Clipped INSERTs cut their content correctly but never showed the
boundary itself. When the header XCLIPFRAME is 1 or 2 (visible), a
closed ring over the world-space clip polygon now rides the insert's
resolved colour and line weight. The frame is deliberately not clipped —
it is the boundary — and carries no snap points.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two fixes for opening drawings with XCLIP'd blocks (crashed / mis-rendered
since SDF text became the default).
- block_cache emit_wire: the fill_tris/fill_tris_low length debug_assert
panicked in debug builds on a legitimate case — a Leader/dimension arrowhead
fill nested in a block carries fill_tris with an empty fill_tris_low (the
WireModel contract's "all-zero low" form, which the code already handles via
get().unwrap_or). Relax the assert to permit the empty case; a *partial* low
half is still caught.
- xclip clip_wires: also clip the SDF glyph quads. Block-internal text was
bleeding past the clip boundary (mixed batch) or vanishing (the tail retain
dropped empty-points wires). Now each glyph quad is kept/dropped by its
centroid vs the boundary (whole-glyph granularity), text_verts-carrying wires
survive the retain, and the pick-box AABB is recomputed from the surviving
glyphs.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rearchitect SDF text from a document-wide collector to per-entity
production during tessellation, so each entity owns its glyph quads and
composite/nested text is covered for free (no re-explosion, no per-frame
document walk).
- WireModel gains `text_verts`: glyph quads ride on the wire, so they are
cached by the tess memo, cloned on hit, and transformed by the block
expand loop exactly like `points`.
- Text arm (tessellate.rs) builds the quads when SDF is on and suppresses
the strokes; render gathers text_verts from the viewport wire set
(`gather_text_verts`, cached on wire content id) — the old collector is
removed. Covers model, dimension, table, block-internal and paper-sheet
text uniformly.
- MLEADER text (lays out via layout_mtext, not the Text arm) gets its own
SDF branch driven by the per-run GlyphRun.
- Pick box comes from the rendered glyph quads (true text extent), not
entity_aabb which mis-places the box for MTEXT; composite paths no longer
clobber the empty text wire's tight AABB (dim pick box hugs the text).
- Selection / hover highlight via a text-highlight overlay (upload_text_
highlight, keyed on selection_generation) mirroring the selected-wire
xray overlay; base glyphs stay neutral so a deselect leaves no stale tint.
- Debug: env OCS_TEXT_BOX draws each run's glyph-bounds rectangle.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
`clip_hatch_boundary` lifted each loop into the clip polygon's world
space (`+world_origin`) to run the Sutherland–Hodgman clip, but returned
the result in absolute world coordinates. The renderer adds the per-hatch
`world_origin` anchor back in the vertex shader, so clipped hatches with a
large origin (e.g. UTM drawings) were drawn double-shifted and lost f32
precision. Subtract the origin again on the way out so the output stays in
the same precision-preserving anchor space as the input.
Also drop a stale third argument from two xclip tests left over from the
world-offset removal, which had broken `cargo test` compilation.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Clean up the remaining `let [ox,oy,oz] = [0,0,0]` bindings and their
zero-valued add/subtract arithmetic across scene/mod.rs (mesh LOD resplit,
model AABB, wide-polyline fills, wipeout boundary, hatch/solid models,
insert/entity AABB), table, multileader and xclip. Coordinates now read as
the plain absolute values they are. No world_offset reference remains.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Now that geometry reaches the GPU/CPU as absolute coordinates via the
double-single relative-to-eye path, world_offset is always [0,0,0]. Strip
the parameter that was threaded through the whole tessellation / block-
expansion / fallback / camera-decode chain and the ExpandCtx field that
carried it — ~340 references across 20 files, all subtracting zero.
- truck_tess: to_local / to_local_low / tessellate_* drop the offset arg;
to_local is now a pure double-single split.
- tessellate: offset_to_ds → points_to_ds (pure DS split); tessellate(),
tessellate_entity(), fallback_geometry(), solid_wire_fallback(),
entity_aabb(), expand_insert(), expand_block_meshes(), the dimension
helpers (vec3_local, dimension_snap_pts, …), text_support, leader,
multileader, image_model, xclip and camera_from_view all lose the param.
- block_cache: ExpandCtx loses its world_offset field.
- Remove the now-dead offset_snap_pts and the unused set_grid_snap.
Behaviour is unchanged (the offset was zero everywhere); the compiler
verifies every call site.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Clipped blocks were broken at UTM and lost their clip when pasted into
another drawing.
- Clip geometry: world_clip_polygon_f64 keeps the boundary in absolute f64;
clip_wires now clips in a frame relative to the boundary's first vertex
(small coords → exact f32 Sutherland–Hodgman) and re-splits the result
into the double-single high/low pair the relative-to-eye renderer needs,
so the clipped block draws correctly and no longer poisons ZOOM Extents.
- ZOOM Extents (fit_all): the outlier reject compared absolute UTM
coordinates against a centre-RELATIVE span (local_extent_max), rejecting
the whole drawing → no-op. Made the reject distance-from-median-centre.
- Cross-drawing paste: clipboard now snapshots each copied entity's whole
xdictionary object graph (ClipboardDeps.ext_objects) and recreates it on
paste with fresh handles + remapped references, re-pointing the pasted
entity's xdictionary at the new root. Wired into PASTECLIP and PASTEORIG.
Fixed handle allocation (allocate_handle, not the non-advancing
next_handle) so the dictionary chain doesn't collapse onto one handle.
- Updated hit_test / plugin_host tests for the eye-relative + DVec3 signatures.
Known gaps: PASTEBLOCK does not yet carry the clip (clip would need to live
inside the new wrapper block definition); hatch-clip path still f32.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
WireModel/LocalWire/BatchEntry key_vertices are now Vec<[f64; 3]>;
tessellation keeps them in f64 (no f32 cast at offset subtraction),
producers (dimension, leader, multileader) build them from the acadrust
f64 source, the block-cache transform keeps f64, and the face3d Face3D
quad path splits them into the double-single (high, low) pair. Consumers
(snap endpoint/midpoint, xclip) read via f32 at the leaf. Still
offset-relative (inert); endpoint/midpoint snap is no longer f32-capped.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
WireModel/LocalWire/TruckEntity snap buffers and the producers/consumers
now carry snap candidates as DVec3 (offset_snap_pts, dimension/multileader
producers, block-cache transform, pick/xclip, snap module). Still
offset-relative, so behaviour is unchanged — this just lets the snap
transport survive the upcoming switch to absolute coordinates without an
extra f32 quantization. The snap module still resolves in f32 (as_vec3 at
entry), matching today's precision.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>