Commit Graph
8 Commits
Author SHA1 Message Date
Afonsop 6cb8c00fa0 web: enable STL/STEP export and OBJ import, drag-and-drop open
STLOUT/STEPOUT wrote via std::fs and IMPORTOBJ read via std::fs, all
of which fail on wasm32. The export pickers now mirror the PDF path
(pick_*_owned returns a name-only PathBuf; the browser download names
the file) and the write tail swaps fs::write for sys::download_bytes.
OBJ import reads the picked file's bytes directly, like the web open
picker.

Opening by drag-and-drop was dead on the web build: winit never emits
FileDropped there. A wasm-gated io::web_drop module installs DOM
dragover/drop listeners, filters .dwg/.dxf, reads the File bytes
async, and queues them; the existing 50 ms PollWebControl tick drains
the queue into the same open path the picker uses (progress overlay,
recovery, OPFS recent cache).

Also floors the model-space plot sheet: extents smaller than 10 mm
(or the 0x0 paper a fresh unsaved drawing carries) now fall back to
the standard sheet instead of producing a ~3 pt page.

(cherry picked from commit ad60be11ed)
2026-10-12 12:02:04 +03:00
Hakan Seven f2fd2ae5ad fix: address open pull request review findings 2026-09-14 19:58:35 +03:00
kevin9327andClaude Opus 5 d77a3bd774 fix(stl): keep the own normal of small facets
The vertex-normal fallback compared the cross product's length with
f32::EPSILON, an area-scale threshold, so a valid facet with 1e-4 edges
(cross product 1e-8) took the leaning vertex normal again. Fall back only
when the cross product is zero.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 20:37:49 +09:00
kevin9327andClaude Opus 5 6219af60ed fix(stl): write each facet's own normal
build_stl took the facet normal from the first vertex's normal whenever the
mesh had normals. On smoothed meshes (tessellated curved solids, OBJ imports
with vn) that normal leans off the triangle, while STL defines the facet
normal as the triangle's own unit normal.

Use the triangle's own normal, and keep the vertex normal only for a
triangle with no area. Meshes without normals export as before.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 20:11:30 +09:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:33:46 +03:00
Hakan SevenandClaude Opus 4.7 ef1f9a08d6 chore: rename H7CAD to Open CAD Studio
Joining the OpenAEC Foundation (open-aec.com). Crate/struct become
OpenCADStudio, user-facing strings use the spaced "Open CAD Studio"
form, repo URLs point to HakanSeven12/open-cad-studio. Logo (window
icon + assets/logo.svg) redrawn with OCS initials. Drop examples/
binaries — unused.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-23 17:16:15 +03:00
Hakan ca07268c7c cargo fmt 2026-05-12 10:36:15 +03:00
Hakan SevenandClaude Sonnet 4.6 25b91bc09e feat: STL export (STLOUT / EXPORTSTL command)
Exports all tessellated 3D mesh models in the current drawing to a
binary STL file via a save-file dialog. Normals are taken from the
MeshModel where available, otherwise computed from triangle vertices.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 00:46:05 +03:00