Commit Graph
750 Commits
Author SHA1 Message Date
Hakan SevenandClaude Fable 5 0c578b03f3 feat(select): PICKADD/PICKDRAG command-line toggles (#226)
PICKADD 0 = click/box/lasso replaces the selection (Shift toggles),
empty click clears; PICKADD 1 (default) keeps today's accumulate.
PICKDRAG 1 = press-drag spans a rectangle marquee through the box
machinery; PICKDRAG 0 (default) keeps the freeform lasso. Both persist
in settings.json. Also re-points the start-page gate test at the
start_allowed fn it moved into (#388/389 refactor left it broken).

Closes #226

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 21:35:37 +03:00
Hakan SevenandClaude Fable 5 90fd69df06 feat(matchprop): match every style-affecting property (#281)
MATCHPROP copied only the general properties (and text style/height),
so matching dimension-to-dimension or hatch-to-hatch looked like it did
nothing — the visible differences live in type-specific style fields.

General set gains transparency. match_special_props transfers every
STYLE-affecting field the destination supports — never content or
placement:

- Text: style, height, width factor, oblique (style+height cross
  TEXT <-> MTEXT); MText adds line spacing, drawing direction and the
  background fill block.
- Dimension / Leader / Tolerance: the dim style name crosses all
  three, and the ACAD_DSTYLE override record is replicated through
  set_entity_xdata (cleared on the destination when the source carries
  none, so the match is exact). Restyled dimensions drop their baked
  *D block and repaint immediately.
- Hatch: pattern definition, type, angle, scale, solid flag and
  gradient — the boundary stays.
- LwPolyline: constant width (vertex widths included) and linetype
  generation.
- MultiLeader: style plus all style overrides (path type, line
  color/type/weight, landing/dogleg, arrowhead, text style/color/
  frame/height, overall scale, override flags); leader geometry, text
  and block content stay.

Closes #281

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 20:24:53 +03:00
Hakan SevenandClaude Fable 5 e7eb84b514 feat(pedit): convert prompt, join, fit/spline/decurve; join fixes (#263)
PEDIT reworked around a mode machine:

- Picking a line/arc asks "Object is not a polyline. Turn it into one?
  [Yes/No] <Y>" — Yes converts in place (arc keeps its bulge) and
  editing continues on the result. Pickfirst: an already-selected
  polyline skips the select step, a selected line/arc goes straight to
  the convert prompt.
- Join gathers with the normal selection system (single picks AND
  window/crossing boxes) and merges through the JOIN machinery.
- Fit replaces every segment with a classic equal-parameter BIARC: two
  arcs per segment meeting tangentially at an inserted knee, both
  segments at a vertex sharing that vertex's tangent — the whole run is
  tangent-continuous (verified: zero tangent jump on L/closed/zigzag/S
  shapes). Spline resamples the vertex frame as a uniform cubic
  B-spline (8 samples per span); Decurve straightens every bulge.
- Earlier hardening kept: undo snapshot before the mutation, immediate
  repaint, polyline-only pick validation.
- Vertex editing lives on grips, so no Edit-vertex submode; instead the
  vertex grip hover menu gains Break — a closed polyline opens at the
  vertex, an open one splits into two (interior vertices only),
  handled driver-side as an entity replacement.

JOIN itself: segs_of now emits one segment per span of an OPEN
polyline (bulges kept), so polylines merge with their neighbours —
PEDIT Join's set always contains the target polyline and used to abort
every time; plain JOIN had the same gap. JOIN also honours pickfirst:
launched with two or more objects selected it joins them immediately.

Closes #263

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 20:06:04 +03:00
Hakan SevenandClaude Fable 5 b32a9b4083 fix(plan): show options on activation instead of flipping the view (#326)
PLAN acted like a ViewCube TOP click the moment it ran — already on Top
meant an immediate flip to Bottom, and the options never appeared. It
now prompts "[Current ucs / Ucs / World] <Current>:" right on
activation and only changes the view once an option runs: Current =
plan of the active UCS, World = world XY, Ucs = prompts for a named UCS
(case-insensitive lookup). The new plan_snap goes straight to the plan
view with no flip-to-opposite cube behaviour.

KeywordCommand gains with_default(): a bare Enter at the verb step
dispatches the default verb (PLAN's <Current>) instead of cancelling.

Closes #326

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 16:53:32 +03:00
Hakan SevenandClaude Fable 5 51f07f1208 feat(snap): Shift hard axis lock during point picks (#312)
Holding Shift while a command asks for a point captures the nearest
polar increment (or ortho axis, UCS-aware) from the rubber-band base
toward the cursor and pins the pick to that ray. Every candidate —
osnap hits included — projects onto the locked direction, so a snap far
off-axis contributes only its along-axis component; the click commits
exactly what the preview shows. The direction stays fixed while Shift
is held and drops the moment it releases. Grip drags get the same lock
from the grip origin.

Guards: engages only when the active command wants a point — never
during entity picks (Shift there is the TRIM/EXTEND swap), tangent
picks, selection gathering or window-corner picks.

Closes #312

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 16:34:47 +03:00
Hakan SevenandClaude Fable 5 9b28170d4b fix(undo): grip-drag history entry + mid-command Ctrl+Z steps (#332)
Grip drags mutated the document without ever pushing history — dragging
a polyline vertex (or any grip) could not be undone. The release-commit
now swaps the pre-drag backup in, snapshots that PRE state as a "GRIP"
entry, swaps the dragged result back and clears the redo stack; the
Esc-cancel path is unchanged and a no-move engaging click records
nothing.

Ctrl+Z during a drawing command steps the command instead of the
document undo swallowing the in-progress object (which also killed the
active command): new CadCommand::on_undo_step hook, consulted before
undo_active_tab. PLINE pops its last vertex (shared with the U option),
LINE reverts the last committed segment and keeps drawing from the
previous point (rides its existing U/UndoDocument path), and ARC
Continue reverts the last arc and resumes from the prior anchor with
the correct tangent via a new anchor history. With nothing placed yet
each falls through to the document undo.

Also drops the two warnings the #336 work left behind (unused Entity
import, dead Snapper::override_active).

Closes #332

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 15:48:22 +03:00
Hakan SevenandClaude Fable 5 9b40881ab1 feat(trim): TRIM/EXTEND options — edges, fence, crossing, edge, erase (#336)
Both commands gain a shared option mode machine:

- Cutting/Boundary edges (T/B): pick which objects act as the boundary
  (picked edges highlight yellow, the hovered candidate half-strength);
  Enter rebuilds the boundary set, empty = everything (quick mode).
- Fence (F): draw a dashed fence; every object crossing it is trimmed /
  extended at each crossing, re-applied to the surviving pieces so a
  fence across both overhanging ends clears both. Live red/cyan result
  preview while placing points.
- Crossing (C): crossing-selection semantics — the dashed green window
  picks objects crossing its edges AND wholly inside; runs through the
  fence machinery with a synthesized inside click.
- Edge (E): boundaries extrapolate (lines run past their ends, arcs
  close to full circles). Cuts that land on an implied extension draw a
  dashed yellow guide from the boundary's drawn end to the cut point,
  so the user sees which edge causes the cut. Extend previews also show
  the added tail as a bright dashed slice of the true curve.
- Erase (R, TRIM): picks delete without needing an intersection, with a
  red hover preview.
- Shift+click swaps trim<->extend per pick (new set_shift plumbing into
  the entity-pick and hover paths); the hover preview follows the held
  state. Project is out of scope for the 2D pipeline.

The per-type pick bodies moved to shared free fns (pick_trim_at /
pick_extend_at) used by direct picks, hover previews and the fence
pass; EXTEND's snapshot bookkeeping unified with TRIM's placeholder
flow. Option keywords now take precedence over the hex-handle reading
in feed_active_cmd ("F"/"C"/"E" are valid hex), and fence geos carry
sentinel handles — probing with NULL against NULL-handle geos excluded
the whole fence. Regression test: fence_trims_x_arm.

Closes #336

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 14:53:50 +03:00
Hakan SevenandClaude Fable 5 5f08b77ebc feat(web): copy/paste in text fields via the browser clipboard (#346)
iced's clipboard rides window_clipboard, which has no wasm backend — a
focused text_input captured Ctrl+C/V on the web and did nothing.

Ctrl+V (captured, wasm only): read the async browser clipboard (the
keypress is a user gesture, so it's permitted) and replay the text as
synthetic KeyboardEvents on the winit canvas — the only route into a
focused text_input, since iced exposes no insert-text operation.
Control characters are dropped and the length is capped. The MText and
inline-TEXT editors keep their dedicated paste paths (no double feed),
and an unfocused Ctrl+V still runs PASTECLIP.

Ctrl+C (captured, wasm only): a widget operation pairs each text_input
with its focus state (iced fires both callbacks back-to-back on the
same widget) to collect the focused field's visible text, then writes
it with navigator.clipboard.writeText. Whole-field text, not the
selection — iced doesn't expose the selected range.

Native behaviour is unchanged.

Closes #346

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 12:47:19 +03:00
Hakan SevenandClaude Fable 5 dd40e1f632 feat(snap): Shift+RMB one-shot snap override menu (#337)
Shift+right-click in the viewport opens a cursor-anchored grid of snap
icons (names as hover tooltips). Picking one engages a one-shot
override: only that snap applies — even with running osnap off — until
the next point pick commits, which restores the saved configuration.
Esc drops an unconsumed override; an outside click closes the menu.
The status-bar snap toggles are untouched — this is a separate,
temporary mechanism.

Covers items 1 and 2 of #337 (mid-between-two-points still pending).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 12:27:27 +03:00
Hakan SevenandClaude Fable 5 d2be0c9bea fix(pline): Convert to Arc follows the cursor and seats on click (#339)
Three fixes to the polyline arc-segment grip:

- bulge_from_midpoint keyed the sign off which chord side the midpoint
  lies on — the opposite convention of BulgeArc::from_bulge, so every
  grip-drag frame flipped the arc to the other side and the radius
  jumped wildly ("snaps to a restricted range of radii"). It now
  derives sign and sweep from the p0 -> mid -> p1 traversal
  orientation, verified as the exact inverse of BulgeArc's midpoint.

- The arc segment's mid grip dragged in Translate mode, feeding
  per-frame deltas through the recomputed arc midpoint — the drag
  deadlocked the moment the cursor crossed the chord. Arc grips now
  drag in Absolute mode: the arc re-fits through the cursor itself.
  Straight-segment grips keep the Translate stretch.

- Picking Convert to Arc in the grip menu now engages that segment
  grip (the Add Leader placement mechanic), so the new arc follows the
  mouse immediately and the next click seats it.

Closes #339

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 12:15:36 +03:00
Hakan SevenandClaude Fable 5 95fcabaacb feat(open): drag & drop files onto the window (#344)
Dropping a supported file (dwg / dxf / bak / sv$, case-insensitive)
opens it through the existing open flow: an already-open drawing
switches to its tab, a load in progress queues the drop behind it
(multi-file drops arrive one event each), anything unsupported reports
on the command line instead of failing silently in the parser.

Platform support follows winit 0.30: Windows, macOS and Linux/X11
(incl. XWayland) deliver FileDropped; the Wayland backend does not
implement file drag & drop yet, so drops are inert there until winit
gains it.

Closes #344

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 11:58:39 +03:00
Hakan SevenandClaude Fable 5 1870b8420f feat(pline): Undo option removes the last segment (#352)
U / UNDO (typed or via the prompt button) pops the last placed vertex
without ending the command, repeatably down to and past the start
point. The exit tangent of the remaining last segment is recomputed
from its bulge so a following Arc segment stays tangent-continuous.
New CmdResult::RemoveLiveEntity takes the live polyline out of the
document when Undo drops it below two vertices; the next point
re-creates it under the same undo unit.

Closes #352

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 11:17:01 +03:00
Hakan SevenandClaude Fable 5 e009d2d7a3 fix(rename): BLOCK type, stepped prompts, table re-keying
- RENAME gains the BLOCK type (stepped button + inline arm) via the
  shared Scene::rename_block.
- Stepped command front-ends (Rename, UserReg, Keyword, TwoValue,
  SelectThenTwoValue) returned None after consuming a typed token, and
  the driver treats None as "not consumed" — the same text was offered
  again and advanced two steps at once (RENAME dispatched old==new,
  SETVAR "X" became "SETVAR X X"). Consumed-but-prompting inputs now
  return NeedPoint.
- Symbol renames re-key the name-keyed Table (remove -> rename -> add)
  instead of mutating .name in place, which left the map keyed by the
  old name so later lookups silently failed. References (entity
  layer/linetype/style fields, layer linetypes, header current-* names,
  dim style refs on Dimension/Leader/Tolerance) are chased
  case-insensitively; layer 0/Defpoints and the built-in linetypes are
  protected; the undo snapshot is taken before the mutation so undo
  actually restores the old name.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 11:11:20 +03:00
Hakan SevenandClaude Fable 5 b5dbef5776 feat(props): editable block Name row + collapsible XYZ groups
- Block reference Name (Misc) is editable: the dropdown re-points the
  insert to another definition; typing a new name renames the definition
  everywhere (record re-key, Block marker, every INSERT reference).
  Anonymous (*) and xref blocks stay read-only, with the same guards
  added to Scene::rename_block.
- Custom single-control dropdown (text field + caret) built on the
  shared floating_below overlay so the list always opens downward,
  unlike iced's space-based menu placement.
- Consecutive "<Base> X/Y/Z" rows (Position, Scale, Start, Center, ...)
  collapse into one expandable summary row across all entities; the
  expand state persists across rebuilds and selection changes.
- The BEDIT block tab no longer offers the layout Rename/Delete
  context menu.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 11:11:10 +03:00
Hakan SevenandClaude Fable 5 b7457ba09d fix(ribbon): highlight follows each tool's mechanism; start-tab dimming (#355)
Tool highlights used to stick: every click set active_tool, but only
interactive commands and a hand-maintained per-modal list ever cleared
it, so one-shots (Cleanup/AUDIT, view actions) and unlisted dialogs
(Customization/ALIASEDIT, CUI, Plugin Manager…) stayed blue forever.

Now the rule is mechanical: state toggles light from state only (the
click highlight drops immediately), interactive commands stay lit
while running, dialog openers stay lit until the modal closes (generic
clear replaces the per-modal list), and one-shots never keep it — the
dispatch site turns the highlight off when nothing stayed running.

On the Start tab, tools whose command the start gate refuses now render
dimmed (grey icon + label) across all button styles, dropdowns and the
quick-access strip; start_allowed() is the single shared authority.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-22 00:13:48 +03:00
Hakan SevenandClaude Fable 5 7a93ba82b3 feat(dyn): locked input fields constrain the preview and the click (#356)
A typed dynamic-input value (TAB-locked angle or distance) now shapes
the rubber-band: the cursor point is routed through dyn_resolve_point —
the same resolution Enter commits — in the mouse-move preview and the
click commit, so a locked 30° pins the line's direction while the free
field keeps tracking the cursor. The lock wins over osnap/ortho/polar.
TAB (and the comma advance) reshape the preview immediately instead of
waiting for the next mouse move.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 23:58:05 +03:00
Hakan SevenandClaude Fable 5 3dd27c6789 feat(layers): search boxes in the layer dropdown and Layer Manager (#343)
The ribbon layer dropdown gets a live search field above the list
(cleared when the dropdown closes, panel height tracks the filtered
count), and the Layer Manager toolbar gets one too. Both filter by
case-insensitive substring while toggle/rename messages keep the
original row indices, so acting on a filtered row hits the right layer.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 23:41:27 +03:00
Hakan SevenandClaude Fable 5 87f40e7544 feat(layers): draggable Name-column width in the Layer Manager (#359)
A thin divider after the Name header resizes the column by drag
(60-640 px, session-persistent), riding the shared modal drag flow.
The name elide budget follows the column width, so widening the
column reveals long layer names; the hover tooltip stays for overflow.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 23:34:02 +03:00
Hakan SevenandClaude Fable 5 261b699dee feat(edit): MATCHPROP stays active for repeated targets (#362)
Applying to one target used to end the command. The apply now clears
the consumed selection and keeps the command in its target phase, so
properties can be painted onto object after object; Enter or Escape
finishes (prompt updated accordingly).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 23:22:27 +03:00
Hakan SevenandClaude Fable 5 3207cb391b feat(view): bare ZOOM prompts with mode options
ZOOM alone used to jump straight into window zoom. It now offers
Window / Extents / All / In / Out / Scale as clickable keywords
(Scale collects the factor in a second step); ZW/ZE/… shortcuts and
the spelled sub-forms still run directly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 23:18:18 +03:00
Hakan SevenandClaude Fable 5 ac14e0041d fix(styles): re-seed missing Standard styles on open; titled modals (#366)
Deleting/renaming Standard was already blocked in the five style
managers, but a file saved without the built-ins (foreign or damaged)
opened with broken style dropdowns and nothing to reference — re-seed
missing Standard text/dim/table/mleader/mline styles on every open.

Every modal dialog now shows its name in the title bar: centred at
15px across the dialog width, with the move grip and close button
overlaid at the right edge. The bar takes an explicit width from the
caller — a Fill child inside the Shrink frame would blow the dialog
out to the full screen.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 23:00:36 +03:00
Hakan SevenandClaude Fable 5 dc10c5dfba feat(edit): STRETCH crossing window selects objects implicitly (#338)
Bare STRETCH used to need a separate object-selection round before the
crossing window. Now the window itself picks the objects: with no prior
selection the command emits StretchWindow, the host gathers entities
whose world AABB touches the window (locked layers excluded) and
restarts at the base-point step. Over-selection is harmless since only
points inside the window move. The noun-verb flow (select first, then
STRETCH) is unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 22:35:35 +03:00
Hakan SevenandClaude Fable 5 5383c64d5d fix(edit): STRETCH moves dimension definition points (#372)
The STRETCH apply loop had no Dimension arm, so dimensions fell into
the generic skip — points never moved, and a reopened file's stale
baked *D block made the result snap back visually. Move every
definition point inside the window (grip-equivalent set plus pinned
text, sparing the zero auto-placement sentinel), refresh the stored
measurement, and drop the stale *D block so the stretch survives
render and save.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 22:24:20 +03:00
Hakan SevenandClaude Fable 5 3205f7a2b9 feat(purge): nested fixpoint purge + option prompt (#375)
PURGE now repeats until a pass removes nothing, so definitions freed by
a purged block (nested blocks, layers, linetypes, styles) go in one run.
Reference scan keeps layer linetypes, ATTDEF/ATTRIB text styles, and
dimstyle DIMTXSTY + arrow blocks; the undo snapshot moves before the
first removal so one UNDO restores everything. Bare PURGE prompts with
clickable category options (aliases B/LA/LT/ST run directly), and
pinned prompts drop their "[A / B / …]" listing when the same options
render as buttons.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 22:15:33 +03:00
Hakan SevenandClaude Fable 5 ccd1086f9f fix(app): running OSNAP set is app-level, not per-drawing
Modern DWG (R2000+) has no file slot for OSMODE — reading a file left
the header at 0, and adopt_header_sysvars wiped the user's running snap
set on every open. Persist the set (as an $OSMODE-style bitmask) in
settings.json, save it on every snap toggle, and only let a file
override it when it actually carries a nonzero mask (R13/R14 DWG, DXF).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 22:00:55 +03:00
Hakan SevenandClaude Fable 5 5ea6a9ac8e fix(edit): grip edits drop a dimension's stale baked *D block (#398)
A reopened file renders dimensions from the *D block baked on save, so
grip drags only moved definition points while the stale block kept
drawing — grips worked on fresh dimensions but died after a roundtrip.
Route the grip drag, grip-menu actions and typed grip-menu values
through invalidate_dim_block (#181) so tessellation falls back to live
geometry and the next save re-bakes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 19:56:23 +03:00
Hakan SevenandClaude Fable 5 7811add666 feat(ui): persistent literal-space toggle on the command line
'>' button after the Command: label turns the leading-'>' literal-space
behavior into a mode: while on, Space stays in the line instead of
submitting, until toggled off. State persists in settings.json; a
hand-typed leading '>' still works for a single line.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 19:43:11 +03:00
Hakan SevenandClaude Fable 5 0cd991e42f fix(xref): show merged xref layers in Layer Manager on attach (#407)
XATTACH / XRELOAD merge the xref's layer and linetype tables into the
document, but the Layers panel cache only rebuilds via
sync_with_viewports - which nothing triggered until the file was saved
and reopened. Refresh the layer panel (and ribbon mirrors) right after
the merge in both paths.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 15:59:26 +03:00
Hakan SevenandClaude Fable 5 e177f92ff5 fix(xref): blocks respect their internal draw order
Xref merge now inserts entities in the source block's chain order and
carries SortEntitiesTable objects across (remapped to merged handles).
draw_depth_map values become [depth, half] so exploded block/xref fills
and wide-polyline band wires both compose child depth as
insert_depth + in-block rank x half, recursing into nested inserts with
the same divisor - bands and fills from one block interleave by the
block's internal order instead of stacking at the insert's single depth.
Band batches split per rank via WireModel.depth_override; thin wires
stay merged. The wire arena falls back to a full rebuild when a slab
carries mixed depths so refreshes don't flatten band overrides.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 15:53:28 +03:00
Hakan SevenandClaude Fable 5 9bfcad18b9 fix(hatch): pattern-scale edits take effect + background on/off
Property edits on a hatch were invisible: fills render from the
prebuilt model cache, which move/copy refreshed but the properties
path never did — so a pattern-scale change (which must also rescale
the stored final pattern lines by the ratio) changed nothing on
screen (#415). invalidate_property_targets now rebuilds the edited
fill's cached model via Scene::refresh_fill_model.

The background row gains an on/off box: off removes the
HATCHBACKGROUNDCOLOR record entirely (the colour could never be
reverted before), on seeds ByLayer. The codec covers the full
colour-method range (ByLayer / ByBlock / RGB / ACI) and the backdrop
resolves ByLayer / ByBlock through the style chain. "More Colors…" on
the background picker now opens the palette window targeting the
background colour — it used to just close the picker.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 12:22:15 +03:00
Hakan SevenandClaude Fable 5 a7fd9ecb45 fix(dyn): an explicit minus keeps its sign in the angle field
The dynamic-input angle field stripped the typed sign and re-signed
the value from the cursor's side of the X axis, so a negative angle
could not be entered at all — 330 had to stand in for -30 (#417). An
explicit -/+ prefix is now taken literally; unsigned entries keep the
cursor-side behaviour.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 11:55:17 +03:00
Hakan SevenandClaude Fable 5 33864bace6 feat(offset): start from the pre-selected objects
OFFSET now follows the pick-first flow of MOVE / COPY (#422): with
offsettable objects already selected it skips the pick step and goes
straight to the distance / side step, offsetting every selected object
toward the clicked side — each through the cursor point in through
mode, all by the typed magnitude once one is locked. Preview covers
every target and a multi-object result commits as one undo step; with
nothing selected the command gathers a pick exactly as before.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 11:20:04 +03:00
Hakan SevenandClaude Fable 5 554921c66f fix(refedit): objects created during the session join the block
REFCLOSE only wrote the temp copies made at REFEDIT entry back into
the block, so anything drawn (or pasted / offset) during the session
stayed behind in model space (#423). The session now captures a
handle watermark at entry; on close, every current-space entity
allocated at or above it joins the working set — Save folds it into
the block through the same inverse transform, Discard removes it.
Covers every creation path with no per-command hooks.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 11:13:47 +03:00
Hakan SevenandClaude Fable 5 f03288f120 fix(bedit): restore the view when leaving the block editor
Entering the block editor reframes the camera on the block's own
geometry, but nothing remembered where the model view was — Save /
Discard returned to the layout with the camera still parked at the
editor's framing (#425). The session now captures the camera on entry
and both exits restore it exactly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 11:06:42 +03:00
Hakan SevenandClaude Fable 5 84620852fe feat(select): Previous / Last keywords at Select objects prompts
Standard selection keywords, available typed or as prompt buttons in
every gathering command (#426): P / PREVIOUS re-selects the set the
last finishing command worked on (now captured before the working set
is dropped), and L / LAST selects the most recently created object of
the current space (highest handle among its selectable wires). Handled
centrally in the step router, so the command line, the option buttons
and the automation feeder share one implementation; deleted objects
and locked layers are filtered out.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 11:01:51 +03:00
Hakan SevenandClaude Fable 5 d6b1307a0e fix(statusbar): open the layout context menu at the clicked tab
The right-click menu was pinned to the screen's bottom-left corner.
Each layout tab now records its screen bounds through a PosReport
wrapper (which learned runtime-built ids for the dynamic tab names),
and the menu anchors next to the clicked tab via the shared
status-bar popup positioning, falling back to the left edge only when
no bounds were recorded (#428).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 10:38:17 +03:00
Hakan SevenandClaude Fable 5 8821bb7131 feat(props): uniform-scale checkbox for block references
A selected INSERT's Geometry section gains a "Uniform scale" box
(#427): while the three factors are equal it is checked and the panel
shows a single Scale row that writes all three axes; unchecking
expands the familiar Scale X/Y/Z rows without touching the values
(remembered per entity), and re-checking collapses Y/Z onto X as an
undoable CHPROP step.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 10:27:50 +03:00
Hakan SevenandClaude Fable 5 7699f79424 feat(start): tutorial-rail implementation for the playlist fetch
Source half of b672023 (which captured only the removed bundled
thumbnails — the add aborted on the already-staged deletions): the
videos module (playlist scan, oEmbed titles, config-dir thumbnail
cache), the boot fetch on its own thread with the loading state, the
overlay rail + Videos tab on the Start page, and the earlier tabbed-
layout handover.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 10:07:21 +03:00
Hakan SevenandClaude Fable 5 c938d56ac6 fix(start): decode recent-file thumbnails off the boot path
load_config synchronously parsed every recent DWG's embedded preview
on the main thread before the first frame, so the Start page appeared
seconds late on DWG-heavy recents. refresh_recent_thumbs now decodes
the missing previews on a background thread and delivers them via
RecentThumbsLoaded; the page opens immediately and thumbnails pop in
as they resolve. The web build (no threads, no filesystem previews)
skips the fetch.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 10:06:55 +03:00
Hakan SevenandClaude Fable 5 8295d14c4e fix(select): Esc fully cancels a box selection across pans
The Esc path cleared box_anchor but left box_anchor_world behind, so
the next middle-button pan re-projected the world anchor back into
box_anchor (the #234 camera-tracking path) and the cancelled marquee
sprang back to life. Clear the world anchor too, matching the other
cancellation sites.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 09:32:44 +03:00
Hakan SevenandClaude Fable 5 e78ad7884d feat(dialogs): reopen file pickers in the last-used directory
Every rfd dialog result funnels through sys::handle_path, which now
records the picked file's folder (persisted to the config dir), and all
pickers are built via sys::file_dialog(), seeded with that folder.
Save-As keeps the current tab's own directory as the first choice and
falls back to the remembered one.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 09:27:44 +03:00
Hakan SevenandClaude Opus 4.8 1cfb856224 refactor(dwg): use the first-class SectionSymbol and ViewBorder entities
Section marks and drawing-view borders are now real acadrust entity
types instead of Unknown-with-extras, so the renderer dispatches on the
variant directly, the arrow-direction resolver reads the active viewport
off the ViewBorder entity, and selection / properties show "Section
Symbol" and "View Border" instead of "Unknown". View borders are
non-plotting and tessellate to nothing; both count toward the lossy
Save-As warning since they round-trip via their raw records.

Bumps acadrust for the entity promotion.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-21 00:19:51 +03:00
Hakan SevenandClaude Opus 4.8 7d68eb0f10 fix(paper): size inch paper-space sheets in their own units
Some layouts lay out paper space in inches (viewports and drawing limits
in inch units), but paper_width/height and plot margins are always
millimetres. paper_limits() drew the sheet at the mm size, 25.4x too
large, so the drawing shrank into the corner and the printable-area
dashes ran 25.4x too long.

Infer the mm->paper-space unit factor per layout from the limits/paper
ratio (plot_paper_units records the plot output unit and can disagree,
so it is not used). Scale the sheet, the printable-area margins and its
dash pattern by it. PDF export recovers physical mm by dividing back,
leaving millimetre layouts byte-identical.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 17:13:01 +03:00
Hakan SevenandClaude Opus 4.8 b3016ca892 feat(polyline): smooth per-segment taper for varying-width wide polylines
A wide polyline with per-vertex varying widths rendered at its widest edge
(uniform-width ones were already exact). Draw the true taper instead.

`WireModel.taper_widths` carries a per-point full band width. The wire
instance (native slim + web fat) gains per-endpoint `world_hw_a/b`, and both
wire shaders interpolate `mix(hw_a, hw_b, which_end)` so each segment's band
narrows/widens linearly — depth-tested, and the linetype dash still applies.

Alignment (widths must match the tessellated points) is solved by building
both together: a new `TruckObject::TaperedLines(points, widths)`, filled by
`common::tapered_band_points` (straight = endpoints, arc = 16 samples with the
width lerped along it). to_truck routes a varying-width polyline here —
LwPolyline before the PLINEGEN split, Polyline2D at its return — while a
uniform-width one keeps the constant-band Contour path unchanged. `world_width`
stays the widest edge as the PDF-stroke + zoom-floor fallback.

Blocks fall back to the constant-widest band (`LocalWire` carries no
taper_widths).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 16:36:06 +03:00
Hakan SevenandClaude Opus 4.8 bd1a5affd7 feat(lwpolyline): render the wide-polyline band via the wire shader
A wide polyline's flat band was drawn by the hatch pipeline: a solid fill
with only draw-order depth. It ignored the entity linetype (the width
"crushed" the dash pattern) and showed through 3-D geometry in a tilted view.

Draw the band from the polyline's own centre-line wire instead. A new
`WireModel.world_width` (drawing units) makes the wire vertex shader expand
the quad by `world_half_width / world_per_pixel` (clamped to a hairline), so
the band is sized in world units and tracks zoom. Because it is now a wire:

- the GPU dash shader dashes the band by arc-length — the linetype applies;
- it is depth-tested at the polyline elevation — no draw-order see-through;
- no CPU band triangles or per-dash geometry are generated.

`world_half_width` rides in `WireConst` (native, replacing a pad) and the web
`WireInstance` (loc 14); both wire shaders branch on it. The tessellator sets
`world_width` from the LwPolyline width on the Contour / SegmentedLines arms,
and the model-space fill loop no longer emits a hatch band for any LwPolyline.
Pick still uses the band polygon (`pick_tris`).

Blocks keep the hatch band: `LocalWire` carries no `world_width` (finalize
zeroes it), so a scaled insert still scales its band correctly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 14:50:27 +03:00
Hakan SevenandClaude Opus 4.8 3d37e1f8d8 fix(thickness): edit persists + wide polyline extrudes as a solid tube
Entering a thickness (DXF 39 extrusion) on a wide polyline now works end
to end:

- The properties Thickness field is a General-group common prop, so it is
  routed to apply_common_prop (set_entity_thickness) instead of the
  geometry setter, which ignored it — the value was silently dropped and
  reverted to 0.
- A wide polyline extrudes its whole band into a 3-D tube (outer + inner
  walls with top and bottom caps), not just its centreline.
- The tube is real 3-D geometry, not a flat draw-order hatch: it renders
  solid in every view mode with true depth, so nothing shows through the
  walls. The flat 2-D band fill is skipped for a thickened polyline.
- A fill whose triangles span depth keeps its real depth (no draw-order
  bias), so the extrusion's own edge wires stay in front of the surface
  and remain visible instead of only the silhouette.
- The corner and cap edge lines read black, framing the coloured tube.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 13:40:12 +03:00
Hakan SevenandClaude Opus 4.8 626e8091f7 refactor(viewport): unify content-viewport clipping on the stencil path
Rectangular paper viewports now go through the same GPU stencil clip as
non-rectangular ones: viewport_clip_boundary_ndc returns the four rect
corners (a full-target mask) instead of nothing, so the render path has
no rect/non-rect special case — every content viewport carries a clip
boundary and draws with stencil reference 0xFF.

With a single clip path, the old per-wire / -image / -wipeout scissor
mechanism is fully dead and removed: compute_*_scissors, the
*_pixel_scissors buffers, the project_scissor helper, the per-pass
set_scissor_rect blocks, the vp_scissor field threaded through
WireModel / ImageModel / HatchModel and their GPU mirrors (WireGpu /
ImageGpu / WipeoutGpu / HatchWebGpu), from_run's scissor parameter, the
scissor grouping in build_wire_buffers, and the is_arena_eligible gate.
Net -245 lines across 54 files.

Rectangular viewports still clip exactly via their own render rectangle;
the stencil mask is a redundant full-target no-op there, kept only so
the clip code path stays uniform. XCLIP keeps its CPU wire clip.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 11:06:28 +03:00
Hakan SevenandClaude Opus 4.8 b30f9b9741 feat(scene): draw nonprint light, camera and geo-location glyphs
Lights, camera views and the geographic-location marker had no on-screen
representation. Add display glyphs for all three:

- Lights render through a new EntityType::Light: a cone/flashlight for spot
  lights, a wire sphere for point lights, a sun for distant lights, sized in
  screen space (fixed-world fallback).
- Camera views (perspective VIEW records) and the GEODATA "daisy" marker are
  synthesized into the model-space resident wire set from the document, since
  they are not entities.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 22:15:40 +03:00
Hakan SevenandClaude Opus 4.8 4479ba8c29 fix(mtext): correct imported-text size in the editor (#394)
The editor preview mis-sized imported MTEXT badly (tiny, huge, or
collapsed). Two root causes:

- The entity's base height often isn't the visible text height: relative
  `\H…x;` codes compound, so an entity of height 1 whose body is `\H0.2x`
  renders at 0.2. Normalize the preview scale by the DOMINANT rendered run
  height (the mode of glyph-box heights, skipping zero-width caret slots),
  not `height_value()`, so the body lands at a fixed readable size and
  headings keep their proportions. EM_PX = 15.
- The bug that made it "completely wrong" was in the serializer, fixed in
  acadrust 389b31a (\H heights decayed on the parse→serialize→parse the
  editor does via folded_value); bumped here.

Also render multi-column MTEXT with its columns side by side (as the
drawing does) and let the preview scroll horizontally to reach them.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 17:16:53 +03:00
Hakan SevenandClaude Opus 4.8 57ff14d3f3 fix(mtext): render font italic flag and non-breaking space
Complete the editor/layout support for two MTEXT inline codes that were
parsed but not rendered:
- `\f…|i1;` set the font italic flag but layout only fed oblique from
  `\Q`, so imported italic showed upright. Map font.italic to the same
  15° slant the editor's Italic button uses (explicit `\Q` still wins),
  and make that button recognise + clear the flag so imported italic can
  be toggled off.
- `\~` (non-breaking space) was a normal Space atom, so lines could wrap
  at it. Fold it into the word — it still renders as a space but no longer
  breaks.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-19 17:16:41 +03:00