The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.
A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Command aliases (L→LINE, CC→COPYCLIP) were scattered across dispatch match
arms and CommandRegistration name arrays. Move them all into a single
user-editable file:
- assets/ocad.pgp: shipped default alias table (ALIAS,*COMMAND format),
embedded and copied to config/ocad.pgp on first launch; only that user
copy is read after. AA→AREA default closes#286.
- resolve_alias() rewrites the leading command token at the top of
dispatch_command_inner, so aliases resolve for every path (families,
plugins, Repeat menu). Args after the first space are untouched.
- Autocomplete hides alias keys and, when the whole input is an alias,
surfaces its target command as the top (highlighted) suggestion so the
highlight matches what Enter runs (AA→AREA, L→LINE).
- ALIASEDIT opens a new editor modal (add/edit/delete rows) with an Apply
button; Apply persists to ocad.pgp, closing discards unapplied edits.
- Strip alias tokens from all 8 dispatch match-arm files and 71 module
CommandRegistration arrays, keeping canonical/synonym/distinct-command
names. ocad.pgp is now the sole source: deleting or remapping an alias
there takes effect. CUI stays on the keyboard-shortcut panel.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.
- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
in full f64; others via point methods), modify, annotate, insert, view,
inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
non-critical, casting at the DVec3 boundary; key draw commands store f64.
Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
ARRAY3D/3DARRAY, ATTEDIT/ATE, DDEDIT/ED and WIPEOUT/WO dispatched on literal
matches but had no CommandRegistration entry, so none surfaced in command-line
autocomplete. Add the inventory submit in each command's module, matching the
convention used by the other interactive commands. Audit confirms no remaining
active_cmd dispatch lacks a registration.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Route every text-bearing entity to an in-place editor instead of the
command line: a plain text box for single-line text (Text, attributes,
dimension override, tolerance) and the rich MText editor for MText /
MultiLeader. A Leader resolves to the entity it annotates.
- TEXT places a plain text box at the click; double-click edits in place.
- DDEDIT and double-click on any text entity open the matching editor.
- MLEADER places the leader then opens the MText editor on its content.
- LEADER follows the classic flow: points, Enter, then a linked empty
MText annotation opens in the editor; the leader's annotation_handle
links the pair so they edit/erase as a unit.
Adds shared field read/write helpers and a begin_text_edit router, plus
CommitAndEditText / CommitManyAndEditText results that commit an entity
and open its editor (commit_entity now returns the new handle).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two behaviour changes that bring the command line in line with
established CAD workflow:
1. **Always-on keyboard capture.** The input was blurred whenever no
command was running, so typed letters went nowhere until the user
clicked into the field. Replace the blur with a re-focus on every
command lifecycle transition (cmd_result.rs) and on viewport / tab
/ ribbon clicks (update.rs), focus the input at startup, and add
a global key subscription that catches any unhandled character key
or backspace and routes it into the buffer via two new messages
(CommandAppendChar / CommandBackspace) — so the command line keeps
accumulating keystrokes even if focus parks somewhere not
focusable. Removes the unused blur_cmd_input helper.
2. **Space submits.** Typing a space at the end of the input now
submits the buffer the same way Enter does. Only exception: an
active command that's currently collecting free-form prose
(TEXT / MTEXT / DDEDIT body, ATTDEF prompt / default value,
INSERT attribute value, ATTEDIT cell). Those advertise the new
`CadCommand::wants_text_with_spaces()` flag so the Space character
reaches the buffer as a literal.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add DDEDIT (ED alias) command that edits Text/MText/Attribute entities
in-place via the command line. Double-clicking a text entity in model space
now auto-launches DDEDIT for that entity. Supports Text, MText,
AttributeDefinition, and AttributeEntity types.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>