Sync current main and companion codec changes before preserving unsupported frame rows, rendering in the entity plane, and sharing final layout metrics with placement preview.
- Keep the floating panel near the selection and inside the viewport
- Persist the toggle and hide the panel without a selection
- Show only Material in 3D Visualization
Pin Iced 0.15 so dialogs can measure content before distributing the resolved frame across child panels. Keep the web plugin notice compact and non-resizable.\n\nCloses #582
Shift+right-click in the viewport opens a cursor-anchored grid of snap
icons (names as hover tooltips). Picking one engages a one-shot
override: only that snap applies — even with running osnap off — until
the next point pick commits, which restores the saved configuration.
Esc drops an unconsumed override; an outside click closes the menu.
The status-bar snap toggles are untouched — this is a separate,
temporary mechanism.
Covers items 1 and 2 of #337 (mid-between-two-points still pending).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Deleting/renaming Standard was already blocked in the five style
managers, but a file saved without the built-ins (foreign or damaged)
opened with broken style dropdowns and nothing to reference — re-seed
missing Standard text/dim/table/mleader/mline styles on every open.
Every modal dialog now shows its name in the title bar: centred at
15px across the dialog width, with the move grip and close button
overlaid at the right edge. The bar takes an explicit width from the
caller — a Fill child inside the Shrink frame would blow the dialog
out to the full screen.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The right-click menu was pinned to the screen's bottom-left corner.
Each layout tab now records its screen bounds through a PosReport
wrapper (which learned runtime-built ids for the dynamic tab names),
and the menu anchors next to the clicked tab via the shared
status-bar popup positioning, falling back to the left edge only when
no bounds were recorded (#428).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The editor preview mis-sized imported MTEXT badly (tiny, huge, or
collapsed). Two root causes:
- The entity's base height often isn't the visible text height: relative
`\H…x;` codes compound, so an entity of height 1 whose body is `\H0.2x`
renders at 0.2. Normalize the preview scale by the DOMINANT rendered run
height (the mode of glyph-box heights, skipping zero-width caret slots),
not `height_value()`, so the body lands at a fixed readable size and
headings keep their proportions. EM_PX = 15.
- The bug that made it "completely wrong" was in the serializer, fixed in
acadrust 389b31a (\H heights decayed on the parse→serialize→parse the
editor does via folded_value); bumped here.
Also render multi-column MTEXT with its columns side by side (as the
drawing does) and let the preview scroll horizontally to reach them.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Route the MTEXT editor through the shared in-canvas modal frame with an
Apply-at-top toolbar (style-manager style): Apply commits and keeps the
editor open (creates on first apply, updates in place after), the ✕
cancels. Give every modal a bottom-right corner resize grip driven by a
shared grow-only `modal_resize` delta that resets with `modal_offset` on
open/close, so each dialog opens at its natural size and can be dragged
larger — style managers included.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rewrite the in-app MTEXT editor to run on acadrust's structured
MTextDocument model end-to-end: load via parse_mtext, edit a flat Cell
model, serialize via to_mtext_string. Retires the hand-rolled format-code
string handling, the parallel visible_spans parser, the composed_value
prefix, and the Edit-raw-code tab.
Selection and copy:
- double-click selects the word, triple-click selects all (click-counting)
- Ctrl+A selects all text
- Ctrl+C copies the selected text to the clipboard
Formatting:
- per-selection Bold/Italic/Underline/Overline/Strike/Case/Alignment
- Bold renders as a visibly thicker SDF pen, keyed (family, char, bold)
through the whole text pipeline; the resolved style font name is stamped
so the \f...|b1; code survives serialization
- per-selection font and color changes
- editor color dropdown reuses the Properties panel color selector
Global toolbar defaults (font/color/oblique/width/tracking) fold onto the
document as real span properties instead of a leading code prefix; a
trailing empty paragraph is preserved so Enter at the end keeps its line.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.
- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
with thin delegating arms; the 66 fattest arm bodies move to topic
methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
mspace,project,selection,modify,group_layer,preview}. The impl Scene
body is split across files via inherent-impl-per-file; struct, ctor,
fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
The 233-arm dispatch match becomes source-ordered per-family
dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.
Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>