Commit Graph
6 Commits
Author SHA1 Message Date
Hakan Seven 3e6693b93f feat(locale): localize full interface 2026-08-02 22:09:25 +03:00
Hakan SevenandClaude Fable 5 554921c66f fix(refedit): objects created during the session join the block
REFCLOSE only wrote the temp copies made at REFEDIT entry back into
the block, so anything drawn (or pasted / offset) during the session
stayed behind in model space (#423). The session now captures a
handle watermark at entry; on close, every current-space entity
allocated at or above it joins the working set — Save folds it into
the block through the same inverse transform, Discard removes it.
Covers every creation path with no per-command hooks.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 11:13:47 +03:00
Hakan SevenandClaude Opus 4.8 4f7a98a2ad feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 03:51:50 +03:00
Hakan SevenandClaude Opus 4.8 038052f5f9 feat(block): fade context, free editing and a Save/Discard toolbar in REFEDIT
In-place block edit now reads more like a dedicated editor:

- Fade everything except the edited entities toward the background (wires,
  block instances and 3D solid meshes) so the block stands out while the
  surrounding drawing stays visible for context.
- Don't leave a command active on enter — the user edits the block's geometry
  freely (move, grips, draw, erase) and finishes explicitly.
- Show the right-edge vertical toolbar with clickable Save (REFCLOSE_SAVE) and
  Discard (REFCLOSE_DISCARD) buttons while a session is active, so the edit
  can be ended without typing.

The fade clears on save/discard, restoring full brightness.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 11:46:43 +03:00
Hakan SevenandClaude Opus 4.8 9f447308a6 feat(block): double-click to edit a block in place (#136)
Double-clicking a block reference (its wire or its solid body) now enters
in-place block edit (REFEDIT), so its geometry can be modified and the change
reflects in every instance on REFCLOSE.

Also drop REFEDIT's "non-uniform scale not supported" restriction: the
session now carries the INSERT's full forward/inverse affine (OCS, rotation
and non-uniform / mirrored scale) and applies it via the entity transform,
instead of a uniform scale + rotate + translate sequence. Mirrored blocks
(e.g. x_scale = -1) are editable now.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 07:43:59 +03:00
Hakan SevenandClaude Opus 4.8 3666c7fa69 refactor(modules): rename home module to draw, restore first-tab order
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:49:14 +03:00