Commit Graph
18 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 5.5 881d237629 feat(array): ARRAYEDIT Source edits what an associative array repeats
ARRAYEDIT picks an associative array (or takes the preselected one) and
its Source option opens the objects every item repeats in the Block
Editor; saving there updates all items at once. Counts and spacings stay
in Properties.

Refs #1109

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:29:56 +03:00
Hakan SevenandClaude Opus 5.5 dd45ac4039 feat(modify): TXTEXP turns text into its character outlines
TXTEXP replaces each selected TEXT and MTEXT with one polyline per
glyph contour, on the text's layer and with its properties: a
lightweight polyline for flat text, a 3D polyline for tilted text.
The outlines come from the same glyph tessellation the text renders
with, so stroke fonts give their strokes and outline fonts their
closed contours.

Refs D#1665

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 15:27:28 +03:00
Karim Jerbi 9cf9ff2c5c style: apply cargo fmt across workspace 2026-10-11 03:14:29 +01:00
Karim Jerbi 91900c4e73 bench(flatten): add FLATTEN metrics with extracted helpers
Moves the flatten projection fns and command helpers into modules/draw/modify/flatten.rs (behavior unchanged) and adds flatten_plan / flatten_scene_apply to the COMMANDS suite.
2026-09-28 20:29:39 +01:00
Hakan Seven 32952e3eda Merge PR #1179: Add tolerant OVERKILL cleanup options
# Conflicts:
#	src/app/commands/styleprops.rs
2026-09-11 12:16:24 +03:00
Hakan Seven bea874c97f Merge PR #1178: Apply SETBYLAYER choices and property masks
# Conflicts:
#	src/app/commands/styleprops.rs
2026-09-11 12:09:29 +03:00
ramox81 60da282654 Add tolerant OVERKILL settings and geometric cleanup 2026-09-11 10:24:39 +03:00
ramox81 88956e306b Apply SETBYLAYER choices and property mask to selected objects 2026-09-11 10:24:15 +03:00
ramox81 f24fdc7965 Implement nested object selection and placement for NCOPY 2026-09-11 10:23:38 +03:00
ramox81 fc047b3b38 Add multiline editing workflows 2026-08-22 20:20:35 +03:00
Hakan SevenandClaude Opus 5 d0cc3284d2 refactor(modify): take plane geometry from cadkernel
TRIM, FILLET and EXPLODE each carried their own copy of the same plane
maths. The copies had already drifted apart: `ll` differed only in
parameter names between trim.rs and fillet.rs, `arc_pts` only in which
angle helper it called, and `norm` meant angle normalisation in trim.rs
and explode.rs while meaning vector normalisation in two other files.

The implementations now live in cadkernel's geom2d. A new local `geom`
module adapts the call shapes — the kernel takes `[f64; 2]` points and
returns `[f64; 3]`, while these commands pass loose scalars and feed
`WireModel::points`, which is `[f32; 3]`. Narrowing stays on this side
because only the caller knows whether it is a preview wire, which leaves
`points_low` empty and accepts the loss, or resident geometry, which
splits the f64 into a high/low pair instead.

Call sites are untouched: the kernel functions are imported under the old
local names, so the signatures they were written against still hold.

This also fixes ELLIPSE trim and extend previews. `ellipse_pts` wrote its
components as [x, z, y] while `arc_pts` — reached from the same match in
`entity_pts`, feeding the same `[f32; 3]` — wrote [x, y, z], and
`WireModel::points` is documented as world-space positions. Ellipse
previews were collapsing onto y = 0 and displacing along Z. The kernel's
`ellipse_arc` orders them correctly, so delegating corrects it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-08 15:27:45 +03:00
Hakan Seven ff19353a21 feat(draw): add BLEND command
Closes #560
2026-07-29 21:21:26 +03:00
Hakan Seven deec48ad99 perf: keep heavy work off UI thread 2026-07-25 18:49:18 +03:00
Hakan SevenandClaude Opus 4.8 3548de332c feat(block): BEDIT block editor as a dedicated space tab (#261)
Selecting a block and running BEDIT (command, ribbon button, or a
double-click on the block) opens a block-editor "space" tab, named after
the block, alongside Model/Layout in the status bar. The tab draws ONLY
the block record's own entities in block-local coordinates; edits are
live on the definition, so every INSERT updates. Save Block / Discard
buttons (side toolbar) finish the session; Discard restores the on-entry
snapshot. Space switching is locked while a block is open, and BEDIT and
REFEDIT are mutually exclusive.

Implementation: a Scene.block_edit_block override at the top of
current_layout_block_handle scopes render/pick/new-entity ownership to the
edited block while current_layout stays "Model" (so the pervasive
Model-vs-paper code keeps model behaviour). The model render/pick paths
that hardcoded model_space_block_handle (wire tile set, hatch render +
pick, block-instance meshes) are made binding-aware so the block isolation
actually takes effect and model content does not leak in. Entering fits
the camera to the block (fit_all already scopes via the binding). Renaming
the block tab renames the block itself — new Scene::rename_block re-keys
the record, updates the Block marker and repoints every INSERT reference.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 13:03:04 +03:00
Hakan SevenandClaude Opus 4.8 0ca3954b5d feat(commands): integrate standard CAD commands and fix behavior gaps
Broad pass over the command set: integrate missing commands, wire
previously-unreachable ribbon/menu buttons, and correct name/behaviour
mismatches. Every UI command token now resolves (real handler where the
infrastructure exists, an honest "not yet implemented" status otherwise).

New commands:
- Draw: 3DPOLY, 2D solid (SO/SOLID2D), HELIX, TRACE, SKETCH, DIMCENTER
  (DCE/CENTERMARK)
- Modify/inquiry: REVERSE, MEASUREGEOM (MEA), DBLIST
- Data/manage: BASE, OVERKILL (exact-duplicate removal), AUDIT (read-only
  integrity report), SETVAR (system-variable get/set), SCRIPT (.scr runner),
  FINDNONPURGEABLE

Behaviour fixes:
- LINE and SPLINE gain Close/Undo; AREA computes area/perimeter in f64
  (correct at large coordinates)
- ATTEDIT/ATE unified so the alias and the ribbon button open the
  interactive editor; -ATTEDIT is the command-line form
- Linear/aligned/radius/diameter dimensions gain a text override (Text) and
  text angle (Angle) option
- INSERT gains Scale/Rotate options; COPY gains an Array option
- LINETYPE SET sets the current entity linetype; SETBYLAYER resets overrides
- UNDO accepts a step count

Integrations: standard dimension/block aliases (DLI/DRA/DAN, BMAKE,
EXPORTPDF, DDIM), drafting-aid and screen toggles (GRID/SNAP/POLAR/OSNAP/
DSETTINGS/CLEANSCREEN/QUICKPROPERTIES), viewport tiling
(CASCADE/HORIZONTAL/VERTICAL/VPJOIN), and customization entry points
(CUI/ALIASEDIT).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 19:27:35 +03:00
Hakan SevenandClaude Opus 4.8 bbdbd0850b chore: remove dead extend stub, flatten single-file module dirs
- Delete src/modules/draw/modify/extend.rs (a 1-line placeholder with no
  tool()/logic; `extend::` was referenced nowhere) and its `mod extend;`.
- Flatten single-file module dirs to the modern flat style:
  src/command/mod.rs -> src/command.rs, src/snap/mod.rs -> src/snap.rs.
  Parent `mod command;`/`mod snap;` are unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 23:00:26 +03:00
Karim Jerbi 1e7bd1e9b2 Add TORIENT command 2026-06-17 16:36:45 +01:00
Hakan SevenandClaude Opus 4.8 3666c7fa69 refactor(modules): rename home module to draw, restore first-tab order
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:49:14 +03:00