Commit Graph
1299 Commits
Author SHA1 Message Date
Hakan Seven 8b925a5d52 Fix polyline constraint glyph placement 2026-09-15 20:39:01 +03:00
Christopher Overbeck e52e565b1f fix(renderer): keep draw-order offsets within clipping planes 2026-09-15 12:36:05 -05:00
Christopher OverbeckandClaude Fable 5.1 6def465ba5 feat(snap): snap paper space through layout viewports
Paper-space commands could not pick model geometry displayed by a layout
viewport: `hit_test_wires` deliberately excludes viewport content in PSPACE,
and that has to stay true for selection. This adds the capability as a separate
query rather than by changing those semantics.

`OpenCADStudio::paper_viewport_snap` walks the current layout's displayed
content viewports top-most first, skips those whose display is off or whose
clip boundary excludes the cursor, and for each one runs the EXISTING snap
engine against that viewport's model wires using the viewport's own camera and
screen rectangle (`viewport_edit_frame_for`). The accepted model point is
mapped back onto the sheet with `ViewportFrame::model_to_paper`, so everything
downstream keeps working in paper coordinates — LINE still draws at the
projected paper point. Grid snap and the paper-space rubber-band origin are
suppressed for that pass; results outside the clip are rejected so no snap
lands on a clip cut. Locked viewports snap like unlocked ones.

No projected geometry is rebuilt per pointer event: the wire set is the
renderer's resident per-viewport Arc (`model_wires_for_viewport_arc`) and the
broad phase reuses the shared interaction index over it.

The result is merged with the ordinary paper-sheet snap by `snap::merge_snap`,
which applies the engine's own priority-then-distance rule, in both the
cursor-move and the click paths.

`SnapResult` gains Copy fields `viewport: Option<Handle>` and
`source: Option<DimensionAssociationSource>`; the engine fills `source` from
the owning wire wherever it knows it. `AcceptedSnap::from_snap` converts a
result plus frame into the shared PR2/PR3 contract type.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 12:27:25 -05:00
Christopher OverbeckandClaude Fable 5.1 53576fabdf feat(scene): build a planar ViewportFrame from a layout viewport's live camera
`Scene::viewport_frame` derives the paper<->model mapping (paper_center,
model_target, paper-per-model scale, in-plane twist, lock state) from
`camera_for_viewport` — the same camera the renderer displays the viewport's
contents with — so a snap computed through the frame lands on the pixels the
GPU drew. Oblique / mirrored / perspective viewports return None.

Also generalises the MSPACE editing adapter: `viewport_edit_frame_for(handle)`
returns the camera + screen rect for any viewport, and `viewport_edit_frame`
becomes a wrapper over it for the active one. Adds
`viewport_displays_paper_point` (rectangular bounds plus a non-rectangular clip
boundary polygon, tested in paper coordinates) and public accessors for the
layout's content viewports and their VP ON state.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 12:27:13 -05:00
Christopher OverbeckandClaude Fable 5.1 49fe48f89c Add shared viewport frame, accepted snap, and measurement scale interfaces
Contract module for the viewport snapping, viewport dimension measurement,
and dimension association work that builds on it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-15 12:10:28 -05:00
ramox81 81d6822104 Fix constraint indicator visibility 2026-09-15 17:22:31 +03:00
Hakan Seven c41d763984 Merge updated pull request #1289 native segment persistence 2026-09-15 15:45:48 +03:00
Hakan Seven b12314c3ed Merge pull request #1289 from ramox81/fix/coincident-standard-command 2026-09-15 15:43:13 +03:00
ramox81 8a97cead35 Merge remote-tracking branch 'origin/main' into codex/coincident-parity
# Conflicts:
#	src/command.rs
2026-09-15 15:41:42 +03:00
ramox81 bd9705ecf7 Persist bulged polyline constraint segments 2026-09-15 15:31:24 +03:00
Hakan Seven acde01cfc3 Merge pull request #1289 from ramox81/fix/coincident-standard-command
# Conflicts:
#	src/command.rs
#	src/scene/mod.rs
#	src/scene/parametric_solve.rs
2026-09-15 15:08:35 +03:00
ramox81 34b7d9481b Keep point-on-arc constraints within their sweep 2026-09-15 15:04:14 +03:00
Hakan Seven cb4c4cef65 Merge pull request #1288 from ramox81/feat/auto-constraint-complete
# Conflicts:
#	src/ui/overlay.rs
2026-09-15 14:41:43 +03:00
ramox81 f6d8209139 Merge upstream main into Coincident parity 2026-09-15 14:39:17 +03:00
ramox81 ba2b371269 Complete Coincident command behavior 2026-09-15 14:00:26 +03:00
ramox81 c3101919d7 Show constraint action points on hover 2026-09-15 13:54:47 +03:00
Hakan Seven f61174eaad Polish automatic constraint integration 2026-09-15 12:54:00 +03:00
Hakan Seven c9eeb6f66e Merge pull request #1284 from ramox81/codex/autoconstrain-parity
# Conflicts:
#	Cargo.lock
#	Cargo.toml
#	src/app/view/mod.rs
#	src/ui/overlay.rs
2026-09-15 12:38:41 +03:00
Hakan Seven 487b635073 Merge pull request #1275 from CiberNin/fix/plot-bitmaps
# Conflicts:
#	src/app/update/file.rs
#	src/scene/mod.rs
2026-09-15 12:34:01 +03:00
Hakan Seven 03c70c5417 Merge pull request #1273 from CiberNin/fix/spline-fill-clearance
# Conflicts:
#	src/scene/entity.rs
2026-09-15 12:31:00 +03:00
Hakan Seven aca00c6da2 Merge pull request #1274 from CiberNin/fix/viewport-pixel-placement 2026-09-15 12:29:27 +03:00
Hakan Seven dfe8b77cca Merge PR #1280 and expose constraint value visibility 2026-09-15 11:55:05 +03:00
Hakan Seven adc8555394 Merge PR #1279 and complete parametric UI actions 2026-09-15 11:48:35 +03:00
ramox81 66be530655 Complete automatic constraint behavior 2026-09-15 11:47:28 +03:00
Hakan Seven 06fcf09ae3 Integrate standard parametric PR fixes 2026-09-15 10:43:00 +03:00
Hakan Seven d738ebfcc6 Standardize parametric constraints and interoperability 2026-09-15 03:19:52 +03:00
Felix RiestraandClaude Sonnet 5 ed2e0fbc4a Wire up the Properties panel's Parameters section
PropValue::ParamRow/ParamAddRow, the PropParamInput/Commit/Delete/AddNew
messages, their command_driver handlers (on_prop_param_commit/_delete/
_add_new, resolve_named_parameter_edit), and their render functions all
already existed — but nothing ever constructed the "Parameters" section
that would route data to them, so the whole inline add/rename/redefine/
delete workflow was unreachable from the UI. Adds that missing section
to the no-selection page in refresh_properties, alongside a new
PropValue::ParamsVisibilityToggle header row (mirrors the existing
show_constraint_values setting) for toggling whether constraint pills
show their driven value/parameter name.

Users can now manage named parameters inline in the Properties panel
(live resolved values, add/rename/redefine/delete) as an alternative to
the separate PARAMETERS modal, which continues to work unchanged.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-15 01:26:48 +02:00
Felix RiestraandClaude Sonnet 5 0f739b459d Add bounding-box object alignment (ALIGNLEFT/TOP/etc.), ported from Mac2CAM
Six one-shot alignment commands for the current selection —
ALIGNLEFT/ALIGNHCENTER/ALIGNRIGHT/ALIGNTOP/ALIGNVCENTER/ALIGNBOTTOM —
distinct from the existing point-picking ALIGN/ALIGN3D command: each
nudges every selected object (or complete group, via new
Scene::selected_object_units) so its bounding-box edge/center lines up
with the extreme edge/center already present in the selection, closer
to a word processor's "align objects" than AutoCAD's 3-point ALIGN.

Wired as plain one-click Tool entries in the Modify extension panel,
next to the existing ALIGN entry, matching that panel's flat-list
convention (no point prompts, so no dropdown submenu needed).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-15 01:08:41 +02:00
Felix RiestraandClaude Sonnet 5 59ae38ae1a Add per-constraint delete; fix named-parameter reference bugs
Constraint delete: a Properties-panel row delete button, viewport
click-to-select on a constraint glyph pill with Delete-key support, and a
right-click "Delete Constraint" menu item — all routed through one
undoable Scene::selected_constraint-aware path.

Fixes two named-parameter bugs found while testing that feature:
- DIMCONSTRAINT: a parameter named like a mode-switch keyword ("r", "d",
  "a", "x", "y") could never be referenced, since the keyword check ran
  before the parameter-name check.
- PARAMETERS modal Apply rebuilt Scene::named_parameters but never
  refreshed the Properties panel, leaving renamed/deleted rows stale
  until an unrelated refresh (e.g. a selection change) happened to occur.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-15 01:08:34 +02:00
Christopher Overbeck e16ab7c86f Preserve narrow spline clearances when tessellating solid fills
Recover failed small spline boundaries with the kernel chord-error
sampler, using the same coordinate frame as the fill mesh. Preserve
source curves and enforce recovery and total hatch vertex limits.

Fixes #1268
2026-09-14 17:09:33 -05:00
Christopher Overbeck 37cfa06b02 Preserve fractional viewport placement when compositing paper space
Keep fractional raster placement and matching integer texture coverage
through compositing. Apply parent clipping without changing the scale.

Fixes #1267
2026-09-14 17:07:57 -05:00
Christopher Overbeck c93cc17592 Include bitmap images in PDF plots, preview, and printing
Include decoded IMAGE/OLE content in the shared PDF plotting path,
with clipping, transforms, transparency, draw order, and resource reuse.
Use named page content for export and printing.

Fixes #1266
2026-09-14 17:07:57 -05:00
Hakan Seven 753df67ee4 Complete parametric drawing interoperability 2026-09-14 23:51:37 +03:00
Hakan Seven caec8dc53b Merge remote-tracking branch 'origin/main' 2026-09-14 20:24:54 +03:00
Hakan Seven 293d0796fb Merge pull request #1246 2026-09-14 19:58:35 +03:00
Hakan Seven 2d20bdd51c Merge pull request #1251 2026-09-14 19:51:57 +03:00
Karim Jerbi 509d746dd0 perf(scene): chunked batch accumulation for spatial InteractionIndex build
Optimize InteractionIndex::build by eliminating per-wire vector allocation churn
and combining wire handle / ordinal resolution:

1. Introduced WireIndexBatch to chunk wires into batches of 256 wires. Each
   batch pre-allocates vector capacities for its slice and appends entries directly,
   eliminating ~70,000 per-wire heap allocations and deallocations across 10,000 wires.
2. Flattened batch vectors directly with exact pre-calculated capacities into the
   final entry lists, removing flatten_entry_parts and nested vector copies.
3. Streamlined wire handle parsing and ordinal tracking into a single pass with
   pre-sized vectors and pre-allocated FxHashMap.

Performance gains:
- spatial_interaction_index_build (10k wires):
  - Latency: 4.88 ms -> 4.01 ms (-17.8%)
  - Mean latency: 4.93 ms -> 4.05 ms (-17.8%)
  - Throughput: 2.05M wires/s -> 2.53M wires/s (+23.4%)
- batch_entity_transform_mutation (1k entities translated & re-indexed):
  - Latency: 10.92 ms -> 8.95 ms (-18.0%)
  - Mean latency: 11.28 ms -> 9.52 ms (-15.6%)
  - Throughput: 92.4k entities/s -> 111.3k entities/s (+20.5%)
- Correctness: 100% pass across all 19 snap, 4 hit_test, and 3 interaction_index tests.
2026-09-14 14:55:18 +01:00
Marcel a2adb3f6e3 Refactor grip dynamic input and polyline arc geometry 2026-09-14 13:15:57 +02:00
Hakan Seven cba64631b8 fix: render PDF attachments on every platform
Fixes #1243
2026-09-14 12:53:06 +03:00
ramox81 6505b27818 fix(annotate): align annotation ribbon workflows 2026-09-14 11:55:08 +03:00
Hakan Seven fc1788df65 fix: export interoperable DWG constraint graphs 2026-09-14 02:57:33 +03:00
Hakan Seven 7b4cef41f7 Complete parametric ribbon and constraint tools 2026-09-14 01:05:39 +03:00
Hakan Seven 5c9ca5b897 Improve constraint glyph placement and readability 2026-09-13 23:08:54 +03:00
Hakan Seven 78ab1c8013 Keep grip edits on the drawing plane and preserve constraint undo 2026-09-13 22:33:17 +03:00
Hakan Seven 84836b0f0c Merge pull request #1234 with safe hyperlink routing 2026-09-13 21:03:30 +03:00
Marcel 0ea220f120 Add parallel offset grip editing for polylines 2026-09-13 19:19:19 +02:00
ysdirector 171fc48987 feat(viewport): Ctrl+click opens an entity PE_URL hyperlink
Entities that carry the standard PE_URL XDATA record (what HYPERLINK writes)
can now be followed from the canvas: Ctrl+click opens the link in the system
browser and consumes the click, so no box/lasso selection starts.

- scene::selection::pe_url_of() reads the record with the same rule as the
  Properties panel hyperlink field; unit-tested.
- The ViewCube/compass hit region wins over a hyperlink drawn beneath it.
- Unchanged behaviour when Ctrl is not held or the entity has no link.
2026-09-13 23:53:50 +08:00
Hakan Seven 86b059f2d4 Remove implicit sketch constraint inference 2026-09-13 14:02:32 +03:00
Hakan Seven 07acd1284c Render procedural checker materials correctly 2026-09-13 01:50:42 +03:00
Hakan Seven 12c1c330fc fix(viewport): keep hidden-border content visible 2026-09-12 23:22:44 +03:00