Commit Graph
8 Commits
Author SHA1 Message Date
Hakan Seven 52134a0bc6 Render rotation guide in working plane 2026-09-02 21:42:39 +03:00
Hakan Seven 657d023fb7 feat(ucs): integrate coordinate systems
Route coordinate input, geometry creation, transforms, properties,\nviews, and viewport persistence through a shared working plane.\n\nRefs #484
2026-08-04 23:17:54 +03:00
Hakan Seven 3e6693b93f feat(locale): localize full interface 2026-08-02 22:09:25 +03:00
Hakan Seven 54124dc252 fix(modify): repair reference transforms
Refs #609
2026-08-01 00:13:24 +03:00
Hakan SevenandClaude Opus 4.8 62bd360e46 refactor(precision): widen command transform scalars and defaults to f64 (#311)
Completes the f64 migration on the CPU data path: the only f32 left now
is the GPU/render/screen layer, which is architecturally required (wgpu
vertex buffers and iced are f32; f64 vertices would double memory).

- EntityTransform::Rotate.angle_rad and Scale.factor are now f64 (the
  transform was already applied in f64 around the DVec3 center, so this
  only preserves the typed angle/factor). apply_standard_transform and
  apply_standard_scale take f64.
- CmdResult::ExtrudeEntity.height and AlignSelected.{angle_rad,scale}
  are f64; the EXTRUDE height parses as f64.
- defaults.rs (last-used construction values: circle radius/diameter,
  rotate angle, scale factor, offset/fillet/chamfer distance, array
  spacing/counts/angle) moved from Cell<f32> to Cell<f64>. Array counts
  round-trip through u32 (exact below 2^53).
- Consumers in circle/array/fillet/offset/rotate/scale/align/solid3d and
  dimension.rs rotate_point/scale_point follow. `as f32` is kept only
  where a value feeds a WireModel rubber-band/ghost (the preview path is
  screen-space f32).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-12 00:34:38 +03:00
Hakan SevenandClaude Opus 4.8 1a78e6c7ff fix(rotate): apply a typed angle right after the centre (#159)
ROTATE's reference-point step prompts "or skip: type angle directly", but
on_text_input only handled the later Angle step. So picking a centre and
typing the angle did nothing, and the next Enter cancelled the command —
the objects never rotated, which reads as the rotate "erasing" / losing
them.

Accept a typed angle at the reference-point step too, rotating directly
about the centre (the reference point stays optional). Added an automation
regression test that rotates a line 90° with centre + angle only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 19:58:45 +03:00
Hakan SevenandClaude Opus 4.8 4f7a98a2ad feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 03:51:50 +03:00
Hakan SevenandClaude Opus 4.8 3666c7fa69 refactor(modules): rename home module to draw, restore first-tab order
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:49:14 +03:00