Commit Graph
23 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 7764b6cbf9 feat(statusbar): Select All/Clear All in filter popup, drop osnap settings row
The selection-filter popup now has the same Select All / Clear All header
as the OSNAP popup: Select All clears every exclusion (all types
selectable), Clear All excludes every present type. Each button disables
when it would be a no-op.

Also remove the "Object Snap Settings…" footer from the OSNAP popup.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 09:47:13 +03:00
Hakan SevenandClaude Opus 4.8 0b60bcc075 feat(attedit): enhanced attribute editor with 3 tabs
Grow the attribute editor into a three-tab enhanced editor:
- Attribute: the tag/prompt/value list; click a row to select it, edit
  its value below.
- Text Options: the selected attribute's Text Style, Justification,
  Height, Rotation, Width Factor, Oblique Angle, Backwards, Upside down.
- Properties: the selected attribute's Layer, Linetype, Color,
  Lineweight (the colour list also surfaces a non-standard current
  colour so it displays and round-trips).

Applying writes value, text-formatting and common-property edits back to
each attribute positionally (guarded on block name + count), with undo
and a repaint. OK/Cancel are replaced by a single Apply button in a top
toolbar that commits but keeps the dialog open, matching the other modal
windows — the frame ✕ closes and discards un-applied edits. The frame
adopts the shared style-window palette, tab styling and sizing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 09:06:03 +03:00
Hakan SevenandClaude Opus 4.8 0eb347bf47 feat(attedit): show attribute prompts in the editor
Each row in the attribute editor now shows the attribute's prompt — the
text defined on the block's ATTDEF — falling back to the tag when the
block defines no prompt. The prompt is read from the block definition,
since attribute instances carry only tag + value.

Bumps the acadrust pin to pull the matching reader fix: its DWG object
reader was discarding the ATTDEF prompt, so every prompt came back empty.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 08:23:54 +03:00
Hakan SevenandClaude Opus 4.8 86a59d6c7e feat(attedit): attribute editor dialog for blocks
Double-clicking a block reference that has attributes, or running ATTEDIT
on one, now opens an editor dialog listing every attribute (tag + editable
value) with OK / Cancel. OK writes the values back to the block, with undo
and a repaint; Cancel discards. A block with no attributes still enters
in-place block edit (REFEDIT) on double-click as before. (#192)

ATTEDIT opens the dialog directly when a suitable block is already
selected; otherwise it runs the pick command and the dialog opens once a
block is chosen. This replaces the earlier command-line, per-attribute
prompt flow, which is removed along with its __ATTEDIT__ sentinel path and
the now-unused attedit_set_attrs trait hook; the ATTEDIT command is reduced
to a plain block picker.

The dialog is a tab-scoped in-canvas modal (Plan B): its working copy holds
a document-local handle, so closing that tab or switching away dismisses the
editor rather than risk applying edits to another tab's document.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 08:05:25 +03:00
Hakan SevenandClaude Opus 4.8 5f2e920b75 feat(properties): show & edit block attributes in panel
Selecting an INSERT with attributes now adds an editable "Attributes"
section to the Properties panel — each tag is a row whose value can be
changed inline (Enter commits, undo works, the attribute text repaints).
Previously attribute values could only be reached through ATTEDIT, which
didn't let them be changed (#192).

Attribute tags are runtime strings, so they can't ride the geometry
edit path whose field key is `&'static str`; a dedicated PropValue::
AttrText variant plus PropAttrInput/PropAttrCommit messages carry the
tag. Values are stored verbatim (no expression evaluation, since
attribute text is free-form).

Also guard the panel's in-progress edit buffer: it now only carries
across a rebuild when the selection is unchanged (a commit-triggered
refresh), so a typed-but-uncommitted value can't display or commit onto
a different entity — e.g. two title blocks sharing a REV1 tag. This
closes a latent stale-buffer leak that affected geometry fields too.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 07:42:50 +03:00
Hakan SevenandClaude Opus 4.8 f6a7b0885f fix(render): repaint on layer/property edits (#231)
Layer color/linetype/lineweight and MATCHPROP edits set the
document dirty flag but never bumped geometry_epoch. The wire
caches key on that epoch and bake a ByLayer entity's resolved
color at tessellation time, so they returned stale wires until
a new entity forced a rebuild. Bump geometry on those four
handlers so the edit repaints immediately.

Also remove REGEN/REGENALL/REDRAW/REDRWALL: the GPU raster
pipeline keeps the display continuously in sync, so on-demand
regen/redraw is a no-op concept in OCS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 23:41:13 +03:00
Hakan SevenandClaude Opus 4.8 286caa9c61 feat(io): delete .sv$ autosave files on clean save/exit (#205)
The .sv$ recovery copies only need to survive a crash, so they are removed on
a clean save (Save and Save-As both delete the file's .sv$ after writing) and
on a clean exit — a new exit_app() runs cleanup_autosaves over every open tab
before quitting, and all iced::exit() paths now funnel through it. A leftover
.sv$ therefore signals an unclean shutdown, i.e. something to recover.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 13:34:16 +03:00
Hakan SevenandClaude Opus 4.8 02d2764e45 feat(io): autosave to .sv$ recovery files (SAVETIME command) (#205)
A periodic subscription (every SAVETIME minutes — default 10, 0 disables)
writes a <name>.sv$ recovery copy of each dirty, already-saved drawing at its
own DWG version. Non-destructive: it never touches the original file or the
dirty flag, and skips unsaved (path-less) tabs. The SAVETIME command
sets/queries the interval and persists it. Recovery files (.sv$ and .bak) open
through the normal Open dialog — the loader detects DWG vs DXF from the leading
magic bytes, and a "Backup / Autosave" filter lists them.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 13:17:40 +03:00
Hakan SevenandClaude Opus 4.8 54186309b2 refactor(io): set up file association once, not on every launch (#205)
Drop the every-launch (re)registration thread. File association is now set up
once via the first-launch prompt (Yes → register + set default; No → decline,
persisted as file_assoc_enabled) and managed afterwards by the FILEASSOC
command. set_default_app now registers the handler entries (.desktop / mime /
ProgIDs) itself before asking the OS to default to us, since boot no longer
does — so the default never points at a missing handler.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 13:06:33 +03:00
Hakan SevenandClaude Opus 4.8 962268e16e feat(io): .bak backup-on-save + open .bak as a supported type (#205)
- Save: overwriting an existing file first copies it to a sibling <name>.bak
  (default on; toggle with the ISAVEBAK command, persisted in settings).
- Open: .bak is a first-class type — the Open dialog lists it and the loader
  detects DWG vs DXF from the file's leading magic bytes (the extension hides
  the real format).
- File association registers .bak too, every launch (so users who associated
  earlier get it automatically): Windows via the registry; Linux via a
  high-priority shared-mime-info magic that resolves DWG/DXF content under the
  .bak extension, with the generic *.bak glob claimed only once the app is the
  default DWG handler — so it never hijacks other apps' backups.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 12:49:02 +03:00
Hakan SevenandClaude Opus 4.8 b77187e672 feat(save): warn before dropping AEC/Civil objects or overwriting on Save-As
Two in-canvas confirmations on the Save-As path:

- AEC/Civil drop warning: when the drawing carries unsupported AEC/Civil
  (application) objects that survive only as verbatim source-version bytes,
  saving to a different version or to DXF would silently drop them. The
  dialog reports the count and offers "Save in source version" (keep) vs
  "Save anyway" (drop). Same-version DWG saves are lossless and skip it.
- Overwrite confirmation: when the chosen filename already exists in the
  target folder, "Replace" / "Cancel" before clobbering it.

The two chain (AEC first, then overwrite) via per-flow acknowledgement flags
reset whenever the Save dialog opens or closes. Detection is a new
io::dropped_on_save_count over the document's Unknown (raw-passthrough)
objects/entities.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 11:47:37 +03:00
Hakan SevenandClaude Opus 4.8 ab9285f114 feat(viewport): run typed command-line text on right-click
When the command line holds a typed-but-unentered command (or option
keyword / value), a viewport right-click now runs it, mirroring Enter.
Routed through CommandFinalize so the MText preview and grip-popup
guards apply and a non-empty line forwards to the submit path. All
other right-click behaviour is unchanged and applies only when the
command line is empty: right-drag orbits, the first right-click during
an active command acts as Enter, a second opens the context menu, and
an idle right-click opens the menu.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 11:20:01 +03:00
Hakan SevenandClaude Opus 4.8 c19c18c2f2 feat(commands): expand standard CAD command coverage
Integrate a large batch of standard CAD commands and fix several
name/behaviour mismatches, with no product references in code.

3D solids (reusing the truck B-rep pipeline):
- SLICE, INTERFERE, PRESSPULL, POLYSOLID, PYRAMID, SECTION
- 3DROTATE, 3DMIRROR, 3DALIGN (cached-solid transforms)

Annotation / text:
- ARCTEXT, SPLINEFIT (Catmull-Rom to Bezier), DIMJOGGED, OBJECTSCALE
  (XData markers honoured by the existing geometry-gen / tessellator)

Blocks / misc:
- NCOPY (block-content extraction via explode_entity)
- OPTIONS, SYNCPVIEWPORTS, THICKEN, plus earlier toggles, aliases,
  system variables, and layer/style/view commands

POINTCLOUD/RECAP and UNDERLAYLAYERS/UOSNAP are intentionally left out:
they require a proprietary binary / PDF-layer parser, a GPU point
renderer, and real test files.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 08:23:58 +03:00
Hakan SevenandClaude Opus 4.8 b691854e7a feat(viewport): RMB 1st=Enter, 2nd=menu (no setting)
Replaces the opt-in `rmb_enter` setting (and `RMBENTER` command) with
always-on behavior. While a command is active, the first viewport
right-click acts as Enter (commit / close) and a second consecutive
right-click opens the context menu instead. Idle right-click still opens
the menu; right-drag still orbits.

The cycle is tracked per tab (`right_click_entered`) and restarts on any
other interaction — a left-click pick, a new command, an orbit, or
leaving the viewport — so the next right-click is Enter again.

Refines #185.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 16:32:40 +03:00
Hakan SevenandClaude Opus 4.8 098585bb2d feat(viewport): RMB=Enter option + timed right-click
Adds a configurable right-mouse-button behavior without disturbing orbit
or the context menu.

- New persisted setting `rmb_enter` (command `RMBENTER [ON|OFF]`, default
  off): when on, a right-click while a command is active acts as Enter
  (commit/close); when idle it still opens the context menu. Right-drag
  always orbits, so nothing is lost.
- Right-click vs orbit is now time-based: orbit engages only after the
  button is held >=150ms and the pointer moves, so a quick right-click is
  no longer swallowed by slight pointer jitter (was an 8px distance gate).
- The right-click Repeat menu now lists commands from every source
  (command line, ribbon, context menu, shortcuts) via a unified
  recents list recorded at the dispatch choke point, instead of only
  typed commands.

Closes #185

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 16:16:08 +03:00
Hakan SevenandClaude Opus 4.8 3def2f2034 feat(statusbar): scrollable layout tabs + layout-list dropdown (#199)
Keep the right-side status-bar tools from being pushed off the bar when a
drawing has many layouts: the layout tabs now live in a horizontal scrollable
that only takes the space left between the menu and the tools, with ‹ › arrows
(and the mouse wheel) to scroll them.

Repurpose the leftmost hamburger — which previously fired a no-op MENU command
— to open a dropdown listing Model and every layout (scrollable, current
highlighted); picking one switches to it, an outside click dismisses it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 14:24:47 +03:00
Hakan SevenandClaude Opus 4.8 ff23abee01 feat(start): replace info cards with a clickable intro video
Swap the two "Free and open source" / "Community driven" text cards on the
start page for the intro-video thumbnail with a play badge; clicking it opens
the video in the system browser (new Message::OpenUrl → sys::open_url). The
bundled thumbnail Handle is built once via OnceLock — Handle::from_bytes mints a
fresh unique id per call, so rebuilding it per view re-decoded and re-uploaded
the JPEG every frame and the image only appeared after a long delay.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 12:21:14 +03:00
Hakan SevenandClaude Opus 4.8 495b13ec4f refactor(viewport): migrate model-space tiling to iced pane_grid
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout
source of truth, while paper-space floating viewports are left untouched (they
overlap/free-place, which pane_grid cannot model).

Each Model pane is its own shader widget rendering its camera into the pane
bounds; the renderer Primitive carries a base_slot so several shader widgets
share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid
of transparent mouse_areas (plus on_resize) layers above the crosshair overlay
to receive input — the overlay's Hidden cursor interaction otherwise levitates
the cursor and starves any layer beneath it. The active pane follows the cursor
(hover-activate), and grid / crosshair / UCS icon render per pane while the
ViewCube and render-mode picker stay on the active pane only.

Split / close / VPORTS presets and the VPort table round-trip now drive
pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls
bar handle with a ghost-card preview, visible pane dividers from the pane_grid
split regions, a default model background of RGB(33,40,48), and removes all the
superseded custom-tile code.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 11:50:11 +03:00
Hakan SevenandClaude Opus 4.8 edcf24e324 feat(ucs): interactive UCS icon with origin-snap grips, world-fixed compass
The UCS icon now anchors to the projected UCS origin when it is on-screen
(falling back to the bottom-left corner), and becomes a selectable object:
hover highlights it, a click shows draggable grips, and dragging the origin
grip relocates the UCS while the X/Y tip grips rotate it. Drags snap to
geometry/grid through the existing snapper, and the new UCS is persisted on
release. The icon stays selectable while parked in the corner.

Also make the ViewCube compass (N/E/S/W) world-fixed: the cube body still
reorients with the active UCS, but the cardinals project through a camera-only
rotation and snap in world frame, so the directions no longer spin with the UCS.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 01:12:45 +03:00
Hakan SevenandClaude Opus 4.8 a502379048 refactor: group ui/ statusbar and window subdirs
Continue tidying the flat ui/ root:

- ui/statusbar/: statusbar.rs becomes statusbar/mod.rs (its
  crate::ui::statusbar::* paths are preserved) and absorbs
  statusbar_config.rs + statusbar_menu.rs.
- ui/window/: the standalone manager/dialog windows move here —
  about, layout_manager, page_setup, plugin_manager, shortcuts,
  layers, update_notice, open_progress. The crate::ui::LayerPanel
  re-export is repointed so callers are unchanged.

Call sites repointed to the new paths; no compat re-exports beyond the
existing LayerPanel one. ui/ root drops from 21 to 10 flat files with
five subdirs (ribbon, style, popup, statusbar, window).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 23:52:26 +03:00
Hakan SevenandClaude Opus 4.8 9cd0479047 refactor: group ui/ style+popup dirs, rename cmd_result driver
- Group the flat src/ui/ dir: move the 9 style editors into ui/style/
  (dimstyle, mleaderstyle, mlstyle, plotstyle, textstyle, tablestyle,
  point_style, style_list, style_manager) and the 6 popups into
  ui/popup/ (cycle, isolate, scale, selection_filter, snap, units).
  Call sites repointed to crate::ui::style::/crate::ui::popup::; no
  compat re-exports. ui/ root drops from 36 to 21 files.
- Rename app/cmd_result.rs -> app/command_driver.rs: the file is the
  StepInput->feed_command driver, not the CmdResult type (which lives
  in command.rs). Name now matches contents.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 23:34:10 +03:00
Hakan SevenandClaude Opus 4.8 415dbe08d4 refactor: move resource/IO root modules under io/
Relocate three root-level modules into io/, where they belong by concern:

- update_check.rs -> io/update_check.rs (its own doc-comment notes it
  mirrors how crate::io wraps blocking calls in async).
- patterns.rs, linetypes.rs -> io/ (standard resource catalogs parsed
  from asset files and populated into the document — IO-shaped work).

Fix the moved files' include_str! paths (one level deeper), add the
mod declarations to io/mod.rs, drop them from lib.rs/main.rs, and
re-point all crate:: references to crate::io::. No behavior change.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 23:06:40 +03:00
Hakan SevenandClaude Opus 4.8 bddc050b3e refactor: split four oversized files into submodule trees
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.

- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
  dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
  with thin delegating arms; the 66 fattest arm bodies move to topic
  methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
  mspace,project,selection,modify,group_layer,preview}. The impl Scene
  body is split across files via inherent-impl-per-file; struct, ctor,
  fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
  The 233-arm dispatch match becomes source-ordered per-family
  dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.

Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 22:51:29 +03:00