Commit Graph
8 Commits
Author SHA1 Message Date
Hakan Seven 973af87d58 fix: keep exact snapping, source drawing data and adaptive options layout
Resolve curve intersections through cadkernel, retain empty exact results, gather analytic candidates independently of tessellation, and bound material uploads. Preserve large MINSERT data while limiting rendering work; remove obsolete review narratives.
2026-09-09 13:17:30 +03:00
Felix RiestraandClaude Sonnet 5 8bc9e83c2e Fix unbounded MINSERT allocation and scale-multiplied spacing
Two independent MINSERT (array INSERT) bugs found while auditing
render_graph.rs:

1. array_offsets() reserved and filled one Vec element per array
   instance, with row_count/column_count parsed as unchecked u16s.
   A corrupt or adversarial 65535x65535 pair requests 4,294,836,225
   instances (~96 GiB) before any GPU-side chunking limit can help,
   and before the render graph even reaches the GPU. Fixed with a
   documented instance budget (20,000) enforced at both the load-time
   corrupt-entity filter (is_entity_corrupt, matching the existing
   polyline/spline vertex-count guards) and a failsafe clamp in
   array_offsets itself, for an insert built or edited some other way.

2. insert_instance_transform composed the per-instance row/column
   offset translation *before* the INSERT's own transform, so the
   block's x/y scale multiplied the spacing along with the block
   contents — an INSERT with x-scale 2 and column spacing 10 rendered
   20 units between columns instead of 10. The pinned CAD model's own
   Insert::array_points() confirms the correct behavior: spacing
   rotates with the insert but is never scaled. Fixed by orienting the
   offset with rotation + OCS only, then translating the already-
   composed (scaled) instance transform by that world-space vector.

7 new tests cover both: pathological/reasonable instance counts at
the load-time filter and the render-graph failsafe, and instance
transforms for scaled and rotated arrays.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-09 10:12:53 +02:00
Hakan Seven 6606da5029 fix(blocks): complete block-backed instance rendering 2026-09-01 22:41:12 +03:00
Hakan Seven 7ea4f338f6 fix(render): preserve transparency inheritance
Resolve ByBlock alpha independently from color and keep explicit opaque values from falling back to layer transparency.

Pin the matching cadcodec API across desktop, plugin, and web targets.

Refs HakanSeven12/cadcodec#2
2026-08-31 22:48:57 +03:00
Hakan Seven 19629d1246 fix(blocks): unify block-backed content
Route pictures, table cells, leader content, symbols, and arrows through one dependency and transform graph.\n\nRefs #864
2026-08-31 01:09:32 +03:00
Hakan Seven abb4f4bf56 fix(blocks): unify nested object transforms
Route block-backed entities through one local geometry and accumulated transform path.

Refs #864
2026-08-30 23:30:14 +03:00
Hakan Seven c45daeffb6 feat(render): add scene environment pipeline 2026-08-05 23:42:18 +03:00
Hakan Seven b667eeeb05 refactor(render): unify scene rendering paths
Route model, paper, viewport and nested block content through one traversal while preserving leaf renderers. Carry decoded material state into mesh shading and harden solid geometry conversion.
2026-08-05 21:44:59 +03:00