REFCLOSE only wrote the temp copies made at REFEDIT entry back into
the block, so anything drawn (or pasted / offset) during the session
stayed behind in model space (#423). The session now captures a
handle watermark at entry; on close, every current-space entity
allocated at or above it joins the working set — Save folds it into
the block through the same inverse transform, Discard removes it.
Covers every creation path with no per-command hooks.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
In-place block edit now reads more like a dedicated editor:
- Fade everything except the edited entities toward the background (wires,
block instances and 3D solid meshes) so the block stands out while the
surrounding drawing stays visible for context.
- Don't leave a command active on enter — the user edits the block's geometry
freely (move, grips, draw, erase) and finishes explicitly.
- Show the right-edge vertical toolbar with clickable Save (REFCLOSE_SAVE) and
Discard (REFCLOSE_DISCARD) buttons while a session is active, so the edit
can be ended without typing.
The fade clears on save/discard, restoring full brightness.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Double-clicking a block reference (its wire or its solid body) now enters
in-place block edit (REFEDIT), so its geometry can be modified and the change
reflects in every instance on REFCLOSE.
Also drop REFEDIT's "non-uniform scale not supported" restriction: the
session now carries the INSERT's full forward/inverse affine (OCS, rotation
and non-uniform / mirrored scale) and applies it via the entity transform,
instead of a uniform scale + rotate + translate sequence. Mirrored blocks
(e.g. x_scale = -1) are editable now.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).
Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>