Remove the OCS-logo button and the dropdown menu it opened; the top strip
now shows direct New / Open / Save / Save As / Print buttons ahead of the
undo/redo controls. Drop the HELP and OPTIONS commands (HELP dumped text to
the command line, OPTIONS aliased the drafting-settings popup).
The app-menu overlay is gone, so its rendering code, MENU_ITEMS, four dead
messages, and the LOGO_RED / GEAR / HELP assets are removed. The recents
list it held is the only survivor — moved into OpenCADStudio.recent_files
via a new app/recent.rs, backing the Start page's Recent Documents panel.
Quick-access icons are redrawn in a cleaner style (file-plus, folder-open,
device-floppy, file-export, printer) and tinted light so they read on the
dark strip; FOLDER / DOC keep their old glyphs for the file browser.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the click-to-instantly-copy read-only cell with a non-editable but
selectable text field: the user selects the value (drag / double-click /
Ctrl+A) and copies with Ctrl+C, the normal expected gesture. The field
carries the full un-truncated value, styled flat (no input box or focus
ring) so it still reads as read-only but with a visible selection colour.
Keystrokes route to Noop, so it can be selected/copied but never edited.
Removes the PropCopyValue message + handler and the mouse_area copy hook.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A read-only value cell is now click-to-copy: clicking writes the full,
un-elided value to the system clipboard (copy cursor on hover). One
change in render_ro_row, so it covers every read-only row for every
entity. Adds Message::PropCopyValue routed through iced::clipboard::write.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add a right-hand rail on the Start page listing active paying patrons
(name + pledge amount, highest first) with a "Support on Patreon" button.
The list is fetched once at boot from the Patreon API in the background;
free followers, $0 tiers, declined and former patrons are excluded.
The creator access token is read at build time from OCS_PATREON_TOKEN
(option_env!), so it never lives in source or git — the release workflow
passes it from a repo secret, and build.rs re-bakes when it changes.
Without a token the rail just shows the support button.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rework 3D view navigation:
- Turntable / lock-horizon orbit: horizontal drag yaws about world +Z,
vertical drag pitches about the horizontal camera-right axis, so the
view never banks. Pitch is pole-clamped but the straight-down default
view can still be tilted out of.
- Orbit centre: the selection's centre when something is selected,
otherwise the point under the cursor — no longer only the file centre.
The camera revolves rigidly about the pivot, so it stays put on screen
and the view doesn't jump.
- Mouse scheme: Zoom = wheel, Pan = MMB, Rotate = Shift+MMB. Right-drag
no longer orbits (right-click stays context menu / Enter). Floating
viewports orbit with Shift+MMB too.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Properties panel color picker is a custom bool-driven dropdown, while
Layer/Linetype/Lineweight are combo_boxes. Combo_boxes close each other on
blur, but nothing closed the color picker — so opening the Layer dropdown
while the color picker was open left both showing and overlapping.
Give every panel combo_box an on_open handler that collapses the color
picker, so at most one panel dropdown is open at a time.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Color/linetype/lineweight/layer are baked into the cached wire geometry
at tessellation time, so a property edit only repaints if the handler
bumps the geometry epoch. The color path did; several siblings only set
tabs.dirty (a save flag) and never re-tessellated, leaving the viewport
showing the stale look.
Route every handle-based edit through invalidate_property_targets
(mark dirty + recolor meshes + bump geometry), and full-bump the
name-based LAYER COLOR change:
- ribbon layer / linetype / lineweight dropdowns applied to a selection
- CHPROP (color/linetype/ltscale/transparency/layer)
- LAYMATCH (MatchEntityLayer)
- LAYER COLOR <name> <aci>
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The command-line history dropdown was display-only, so users had to
screenshot and OCR the log to report output. Make it copyable:
- Render the whole backlog in one read-only text_editor so a single
mouse drag selects across lines and Ctrl+C copies the span.
- Add Copy (whole log to clipboard) and Clear buttons to the dropdown.
- Gate the Ctrl+C/X/V accelerators on event Status::Ignored so a focused
text widget's copy/cut/paste wins instead of firing COPYCLIP/CUTCLIP;
the drawing's clipboard shortcuts still work when it has focus.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Layer Manager only allowed one layer at a time. Now:
- Ctrl/Cmd-click toggles a layer in the selection; Shift-click selects
the range from the anchor; a plain click selects just one.
- Colour, linetype and lineweight changes apply to every selected layer.
- Delete removes all selected layers at once (reusing the #237 non-empty
warning, now pluralised); layer "0" and the current layer are skipped.
Selection is stored as row indices but re-resolved by name across sorts
and layer-table rebuilds, so it never points at the wrong rows. Modifier
state is tracked via a new SetModifiers message (shift + ctrl/cmd).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Deleting a layer only dropped the layer record, leaving its objects in the
file still tagged with the (now-gone) layer name. Now:
- Empty layer → deleted straight away.
- Non-empty layer → a warning modal ("Layer X is not empty — N objects;
deleting also removes them. Continue?") with Delete Objects / Cancel.
Confirming erases every object on the layer, then removes the layer, as
one undo step. The layer record is dropped before the erase so the
locked-layer guard can't keep its objects.
- Layer "0" and the current layer can't be deleted (reported on the
command line) instead of silently leaving a broken state.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The selection-filter popup now has the same Select All / Clear All header
as the OSNAP popup: Select All clears every exclusion (all types
selectable), Clear All excludes every present type. Each button disables
when it would be a no-op.
Also remove the "Object Snap Settings…" footer from the OSNAP popup.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Grow the attribute editor into a three-tab enhanced editor:
- Attribute: the tag/prompt/value list; click a row to select it, edit
its value below.
- Text Options: the selected attribute's Text Style, Justification,
Height, Rotation, Width Factor, Oblique Angle, Backwards, Upside down.
- Properties: the selected attribute's Layer, Linetype, Color,
Lineweight (the colour list also surfaces a non-standard current
colour so it displays and round-trips).
Applying writes value, text-formatting and common-property edits back to
each attribute positionally (guarded on block name + count), with undo
and a repaint. OK/Cancel are replaced by a single Apply button in a top
toolbar that commits but keeps the dialog open, matching the other modal
windows — the frame ✕ closes and discards un-applied edits. The frame
adopts the shared style-window palette, tab styling and sizing.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Each row in the attribute editor now shows the attribute's prompt — the
text defined on the block's ATTDEF — falling back to the tag when the
block defines no prompt. The prompt is read from the block definition,
since attribute instances carry only tag + value.
Bumps the acadrust pin to pull the matching reader fix: its DWG object
reader was discarding the ATTDEF prompt, so every prompt came back empty.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Double-clicking a block reference that has attributes, or running ATTEDIT
on one, now opens an editor dialog listing every attribute (tag + editable
value) with OK / Cancel. OK writes the values back to the block, with undo
and a repaint; Cancel discards. A block with no attributes still enters
in-place block edit (REFEDIT) on double-click as before. (#192)
ATTEDIT opens the dialog directly when a suitable block is already
selected; otherwise it runs the pick command and the dialog opens once a
block is chosen. This replaces the earlier command-line, per-attribute
prompt flow, which is removed along with its __ATTEDIT__ sentinel path and
the now-unused attedit_set_attrs trait hook; the ATTEDIT command is reduced
to a plain block picker.
The dialog is a tab-scoped in-canvas modal (Plan B): its working copy holds
a document-local handle, so closing that tab or switching away dismisses the
editor rather than risk applying edits to another tab's document.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Selecting an INSERT with attributes now adds an editable "Attributes"
section to the Properties panel — each tag is a row whose value can be
changed inline (Enter commits, undo works, the attribute text repaints).
Previously attribute values could only be reached through ATTEDIT, which
didn't let them be changed (#192).
Attribute tags are runtime strings, so they can't ride the geometry
edit path whose field key is `&'static str`; a dedicated PropValue::
AttrText variant plus PropAttrInput/PropAttrCommit messages carry the
tag. Values are stored verbatim (no expression evaluation, since
attribute text is free-form).
Also guard the panel's in-progress edit buffer: it now only carries
across a rebuild when the selection is unchanged (a commit-triggered
refresh), so a typed-but-uncommitted value can't display or commit onto
a different entity — e.g. two title blocks sharing a REV1 tag. This
closes a latent stale-buffer leak that affected geometry fields too.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Layer color/linetype/lineweight and MATCHPROP edits set the
document dirty flag but never bumped geometry_epoch. The wire
caches key on that epoch and bake a ByLayer entity's resolved
color at tessellation time, so they returned stale wires until
a new entity forced a rebuild. Bump geometry on those four
handlers so the edit repaints immediately.
Also remove REGEN/REGENALL/REDRAW/REDRWALL: the GPU raster
pipeline keeps the display continuously in sync, so on-demand
regen/redraw is a no-op concept in OCS.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The .sv$ recovery copies only need to survive a crash, so they are removed on
a clean save (Save and Save-As both delete the file's .sv$ after writing) and
on a clean exit — a new exit_app() runs cleanup_autosaves over every open tab
before quitting, and all iced::exit() paths now funnel through it. A leftover
.sv$ therefore signals an unclean shutdown, i.e. something to recover.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A periodic subscription (every SAVETIME minutes — default 10, 0 disables)
writes a <name>.sv$ recovery copy of each dirty, already-saved drawing at its
own DWG version. Non-destructive: it never touches the original file or the
dirty flag, and skips unsaved (path-less) tabs. The SAVETIME command
sets/queries the interval and persists it. Recovery files (.sv$ and .bak) open
through the normal Open dialog — the loader detects DWG vs DXF from the leading
magic bytes, and a "Backup / Autosave" filter lists them.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Drop the every-launch (re)registration thread. File association is now set up
once via the first-launch prompt (Yes → register + set default; No → decline,
persisted as file_assoc_enabled) and managed afterwards by the FILEASSOC
command. set_default_app now registers the handler entries (.desktop / mime /
ProgIDs) itself before asking the OS to default to us, since boot no longer
does — so the default never points at a missing handler.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Save: overwriting an existing file first copies it to a sibling <name>.bak
(default on; toggle with the ISAVEBAK command, persisted in settings).
- Open: .bak is a first-class type — the Open dialog lists it and the loader
detects DWG vs DXF from the file's leading magic bytes (the extension hides
the real format).
- File association registers .bak too, every launch (so users who associated
earlier get it automatically): Windows via the registry; Linux via a
high-priority shared-mime-info magic that resolves DWG/DXF content under the
.bak extension, with the generic *.bak glob claimed only once the app is the
default DWG handler — so it never hijacks other apps' backups.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two in-canvas confirmations on the Save-As path:
- AEC/Civil drop warning: when the drawing carries unsupported AEC/Civil
(application) objects that survive only as verbatim source-version bytes,
saving to a different version or to DXF would silently drop them. The
dialog reports the count and offers "Save in source version" (keep) vs
"Save anyway" (drop). Same-version DWG saves are lossless and skip it.
- Overwrite confirmation: when the chosen filename already exists in the
target folder, "Replace" / "Cancel" before clobbering it.
The two chain (AEC first, then overwrite) via per-flow acknowledgement flags
reset whenever the Save dialog opens or closes. Detection is a new
io::dropped_on_save_count over the document's Unknown (raw-passthrough)
objects/entities.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
When the command line holds a typed-but-unentered command (or option
keyword / value), a viewport right-click now runs it, mirroring Enter.
Routed through CommandFinalize so the MText preview and grip-popup
guards apply and a non-empty line forwards to the submit path. All
other right-click behaviour is unchanged and applies only when the
command line is empty: right-drag orbits, the first right-click during
an active command acts as Enter, a second opens the context menu, and
an idle right-click opens the menu.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Integrate a large batch of standard CAD commands and fix several
name/behaviour mismatches, with no product references in code.
3D solids (reusing the truck B-rep pipeline):
- SLICE, INTERFERE, PRESSPULL, POLYSOLID, PYRAMID, SECTION
- 3DROTATE, 3DMIRROR, 3DALIGN (cached-solid transforms)
Annotation / text:
- ARCTEXT, SPLINEFIT (Catmull-Rom to Bezier), DIMJOGGED, OBJECTSCALE
(XData markers honoured by the existing geometry-gen / tessellator)
Blocks / misc:
- NCOPY (block-content extraction via explode_entity)
- OPTIONS, SYNCPVIEWPORTS, THICKEN, plus earlier toggles, aliases,
system variables, and layer/style/view commands
POINTCLOUD/RECAP and UNDERLAYLAYERS/UOSNAP are intentionally left out:
they require a proprietary binary / PDF-layer parser, a GPU point
renderer, and real test files.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replaces the opt-in `rmb_enter` setting (and `RMBENTER` command) with
always-on behavior. While a command is active, the first viewport
right-click acts as Enter (commit / close) and a second consecutive
right-click opens the context menu instead. Idle right-click still opens
the menu; right-drag still orbits.
The cycle is tracked per tab (`right_click_entered`) and restarts on any
other interaction — a left-click pick, a new command, an orbit, or
leaving the viewport — so the next right-click is Enter again.
Refines #185.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds a configurable right-mouse-button behavior without disturbing orbit
or the context menu.
- New persisted setting `rmb_enter` (command `RMBENTER [ON|OFF]`, default
off): when on, a right-click while a command is active acts as Enter
(commit/close); when idle it still opens the context menu. Right-drag
always orbits, so nothing is lost.
- Right-click vs orbit is now time-based: orbit engages only after the
button is held >=150ms and the pointer moves, so a quick right-click is
no longer swallowed by slight pointer jitter (was an 8px distance gate).
- The right-click Repeat menu now lists commands from every source
(command line, ribbon, context menu, shortcuts) via a unified
recents list recorded at the dispatch choke point, instead of only
typed commands.
Closes#185
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Keep the right-side status-bar tools from being pushed off the bar when a
drawing has many layouts: the layout tabs now live in a horizontal scrollable
that only takes the space left between the menu and the tools, with ‹ › arrows
(and the mouse wheel) to scroll them.
Repurpose the leftmost hamburger — which previously fired a no-op MENU command
— to open a dropdown listing Model and every layout (scrollable, current
highlighted); picking one switches to it, an outside click dismisses it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Swap the two "Free and open source" / "Community driven" text cards on the
start page for the intro-video thumbnail with a play badge; clicking it opens
the video in the system browser (new Message::OpenUrl → sys::open_url). The
bundled thumbnail Handle is built once via OnceLock — Handle::from_bytes mints a
fresh unique id per call, so rebuilding it per view re-decoded and re-uploaded
the JPEG every frame and the image only appeared after a long delay.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout
source of truth, while paper-space floating viewports are left untouched (they
overlap/free-place, which pane_grid cannot model).
Each Model pane is its own shader widget rendering its camera into the pane
bounds; the renderer Primitive carries a base_slot so several shader widgets
share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid
of transparent mouse_areas (plus on_resize) layers above the crosshair overlay
to receive input — the overlay's Hidden cursor interaction otherwise levitates
the cursor and starves any layer beneath it. The active pane follows the cursor
(hover-activate), and grid / crosshair / UCS icon render per pane while the
ViewCube and render-mode picker stay on the active pane only.
Split / close / VPORTS presets and the VPort table round-trip now drive
pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls
bar handle with a ghost-card preview, visible pane dividers from the pane_grid
split regions, a default model background of RGB(33,40,48), and removes all the
superseded custom-tile code.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The UCS icon now anchors to the projected UCS origin when it is on-screen
(falling back to the bottom-left corner), and becomes a selectable object:
hover highlights it, a click shows draggable grips, and dragging the origin
grip relocates the UCS while the X/Y tip grips rotate it. Drags snap to
geometry/grid through the existing snapper, and the new UCS is persisted on
release. The icon stays selectable while parked in the corner.
Also make the ViewCube compass (N/E/S/W) world-fixed: the cube body still
reorients with the active UCS, but the cardinals project through a camera-only
rotation and snap in world frame, so the directions no longer spin with the UCS.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Continue tidying the flat ui/ root:
- ui/statusbar/: statusbar.rs becomes statusbar/mod.rs (its
crate::ui::statusbar::* paths are preserved) and absorbs
statusbar_config.rs + statusbar_menu.rs.
- ui/window/: the standalone manager/dialog windows move here —
about, layout_manager, page_setup, plugin_manager, shortcuts,
layers, update_notice, open_progress. The crate::ui::LayerPanel
re-export is repointed so callers are unchanged.
Call sites repointed to the new paths; no compat re-exports beyond the
existing LayerPanel one. ui/ root drops from 21 to 10 flat files with
five subdirs (ribbon, style, popup, statusbar, window).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Group the flat src/ui/ dir: move the 9 style editors into ui/style/
(dimstyle, mleaderstyle, mlstyle, plotstyle, textstyle, tablestyle,
point_style, style_list, style_manager) and the 6 popups into
ui/popup/ (cycle, isolate, scale, selection_filter, snap, units).
Call sites repointed to crate::ui::style::/crate::ui::popup::; no
compat re-exports. ui/ root drops from 36 to 21 files.
- Rename app/cmd_result.rs -> app/command_driver.rs: the file is the
StepInput->feed_command driver, not the CmdResult type (which lives
in command.rs). Name now matches contents.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Relocate three root-level modules into io/, where they belong by concern:
- update_check.rs -> io/update_check.rs (its own doc-comment notes it
mirrors how crate::io wraps blocking calls in async).
- patterns.rs, linetypes.rs -> io/ (standard resource catalogs parsed
from asset files and populated into the document — IO-shaped work).
Fix the moved files' include_str! paths (one level deeper), add the
mod declarations to io/mod.rs, drop them from lib.rs/main.rs, and
re-point all crate:: references to crate::io::. No behavior change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.
- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
with thin delegating arms; the 66 fattest arm bodies move to topic
methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
mspace,project,selection,modify,group_layer,preview}. The impl Scene
body is split across files via inherent-impl-per-file; struct, ctor,
fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
The 233-arm dispatch match becomes source-ordered per-family
dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.
Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>