Commit Graph
361 Commits
Author SHA1 Message Date
Karim Jerbi df940ad58e fix(dock): size drag preview by visible panels, not stack size
The drag preview divided the edge height by the raw panel count on the target
side. Closed panels keep their stack slot, so a hidden panel (e.g. the block
palette tucked away while Properties stays open) split the ghost and the drop
index as if it were rendering — leaving a half-height preview on that edge.
Size slots from the panels actually rendered on the edge instead, via a shared
visibility helper used by both the drop-index math and the ghost/edge-tint
geometry.
2026-08-14 22:24:57 +01:00
Karim Jerbi 2a0b7805c0 fix(dock): size drag preview slots by the edge viewport height
The dock drag preview computed slot heights and drop indices from the full
window height, but docked panel columns only span the model viewport, so the
preview overlay and insertion point drifted below the actual dock edge. Use the
current viewport height so the ghost and drop index line up with the panels.
2026-08-14 21:21:40 +01:00
Karim Jerbi 9f68034a60 feat(props): select whole value when a property field is clicked
Clicking an editable property value field now selects its entire value instead
of only placing the caret, so typing immediately replaces it. The click is
observed through a global left-press subscription (PropPointerPressed); a focus
sweep reports which widget took focus and PropSyncActive maps it back to the
active property row, then issues a select-all operation only when focus landed
on a different field.

The active row stays highlighted while its text input holds keyboard focus and
clears when focus moves elsewhere.
2026-08-14 21:21:40 +01:00
Karim Jerbi dceb9626ae fix(dock): block palette reflects new blocks without reopening
Creating a block from selected entities now bumps the geometry epoch, so the
block palette's per-update stale check notices the new definition and refreshes
its list in place instead of requiring the user to close and reopen the panel.
2026-08-14 21:21:40 +01:00
gianlucafiore f47ab7e891 fix: respect drawing units for annotative text 2026-08-14 15:38:54 -03:00
Sebastian 83d7a4d7db plugin: parallel release fetches, faster shutdown, uninstall runner stop
- Run Plugin Manager release fetches on OS threads so they execute in

  parallel instead of serialising on the async executor.

- Reduce V4Connection shutdown poll from 3s to 100ms; the runner is killed

  and reaped without blocking host shutdown.

- Add PluginManager::remove and PluginProcess::shutdown_and_wait so

  uninstall can stop the runner before deleting files, fixing Windows

  access-denied errors on plugin removal.

- Rebuild ribbon immediately after uninstall so the tab disappears.
2026-08-14 20:18:59 +02:00
gianlucafiore 4aa317f413 fix: restore text editing on double click 2026-08-13 17:53:24 -03:00
Sebastian 883e703b02 Fix V2/V3 messaging ABI-break 2026-08-13 09:49:57 +02:00
gianlucafiore e21d4954a3 fix: respect drawing units in annotation scales 2026-08-12 23:41:22 -03:00
Sebastian 29c41a4041 Snapshot: V4 plugin API and host integration 2026-08-12 21:01:39 +02:00
Hakan Seven 0df2356243 fix(view): correct 3D mesh interaction
Sync projection controls from the active camera, preserve the UCS icon in perspective views, and use visible or selected 3D geometry for orbit pivots. Dense mesh vertex grips remain hidden.
2026-08-12 19:49:52 +03:00
Hakan Seven 0be9c41773 fix(layers): protect locked entities
Keep locked-layer objects selectable for inspection while suppressing grips, property edits, command mutations, and stale editor writes.
2026-08-12 12:46:41 +03:00
gianlucafiore ff61164d8b fix: preserve current layer for hatches and DWG loading 2026-08-12 00:30:21 -03:00
gianlucafiore b8b66163d6 Merge pull request #745 from gianlucafiore/fix/dwgunits-annotation-scales
Fix viewport and annotation scales for drawing units
2026-08-11 22:48:27 -03:00
gianlucafiore cc7894cd92 fix: honor drawing units in annotation and viewport scales 2026-08-11 22:41:26 -03:00
Hakan Seven 4fd9b98da4 perf(render): instance block geometry
Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.
2026-08-12 02:33:10 +03:00
Karim Jerbi 7bfb617745 feat(dock): stacked edge rendering and drag-to-reorder preview 2026-08-11 23:13:05 +01:00
Karim Jerbi 10a1d89f19 feat(dock): migrate block palette onto general edge-stack dock
Pin/close/resize/drag-between-edges/auto-collapse hover, themed and
persisted, mirroring the properties panel chrome.
2026-08-11 23:13:05 +01:00
Karim Jerbi dce555f5bc feat(config): persist general edge-stack dock layout 2026-08-11 23:13:05 +01:00
gianlucafiore 9fb075f8ee fix: improve plot style editing and print all plot actions 2026-08-11 18:45:00 -03:00
Hakan Seven c4dfa7567d fix(model): correct primitive creation and grips 2026-08-12 00:03:27 +03:00
Hakan Seven 59ca0f693f feat(model): edit primitive history properties 2026-08-11 20:14:51 +03:00
Hakan Seven 4ac10187c2 fix(model): preserve solid history lifecycle 2026-08-11 20:10:23 +03:00
Hakan Seven dc6dc2256d fix(model): sync solid render interaction 2026-08-11 19:39:01 +03:00
gianlucafiore e0ead249b6 Merge pull request #740 from gianlucafiore/fix/dimension-properties-editable
Fix dimension styles incorrectly treated as read-only
2026-08-11 08:45:12 -03:00
gianlucafiore 3a752029cd fix: allow editing dimension styles 2026-08-11 08:40:54 -03:00
Hakan Seven 6fdd090176 fix(ui): restore start actions and web copy
Route About info through browser clipboard on WASM.
Let Start-page links reach the existing command allowlist.

Refs #707
Refs #738
2026-08-11 13:15:09 +03:00
gianlucafiore e2e4bfdcd4 feat(plotstyle): improve CTB editor workflow 2026-08-10 19:09:40 -03:00
gianlucafiore 1cd1b89250 Merge pull request #729 from gianlucafiore/fix/705-grip-dynamic-input
Add dynamic input and precision snapping to 2D grip editing
2026-08-10 13:30:27 -03:00
gianlucafiore 86d7226df6 feat(grips): add dynamic input and precision snapping 2026-08-10 13:26:35 -03:00
gianlucafiore 4697e8cc33 feat(color): add CAD indexed color picker 2026-08-09 23:40:55 -03:00
Hakan SevenandClaude Opus 5 273f482aee refactor: retire the solid3d feature — the web build gets solids too
The feature existed for one reason: truck's mesh and boolean crates reach
`vtkio → xz2 → lzma-sys`, a C library that cannot cross-compile to wasm32. So
the web build dropped it, and with it the Model tab, solid tessellation and
ACIS import — all of which quietly did nothing in the browser.

cadkernel is pure Rust and has no C dependency, so none of that holds any
more. The feature gated exactly two things by the end, `acis_export` and the
save-path sync that calls it, and both are as portable as everything around
them. Removing it means the web build makes primitives, runs booleans, draws
ACIS solids read from a file, and writes them back out as exact geometry — the
same as the desktop build.

Verified against all three: native, `--no-default-features`, and an actual
`wasm32-unknown-unknown` check rather than an assumption about one.

The docs claimed otherwise in four places and are corrected. `tessellation.md`
in particular was organised around whether an entity "goes through truck",
which is no longer a question anything can be asked — the three paths are now
a kernel B-rep mesh, a curve sampled through `entities::curve`, or geometry
emitted directly, and the per-entity table is updated to match.

`index.html` no longer passes `data-cargo-no-default-features`; there are no
features left to turn off.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 01:28:25 +03:00
Hakan SevenandClaude Opus 5 8c7ebdc9f1 refactor: drop truck, and evaluate every curve through the kernel
The last four truck crates are gone from the manifest. What they were doing
falls into three parts, and each now has one answer instead of two.

NURBS evaluation. truck was carrying B-spline curves and surfaces for the
SPLINE entity, hatch boundaries, BLEND's endpoint frames, the spline preview
and ACIS spline-surface faces. The kernel now has both, over one de Boor
written across however many coordinates a control point holds — so a plane
curve and a space curve cannot drift apart, and a surface is the same
algorithm applied twice. The rational and the polynomial cases stop being
separate types: weights absent means polynomial.

The entity conversion. Every LINE, ARC, ELLIPSE, SPLINE and polyline was
built into truck topology purely so it could be sampled back into points.
They are sampled through `entities::curve` now, which is where each one's
geometry is already defined once and what EXTRUDE and REVOLVE read — so a
circle drawn on screen and a circle handed to the Model tab come from the
same definition. That retires four of TruckObject's variants and the module
is renamed for what it does.

SWEEP and LOFT. Both only ever produced a mesh, so both are built from point
lists: a band of quads per span, and a lid where a profile closes. Lofting
profiles of different densities resamples them by distance rather than by
index, so a circle lofted to a square no longer twists.

Two things worth noting for anyone reading the old comments. The tolerance
globals that lived in the tessellation module were never about truck at all —
they are the per-frame chord height, and they move to `curve_tol`. And the
rule that a profile handed over as `Lines` silently broke EXTRUDE and REVOLVE
no longer holds: those read the curve directly and never look at this channel.

The two `automation` test failures are unchanged from before this and are not
caused by it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 01:08:50 +03:00
Hakan Seven 8016b79ddf fix(snap): align extension tracking
Require OTRACK crossings to include the active Extension ray and resolve Shift constraints consistently across preview, grips, and clicks.\n\nRefs #716
2026-08-09 23:55:06 +03:00
gianlucafiore af7613f1d8 Merge remote-tracking branch 'upstream/main' into fix/716-perpendicular-tracking 2026-08-09 11:43:08 -03:00
gianlucafiore 080a82306e Fix perpendicular and OTRACK snap interactions 2026-08-09 11:37:21 -03:00
Hakan Seven f57c258ada fix(snap): correct active intersection snapping 2026-08-09 13:27:51 +03:00
Hakan Seven 6a39b82a68 Merge pull request #712 from gianlucafiore/fix/704-active-intersection-snap
Fix active intersection snapping
2026-08-09 13:17:31 +03:00
Hakan Seven d80ee709ac fix(otrack): clear and localize tracking hint 2026-08-09 13:04:55 +03:00
Hakan Seven ae24f985f0 Merge pull request #714 from gianlucafiore/feature/tracking-reference-tooltip
Show active tracking reference tooltip
2026-08-09 12:57:50 +03:00
Hakan Seven 2f60dd0f59 refactor(i18n): group Fluent attributes 2026-08-09 11:12:47 +03:00
gianlucafiore a8c9e3dd0c Merge branch 'feature/tracking-reference-tooltip' 2026-08-08 23:23:06 -03:00
gianlucafiore a06e8a7a69 Show active tracking reference tooltip 2026-08-08 23:09:06 -03:00
gianlucafiore 17b4eafa3b Merge upstream/main into fix/704-active-intersection-snap 2026-08-08 22:13:54 -03:00
gianlucafiore 15727bbffe Fix active intersection snapping 2026-08-08 21:20:40 -03:00
Hakan Seven 8847724127 fix(cursor): restore default geometry
Keep CURSORSIZE 5 and PICKBOX 3 mapped to the pre-option 60 px arms, 15 px box, and 8 px selection aperture.\n\nRefs #413
2026-08-08 21:53:26 +03:00
Hakan Seven 1738f9a79b feat(cursor): add crosshair options
Add persistent cursor sizing, pick aperture, color, pointer mode, isometric drafting planes, and SNAPANG-aligned grid behavior.\n\nRefs #413
2026-08-08 21:32:44 +03:00
Hakan Seven adb8ced8b5 feat(view): complete ZOOM options
Add command-line navigation modes and persistent wheel controls.\n\nRefs #412
2026-08-08 20:37:53 +03:00
Hakan SevenandClaude Opus 5 188d1a9ccb fix(dim): draw a dimension from the picture it carries
A DIMENSION references the block "that contains the entities that make up
the dimension picture", and that block is the picture: AutoCAD requires
it and draws it, BricsCAD draws it when present and only renders from the
dimension variables when it is missing. OCS re-derived the picture from
DIMVARS every time and ignored the block entirely.

That works while a style agrees with what the drawing actually drew. A
Revit-exported schedule here does not: its style stores DIMTXT already in
drawing units beside a DIMSCALE meant to scale it, so the text came out
three hundred times too tall, and each dimension carries a DIMFXL
override that is likewise already in drawing units, so the extension
lines ran nearly a million units past the points they measure.

Neither is guesswork about units now. The block holds the geometry the
drawing was authored with, so it is drawn: the contents are already in
world space and the block's base point is the origin, and the identity
instance that carries them exists only to reuse the scene graph's
ByBlock / layer-0 colour resolution. Every wire answers to the dimension,
so a pick still selects the dimension rather than one of its pieces.
Re-deriving stays as the fallback for a dimension with no block.

Annotative dimensions keep the old path: their several representations
are separate blocks and choosing between them is what the annotation
machinery already does, while the doctrine above assumes one picture.

A picture is only good while its inputs hold, so it is dropped when they
change: editing a dimension's properties, and saving the dimension style
it is drawn with. Entity edits already dropped it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 02:44:30 +03:00
Hakan SevenandClaude Opus 5 523b85f42b fix(units): make the units selector reach what it names
The status-bar units button wrote INSUNITS, which nothing on screen reads.
INSUNITS only tells the drawing how to scale content arriving from
elsewhere, so picking a unit relabelled the drawing and changed nothing
visible — the selector looked broken because the variable it moved was
invisible.

Point the button at LUNITS instead, the setting that decides how every
coordinate and distance is written, and give the three questions the word
"units" runs together a place each:

- The button offers the five length formats, each shown beside a sample of
  itself, so Engineering and Architectural are told apart by sight.
- UNITS / DDUNITS opens a real dialog: length and angle format and
  precision, the direction angle zero points, whether positive angles run
  clockwise, and the insertion unit. Its sample comes from the same
  formatters the drawing uses, so it cannot drift from the readout.
- DWGUNITS converts. Model geometry, viewport framing, the header's length
  defaults and each dimension style's scale all move together in one undo
  step; paper space is left alone, since the sheet is still the same sheet.
  Locked layers are converted too — a half-converted drawing would be at
  two scales at once.

The coordinate readout formatted at four decimal places whatever the
drawing asked for; it now goes through the same format_length the
properties panel uses. That made the angle formats reachable in turn, so
degrees-minutes-seconds now carries the d/'/" marks that say which
convention it is, and surveyor's units are written at all.

Typed input is still plain decimal: a length the readout writes as
5'-6 1/2" cannot yet be typed back. ANGBASE and ANGDIR are stored but not
yet applied to displayed directions.

Closes #668

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-07 19:59:09 +03:00