One writer (plot_settings_from_dialog) now serves both the layout's embedded
settings and named page setups, so the two can no longer drift apart:
- media are stored as the portrait sheet with the orientation in the
rotation code (0/90/180/270; upside-down adds a half turn) instead of
swapped width/height with rotation limited to 0/180
- standard scales are written by their code (1:1 … 100:1) with matching
numerator/denominator; other scales as a readable custom ratio in the
layout's own paper unit, converting from the drawing's scale-family unit
(a metre drawing plotting "1:100" stores 10 mm = 1 unit, an inch layout
stores 1 in = 2540 units); reading converts back and keeps a ratio the
scale list has no name for instead of snapping to 1:1
- the layout's paper unit and every flag the dialog does not edit survive a
round trip untouched; layout limits follow the paper-space unit
- new drawings, new layouts, CLEAR and the automation "new" op share one
default page setup (canonical A4 name, rotation 90, none_device, 1:1
layout plot) through Scene::reset_to_new_drawing
Scene gains scale_family_unit_mm, scale_ratio and a scale-name ratio parser
(ratios and architectural names). Round-trip tests cover orientation,
standard/custom/fit scales, unit conversion, named-setup parity, preserved
flags and the default layout.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The viewport grid ignored the configured spacing and forced square grids: compute_grid_step hardcoded a 1.0 base, a single shared step drove both line families (including the tangent derivative used for gap measurement), and the display always clipped to LIMITS despite the beyond-Limits option.
Grid spacing now scales per-axis from GRIDUNIT via compute_grid_steps (adaptive 5x growth, fixed passthrough), GridParams carries step_x/step_y, snap tolerances follow the visible steps, and the LIMITS clip is skipped when beyond-Limits is set. Also fixes a per-axis overflow fallback that returned the X base for Y. Spacing state (X/Y, adaptive, beyond-Limits) is stored on the app and persisted to UserSettings at defaults; dialog wiring follows separately.
Comments and the Options help text describe the behaviour of commercial
solutions without naming any product. The command menu puts the command's
keywords directly under Enter / Cancel, with Recent Input and Snap
Overrides below them, so the choices that change from step to step are the
closest to the pointer.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A right-click while a grip is hot opens the grip menu: Enter places the
grip, Stretch / Move / Rotate / Scale / Mirror switch how the gripped
objects are edited (the latter four hand the selection to the matching
command with the grip as its base point), Base Point re-bases the gesture
at the next click, Copy leaves the originals in place and adds the moved
shapes as new entities while keeping the grip hot, Undo snaps the shapes
back to where the gesture started, Exit drops the edit.
The grip commit path moves out of the left-release handler into
`commit_active_grip_edit` so the menu, Enter and the placement click share
it; Enter with a hot grip now places it instead of repeating the last
command.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Show the styled dimension and its value while placing a dimension, using
the same builder the command commits with. Each creation command
(DIMLINEAR, DIMALIGNED, DIMANGULAR, DIMRADIUS, DIMDIAMETER, DIMARC,
DIMJOGGED, DIMORDINATE, DIMCONTINUE, DIMBASELINE, QDIM) reports the
dimensions it would commit at the current stage through
`CadCommand::dimension_preview`. The application applies the current
creation style, or the base dimension's style for DIMCONTINUEMODE=1,
and the same viewport measurement scale as commit, then tessellates the
transient entity through the normal dimension renderer.
While the second definition point is being acquired, a hovered model
snap supplies a provisional viewport scale; once both points are fixed,
hovering another viewport does not change the value. Angular dimensions
never receive length compensation. Degenerate geometry, an invalid
scale, or conflicting viewports fall back to the plain rubber-band
preview so no misleading value is shown.
Grid snap locks to SNAPUNIT instead of magnetizing; snapped 3D points keep elevation instead of flattening to z=0. New SnapTypes Vertex/EdgeMidpoint/FaceCenter/Knot/FacePerpendicular/NearestFace with their own F4 master toggle and mode set, tiers, and markers, fully independent of the 2D master. Solid B-rep corners/edge-midpoints/face-centers from mesh edges and kernel faces, spline knot points, and live perpendicular/nearest-to-face on mesh triangles merged priority-aware in move/click paths. Drafting Settings 3D Object Snap tab is fully live (was dead placeholders); Nearest-to-face off by default. TDD: behavioral LINE-to-solid tests plus engine/scene unit tests.
Drafting Settings dialog gets text inputs for Snap X/Y spacing plus a working Equal X and Y checkbox (mirrored inputs, Y follows X on apply). Snapper gains fixed snap_spacing_x/y (persisted in UserSettings, default 10) decoupled from the adaptive visible-grid step. Grid snap no longer aperture-gated: with Snap On it rounds every point to the grid, object snaps still override by tier. Adds parse/lock regression tests.
Refresh associations after complete SpaceMouse camera updates and recognize imported paper-space owners without Layout objects. Use kernel containment, intersection, perpendicular and spline tangent solving; pin cadkernel 7ce27f2 and add regressions.
Paper-space hit testing only sees sheet entities, so DIMLINEAR / DIMALIGNED /
DIMRADIUS / DIMDIAMETER / DIMANGULAR in "select object" mode found nothing
when the user clicked the model geometry a viewport displays.
A pick that lands inside a content viewport is now mapped into model space
through the viewport frame and tested against that viewport's resident model
wires - the same tessellation it draws, so the pick matches what the user
sees. Ordinary block instances are descended into, with the instance
transform (recursively, up to eight levels) baked into the extracted
geometry, so a line inside a block measures its placed length.
The picked entity is handed to the command already projected onto the sheet,
so all five commands keep working entirely in paper coordinates and unchanged;
the pick is recorded as a viewport snap, so the committed dimension is
compensated exactly like a point-input one. A miss falls through to the
ordinary paper-space pick.
Also narrows mixed-space classification to the measuring points: the final
click of each of these commands is the dimension-line placement, which lands
on bare sheet for viewport measurements and inside a viewport rectangle for
paper ones, and says nothing about what is being measured.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Paper-space commands could not pick model geometry displayed by a layout
viewport: `hit_test_wires` deliberately excludes viewport content in PSPACE,
and that has to stay true for selection. This adds the capability as a separate
query rather than by changing those semantics.
`OpenCADStudio::paper_viewport_snap` walks the current layout's displayed
content viewports top-most first, skips those whose display is off or whose
clip boundary excludes the cursor, and for each one runs the EXISTING snap
engine against that viewport's model wires using the viewport's own camera and
screen rectangle (`viewport_edit_frame_for`). The accepted model point is
mapped back onto the sheet with `ViewportFrame::model_to_paper`, so everything
downstream keeps working in paper coordinates — LINE still draws at the
projected paper point. Grid snap and the paper-space rubber-band origin are
suppressed for that pass; results outside the clip are rejected so no snap
lands on a clip cut. Locked viewports snap like unlocked ones.
No projected geometry is rebuilt per pointer event: the wire set is the
renderer's resident per-viewport Arc (`model_wires_for_viewport_arc`) and the
broad phase reuses the shared interaction index over it.
The result is merged with the ordinary paper-sheet snap by `snap::merge_snap`,
which applies the engine's own priority-then-distance rule, in both the
cursor-move and the click paths.
`SnapResult` gains Copy fields `viewport: Option<Handle>` and
`source: Option<DimensionAssociationSource>`; the engine fills `source` from
the owning wire wherever it knows it. `AcceptedSnap::from_snap` converts a
result plus frame into the shared PR2/PR3 contract type.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Constraint delete: a Properties-panel row delete button, viewport
click-to-select on a constraint glyph pill with Delete-key support, and a
right-click "Delete Constraint" menu item — all routed through one
undoable Scene::selected_constraint-aware path.
Fixes two named-parameter bugs found while testing that feature:
- DIMCONSTRAINT: a parameter named like a mode-switch keyword ("r", "d",
"a", "x", "y") could never be referenced, since the keyword check ran
before the parameter-name check.
- PARAMETERS modal Apply rebuilt Scene::named_parameters but never
refreshed the Properties panel, leaving renamed/deleted rows stale
until an unrelated refresh (e.g. a selection change) happened to occur.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Entities that carry the standard PE_URL XDATA record (what HYPERLINK writes)
can now be followed from the canvas: Ctrl+click opens the link in the system
browser and consumes the click, so no box/lasso selection starts.
- scene::selection::pe_url_of() reads the record with the same rule as the
Properties panel hyperlink field; unit-tested.
- The ViewCube/compass hit region wins over a hyperlink drawn beneath it.
- Unchanged behaviour when Ctrl is not held or the entity has no link.
Brings in 54 commits from origin/main: a selection-performance overhaul,
surface thickening, GPU-native wide/tapered stroke rendering, continued
ocs_doc_api evolution, and assorted fixes/polish (block double-click
editing, DWG hatch/database repair, clipboard, collapsible Properties
sections).
Six real conflicts, all where this branch had independently re-applied
a fix upstream later revised or already carried natively:
- src/app/automation.rs, src/app/command_driver.rs: combined both
sides — kept this branch's sketch-constraint/named-parameter loading
on "new"/"open", adopted main's Scene::clear()/material_base_dir and
its newer rebuild_derived_caches() over the older bump_geometry().
Scene::clear() (src/scene/entity.rs) now also resets
sketch_constraints/named_parameters, so every caller gets this for
free instead of each call site repeating it.
- src/io/mod.rs, src/scene/render_graph.rs: adopted main's design
outright (commit 973af87d, authored by Hakan directly) — a large
MINSERT is no longer purged as "corrupt" at load, only its rendering
is bounded, preserving the source data. This branch's own earlier
design (reject at load) predates that revision.
- src/scene/pipeline/mesh_gpu.rs: adopted main's valid_rgba_size()
guard (a real robustness improvement over this branch's version).
- src/snap.rs: replaced wholesale with main's version — this branch's
copy was an explicit verbatim snapshot from an earlier upstream PR
(commit 4c264b8c) with zero constraint-system-specific content, and
main has since evolved it considerably further.
Also removed two now-dead duplicates the merge surfaced without a
conflict marker (both branches had independently fixed the same
things): the OPTIONS/OP command dispatch/autocomplete entries, and
automation.rs's open_finalizes_and_purges_like_the_ui_open_path test
(kept main's version, which covers strictly more: solid_models/
material_base_dir reset on "new").
Full workspace suite passes (812 lib tests + this branch's own 24
constraint/persistence integration tests) except the one pre-existing,
unrelated font-test failure already present on main. Zero clippy
findings in the hand-written merge resolution itself; the ~1,171
warnings clippy reports are pre-existing in the 54 absorbed commits,
not introduced here.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The ten strings the Options card gained were English in nineteen of the
twenty-one locales. They are now translated in all of them, using the words
each locale already uses for the surrounding labels — de-DE "Griffe",
fr-FR "Poignées", zh-CN "夹点", zh-TW "掣點" and so on for grips, and the
same for selection, preview and object. System-variable names stay in Latin
uppercase, as they already do in every locale's SETVAR listing.
Composing them from existing keys, the way el-GR composes the neighbouring
labels, only worked for one of the ten: there is no existing key for "limit",
"unlimited", "shift", "rectangle" or "lasso", and "Grips: Objects" as the
label of a numeric limit would read worse than English.
The rollover preview was reported as possibly not working. It works, and now
says so: `the_idle_rollover_follows_bit_one` drives a settled hover over a
line and checks what the scene highlighted, for all four values of the
bitmask. Bit 1 alone highlights, bit 2 alone does not, both do, neither does
not. That is the assertion the inverted config comment would have made
someone doubt — the pick simply needs the cursor still for the 500 ms of
`HOVER_DWELL_MS` before it runs.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Resolve curve intersections through cadkernel, retain empty exact results, gather analytic candidates independently of tessellation, and bound material uploads. Preserve large MINSERT data while limiting rendering work; remove obsolete review narratives.