Commit Graph
2 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 1ed3315e50 fix(ocs): use Wz in arbitrary-axis algorithm else branch
The OCS arbitrary-axis algorithm crossed the normal with Wx=(1,0,0) in the
else branch, which collapses to zero for an X-aligned normal (e.g.
N=(-1,0,0)): the OCS axes became zero and every point mapped to the
origin. The resulting coincident points fed a NaN truck arc whose
parameter_division never converged, hanging the load on "Parsing
entities". Cross with Wz=(0,0,1) per the DXF spec. (#142)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-20 13:28:36 +03:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:33:46 +03:00