Commit Graph
10 Commits
Author SHA1 Message Date
Karim Jerbi 9cf9ff2c5c style: apply cargo fmt across workspace 2026-10-11 03:14:29 +01:00
Hakan SevenandClaude Opus 5.5 f537aff75c feat: node graph overlay; move to opencadcodec/opencadkernel/opencadgraph
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.

A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 07:34:23 +03:00
Christopher OverbeckandClaude Opus 5 a3d65e2fc8 Bound typed counts and values that could crash the editor
- ARRAYRECT, ARRAYPOLAR, ARRAYPATH, ARRAY3D and COPY Array reject item
  counts above 100,000 (checked as a product of every dimension) and keep
  the prompt open. Unbounded counts allocated one transform per item and
  aborted on allocation failure. Stored defaults are clamped as well.
- EXPLODE leaves a MINSERT above the same limit intact instead of
  materializing every cell.
- Typed lengths and angles reject non-finite values and magnitudes above
  1e15; SCALE rejects a non-finite factor.
- Zero-radius FILLET compares candidate intersections with total_cmp and
  rejects non-finite results; partial_cmp().unwrap() panicked on NaN.
- SOLID falls back to a minimal kernel tolerance when its corners' extent
  overflows, since Tolerance::new panics on infinity.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-17 10:33:18 -05:00
PanosandClaude Opus 5 d753874fe4 feat(modify): commercial solutions keyword options for MOVE, COPY, FILLET, CHAMFER, OFFSET
MOVE: Displacement, Enter at the second point uses the base as the vector.
COPY: Displacement, mOde (Single/Multiple), Undo of the last copy.
FILLET: Undo of the last fillet (the command refreshes its entity cache
through the new CadCommand::on_document_undone hook after the host undoes
the document step). CHAMFER: Multiple and Undo. OFFSET: Erase (the offset
replaces its source), Layer (Current/Source), Undo, Exit.
POLY3D, TRACE, MIRROR and MEASUREGEOM expose the keywords they already
accepted as options, so the context menu and option buttons list them.

The pinned prompt now keeps informational bracket groups such as
"[3 objects]" and only drops real option listings when the buttons take over.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 12:05:14 +03:00
Hakan Seven 7a523a0f44 fix(clipboard): share COPY across drawings 2026-08-29 23:12:26 +03:00
Hakan Seven 2f60dd0f59 refactor(i18n): group Fluent attributes 2026-08-09 11:12:47 +03:00
Hakan Seven b90b3e3ecf feat(locale): add Fluent translations
Default to the platform language with persisted overrides across native and web builds.

Refs #630
2026-08-02 18:53:38 +03:00
Hakan SevenandClaude Opus 4.8 0ca3954b5d feat(commands): integrate standard CAD commands and fix behavior gaps
Broad pass over the command set: integrate missing commands, wire
previously-unreachable ribbon/menu buttons, and correct name/behaviour
mismatches. Every UI command token now resolves (real handler where the
infrastructure exists, an honest "not yet implemented" status otherwise).

New commands:
- Draw: 3DPOLY, 2D solid (SO/SOLID2D), HELIX, TRACE, SKETCH, DIMCENTER
  (DCE/CENTERMARK)
- Modify/inquiry: REVERSE, MEASUREGEOM (MEA), DBLIST
- Data/manage: BASE, OVERKILL (exact-duplicate removal), AUDIT (read-only
  integrity report), SETVAR (system-variable get/set), SCRIPT (.scr runner),
  FINDNONPURGEABLE

Behaviour fixes:
- LINE and SPLINE gain Close/Undo; AREA computes area/perimeter in f64
  (correct at large coordinates)
- ATTEDIT/ATE unified so the alias and the ribbon button open the
  interactive editor; -ATTEDIT is the command-line form
- Linear/aligned/radius/diameter dimensions gain a text override (Text) and
  text angle (Angle) option
- INSERT gains Scale/Rotate options; COPY gains an Array option
- LINETYPE SET sets the current entity linetype; SETBYLAYER resets overrides
- UNDO accepts a step count

Integrations: standard dimension/block aliases (DLI/DRA/DAN, BMAKE,
EXPORTPDF, DDIM), drafting-aid and screen toggles (GRID/SNAP/POLAR/OSNAP/
DSETTINGS/CLEANSCREEN/QUICKPROPERTIES), viewport tiling
(CASCADE/HORIZONTAL/VERTICAL/VPJOIN), and customization entry points
(CUI/ALIASEDIT).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 19:27:35 +03:00
Hakan SevenandClaude Opus 4.8 4f7a98a2ad feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 03:51:50 +03:00
Hakan SevenandClaude Opus 4.8 3666c7fa69 refactor(modules): rename home module to draw, restore first-tab order
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:49:14 +03:00