Commit Graph
14 Commits
Author SHA1 Message Date
ramox81andClaude Opus 5.5 498a97df0f Xref attach: placement preview, relative paths on the first save, no-match messages
The reference follows the cursor while its insertion point, scale or
rotation is asked (preview-only PScale/PX/PY/PZ/PRotate included); a
relative path chosen before the drawing had a file becomes relative on the
first save, and relative paths start from "./" at or below the drawing's
folder; -XREF name options report "No matching xref names found.".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 15:34:06 +03:00
ramox81andClaude Opus 5.5 6bd55bc32e Xref attach: Attach dialog, reference prompts, and xref drawings other applications can open
Attach External Reference dialog after XATTACH / ATTACH; ATTACH routes
drawings, PDFs and images; placement prompts and messages follow the
reference (presets, Corner/XYZ, nonzero check, existing definition reuse,
missing file, self-reference); name keeps the file's case; overlay and
path type at attach; one undo step for definition and INSERT; -XREF option
prompt and `?` table; XREF opens the palette; ER alias; xref Properties
rows; dependent symbols flagged and remapped and resolved content left out
of the saved file; dialog_ok automation action; localized labels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 14:44:12 +03:00
Hakan SevenandClaude Fable 5.1 768ce2ca82 chore: pick up cadcodec 5b682ed (upstream acadrust sync) and cadkernel 6f046af
acadrust follows hakanaktt/acadrust main through #107, entity-record
passthrough included; cadkernel pins the same codec rev so one acadrust
stays in the graph. Upstream added BlockFlags::is_xref_unloaded, which
XATTACH now sets to false for a freshly attached reference.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-20 06:22:19 +03:00
Hakan Seven a27545c379 fix: resolve review regressions and align dependencies 2026-09-17 07:47:15 +03:00
Karim Jerbi d0d946a568 feat(xref): detach, unload, reload, bind, overlay, and path operations
Detach, unload, reload preserving host layer overrides, bind, overlay, and saved-path editing, with per-tab session state and a read-only web list.
2026-09-15 23:56:31 +01:00
Karim Jerbi 37e2b50e1c feat(xref): XREF command options and guided XATTACH
XREF command with status, reload, unload, detach, path, pathtype, bind, overlay, and attach options, plus guided XATTACH with unique naming and placement prompts.
2026-09-15 23:56:31 +01:00
Hakan Seven 657d023fb7 feat(ucs): integrate coordinate systems
Route coordinate input, geometry creation, transforms, properties,\nviews, and viewport persistence through a shared working plane.\n\nRefs #484
2026-08-04 23:17:54 +03:00
Hakan Seven 3e6693b93f feat(locale): localize full interface 2026-08-02 22:09:25 +03:00
Hakan SevenandClaude Opus 4.8 4f7a98a2ad feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 03:51:50 +03:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:33:46 +03:00
Hakan SevenandClaude Opus 4.8 3098523b8d perf(io,scene): drop redundant purge walk, fuse world-offset scan
Phase 1.1: resolve_xrefs now purges corrupt entities inline as it
merges each xref and returns the dropped count, removing the second
full-document purge_corrupt_entities walk in the FileOpened handler.
Every xref-bearing open saves one O(N) entities() pass.

Phase 2.4: split compute_world_offset into offset_prep / offset_centroid
/ world_offset_from_centers; centroid accumulation now rides the existing
cache-handle walk in build_derived_caches. Two O(N) entity walks collapse
into one, with identical MSPACE-membership filtering preserved.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:32:39 +03:00
Hakan SevenandClaude Opus 4.7 a1ed87da3d chore: drop dead scene/IO helpers + simplify XATTACH command state
* helpers::wcs_to_ucs — UCS inverse transform with zero call sites.
* scene::Scene::compute_and_set_world_offset — never called; the load
  path uses the free function `compute_world_offset` directly.
* tessellate::tessellate_mesh — never called; mesh tessellation goes
  through `solid3d_tess`, not the truck Shell/Solid path.
* truck_tess::tess_to_mesh_model — orphaned with tessellate_mesh's
  removal.
* MeshModel::WHITE / MeshModel::SELECTED — only used by the removed
  tessellate_mesh.
* xattach::Step::FilePath variant — never constructed; XATTACH always
  enters through `with_path` after the file picker. Replaced the Step
  enum + prefilled_path field with flat `path` / `block_name` fields
  and dropped the unreachable text-input flow.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-16 00:10:20 +03:00
Hakan ca07268c7c cargo fmt 2026-05-12 10:36:15 +03:00
Hakan SevenandClaude Sonnet 4.6 64837e9aed feat: XREF management — auto-resolve, XATTACH, XREF, XRELOAD
- src/io/xref.rs: resolve_xrefs() scans block_records for is_xref flags,
  resolves paths relative to the opened file's directory, loads the
  referenced DWG/DXF and merges model-space entities into the xref block
- src/modules/insert/xattach.rs: XATTACH command with file-picker flow
  (XAttachPick/XAttachPickResult messages), prepare_xref_block() creates
  BlockRecord + Block entities and immediately resolves content
- XREF command: lists all external references in the drawing
- XRELOAD command: re-resolves all xref paths and rebuilds scene caches
- Auto-resolve on FileOpened: reports Loaded/NotFound per xref block
- CadCommand trait: added optional xattach_path() method
- ROADMAP.md: 1.9 XREF management marked ✅

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 00:02:38 +03:00