Commit Graph
80 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 5.5 1cbcc8f4c5 fix: feet-inch dynamic input, STRETCH preselection, ribbon title wrap
- Dynamic-input fields take ' and " and read 2'9" / 3' as lengths (#937)
- STRETCH on a selection made by a crossing window stretches through that
  window and goes straight to the base point (#1068)
- STRETCH's crossing-window steps show no coordinate boxes (#657)
- Collapsed ribbon panel titles wrap at words, never mid-word (#920)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 16:15:35 +03:00
ramox81 e29b408bda WIP count feature 2026-10-02 17:52:13 +03:00
Hakan SevenandClaude Opus 5.5 f537aff75c feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.

A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 07:34:23 +03:00
ramox81andClaude Opus 5.5 498a97df0f Xref attach: placement preview, relative paths on the first save, no-match messages
The reference follows the cursor while its insertion point, scale or
rotation is asked (preview-only PScale/PX/PY/PZ/PRotate included); a
relative path chosen before the drawing had a file becomes relative on the
first save, and relative paths start from "./" at or below the drawing's
folder; -XREF name options report "No matching xref names found.".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 15:34:06 +03:00
yztink fbedb3736e feat(plugin): AutoCAD-compatible PAUSE, ENTER keyword, and command streaming 2026-09-20 21:03:12 -07:00
dichhead bec382a99b Merge branch 'HakanSeven12:main' into main 2026-09-17 17:56:03 +02:00
PanosandClaude Opus 5 276e7c7bf1 fix(plot): write page setups in the file format's canonical form
One writer (plot_settings_from_dialog) now serves both the layout's embedded
settings and named page setups, so the two can no longer drift apart:

- media are stored as the portrait sheet with the orientation in the
  rotation code (0/90/180/270; upside-down adds a half turn) instead of
  swapped width/height with rotation limited to 0/180
- standard scales are written by their code (1:1 … 100:1) with matching
  numerator/denominator; other scales as a readable custom ratio in the
  layout's own paper unit, converting from the drawing's scale-family unit
  (a metre drawing plotting "1:100" stores 10 mm = 1 unit, an inch layout
  stores 1 in = 2540 units); reading converts back and keeps a ratio the
  scale list has no name for instead of snapping to 1:1
- the layout's paper unit and every flag the dialog does not edit survive a
  round trip untouched; layout limits follow the paper-space unit
- new drawings, new layouts, CLEAR and the automation "new" op share one
  default page setup (canonical A4 name, rotation 90, none_device, 1:1
  layout plot) through Scene::reset_to_new_drawing

Scene gains scale_family_unit_mm, scale_ratio and a scale-name ratio parser
(ratios and architectural names). Round-trip tests cover orientation,
standard/custom/fit scales, unit conversion, named-setup parity, preserved
flags and the default layout.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 18:04:38 +03:00
Matus Mastena 1aa299e204 Add sketch mode
CREATESKETCH opens a sketch on the current UCS, or on one of the three
origin planes with XY, XZ or YZ. FINISHSKETCH closes it again.

Nothing here is new machinery: the plane is a UCS, the square-on view
is PLAN, the drafting aids are the snapper. What the pair adds is
holding them together and putting them back afterwards, including the
snap master state, so a user who works with snapping off gets that
back rather than silently keeping it.

Squaring the view up is not cosmetic. Drawing on a plane seen nearly
edge-on is the main way geometry lands somewhere the user did not
mean, because a few pixels of cursor travel cover a long way in world
space.

A sketch is a mode rather than a document object, so what it produces
is ordinary model-space geometry and the file stays a DWG other
software can open. Whatever was drawn becomes the Previous selection
set, so EXTRUDE then Previous consumes it without making the user
reselect a profile they just finished.
2026-09-17 16:51:41 +02:00
PanosandClaude Opus 5 02cd98e790 feat(ui): feature-parity context menu — Snap Overrides, transparent Pan/Zoom, ARC keyword flow
The command menu now follows the commercial solutions' layout row for row: Enter, Cancel,
Recent Input ▸, the command's keywords, Snap Overrides ▸ (every object snap
with its glyph, Mid Between 2 Points, None, Osnap Settings…), then Pan and
Zoom. Pan / Zoom run transparently while a command is active ('PAN,
'ZOOM …): navigation modes leave the command untouched and an interactive
ZOOM Window parks it and resumes it afterwards. Rows carry an icon gutter
so labels align; the Enter row shows a default value ("<0.5000>") as its
hint instead of a second finish row.

ARC gets the commercial solutions' prompt flow with all keywords: start [Center], second
point [Center/End], end; after Center: end [Angle/chord Length]; after
End: center [Angle/Direction/Radius]; Enter continues tangent. The
previous default (Center/Start/End with method codes) stays as ARC_CSE.

Object snaps gain a one-shot "None" override. New strings in all locales.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 12:05:15 +03:00
PanosandClaude Opus 5 e623c053ab feat(ui): compatible right-click context menu driven by command options
The viewport context menu is now built from a pure model
(ui::popup::context_menu) rendered by the overlay: while a command runs it
offers Enter / Cancel / every keyword of the command's options() with the
keyword shown as a hint, a Recent Input submenu and M2P; when idle it offers
Repeat, Recent Input, Clipboard, Undo/Redo with history labels, the edit
block (Erase/Move/Copy/Scale/Rotate/Mirror/Draw Order), Isolate, Pan/Zoom,
selection tools, Properties and Options. The default row is anchored under
the pointer and the menu is keyboard-navigable (arrows, Enter, mnemonic
letters; any other key closes it and types into the command line).

Right-click behaviour is a user preference (Options → User Preferences,
SHORTCUTMENU / SHORTCUTMENUDURATION): shortcut menu (commercial solutions default),
time-sensitive, or the previous Enter-first cycle.

LINE gains options() (Close/Undo/eXit).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 12:05:14 +03:00
Hakan Seven 65c0fe5494 fix: align dynamic angle input with drawing units 2026-09-17 09:50:41 +03:00
Karim Jerbi 019422d220 feat(xref): docked External References panel with previews and translations
Docked External References panel with host row, thumbnail previews, and translated interface strings.
2026-09-15 23:56:31 +01:00
Karim Jerbi d0d946a568 feat(xref): detach, unload, reload, bind, overlay, and path operations
Detach, unload, reload preserving host layer overrides, bind, overlay, and saved-path editing, with per-tab session state and a read-only web list.
2026-09-15 23:56:31 +01:00
Hakan Seven d738ebfcc6 Standardize parametric constraints and interoperability 2026-09-15 03:19:52 +03:00
Hakan Seven 9b58ca8a93 Harden parametric sketch constraints 2026-09-11 09:45:57 +03:00
Felix RiestraandClaude Sonnet 5 44deee2ac9 Port 6 audit-found bugs from the upstream OSNAP fix branch
Ports the fixes from fix/osnap-circle-arc-ellipse-intersection (and
this session's audit follow-up) onto this branch. All are independent
correctness/reliability fixes, unrelated to the parametric-constraint-
system work also in progress here.

1. OSNAP Intersection snap used a tessellated approximation instead of
   exact geometry (GitHub discussion #1052): a circle/arc always
   tessellates at a fixed 48 segments in the resident wire set
   regardless of radius or zoom, so every circle/arc intersection snap
   was off by construction. Added exact_circle_intersections, a
   closed-form, frame-independent circle/arc-vs-circle/arc solver,
   wired into both Intersection-snap code paths ahead of the
   tessellated sweep. This branch's TangentGeom predates the
   PlanarEllipse variant added upstream, so the ellipse/line
   generalization from the upstream fix isn't ported here — this
   covers the literal reported bug (a circle-circle case) using only
   variants this branch already has.

2. Unbounded MINSERT allocation: array_offsets() reserved one Vec
   element per array instance with row/column counts parsed as
   unchecked u16s — a corrupt 65535x65535 pair requests ~96 GiB.
   Fixed with a documented instance budget (20,000), enforced at both
   the load-time corrupt-entity filter and a render-graph failsafe.

3. MINSERT spacing was scaled by the block's own scale:
   insert_instance_transform composed the offset translation before
   the instance transform, so x/y block scale multiplied the row/
   column spacing too. Fixed by orienting the offset with rotation +
   OCS only, then translating the already-scaled instance transform.

4. Automation "open" skipped the finalization (block-origin
   normalization, raster-path resolution, source_path) and corrupt-
   entity purge a UI open always runs. Added
   io::load_bytes_finalized(path, bytes), used by automation's "open"
   handler, which now also reports the purge count.

5. Material maps were uploaded without checking
   device.limits().max_texture_dimension_2d, unlike raster-image
   rendering (which already tiles to that limit). A mesh material is
   sampled by UV, so it can't use the same tiling trick — instead,
   upload_rgba_texture now downscales an oversized image before
   upload, falling back to the 1x1 material color if malformed.

6. Sketch-constraint persistence/undo, audit-found while reviewing
   this branch's own constraint system:
   - Clearing every constraint in a scope after a prior non-empty save
     left the stale XRecord in place, resurrecting the deleted
     constraints on the next load. materialize_sketch_constraints_for_
     save now actively removes the XRecord when a scope goes back to
     empty.
   - ERASE removing an entity took its constraints with it (design
     doc's deletion policy), but sketch_constraints lives on Scene,
     outside document/document.objects, so nothing captured that
     mutation for undo — the erased geometry came back on undo, but
     its constraints didn't. refresh_sketch_constraints's deletion
     pass now records the touched scope's before-image into the same
     UndoRecording the entity removal rides in, threaded through a new
     sketch_constraints channel on DeltaSnapshot, so one undo restores
     both together. HistorySnapshot::Delta is now boxed (clippy
     flagged the resulting size skew across undo/redo stack variants).

31 new/adapted tests across all six fixes. Full workspace suite passes
except the one pre-existing, unrelated font-test failure also present
on main.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 10:46:28 +02:00
Felix RiestraandClaude Sonnet 5 63a74b19a9 Add persistent sketch-constraint system (ocs_gcs port) and named-parameters handoff docs
Ports FreeCAD's planegcs 2D geometric constraint solver to Rust as a new
crates/ocs_gcs workspace member, and wires it into the document/scene model
as a persistent SketchConstraintSet: Coincident, Horizontal/Vertical,
Parallel/Perpendicular, Equal, Tangent, Distance, Angle and Radius
constraints that re-solve live (including mid-drag, not just on release),
render glyphs and a DOF badge, flag conflicts with a one-click resolver
pill, and round-trip through save/load via an XRecord blob.

Also includes docs/command_reference.md (a statically generated reference
of every registered command and its prompt sequence) and
docs/named_parameters_design.md + docs/backlog.md, which hand off the next
queued feature (a named-parameter/expression table) and consolidate every
deliberate scope-down and open gap found along the way, so a fresh session
has a complete starting point.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-08 22:19:23 +02:00
Hakan Seven 8c61d89b1e fix(layout): complete paperspace integration
Apply each layout's embedded page setup and plot style consistently across display, PDF, printing, and multi-layout output.\n\nRefs #844
2026-08-26 08:58:44 +03:00
Hakan Seven e94cbedaa2 fix(save): preserve 3D view and thumbnails
Persist camera, render state, and solid fallback geometry across saves. Generate previews from a clean live viewport and refresh recent-file thumbnails immediately.
2026-08-23 17:59:12 +03:00
Hakan Seven 6cc1bf9755 fix(layer): centralize rename flow 2026-08-15 19:56:35 +03:00
Hakan Seven adb8ced8b5 feat(view): complete ZOOM options
Add command-line navigation modes and persistent wheel controls.\n\nRefs #412
2026-08-08 20:37:53 +03:00
Hakan Seven 657d023fb7 feat(ucs): integrate coordinate systems
Route coordinate input, geometry creation, transforms, properties,\nviews, and viewport persistence through a shared working plane.\n\nRefs #484
2026-08-04 23:17:54 +03:00
Hakan Seven d1f9055901 feat(ui): refine ribbon and view navigation 2026-08-04 18:21:52 +03:00
Hakan Seven 9e90e50662 feat(io): add user-approved recovery 2026-08-03 12:47:48 +03:00
Hakan Seven 3e6693b93f feat(locale): localize full interface 2026-08-02 22:09:25 +03:00
Hakan Seven dccaf95f49 feat(draw): continue paths on initial Enter
Start LINE, PLINE, ARC, and SPLINE from the latest path endpoint when Enter accepts the first point. Fall back to the active UCS origin.\n\nRefs #610
2026-08-01 19:09:19 +03:00
Hakan Seven f0c1be0db1 fix(plot): correct layout hatch output
Keep Layout output on the selected physical sheet and preserve hatch lineweights and plot styles through paper, viewport, and nested block paths.\n\nRefs #607
2026-07-31 23:08:41 +03:00
Hakan Seven a66940a3f0 feat(grip): support multi-grip editing
Refs #606
2026-07-31 22:05:30 +03:00
Hakan Seven 2c64888048 fix(blocks): preserve UCS transformations
Bake BEDIT frames into block-local geometry while keeping model and viewport UCS isolated. Normalize legacy nonzero block origins during load.
2026-07-30 19:50:33 +03:00
Hakan Seven 1e624cc6b7 feat(layers): add native state manager
Replace session-only layer snapshots with drawing-backed DWG and DXF states, exposed through the ribbon and LAYERSTATE commands.\n\nCloses #562
2026-07-29 18:00:41 +03:00
Hakan Seven ad736e20ea fix(grid): remove implicit drawing limits 2026-07-29 17:21:57 +03:00
Hakan Seven d77eb8f419 fix(block): open nested editor tabs
Closes #538
2026-07-28 19:13:27 +03:00
Hakan Seven d5be78a187 fix(selection): separate transient visibility
Keep object isolation out of persisted entity visibility and clear stale grips across block-editor transitions.

Refs #512

Refs #517
2026-07-27 23:36:02 +03:00
Hakan Seven 2acc4f7978 fix(io): guard concurrent drawing saves
Hold edit leases and compare disk fingerprints before replacement so another editor cannot be silently overwritten.

Offer retry, reload, Save As, or explicit overwrite recovery.

Closes #498
2026-07-27 13:18:31 +03:00
Hakan Seven bca65600cd fix: stabilize web loading and paper rendering 2026-07-25 21:34:29 +03:00
Hakan Seven deec48ad99 perf: keep heavy work off UI thread 2026-07-25 18:49:18 +03:00
Hakan Seven 39449ec684 perf: speed large drawing workflows 2026-07-25 09:05:52 +03:00
Hakan Seven 71e0b88839 perf: optimize large drawing workflows 2026-07-25 02:58:46 +03:00
Hakan Seven ea93e169ea perf: make edit history incremental
Replace full-document snapshots with Arc first-touch deltas and batch cache invalidation. Reuse interaction and GPU category caches across unrelated edits.
2026-07-24 23:25:33 +03:00
Hakan SevenandClaude Fable 5 84620852fe feat(select): Previous / Last keywords at Select objects prompts
Standard selection keywords, available typed or as prompt buttons in
every gathering command (#426): P / PREVIOUS re-selects the set the
last finishing command worked on (now captured before the working set
is dropped), and L / LAST selects the most recently created object of
the current space (highest handle among its selectable wires). Handled
centrally in the step router, so the command line, the option buttons
and the automation feeder share one implementation; deleted objects
and locked layers are filtered out.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 11:01:51 +03:00
Hakan SevenandClaude Opus 4.8 1490fe4ea9 perf(undo): record entity deltas instead of cloning the whole document
Frequent entity-only edits (MOVE/ROTATE/SCALE/MIRROR/ALIGN, COPY/ARRAY,
draw-add, ERASE) captured a full ~800k-entity CadDocument clone (~46ms) on
every edit — the last big per-edit cost after the incremental-render work.

They now record only the touched entities' before/after images:

- Scene self-records through the five mutation primitives when a recording is
  open (UndoRecording + is_recording_undo guard, zero cost off-path).
- apply_entity_delta installs one side per handle (in-place / re-insert with
  the original handle / remove) plus a per-handle cache reseed, then a single
  bump_entities so the incremental caches patch instead of a full re-tess —
  undo/redo of a small edit is fast too, not just the edit.
- HistorySnapshot is now Full | Delta; a Delta is self-inverting and moves
  between the undo/redo stacks without re-capturing. Commands that touch
  non-entity state (new layer, group, *D block, viewport) fall back to the
  full snapshot via per-command predicates, and a poison flag debug-asserts
  any mis-scope.

remove_entity leaves the handle dangling in its owner block record's
entity_handles (harmless on its own, a lookup miss is skipped), so a
re-insert strips stale entries first — otherwise add_entity would list the
handle twice and the DXF/DWG writer would emit the entity twice.

Round-trip tests cover transform/erase/add/copy (do->undo->redo equality,
handle preservation, no duplication).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 11:11:17 +03:00
Hakan SevenandClaude Opus 4.8 3548de332c feat(block): BEDIT block editor as a dedicated space tab (#261)
Selecting a block and running BEDIT (command, ribbon button, or a
double-click on the block) opens a block-editor "space" tab, named after
the block, alongside Model/Layout in the status bar. The tab draws ONLY
the block record's own entities in block-local coordinates; edits are
live on the definition, so every INSERT updates. Save Block / Discard
buttons (side toolbar) finish the session; Discard restores the on-entry
snapshot. Space switching is locked while a block is open, and BEDIT and
REFEDIT are mutually exclusive.

Implementation: a Scene.block_edit_block override at the top of
current_layout_block_handle scopes render/pick/new-entity ownership to the
edited block while current_layout stays "Model" (so the pervasive
Model-vs-paper code keeps model behaviour). The model render/pick paths
that hardcoded model_space_block_handle (wire tile set, hatch render +
pick, block-instance meshes) are made binding-aware so the block isolation
actually takes effect and model content does not leak in. Entering fits
the camera to the block (fit_all already scopes via the binding). Renaming
the block tab renames the block itself — new Scene::rename_block re-keys
the record, updates the Block marker and repoints every INSERT reference.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 13:03:04 +03:00
Hakan SevenandClaude Opus 4.8 57710eec2b fix(precision): keep typed coordinates exact in f64 (#311)
Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).

Two-layer fix:

1. Coordinate backbone -> f64. last_point, last_cursor_world,
   dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
   the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
   paths, command-line coordinate entry and the coordinate readout all
   compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
   geometry, projection, UCS-icon/viewcube drawing) with casts only at
   those boundaries.

2. Per-command committed storage -> DVec3. on_point already received a
   DVec3, but many command impls narrowed it back to f32 (let pt =
   pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
   the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
   INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
   wipeout, attdef, table, tolerance, array center, mview, plot_window,
   plus the QDIM_PLACE handler and qdim_collect_points. Preview,
   hit-test and rubber-band paths keep f32 at the boundary.

Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-11 21:26:40 +03:00
Hakan SevenandClaude Opus 4.8 c19c18c2f2 feat(commands): expand standard CAD command coverage
Integrate a large batch of standard CAD commands and fix several
name/behaviour mismatches, with no product references in code.

3D solids (reusing the truck B-rep pipeline):
- SLICE, INTERFERE, PRESSPULL, POLYSOLID, PYRAMID, SECTION
- 3DROTATE, 3DMIRROR, 3DALIGN (cached-solid transforms)

Annotation / text:
- ARCTEXT, SPLINEFIT (Catmull-Rom to Bezier), DIMJOGGED, OBJECTSCALE
  (XData markers honoured by the existing geometry-gen / tessellator)

Blocks / misc:
- NCOPY (block-content extraction via explode_entity)
- OPTIONS, SYNCPVIEWPORTS, THICKEN, plus earlier toggles, aliases,
  system variables, and layer/style/view commands

POINTCLOUD/RECAP and UNDERLAYLAYERS/UOSNAP are intentionally left out:
they require a proprietary binary / PDF-layer parser, a GPU point
renderer, and real test files.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 08:23:58 +03:00
Hakan SevenandClaude Opus 4.8 edcf24e324 feat(ucs): interactive UCS icon with origin-snap grips, world-fixed compass
The UCS icon now anchors to the projected UCS origin when it is on-screen
(falling back to the bottom-left corner), and becomes a selectable object:
hover highlights it, a click shows draggable grips, and dragging the origin
grip relocates the UCS while the X/Y tip grips rotate it. Drags snap to
geometry/grid through the existing snapper, and the new UCS is persisted on
release. The icon stays selectable while parked in the corner.

Also make the ViewCube compass (N/E/S/W) world-fixed: the cube body still
reorients with the active UCS, but the cardinals project through a camera-only
rotation and snap in world frame, so the directions no longer spin with the UCS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 01:12:45 +03:00
Hakan SevenandClaude Opus 4.8 415dbe08d4 refactor: move resource/IO root modules under io/
Relocate three root-level modules into io/, where they belong by concern:

- update_check.rs -> io/update_check.rs (its own doc-comment notes it
  mirrors how crate::io wraps blocking calls in async).
- patterns.rs, linetypes.rs -> io/ (standard resource catalogs parsed
  from asset files and populated into the document — IO-shaped work).

Fix the moved files' include_str! paths (one level deeper), add the
mod declarations to io/mod.rs, drop them from lib.rs/main.rs, and
re-point all crate:: references to crate::io::. No behavior change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 23:06:40 +03:00
Hakan SevenandClaude Opus 4.8 69ea050124 feat(pan): interactive PAN mode with left-drag (no middle button needed)
The PAN command/tool dispatched a command nobody handled, so it did
nothing. Combined with no middle mouse button on a trackpad/web client,
there was no way to pan at all (issue 164).

PAN (and the "P" alias) now enters a pan mode: a left-button drag pans the
view, reusing the existing middle-button pan path. Exit with Esc or by
starting another command. While active the crosshair is hidden and the
cursor becomes a hand (open when hovering, closed while dragging). PAN/P
are also added to command-line autocomplete.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 10:03:54 +03:00
Hakan SevenandClaude Opus 4.8 cc43969ce0 refactor: remove remaining world_offset vestiges in app/
Clean up the last zero-valued world_offset locals outside the scene
tessellation core: the UCS wire-affine / grid-basis origin shift
(document.rs), the coordinate readout (view.rs), grip absolute-apply
(update.rs), the dead properties-edit re-offset guard, the MTEXT preview
glyph-box shift (mtext_editor.rs), and the cross-drawing paste correction
(commands.rs / cmd_result.rs) — including the now-dead
`clipboard_world_offset` field. Coordinates are absolute throughout.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 19:01:25 +03:00
Hakan SevenandClaude Opus 4.8 295d3b1b5d feat(ucs): per-viewport UCS applied inside floating viewports
Extend UCS support to in-viewport (MSPACE) editing through the existing
single-converter structure: one active_ucs drives every UCS-aware system,
now in the Model tab AND inside a floating viewport.

- Single predicate DocumentTab::editing_model_space() (Model tab or active
  viewport) replaces the model-only gate in ucs_wire_affine,
  ucs_rotation_angle, ucs_grid_basis, viewcube_ucs_mat, the coordinate
  readout and the cursor-plane pick.
- Per-viewport UCS: refresh_active_ucs() sets active_ucs to the pane's UCS
  on every transition (the entered viewport's own UCS from its
  ucs_origin/x_axis/y_axis/ucs_per_viewport fields, the header model UCS in
  the Model tab, none in plain paper); persist_active_ucs() writes changes
  back to the viewport entity or the header so they round-trip. Wired into
  EnterViewport/ExitViewport, layout switch, load and the UCS command.
- Visuals: grid_views now returns each pane's handle so every content
  viewport's grid aligns to its own UCS; the UCS icon draws inside the
  active viewport projected through the viewport camera.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 17:23:29 +03:00
Hakan SevenandClaude Opus 4.7 ccc933e7b0 refactor(scene): remove the world_offset field (P7)
Delete the world_offset field from Scene and DerivedCaches and the
load-time assignment; every reader now uses a zero origin. Geometry is
absolute and the double-single relative-to-eye pipeline keeps it precise,
so the coarse origin is gone. world_offset_from_centers still derives
local_extent_max (camera/cull span) but returns no offset. The remaining
`world_offset: [f64;3]` function parameters are now always zero — dead
plumbing left for a later mechanical sweep; behaviour is unchanged.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-23 22:42:33 +03:00