Commit Graph
5 Commits
Author SHA1 Message Date
Chris YehandClaude Opus 5 ff4981ffe6 feat(text): read unifont and big-font .shx files; pair a style's big font
`shx.rs` only accepted the classic `AutoCAD-86 shapes 1.x` container, so
every modern Autodesk font (`txt.shx`, `simplex.shx`, `romans.shx`, … are
`unifont 1.0`) and every Asian big font (`chineset.shx`, `hztxt.shx`,
`bigfont.shx` — `bigfont 1.0`) was rejected and text fell back to the LFF
substitutes and TrueType fallback glyphs. Drawings authored with SHX big
fonts (the norm for Chinese / Japanese / Korean sheets) never showed their
real glyphs.

- Parse all three containers. Unifont glyphs are keyed by Unicode; big-font
  glyphs by their double-byte code from a sparse hash table of
  (code, length, offset) entries. Big fonts reference subshapes with a
  two-byte `7, 0, hi, lo`.
- `bigfont_glyph` encodes a character with encoding_rs (Big5 / GBK /
  Shift_JIS / EUC-KR, most likely first for the file name) and takes the
  first code the font has.
- `Face::WithBig` pairs a style's big font with its primary face: full-width
  characters come from the big font, everything else from the primary —
  how a STYLE with a "Big Font" behaves in AutoCAD. `resolve_text_style`
  resolves `big_font_file` like the primary (next to the drawing, then the
  user fonts folder) and rides it along in the font name.
- The missing-fonts dialog lists unresolvable big fonts too.

Unit tests cover a synthetic big font (Big5 lookup, cap-height scaling, no
aliasing of unknown codes), a synthetic unifont, and the pairing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-21 21:01:05 +08:00
Hakan SevenandClaude Fable 5 e4b1f17522 test(font): cover the Shx face variant in resolution test
`case_insensitive_ttf_resolution` matched `Face::resolve` against Ttf and
Lff only; the SHX shape-font variant added later left the match
non-exhaustive, which failed the whole lib-test build. Add the arm.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 14:09:38 +03:00
Hakan SevenandClaude Fable 5 bcd1fc15ea feat(shx): real SHX glyphs for text fonts and linetype shapes
The SHX reader now serves all three consumers instead of just SHAPE
entities:

- Complex-linetype shape elements stopped being skipped: a document
  linetype's Shape{number} resolves its style's shape file (shared path
  fallbacks) and draws the real glyph; `.lin` catalog references keep
  the file token and look the shape up by name. The converted-LFF
  substitute set remains the fallback for anything unresolved.

- Face::Shx renders resolvable on-disk .SHX text FONTS with their real
  stroke glyphs: character code → shape lookup, cap height normalised
  to the 9-unit space every stroke-font consumer expects, advance from
  the interpreter's final pen position, line spacing from the shape #0
  above/below header, TTF fallback per missing glyph.
  resolve_text_style resolves a style's .shx next to the drawing and
  passes the absolute path through; unresolvable names keep their LFF
  substitutes. Shapes-only files (no #0 header) are refused as fonts.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 06:44:48 +03:00
Karim Jerbi 627761b629 fix(text): render TTF glyphs as solid fills, fix font fallback, correct Z-order
Text elements previously rendered as hollow wireframe outlines and sometimes
fell back to the wrong system font due to case-sensitive exact matching. Also,
the viewport background grid drew on top of solid entities.

Case-insensitive and partial-name fallback matching (e.g., mapping "arialn"
to "Arial Narrow") is now added to `sysfont::canonical_family_name`, ensuring
text resolves to the correct installed system font.

TrueType font contours are now triangulated into solid fills (`fill_tris`)
using `lyon_tessellation` in `ttf_glyph.rs`. To prevent the GPU from misclassifying
this 2D text as a 3D mesh (which broke flat shading), text tessellation splits
the output into separate outline and fill `WireModel`s.

The background grid is extracted from `SelectionCanvas` into `GridCanvas` and
moved beneath the 3D viewport to ensure proper layering. Finally, `DepthBiasState`
is enabled on all face/fill pipelines to apply a polygon offset, perfectly
resolving Z-fighting between coplanar wireframe lines and solid faces.
2026-06-25 18:17:01 +01:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:33:46 +03:00