Commit Graph
65 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.7 417a708275 feat(viewport): tile-relative input + overlays in unified model
Route every per-frame interaction through the active model tile's screen
rectangle so a tiled VPORTS layout behaves like independent panes while
still sharing one shader widget:

- pick / draw / snap / box+lasso: cursor mapped to tile-local space; the
  hover-activates-tile rule on ViewportMove keeps the active tile under
  the cursor, so the picked camera matches what the user sees.
- pan: switched to Camera::pan_screen(dx, dy, viewport_height) so the
  world-per-pixel rate matches the active tile's height instead of the
  full canvas.
- grid: clipped via Frame::with_clip to the active tile rect; world→screen
  adds the tile origin so the lines align with the panel.
- UCS icon: origin offset by the tile rect so the gizmo sits in the
  active tile's bottom-left corner.
- render-mode picker (+ split buttons) and ViewCube hit-area: positioned
  via active_model_tile_bounds with leading Spaces, mirroring the
  floating-viewport pattern.
- ViewCube hover: driven by the CursorMoved/ViewportMove handlers into a
  new Scene::viewcube_hover cell, so the highlight survives the cube
  hit-area overlay masking events from shader::Program::update.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 09:45:19 +03:00
Hakan SevenandClaude Opus 4.7 fda0f2dbb9 refactor(ui): remove the viewport navigation bar
Sağ kenardaki dikey orbit/pan/zoom/zoom-extents araç çubuğu tümüyle
kaldırıldı: viewport render'ı, overlay::nav_toolbar fonksiyonu,
show_navbar state + ToggleNavbar mesajı/handler'ı, NAVBAR komutu, View
şeridindeki "Navigation Bar" aracı ve navbar modülü/ikonu. Aynı
gezinme işlemleri komutlar (3DORBIT, PAN, ZOOM*) ve ViewCube üzerinden
erişilebilir durumda.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 17:49:23 +03:00
Hakan SevenandClaude Opus 4.7 4abde6001a feat(dyn-input): TAB-editable distance/angle/coordinate fields
Dinamik giriş artık cursor yanında düzenlenebilir kutular gösteriyor.
TAB ile kutular arası geçilir, bir kutuya yazınca o kutu kilitlenir
(değer sabitlenir), diğerleri cursor'ı takip etmeye devam eder, Enter
ile çözülen nokta komuta point-pick olarak iletilir.

- DocumentTab.dyn_fields / dyn_active state; DynComponent + DynFieldEntry
- sync_dyn_fields komutun dyn_field() + base noktasına göre kutu kümesini
  türetir: nokta+base → [d, açı], nokta+base yok → [X, Y], radius → [d],
  açı → [açı]
- klavye yönlendirme: rakam/./-/+ aktif kutuya, TAB sonraki kutuya,
  Enter try_dyn_commit, Backspace kilidi açar
- dyn_capturing iken command-line text alanı on_input'suz bırakılıyor
  ki focus'u ve tuşları çalmasın; girişler global key aboneliğinden
  geliyor (numpad dahil text alanı üzerinden yakalanıyor)
- çoklu-kutu overlay render: aktif kutu vurgulu, kilitli kutu farklı
  kenar rengi

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:08:57 +03:00
Hakan SevenandClaude Opus 4.7 2145ab8a66 feat(render): phase 0 — render-mode pick_list + 3-flag pipeline plumbing
Replaces the binary Wireframe/Solid toggle with a 7-mode dropdown
that maps onto acadrust's `ViewportRenderMode` enum: Wireframe 2D /
Wireframe 3D / Hidden Line / Flat Shaded / Gouraud Shaded / Flat
Shaded + Edges / Gouraud Shaded + Edges. Per-tab state lives on
`DocumentTab::render_mode`; the old `SetWireframe` message forwards
to `SetRenderMode` so the ribbon + WIREFRAME / SOLID command line
keep working.

`scene::render::render_mode_flags()` translates the mode into three
pipeline-facing booleans (`face3d_fill`, `mesh_fill`,
`show_3d_edges`); `mesh_fill` / `show_3d_edges` are stubs that the
upcoming phases will consume. `Primitive` carries the derived
`view_wireframe` plus the two new fields through to `prepare()`.

`Pipeline::upload_face3d` takes a `wireframe_only` flag that drops
3DFACE quad fills (built from `key_vertices`) while keeping the
`all_wires.fill_tris` channel — that channel carries text-LOD greek
rectangles and PolyfaceMesh face triangles which must stay visible
in wireframe mode. 3DFACE edges stay on regardless of mode.

Solid3D mesh wireframe rendering, Hidden Line z-prepass, and Flat /
Gouraud shader uniforms come in phases 1–4.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 00:08:37 +03:00
Hakan ca07268c7c cargo fmt 2026-05-12 10:36:15 +03:00
Hakan SevenandClaude Sonnet 4.6 6a0125e4d6 feat: 3D UCS icon with foreshortening, depth ordering and axis labels
Replace the flat fixed-length axis arrows with a proper 3D tripod:
- Axis lengths are proportional (longest fills UCS_ICON_LEN, shorter
  axes stay foreshortened) giving real depth perception as the camera
  rotates
- Draw order computed from NDC Z so back axes render behind front ones
- X / Y / Z labels rendered beyond each arrowhead tip
- All axes drawn at full opacity with solid filled arrowheads

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 21:54:31 +03:00
Hakan SevenandClaude Sonnet 4.6 a6592cc9bc fix: ViewCube hover, glow, centroids, corner geometry and snap angles
- Hide OS crosshair and drawn crosshair when cursor is over ViewCube area
- Enhanced hover glow in WGSL shader (blue tint + brightness boost)
- Fixed region_centroids() Y-axis sign for all FRONT/BACK-related regions
- Swapped corner geometry assignments (TPF↔TBK, BTF↔BBK) to match
  intended FRONT/BACK semantics (sy=-1 = FRONT, sy=+1 = BACK)
- Corrected all snap_angles: yaw_pitch_to_quat(0,0) places eye at -Y
  (FRONT view), so FRONT=0 and BACK=PI — cascaded through edges/corners

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 19:11:19 +03:00
Hakan SevenandClaude Sonnet 4.6 3cdd86a674 feat: right-click context menu + CONSTRUCTIONLINE alias
Viewport right-click now shows a proper widget-based context menu:
- When a command is active: Cancel / Enter
- Otherwise: Repeat last commands, Delete/Move/Copy (if selected),
  Select All, Zoom Extents

CONSTRUCTIONLINE added as an alias for XLINE (XL).
Canvas-drawn placeholder removed; context menu closes on Escape,
click-outside, or when any action is taken.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 00:41:01 +03:00
Hakan SevenandClaude Sonnet 4.6 f73d38f0a2 feat: Object Snap Tracking (OTRACK / F11)
- snap/mod.rs: Snapper gains otrack_enabled, tracking_points, dwell state;
  update_otrack_dwell() acquires a snap point after DWELL_THRESHOLD=4
  consecutive moves near the same position; otrack_snap() returns an
  H/V alignment snap position; clear_tracking() resets state on command end
- overlay.rs: selection_overlay accepts ost_points + cursor_screen;
  draws light-blue dashed H/V lines from acquired points + small cross marker
- statusbar.rs: OTRACK pill (F11) added next to DYN
- view.rs: projects tracking_points to screen, passes to selection_overlay
- update.rs: calls update_otrack_dwell + otrack_snap in ViewportMove;
  overrides effective point with OST alignment when no normal snap is active
- ROADMAP.md: Object Snap Tracking marked ✅

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 00:26:54 +03:00
Hakan SevenandClaude Sonnet 4.6 51e6c4b359 feat: Dynamic Input overlay (DYNMODE / F12)
- overlay.rs: dynamic_input_overlay() canvas widget draws a semi-transparent
  coordinate tooltip near the cursor; shows X/Y in absolute mode or
  dist/angle relative to last_point when a command base point exists
- statusbar: DYN toggle pill with F12 tooltip (calls ToggleDynInput)
- app/mod.rs: dyn_input: bool field (default true), ToggleDynInput message
- view.rs: builds DYN label and pushes overlay into viewport_stack when
  dyn_input=true and a command is active
- document.rs: last_cursor_screen: iced::Point — updated on every ViewportMove
- ROADMAP.md: Dynamic Input overlay marked ✅

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 00:12:09 +03:00
Hakan SevenandClaude Sonnet 4.6 4c1c13cab6 feat: Grid snap adaptive spacing + Polar tracking improvements
Grid snap (F9):
  • snap spacing now tracks the visible grid zoom level — computed via
    compute_grid_step() (same adaptive pow-of-5 logic as draw_grid),
    updated on every ViewportMove so zooming in/out keeps snap aligned
    with the grid lines on screen

Polar tracking (F10):
  • configurable angle increment stored in polar_increment_deg (default 45°)
  • right-click the POLAR pill to cycle through 15 → 30 → 45 → 90°
  • pill label shows current angle ("POLAR 45°")
  • visual guide line: while drawing with polar on, a dashed cyan line is
    drawn from last_point along the snapped direction across the viewport
  • SetPolarAngle message + handler; all polar_constrain() calls use the
    stored increment instead of the hardcoded 45°

ROADMAP updated: Grid snap and Polar tracking marked ✅.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 19:30:25 +03:00
Hakan SevenandClaude Sonnet 4.6 b6c2b1130e Fix: guard UCS icon drawing against zero-size viewport and non-finite projections
Before layout completes the viewport bounds are 0×0, causing project_point3
to produce NaN/Inf coordinates which panicked in lyon_path assertions.
Added early-return when bounds < 10px, and finite checks on all projected
and derived coordinates before calling any canvas drawing functions.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-03 21:53:19 +03:00
Hakan SevenandClaude Sonnet 4.6 6a4813ce42 Feat: UCS icon — animated XYZ axis tripod in viewport bottom-left corner
Screen-space UCS icon drawn on the existing selection canvas overlay.
Axes are projected from world space so the icon rotates with the camera,
always showing the correct X/Y/Z orientation relative to the drawing plane.
Each axis has its canonical color (X=red, Y=green, Z=blue) with arrowheads.
Icon visibility controlled by show_ucs_icon flag (default on); toggled by
UCSICON ON/OFF command which also updates paper-space viewport entities.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-03 19:25:55 +03:00
Hakan SevenandClaude Sonnet 4.6 ed9cbc2092 Refactor src/main.rs into modular src/app/ structure
Split the 4500-line main.rs into focused submodules under src/app/:
- mod.rs: H7CAD struct, Message enum, boot/new/run
- document.rs: DocumentTab, HistorySnapshot, HistoryState
- helpers.rs: pure helper functions
- history.rs: undo/redo logic
- properties.rs: properties panel logic
- layers.rs: layer sync
- commands.rs: dispatch_command
- cmd_result.rs: apply_cmd_result
- view.rs: view, subscription, tab bar
- update.rs: update message handler

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-22 22:44:32 +03:00
Hakan Seven d2fdac7f1e first commit 2026-03-22 14:56:27 +03:00