Commit Graph
4 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 86a59d6c7e feat(attedit): attribute editor dialog for blocks
Double-clicking a block reference that has attributes, or running ATTEDIT
on one, now opens an editor dialog listing every attribute (tag + editable
value) with OK / Cancel. OK writes the values back to the block, with undo
and a repaint; Cancel discards. A block with no attributes still enters
in-place block edit (REFEDIT) on double-click as before. (#192)

ATTEDIT opens the dialog directly when a suitable block is already
selected; otherwise it runs the pick command and the dialog opens once a
block is chosen. This replaces the earlier command-line, per-attribute
prompt flow, which is removed along with its __ATTEDIT__ sentinel path and
the now-unused attedit_set_attrs trait hook; the ATTEDIT command is reduced
to a plain block picker.

The dialog is a tab-scoped in-canvas modal (Plan B): its working copy holds
a document-local handle, so closing that tab or switching away dismisses the
editor rather than risk applying edits to another tab's document.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 08:05:25 +03:00
Hakan SevenandClaude Opus 4.8 4f7a98a2ad feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 03:51:50 +03:00
Hakan SevenandClaude Opus 4.8 5673612047 fix(command): register remaining interactive commands for autocomplete
ARRAY3D/3DARRAY, ATTEDIT/ATE, DDEDIT/ED and WIPEOUT/WO dispatched on literal
matches but had no CommandRegistration entry, so none surfaced in command-line
autocomplete. Add the inventory submit in each command's module, matching the
convention used by the other interactive commands. Audit confirms no remaining
active_cmd dispatch lacks a registration.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 12:20:36 +03:00
Hakan SevenandClaude Opus 4.8 3666c7fa69 refactor(modules): rename home module to draw, restore first-tab order
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:49:14 +03:00