The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.
A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ARRAYRECT, ARRAYPOLAR, ARRAYPATH, ARRAY3D and COPY Array reject item
counts above 100,000 (checked as a product of every dimension) and keep
the prompt open. Unbounded counts allocated one transform per item and
aborted on allocation failure. Stored defaults are clamped as well.
- EXPLODE leaves a MINSERT above the same limit intact instead of
materializing every cell.
- Typed lengths and angles reject non-finite values and magnitudes above
1e15; SCALE rejects a non-finite factor.
- Zero-radius FILLET compares candidate intersections with total_cmp and
rejects non-finite results; partial_cmp().unwrap() panicked on NaN.
- SOLID falls back to a minimal kernel tolerance when its corners' extent
overflows, since Tolerance::new panics on infinity.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
MOVE: Displacement, Enter at the second point uses the base as the vector.
COPY: Displacement, mOde (Single/Multiple), Undo of the last copy.
FILLET: Undo of the last fillet (the command refreshes its entity cache
through the new CadCommand::on_document_undone hook after the host undoes
the document step). CHAMFER: Multiple and Undo. OFFSET: Erase (the offset
replaces its source), Layer (Current/Source), Undo, Exit.
POLY3D, TRACE, MIRROR and MEASUREGEOM expose the keywords they already
accepted as options, so the context menu and option buttons list them.
The pinned prompt now keeps informational bracket groups such as
"[3 objects]" and only drops real option listings when the buttons take over.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Broad pass over the command set: integrate missing commands, wire
previously-unreachable ribbon/menu buttons, and correct name/behaviour
mismatches. Every UI command token now resolves (real handler where the
infrastructure exists, an honest "not yet implemented" status otherwise).
New commands:
- Draw: 3DPOLY, 2D solid (SO/SOLID2D), HELIX, TRACE, SKETCH, DIMCENTER
(DCE/CENTERMARK)
- Modify/inquiry: REVERSE, MEASUREGEOM (MEA), DBLIST
- Data/manage: BASE, OVERKILL (exact-duplicate removal), AUDIT (read-only
integrity report), SETVAR (system-variable get/set), SCRIPT (.scr runner),
FINDNONPURGEABLE
Behaviour fixes:
- LINE and SPLINE gain Close/Undo; AREA computes area/perimeter in f64
(correct at large coordinates)
- ATTEDIT/ATE unified so the alias and the ribbon button open the
interactive editor; -ATTEDIT is the command-line form
- Linear/aligned/radius/diameter dimensions gain a text override (Text) and
text angle (Angle) option
- INSERT gains Scale/Rotate options; COPY gains an Array option
- LINETYPE SET sets the current entity linetype; SETBYLAYER resets overrides
- UNDO accepts a step count
Integrations: standard dimension/block aliases (DLI/DRA/DAN, BMAKE,
EXPORTPDF, DDIM), drafting-aid and screen toggles (GRID/SNAP/POLAR/OSNAP/
DSETTINGS/CLEANSCREEN/QUICKPROPERTIES), viewport tiling
(CASCADE/HORIZONTAL/VERTICAL/VPJOIN), and customization entry points
(CUI/ALIASEDIT).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).
Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>