Rewrite each entity's property builder to the per-entity group/row spec:
the correct sections (Geometry, Misc, Text, Pattern, Lines & Arrows, Leaders,
Block, …) with the spec's rows and real computed values — Diameter,
Circumference, Area, Delta X/Y/Z, Angle, Total angle, Arc length, Radius ratio,
etc. — plus apply routing for the editable rows.
Covers ~26 entities (Line, Circle, Arc, Point, Ellipse, Spline, polylines,
Ray/XLine, Insert, Text, MText, Hatch, Leader, MultiLeader, Tolerance, Solid,
Solid3D/Region/Body, meshes, MLine, Raster/Wipeout, Underlay, Table, Viewport,
Attribute, OLE). The 3D Visualization/Material group and the full Dimension
spec are deferred (they need document access for material/dimstyle name
resolution). Rows whose data is not in the pinned acadrust revision are shown
as empty placeholders, to be filled when the dependency is bumped.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.
Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.
Enables Phase 2: rewriting each entity's groups/rows to match the spec.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Entities inside a block definition that sit on layer "0" must take on the
properties of the layer the block reference is inserted on; every other
layer is "sticky" and keeps its own identity. OpenCADStudio resolved a
block child's ByLayer color/linetype/lineweight against the child's own
layer in all cases, so layer-0 content stayed layer-0 (white) instead of
inheriting the instance layer.
Resolution now follows the standard rule for block children — explicit
wins, then ByBlock → the insert's own style, then layer-0 + ByLayer →
the insert's *layer* style, else the child's own layer. The insert's
layer style threads through the whole block-expansion chain (and chains
correctly through nested inserts), with the child's own transparency
preserved.
Covered across every block-render path:
- wires (line/arc/circle/polyline/text) via the block cache + the
explode fallback + insert attributes
- hatch / solid fills (also fixes the PDF/print export path)
- 3D solid block children (per-instance mesh recolor)
- Dimension / Table baked-block sub-entities
New shared helpers in scene::view::render: InheritStyle, layer_render_style,
lineweight_to_px; render_style_for_block_sub gained the layer-0 branch.
Adds unit tests covering the layer-0, sticky-layer, ByBlock, explicit and
transparency cases.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Now that geometry reaches the GPU/CPU as absolute coordinates via the
double-single relative-to-eye path, world_offset is always [0,0,0]. Strip
the parameter that was threaded through the whole tessellation / block-
expansion / fallback / camera-decode chain and the ExpandCtx field that
carried it — ~340 references across 20 files, all subtracting zero.
- truck_tess: to_local / to_local_low / tessellate_* drop the offset arg;
to_local is now a pure double-single split.
- tessellate: offset_to_ds → points_to_ds (pure DS split); tessellate(),
tessellate_entity(), fallback_geometry(), solid_wire_fallback(),
entity_aabb(), expand_insert(), expand_block_meshes(), the dimension
helpers (vec3_local, dimension_snap_pts, …), text_support, leader,
multileader, image_model, xclip and camera_from_view all lose the param.
- block_cache: ExpandCtx loses its world_offset field.
- Remove the now-dead offset_snap_pts and the unused set_grid_snap.
Behaviour is unchanged (the offset was zero everywhere); the compiler
verifies every call site.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two UTM-scale rendering defects.
- UCS icon jittered: it projects only axis DIRECTIONS but went through the
full view_proj, whose ~5.7e6 translation cancels catastrophically in f32.
Feed it the rotation-only view_proj_rte instead (translation dropped).
- Fallback outline geometry (hatch boundary, viewport/insert/ole2frame
frames, Solid3D edge wires) built absolute f32 points with an empty
points_low, so at UTM the outline sat ~0.5 m off its own fill (the hatch
fill renders precisely via the world_origin-relative HatchModel pipeline).
FallbackGeometry now carries absolute f64 points + key vertices; the
tessellate dispatcher splits them into the double-single high/low pair the
relative-to-eye wire pass needs, so outlines land exactly on their fills.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Bump acadrust to pick up real ACIS body transforms (so moving/copying/
rotating a 3D solid relocates its geometry) and OCS-aware INSERT placement.
- body_transform: read the SAT transform record from its first 13 float
tokens instead of by raw index, which skipped the matrix because the
record leads with a book-keeping pointer — so the body placement was
silently ignored and solids never honored their stored transform.
- Insert grips: the grip lives in world space but insert_point is stored in
the block's OCS, so grip display and grip-drag now round-trip through the
OCS. A block whose extrusion normal isn't +Z no longer shows its grip in
the wrong place or drags along the wrong axes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Points could only render as a 1px dot — no way to change PDMODE/PDSIZE.
- PDMODE / PDSIZE commands set the header value and rebuild the glyphs.
- DDPTYPE opens a Point Style dialog: a 5x4 grid of rendered glyphs
(shape x enclosure), a size field, and relative/absolute radios.
- Relative (<=0) PDSIZE now sizes from the current world-per-pixel so the
marker stays a roughly constant on-screen size across zoom, rebuilding
on zoom via the existing camera-generation cache key. Absolute (>0)
scales with the world as before. Switching to absolute with a zero size
seeds a positive value from the on-screen size so it stays representable.
Part of the #100 extensibility epic (point style surfaced in #106).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Grip markers drew visibly offset from the entity on large-coordinate
(UTM-scale) drawings: every Grippable impl cast the f64 entity coordinates
to f32 BEFORE the world-offset subtraction, and at 1e7 magnitude an f32
holds ~0.9 drawing units of rounding error. The wires subtract the offset
in f64 first (precision-preserving), so the grips landed up to ~1 unit
away from the geometry they belong to.
GripDef.world is now DVec3: producers fill it straight from the f64
entity data, refresh_selected_grips subtracts the world offset in f64,
and only the small offset-local result is cast to f32 for screen-space
projection (grips_to_screen / find_hit_grip) and drag state.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Every entity file ended with the same three-trait wrapper block:
impl Grippable for T {
fn grips(&self) -> Vec<GripDef> { grips(self) }
fn apply_grip(&mut self, ...) { apply_grip(self, ...) }
}
impl PropertyEditable for T { ... }
impl Transformable for T { ... }
— 23 lines of pure delegation around five same-named free functions.
Replace with `crate::impl_entity_basics!(T);` (a macro in
entities/traits.rs that expands to the three trait impls).
Applied where the file already follows the free-fn delegation
convention (Arc, Circle, Ellipse, Insert, Leader, Line, LwPolyline,
MultiLeader, Ole2Frame, Point, Spline, Viewport). Files that inlined
the trait method bodies directly (Ray, XLine, Shape, Solid, Tolerance,
MLine, Mesh, Solid3D/Region/Body, Table, RasterImage, Wipeout,
Underlay, Hatch, Polyline, Polyline2D, Polyline3D, Dimension) left
alone — they already skip the indirection. Text/MText/Attribute use
the with-text-style flavour and will move once that variant is needed
beyond the existing two manual impls.
A second macro `impl_entity_basics_with_text_styles!` is included for
the text-like flavour but no entity uses it yet.
Net: -204 lines.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Five chunks moved out of the 5965-line scene/mod.rs to live with the
entities they belong to:
- wide_lwpolyline_fills → entities/lwpolyline.rs::wide_fills
- wide_polyline2d_fills → entities/polyline.rs::wide_fills
- polyline_segment_fill → entities/common.rs (shared by both above)
- text_obb_corners_native + text_baseline_points + text_greek_obb_tris
→ entities/text_support.rs (handles Text/MText/Attribute alike)
- append_insert_attribute_wires → entities/insert.rs
Net: scene/mod.rs 5965 → 5404 lines (~560 lines extracted). Three
helpers in scene/render.rs / scene/block_cache.rs widened from
pub(super) to pub(crate) so the relocated functions can still reach
them. scene::entity_aabb also widened for the same reason.
scene::tessellate_entity_dim_text stays put — it's a thin wrapper
around the private tessellate_entity dispatcher and moving it would
require exposing tessellate_entity's full signature across the crate.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The trait isn't deprecating anything — it carries the path entities
take when they're not covered by the truck topology pipeline
(Viewport, Insert, Hatch outline, Ole2Frame). "Fallback" names the
purpose; "Legacy" implied retirement that isn't actually on the
roadmap.
Same rename for LegacyGeometry → FallbackGeometry,
legacy_geometry() → fallback_geometry().
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Each entity's tessellation now lives alongside its definition in
entities/*.rs, attached to the entity type via a local trait:
LegacyTess — Viewport / Insert / Hatch / Ole2Frame
(fallback path for entities not on the truck pipeline)
LeaderTess — Leader
MultiLeaderTess — MultiLeader
DimensionTess — Dimension (carries its dim-only helpers too:
~1700 lines of dim_geometry, dim_text_*, format_*,
tolerance, suppression, etc.)
scene/tessellate.rs keeps only the cross-entity dispatcher plus the
shared dim machinery reused by leader/multileader/dimension
(ArrowKind, DimGeom, append_arrow, arrow_from_block, add_segment,
add_polyline, normalized_or, push_tri, color_or_inherit, entity_z,
offset_snap_pts). Cross-entity arc helpers + aci_to_rgba moved to
scene/tess_util.rs.
scene/tessellate.rs shrinks from ~3300 to 809 lines. Compile clean,
all 9 tests pass.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>