The right-edge toolbar of a REFEDIT session now shows the definition
being edited (REFEDITNAME) as an accent pill with the number of objects
in the working set, Add to / Remove from Working Set buttons with their
own icons (REFSET Add / Remove, straight to object selection), and
Save / Discard in a separate group below a rule.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.
A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
REFCLOSE only wrote the temp copies made at REFEDIT entry back into
the block, so anything drawn (or pasted / offset) during the session
stayed behind in model space (#423). The session now captures a
handle watermark at entry; on close, every current-space entity
allocated at or above it joins the working set — Save folds it into
the block through the same inverse transform, Discard removes it.
Covers every creation path with no per-command hooks.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
In-place block edit now reads more like a dedicated editor:
- Fade everything except the edited entities toward the background (wires,
block instances and 3D solid meshes) so the block stands out while the
surrounding drawing stays visible for context.
- Don't leave a command active on enter — the user edits the block's geometry
freely (move, grips, draw, erase) and finishes explicitly.
- Show the right-edge vertical toolbar with clickable Save (REFCLOSE_SAVE) and
Discard (REFCLOSE_DISCARD) buttons while a session is active, so the edit
can be ended without typing.
The fade clears on save/discard, restoring full brightness.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Double-clicking a block reference (its wire or its solid body) now enters
in-place block edit (REFEDIT), so its geometry can be modified and the change
reflects in every instance on REFCLOSE.
Also drop REFEDIT's "non-uniform scale not supported" restriction: the
session now carries the INSERT's full forward/inverse affine (OCS, rotation
and non-uniform / mirrored scale) and applies it via the entity transform,
instead of a uniform scale + rotate + translate sequence. Mirrored blocks
(e.g. x_scale = -1) are editable now.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).
Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>