- src/entities/shape.rs: diamond marker at insertion point (SHX glyphs
cannot be rendered without the binary .shx file, so a placeholder is used)
- Grips: single insertion-point grip
- Properties: Name, Style (read-only), Insert X/Y/Z, Size, Rotation
- Transformable: translate, mirror, scale, rotate
- Registered in entities/mod.rs, entities/traits.rs, app/commands.rs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace raw text dump with proper boxed feature-control frame:
- parse_gdt_rows(): splits %%v cells and ^J row separators
- substitute_gdt_codes(): strips {\Fgdt;X} patterns, maps symbol chars
to 3-letter ASCII labels (POS, PRP, PAR, SYM, CIR, CYL, …)
- tessellate_tolerance(): outer rectangle, row separators, column
dividers, and CXF-tessellated cell text — all as Vec<Vec<[f32;2]>>
(TruckObject::Text polyline path)
- Column widths computed per cell content; text centred in each cell
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
TruckConvertible renders the 4 perimeter edges as wireframe outline.
The scene injects a solid-fill HatchModel for the filled quad using the
existing hatch GPU pipeline (DXF Z-order: p0→p1→p3→p2).
Grippable provides 4 square corner grips; grip moves rebuild the fill model.
PropertyEditable exposes all 4 corners and thickness. Transformable handles
move/rotate/scale/mirror via the standard entity transform path.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Polyline, Line, CircularArc, EllipticArc, and Spline boundary edges
all get diamond grips at their control vertices. Dragging a grip updates
the underlying DXF boundary vertex and immediately rebuilds the GPU
hatch model via Scene::apply_grip.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Linear/Aligned: first point, second point, definition point, text position
Radius/Diameter: center (angle_vertex), radius point, text position
Angular2Ln/Angular3Pt: vertex, two extension points, arc def point, text
Ordinate: origin, feature location, leader endpoint, text position
Text position grip shared across all types; measurement recalculated after edit.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- mline.rs: MLine renders center spine + two parallel offset lines at
±scale/2 using the vertex miter directions; vertex grips; scale,
closed and style-name properties
- tolerance.rs: Tolerance renders the GDT text string via font
tessellation at insertion_point with rotation from direction vector;
insertion grip and position properties
- properties.rs: Dimension entity's style_name EditText is upgraded to
a Choice dropdown when document.dim_styles is non-empty, enabling
point-and-click DimStyle assignment without a separate panel
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- raster_image.rs: RasterImage renders as border rectangle + X diagonals
(pixel placeholder); Wipeout renders border or polygon clip boundary;
both support insertion_point grip, brightness/contrast/fade properties,
clipping toggle, and mirror transform (u/v vectors reflected)
- attribute.rs: AttributeDefinition renders default_value (or [TAG] if
empty) as font-tessellated text; AttributeEntity renders the live value;
both support insertion grip, position/height/rotation properties,
and transform operations
- mod.rs + traits.rs: wire up all four new entity types through the full
dispatch chain (to_truck, grips, geometry_properties, apply_geom_prop,
apply_grip, apply_transform)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- polyline.rs: TruckConvertible/Grippable/PropertyEditable/Transformable
for all three polyline types; Polyline2D handles bulge arcs via the
same truck Wire path as LwPolyline; Polyline and Polyline3D use
TruckObject::Lines for straight-segment rendering
- ray.rs: Ray renders as base→+1e6; XLine renders as ±1e6; both have
base-point and direction grips; mirror correctly reflects direction
vector; base X/Y/Z and Dir X/Y/Z exposed in properties panel
- traits.rs: dispatch all five new entity types through
to_truck_entity, grips, geometry_properties, apply_geom_prop,
apply_grip, apply_transform
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- viewport_content_wires(): conditional perspective divide using
camera_dist = view_height * lens_length / 24.0 (35mm-film equiv.);
points behind the camera are mapped to NaN for safe clipping
- viewport.rs: expose lens_length, ucs_per_viewport, ucs_origin,
ucs_x_axis, ucs_y_axis as editable properties; handle all new
fields in apply_geom_prop()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Enforce status.locked in pan_active_viewport and zoom_active_viewport:
locked viewports now reject pan/zoom inputs entirely
- Add perspective, render_mode, shade_plot_mode, hide_plot, ucs_icon_visible
fields to the viewport property panel with appropriate pickers/toggles
- Add VPORTS command: lists all user viewports in the current layout
(id, size, position, scale, on/locked state) in the command line
- Add VPLAYER command: per-viewport layer freeze/thaw from the command line
(F <layer> to freeze, T <layer> to thaw, Enter to exit)
- Add CmdResult::VpLayerUpdate variant and its handler in apply_cmd_result
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Viewport ID uniqueness: commit_entity assigns max_existing_id+1
instead of always using id=2
- Lock/On boolean toggles in Properties panel (vp_locked, vp_on)
backed by status.locked / status.is_on fields
- Standard scale Choice picker: 1:500 to 10:1 (also syncs view_height)
- Numeric scale edit now syncs view_height when changed
- Standard view Choice picker: Top/Bottom/Front/Back/Left/Right/4×Iso
updates view_direction vector via apply_geom_prop
- Viewport content not rendered when status.is_on is false
- current_layout_block_handle_pub() added for external access
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>