Fixes:
- Hover state no longer drops when the pointer moves up from one strip
icon, group grip or title bar to the one above: iced handles the
element above first, so the old element's "left" (None) cleared the
hover just set. Leave messages now carry the element and only clear
their own hover.
- The drop preview used the pallets' own widths; it now uses the
group's width, matching where the pallet lands.
- Group indexes from messages (group grab, splitter) are looked up
safely, so a message from before a layout change no longer panics.
- Floating placements read from the config are healed (finite, positive,
at least the minimum size), like the group weights already were.
- The shown group's edge bar is centred in its row: a stack takes its
height from its first layer, and the icon column was shorter than the
row. The "Drag to move group" tooltip is removed.
Simplifications (no behaviour change):
- dock_open_at_default / dock_unpeek replace seven copies of "dock on
the right if unplaced, then reveal" and four of "stop peeking".
- The drop target takes the grab offset as a parameter, so a drag
update stores its state once.
- dock_set_open, ensure_settings, the shown-index bookkeeping after a
group is removed and the on-screen width clamp each lose duplication.
- VBarLabel drops options its single caller never varied.
- The drop preview's landing computation is one helper.
Naming and consistency: pallet names in the + menu, the drag ghost and
the floating title bar go through t!(); StripHit::Tab becomes
StripHit::Join; stale comments updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013RyGiMXcsf9HTKfqDxaQGt
No intended behaviour change except the fixes noted below.
- One drag state: a single `DockDrag` (move pallet / group, width,
splitter, floating size, Layer Manager column) replaces nine fields
(dragging, dragging group, resizing, split, float resizing, origin,
target, grab offset, layer column flag) that had to be kept in sync.
- `dock_expanded` becomes `dock_peek` with one meaning: a pallet revealed
although it auto-hides. `dock_reveal(id)` shows a pallet's group and
peeks it; commands that open a pallet now use it, so opening a pallet
also switches its edge to that pallet's group.
- Each group stores its own width (falling back to its widest pallet's
width until first sized), instead of every pallet's width being kept in
sync. Pallet widths now only size floating pallets and new groups.
- One `dock_set_open(id, open)` holds every pallet's open and close path.
- Leftovers removed: the tab-group config format that never reached main,
the multi-tab drag ghost header, the separate icon-hover message.
Fixes:
- Hovering a strip icon reveals an auto-hiding edge again (the icons had
lost the hover message in the option B strip). Covered by a test that
moves the pointer over the icon in the real view.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013RyGiMXcsf9HTKfqDxaQGt
An orthographic preset sets its orthographic UCS while UCSORTHO is on
(*FRONT*, *RIGHT*, …; TOP returns to the world UCS); presets no longer
flip to the opposite view when repeated. -VIEW runs as its own command:
Window asks for the name and corners, sEttings loops over Background,
Categorize, Layer snapshot, live Section, Ucs and Visual style with the
reference prompts and messages, Save keeps the UCS with the view while
UCSVIEW is on and Restore brings it back. UCSORTHO and UCSVIEW are
profile variables.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Panels can now float over the workspace, share a docked slot as tabs,
and split an edge at heights the user picks.
- Dropping a panel away from the edges floats it at the pointer. Floating
panels move by their title bar, resize from a corner grip, and come to
the front when clicked.
- Dropping in the top or bottom quarter of a docked slot docks the panel
above or below it, as before. Dropping in the middle adds the panel as
a tab of that slot. Pressing a tab shows that panel; dragging a tab
pulls the panel out again.
- While dragging, a blue ghost previews the result: the new slot, the
slot with its future tab row, or the floating window.
- A splitter between stacked slots sets their heights; double-click it
to make the slots equal again. Heights persist.
- A press only becomes a drag after 5 px of movement, so clicking a title
bar or tab never moves the panel.
The persisted layout now stores each edge as tab groups with a height
weight, plus a list of floating panels. Configs with the old
bare-panel-id stacks still load as single-panel slots.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013RyGiMXcsf9HTKfqDxaQGt
-VIEW asks "Enter an option [?/Delete/Orthographic/Restore/Save/sEttings/
Window]:" and takes the orthographic and isometric presets (TOP, BOTTOM,
FRONT, BACK, LEFT, RIGHT, SWISO, SEISO, NEISO, NWISO, also with a leading
underscore) directly, Orthographic asking for the face with <Top> as the
default. Keyword prompts accept a leading underscore on their keywords.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The two per-frame ViewCube blocks rebuilt the named-UCS name list (N String clones plus a Vec) every frame; now Scene::cached_ucs_names memoises it behind ucs_epoch and the picker takes the Arc, so frames cost a refcount bump. Bumped on UCS SAVE, UCS DELETE, RENAME UCS, record-API ucss patch, file-open, and undo Full-swap. Tests: cached_ucs_names_returns_same_arc_until_bump pins the hit path; cached_ucs_names_invalidated_by_bump pins rebuild with new content. Full suite: 1976 passed / 0 failed / 25 ignored.
- Text styles keep their TrueType typeface through save and reopen (codec
reads and writes the STYLE record's ACAD extended data) (#1633)
- Unnamed shape-file entries no longer show in text style lists (#1634)
- Save As offers DWT 2018; NEW asks for the template to start from, while
Ctrl+N and the quick-access New run QNEW with the default template (#1635)
- An edge next to an earlier fillet of the same radius rounds together with
it (kernel); the solid stays drawn and pickable while edges are chosen
(#1625, #1107)
- A full cache rebuild drops the B-rep cache too, so an undone fillet does
not come back with the next edge operation (#1107)
- Selected solids in shaded styles highlight only their visible edges (#1031)
- VIEW ISO / SWISO / SEISO / NEISO / NWISO snap to the isometric corners
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- A drawing's sheet set fields are refreshed when it opens with sets loaded.
- VIEW WINDOW <name> <x1,y1> <x2,y2> saves the plan view of a window.
- opencadcodec: block-attribute fields use their block reference's layout.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.
A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Follow-up to #1341:
- interactive UCS offers Face / OBject; bare UCS OBJECT starts an entity pick
- one UcsPickCommand serves both FACE and OBJECT
- ucs_from_normal calls the existing arbitrary-axis helper instead of a copy
- prompt catalogue key and en-US text follow the new option list
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The Display page could only take a typed #RRGGBB, which is precise but
no way to choose a colour by eye. The swatches are now buttons that
open a wheel.
The wheel does not replace the hex field, it sits beside it: typing an
exact value stays the quickest way to reproduce a known colour. On
submit it hands a hex string to the existing ModelSpaceBgChanged and
friends rather than writing the config itself, so the two routes
cannot drift apart on validation, persistence, or the MatchTheme
fallback an empty field triggers.
Also stops the Browser shipping in the default dock layout. It was
added to the right edge, which shifted the block palette to index 1
and broke four dock tests that encode the existing arrangement. Those
tests were right and the change was wrong: the earlier commit claimed
to leave the layout alone. BROWSER now docks the panel on first use,
so nobody's edges rearrange on upgrade for a panel they never asked
for.
CREATESKETCH opens a sketch on the current UCS, or on one of the three
origin planes with XY, XZ or YZ. FINISHSKETCH closes it again.
Nothing here is new machinery: the plane is a UCS, the square-on view
is PLAN, the drafting aids are the snapper. What the pair adds is
holding them together and putting them back afterwards, including the
snap master state, so a user who works with snapping off gets that
back rather than silently keeping it.
Squaring the view up is not cosmetic. Drawing on a plane seen nearly
edge-on is the main way geometry lands somewhere the user did not
mean, because a few pixels of cursor travel cover a long way in world
space.
A sketch is a mode rather than a document object, so what it produces
is ordinary model-space geometry and the file stays a DWG other
software can open. Whatever was drawn becomes the Previous selection
set, so EXTRUDE then Previous consumes it without making the user
reselect a profile they just finished.
Draw a profile, extrude it, then sketch on a face of the result: the
operations were all there, but nothing turned a solid's face into the
active drawing plane, so the second half of that loop was unreachable.
UCS FACE takes a surface pick, finds the planar face under it and
builds the plane from the face normal. X comes from the Arbitrary Axis
Algorithm, so the same face always yields the same X axis and a sketch
drawn on it does not spin when the UCS is rebuilt.
UCS OBJECT adopts a planar entity's own stored axes instead of
re-deriving X, so a sketch started from a circle lines up with how
that circle is stored. It reuses the profile extraction EXTRUDE
already runs, which means anything extrudable can also be sketched on.
Bare UCS FACE starts an interactive pick that resolves through the
same inline handler, so the clicked and typed paths cannot diverge.
Refresh stale depth bounds after geometry edits, allow orbiting through camera poles, and preserve hidden-line occlusion for selected solids.\n\nFixes #957
Avoid full document, cache, and GPU rebuilds for entity deltas so add, delete, history, selection, and live polyline edits stay responsive on large drawings.
PLAN acted like a ViewCube TOP click the moment it ran — already on Top
meant an immediate flip to Bottom, and the options never appeared. It
now prompts "[Current ucs / Ucs / World] <Current>:" right on
activation and only changes the view once an option runs: Current =
plan of the active UCS, World = world XY, Ucs = prompts for a named UCS
(case-insensitive lookup). The new plan_snap goes straight to the plan
view with no flip-to-opposite cube behaviour.
KeywordCommand gains with_default(): a bare Enter at the verb step
dispatches the default verb (PLAN's <Current>) instead of cancelling.
Closes#326
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Convert the remaining bucket-B commands to prompt step by step instead of
requiring arguments or printing usage:
- KeywordCommand (buttons): VIEW, LINETYPE, SCALELISTEDIT, UCSICON, VSCURRENT.
- ValuePromptCommand (one value): LAYDEL (layer), ATTSYNC (block).
- TwoValuePromptCommand (new; two values): LAYMRG (source + target),
SETVAR (variable + value, blank second reads).
Each bare form now starts the stepped front-end and delegates to the existing
inline handler; the argument form is kept and is the dispatch target. The
direct visual-style shortcuts (HIDDENLINE / XRAY / …) and UCSICON's argument
form are untouched.
COUNT is intentionally left alone: bare COUNT already reports the tally (a
useful inquiry action, not a usage line), so prompting would only add friction.
Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).
Two-layer fix:
1. Coordinate backbone -> f64. last_point, last_cursor_world,
dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
paths, command-line coordinate entry and the coordinate readout all
compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
geometry, projection, UCS-icon/viewcube drawing) with casts only at
those boundaries.
2. Per-command committed storage -> DVec3. on_point already received a
DVec3, but many command impls narrowed it back to f32 (let pt =
pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
wipeout, attdef, table, tolerance, array center, mview, plot_window,
plus the QDIM_PLACE handler and qdim_collect_points. Preview,
hit-test and rubber-band paths keep f32 at the boundary.
Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Color/linetype/lineweight/layer are baked into the cached wire geometry
at tessellation time, so a property edit only repaints if the handler
bumps the geometry epoch. The color path did; several siblings only set
tabs.dirty (a save flag) and never re-tessellated, leaving the viewport
showing the stale look.
Route every handle-based edit through invalidate_property_targets
(mark dirty + recolor meshes + bump geometry), and full-bump the
name-based LAYER COLOR change:
- ribbon layer / linetype / lineweight dropdowns applied to a selection
- CHPROP (color/linetype/ltscale/transparency/layer)
- LAYMATCH (MatchEntityLayer)
- LAYER COLOR <name> <aci>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Integrate a large batch of standard CAD commands and fix several
name/behaviour mismatches, with no product references in code.
3D solids (reusing the truck B-rep pipeline):
- SLICE, INTERFERE, PRESSPULL, POLYSOLID, PYRAMID, SECTION
- 3DROTATE, 3DMIRROR, 3DALIGN (cached-solid transforms)
Annotation / text:
- ARCTEXT, SPLINEFIT (Catmull-Rom to Bezier), DIMJOGGED, OBJECTSCALE
(XData markers honoured by the existing geometry-gen / tessellator)
Blocks / misc:
- NCOPY (block-content extraction via explode_entity)
- OPTIONS, SYNCPVIEWPORTS, THICKEN, plus earlier toggles, aliases,
system variables, and layer/style/view commands
POINTCLOUD/RECAP and UNDERLAYLAYERS/UOSNAP are intentionally left out:
they require a proprietary binary / PDF-layer parser, a GPU point
renderer, and real test files.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.
- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
with thin delegating arms; the 66 fattest arm bodies move to topic
methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
mspace,project,selection,modify,group_layer,preview}. The impl Scene
body is split across files via inherent-impl-per-file; struct, ctor,
fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
The 233-arm dispatch match becomes source-ordered per-family
dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.
Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>