_one` recomputed the old formula rather than the camera's,
so it kept passing through all of this; it zooms a real camera and measures
the distance it lands at instead.

Also: `zoom` had a floor and no ceiling, and zooming out multiplies. At
ZOOMFACTOR 500 a notch out is x2.4, so about ninety notches — a couple of
seconds of scrolling — ran the distance past what an f32 far plane
(`distance * 1000`) can hold, and the viewport went black on an infinite
projection. A degenerate pinch magnification of -1 or beyond reached the
same place through the other side. Both are bounded now.

Also: two doc comments quoted the linear law (`zoom_view_at_cursor` and the
one on `pinch_zoom_steps`), and docs/trackpad.md stated the pinch identity
and claimed the tests covered it against the camera. All updated, with what
a notch does and where each surface's range comes from written down.

Tests, each confirmed against the behaviour it describes: the zoom law at
every factor the application can hold (positive, monotonic in the setting,
in and out cancelling), the ceiling under a long scroll out in both
projections, the published inverse and what it does with a nonsense ratio,
the viewport factor and a real viewport zoomed three notches at the top of
the range, the SETVAR range including a value the Options field set, the
Options field (above 100, above the ceiling, cleared, not a number), its
agreement with the slider, Close putting both the value and the field back,
and the read-out's percentages. 1882 lib tests pass.

The two new Options strings are not in the locale catalog yet, so they
render in English until it is regenerated.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-02 10:51:26 +03:00
Hakan SevenandClaude Opus 5.5 f537aff75c feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.

A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 07:34:23 +03:00
Hakan Seven d10a0cf798 Merge pull request #1301: Add associative viewport dimensions
Refresh associations after complete SpaceMouse camera updates and recognize imported paper-space owners without Layout objects. Use kernel containment, intersection, perpendicular and spline tangent solving; pin cadkernel 7ce27f2 and add regressions.
2026-09-16 09:56:33 +03:00
Christopher Overbeck 4816652c1f Remove comments that repeat association operations 2026-09-15 16:03:17 -05:00
Christopher Overbeck 5424a19482 Track mixed paper and viewport dimension references 2026-09-15 16:00:11 -05:00
Christopher Overbeck 7f018ab0f1 Merge viewport creation fixes and current upstream into associations 2026-09-15 14:14:33 -05:00
Christopher Overbeck 2ee3782850 Fix viewport dimension acquisition and preserve measurement scaling 2026-09-15 14:13:19 -05:00
Christopher Overbeck 6a63726eff Add Windows SpaceMouse navigation through 3DxWare 2026-09-15 13:20:19 -05:00
Christopher OverbeckandClaude Fable 5.1 f80130560e Regenerate viewport dimensions when the viewport view changes
Panning, zooming, twisting or rescaling a layout viewport moves model
geometry across the sheet without touching that geometry, so nothing in
the ordinary entity-change path noticed and the dimensions drawn through
the viewport stayed where they were — detached from what they measure.

`Scene::notify_viewport_changed` announces the viewport itself as a
modified entity. That is all it takes: every trans-space reference
carries the viewport handle as the first link of its chain, so the
dependency lookup in `refresh_associative_dimensions` already finds the
associations from there, and the refresh re-places and re-measures them.

Called from each mutator that changes the paper<->model mapping: pan,
zoom, fit-to-bounds, view normalisation on entering MSPACE, the
view-direction/twist snaps, the viewcube camera path, and both
annotation-scale setters.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 12:46:04 -05:00
Christopher OverbeckandClaude Fable 5.1 53576fabdf feat(scene): build a planar ViewportFrame from a layout viewport's live camera
`Scene::viewport_frame` derives the paper<->model mapping (paper_center,
model_target, paper-per-model scale, in-plane twist, lock state) from
`camera_for_viewport` — the same camera the renderer displays the viewport's
contents with — so a snap computed through the frame lands on the pixels the
GPU drew. Oblique / mirrored / perspective viewports return None.

Also generalises the MSPACE editing adapter: `viewport_edit_frame_for(handle)`
returns the camera + screen rect for any viewport, and `viewport_edit_frame`
becomes a wrapper over it for the active one. Adds
`viewport_displays_paper_point` (rectangular bounds plus a non-rectangular clip
boundary polygon, tested in paper coordinates) and public accessors for the
layout's content viewports and their VP ON state.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 12:27:13 -05:00
Hakan Seven 0df2356243 fix(view): correct 3D mesh interaction
Sync projection controls from the active camera, preserve the UCS icon in perspective views, and use visible or selected 3D geometry for orbit pivots. Dense mesh vertex grips remain hidden.
2026-08-12 19:49:52 +03:00
Hakan Seven c45daeffb6 feat(render): add scene environment pipeline 2026-08-05 23:42:18 +03:00
Hakan Seven 657d023fb7 feat(ucs): integrate coordinate systems
Route coordinate input, geometry creation, transforms, properties,\nviews, and viewport persistence through a shared working plane.\n\nRefs #484
2026-08-04 23:17:54 +03:00
Hakan Seven 00cc17ea55 fix(scene): isolate drawing-space state
Cancel stale interaction state across space changes and keep live previews and zoom extents in their active paper/model context.\n\nRefs #539\nRefs #540\nRefs #541
2026-07-28 18:51:20 +03:00
Hakan Seven 12bf126646 perf: remove large drawing stalls
Keep resident geometry and GPU resources stable across edits, MSPACE zoom, and Model/Paper switches. Add unified PERF output for tracing remaining costs.
2026-07-25 13:34:48 +03:00
Hakan SevenandClaude Opus 4.8 98aa051a74 feat(nav): turntable orbit, selection/cursor pivot, Shift+MMB rotate (#229)
Rework 3D view navigation:

- Turntable / lock-horizon orbit: horizontal drag yaws about world +Z,
  vertical drag pitches about the horizontal camera-right axis, so the
  view never banks. Pitch is pole-clamped but the straight-down default
  view can still be tilted out of.
- Orbit centre: the selection's centre when something is selected,
  otherwise the point under the cursor — no longer only the file centre.
  The camera revolves rigidly about the pivot, so it stays put on screen
  and the view doesn't jump.
- Mouse scheme: Zoom = wheel, Pan = MMB, Rotate = Shift+MMB. Right-drag
  no longer orbits (right-click stays context menu / Enter). Floating
  viewports orbit with Shift+MMB too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 21:58:04 +03:00
Hakan SevenandClaude Opus 4.8 bddc050b3e refactor: split four oversized files into submodule trees
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.

- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
  dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
  with thin delegating arms; the 66 fattest arm bodies move to topic
  methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
  mspace,project,selection,modify,group_layer,preview}. The impl Scene
  body is split across files via inherent-impl-per-file; struct, ctor,
  fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
  The 233-arm dispatch match becomes source-ordered per-family
  dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.

Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 22:51:29 +03:00