Commit Graph
33 Commits
Author SHA1 Message Date
Karim Jerbi ca6239a32d chore: mark fill_tris_low unpaired sites with FIXME
dimension.rs (x2), multileader.rs (x3), table.rs (x1) emit fill_tris
without a corresponding fill_tris_low. These will trip the debug_assert_eq!
added in the preceding commit when the entity appears inside a block
definition. Each site is marked with a FIXME referencing block_cache.rs:1397
and the correct fix pattern (split_ds on each vertex).
2026-06-28 18:46:02 +01:00
Karim Jerbi 627761b629 fix(text): render TTF glyphs as solid fills, fix font fallback, correct Z-order
Text elements previously rendered as hollow wireframe outlines and sometimes
fell back to the wrong system font due to case-sensitive exact matching. Also,
the viewport background grid drew on top of solid entities.

Case-insensitive and partial-name fallback matching (e.g., mapping "arialn"
to "Arial Narrow") is now added to `sysfont::canonical_family_name`, ensuring
text resolves to the correct installed system font.

TrueType font contours are now triangulated into solid fills (`fill_tris`)
using `lyon_tessellation` in `ttf_glyph.rs`. To prevent the GPU from misclassifying
this 2D text as a 3D mesh (which broke flat shading), text tessellation splits
the output into separate outline and fill `WireModel`s.

The background grid is extracted from `SelectionCanvas` into `GridCanvas` and
moved beneath the 3D viewport to ensure proper layering. Finally, `DepthBiasState`
is enabled on all face/fill pipelines to apply a polygon offset, perfectly
resolving Z-fighting between coplanar wireframe lines and solid faces.
2026-06-25 18:17:01 +01:00
Hakan SevenandClaude Opus 4.8 ef8d5b2610 refactor: remove the last world_offset zero-locals
Clean up the remaining `let [ox,oy,oz] = [0,0,0]` bindings and their
zero-valued add/subtract arithmetic across scene/mod.rs (mesh LOD resplit,
model AABB, wide-polyline fills, wipeout boundary, hatch/solid models,
insert/entity AABB), table, multileader and xclip. Coordinates now read as
the plain absolute values they are. No world_offset reference remains.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 18:55:00 +03:00
Hakan SevenandClaude Opus 4.8 56d507fd88 refactor: remove dead world_offset plumbing (RTE migration is complete)
Now that geometry reaches the GPU/CPU as absolute coordinates via the
double-single relative-to-eye path, world_offset is always [0,0,0]. Strip
the parameter that was threaded through the whole tessellation / block-
expansion / fallback / camera-decode chain and the ExpandCtx field that
carried it — ~340 references across 20 files, all subtracting zero.

- truck_tess: to_local / to_local_low / tessellate_* drop the offset arg;
  to_local is now a pure double-single split.
- tessellate: offset_to_ds → points_to_ds (pure DS split); tessellate(),
  tessellate_entity(), fallback_geometry(), solid_wire_fallback(),
  entity_aabb(), expand_insert(), expand_block_meshes(), the dimension
  helpers (vec3_local, dimension_snap_pts, …), text_support, leader,
  multileader, image_model, xclip and camera_from_view all lose the param.
- block_cache: ExpandCtx loses its world_offset field.
- Remove the now-dead offset_snap_pts and the unused set_grid_snap.

Behaviour is unchanged (the offset was zero everywhere); the compiler
verifies every call site.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 18:35:02 +03:00
Hakan SevenandClaude Opus 4.8 4f7a98a2ad feat(f64): command layer compiles on DVec3
Whole command/snap/grip/cursor chain now builds on f64 DVec3 end to end,
so picked points, snaps and grip drags stay precise at UTM-scale
coordinates instead of quantizing to ~0.5 m through f32.

- All ~80 command files migrated: draw (line/circle/arc/ellipse/shapes
  in full f64; others via point methods), modify, annotate, insert, view,
  inquiry, layers, groups, clipboard, layout.
- Entity apply_grip impls updated for GripApply::{Absolute,Translate}(DVec3).
- Construction sites (EntityTransform/CmdResult/DynAnchor) emit DVec3;
  wire-preview boundaries cast to f32 only at the GPU edge.
- Modify/annotate commands keep internal Vec3 geometry where precision is
  non-critical, casting at the DVec3 boundary; key draw commands store f64.

Builds clean (no warnings). Visual verification of crosshair/snap/grip at
extreme UTM zoom pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 03:51:50 +03:00
Hakan SevenandClaude Opus 4.8 3da71698b1 wip(f64): convert command layer to DVec3 (in progress)
Migrate the command/snap/grip/cursor chain from f32 Vec3 to f64 DVec3 so
picked points, snaps and grip drags stay precise at UTM-scale coordinates
(f32 quantizes to ~0.5 m there).

Done so far:
- command/mod.rs: EntityTransform, CmdResult points, CadCommand point
  methods, TangentObject already DVec3 (radius f64).
- snap: SnapResult.world DVec3; world_to_screen/try_pt DVec3.
- GripApply -> DVec3; grip find/state (GripEdit) f64; camera
  pick_on_plane_f64 / pick_on_target_plane_f64; scene paper_to_model_f64.
- update.rs click + mouse-move + grip-drag pipelines route precise DVec3
  to on_point/on_preview_wires/on_entity_pick; ortho/polar cast at the
  UcsXform boundary only.
- cmd_result dispatch, transform helpers, dimension/arc/circle/multileader
  apply_grip, circle/arc/ellipse/shapes draw commands, array modify.

Tree does NOT compile yet (~236 errors remain across modify/annotate/
insert command files + entity apply_grip impls); committed at user request
to checkpoint progress.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 03:32:11 +03:00
Hakan SevenandClaude Opus 4.7 cca1086696 refactor(snap): widen key_vertices to f64 (world_offset removal P4)
WireModel/LocalWire/BatchEntry key_vertices are now Vec<[f64; 3]>;
tessellation keeps them in f64 (no f32 cast at offset subtraction),
producers (dimension, leader, multileader) build them from the acadrust
f64 source, the block-cache transform keeps f64, and the face3d Face3D
quad path splits them into the double-single (high, low) pair. Consumers
(snap endpoint/midpoint, xclip) read via f32 at the leaf. Still
offset-relative (inert); endpoint/midpoint snap is no longer f32-capped.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-23 22:23:56 +03:00
Hakan SevenandClaude Opus 4.7 cd1d3bb619 refactor(snap): producers emit f64 snap points (world_offset removal P3)
TruckEntity.snap_pts is now DVec3 and every entity producer builds snap
candidates straight from the acadrust f64 coordinates instead of casting
to f32 first (text, mtext, arc, circle, ellipse, point, shape, solid,
mline, mtext, attribute, tolerance, table, underlay, ole2frame, mesh,
multileader, dimension, block-cache). offset_snap_pts stays f64
throughout. Still offset-relative (inert) — but snap precision is no
longer capped at ~0.5 m by an early f32 cast, which fixes a latent
UTM-scale snap error and sets up the absolute-coordinate switch.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-23 22:10:29 +03:00
Hakan SevenandClaude Opus 4.7 a7a1fac09a refactor(snap): widen snap_pts to f64 (world_offset removal P2)
WireModel/LocalWire/TruckEntity snap buffers and the producers/consumers
now carry snap candidates as DVec3 (offset_snap_pts, dimension/multileader
producers, block-cache transform, pick/xclip, snap module). Still
offset-relative, so behaviour is unchanged — this just lets the snap
transport survive the upcoming switch to absolute coordinates without an
extra f32 quantization. The snap module still resolves in f32 (as_vec3 at
entry), matching today's precision.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-23 18:52:42 +03:00
Hakan SevenandClaude Opus 4.7 c0f3d0de5e feat(render): double-single fills for the face3d pipeline
Table / PolyfaceMesh / greek-text / mleader-background fills go through
the face3d pipeline; their vertices were single f32 and quantized at UTM
scale. WireModel now carries a fill_tris_low residual (filled by the
tessellate Lines path), Face3DVertex gains position_low (location 3), and
face3d.wgsl reconstructs the eye-relative position from the pair. 3DFACE
quads built from key_vertices use a zero residual (no low source).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-23 18:28:52 +03:00
Hakan SevenandClaude Opus 4.7 97d6993768 refactor(wire): add WireModel.points_low parallel buffer (empty default)
Foundation for double-single positions: WireModel now carries an
index-paired f32 residual buffer (`points_low`) next to the existing
`points` high half. Empty means "all-zero residual", so every existing
constructor (interactive draw, previews) is unchanged in behaviour;
tessellation from CAD f64 will fill it in the next steps so vertex
precision survives at UTM-scale coordinates.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-23 18:28:52 +03:00
Hakan SevenandClaude Opus 4.8 33314a5889 feat(ucs): orient text-bearing annotations to the active UCS
New annotations now place their text and reading geometry along the
active UCS X axis (identity = world), so they read square to the user's
coordinate system instead of world-horizontal:

- TEXT / MTEXT: rotation defaults to the UCS X angle
  (DocumentTab::ucs_rotation_angle, model space only).
- Linear dimensions: measure along the UCS axis the span is nearest, and
  bake the UCS X angle as the text rotation so the value reads square
  even under a style that forces horizontal text. DIMCONTINUE / DIMBASELINE
  derive their axis from the base dim's rotation (any angle), not a
  world H/V test.
- LEADER: the MText annotation rotates to the UCS, and the hookline runs
  along the leader's horizontal_direction (set to UCS X), used by the
  renderer instead of world horizontal.
- MLEADER: context.text_direction = UCS X drives both the text rotation
  and, in the renderer, the text side and dogleg/landing direction.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 18:18:35 +03:00
Hakan SevenandClaude Opus 4.8 96ec672d5b feat(points): point style commands + DDPTYPE dialog, viewport-aware size
Points could only render as a 1px dot — no way to change PDMODE/PDSIZE.

- PDMODE / PDSIZE commands set the header value and rebuild the glyphs.
- DDPTYPE opens a Point Style dialog: a 5x4 grid of rendered glyphs
  (shape x enclosure), a size field, and relative/absolute radios.
- Relative (<=0) PDSIZE now sizes from the current world-per-pixel so the
  marker stays a roughly constant on-screen size across zoom, rebuilding
  on zoom via the existing camera-generation cache key. Absolute (>0)
  scales with the world as before. Switching to absolute with a zero size
  seeds a positive value from the on-screen size so it stays representable.

Part of the #100 extensibility epic (point style surfaced in #106).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-17 11:13:12 +03:00
Hakan SevenandClaude Opus 4.8 3666c7fa69 refactor(modules): rename home module to draw, restore first-tab order
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).

Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:49:14 +03:00
Hakan SevenandClaude Opus 4.8 7fe7e0230d refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 11:33:46 +03:00
Hakan SevenandClaude Opus 4.8 25715d1b03 fix(grips): compute grip positions in f64 so they sit on the wire
Grip markers drew visibly offset from the entity on large-coordinate
(UTM-scale) drawings: every Grippable impl cast the f64 entity coordinates
to f32 BEFORE the world-offset subtraction, and at 1e7 magnitude an f32
holds ~0.9 drawing units of rounding error. The wires subtract the offset
in f64 first (precision-preserving), so the grips landed up to ~1 unit
away from the geometry they belong to.

GripDef.world is now DVec3: producers fill it straight from the f64
entity data, refresh_selected_grips subtracts the world offset in f64,
and only the small offset-local result is cast to f32 for screen-space
projection (grips_to_screen / find_hit_grip) and drag state.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 00:04:37 +03:00
Hakan SevenandClaude Opus 4.8 8b3d083789 feat(leader): dynamic MLEADER text placement, grips, and consistent arrows
Reworks MLEADER text/leader geometry and grip editing, and aligns LEADER
to MLEADER's conventions (kept as separate entities).

Text & landing (render path):
- Text is side-anchored on the leader-facing edge and reads outward; the
  side, alignment and the horizontal landing are recomputed every frame
  from the text grip's position relative to the leader, so moving the
  arrow or the text re-mirrors the whole layout and the landing stays
  attached to the text's near edge.
- Fixes #49: text was centred on the leader endpoint regardless of side.

Grips:
- Text-location grip plus an MTEXT-style triangle wrap-width grip at the
  box's far edge; dragging it sets the MText wrap width.
- Multifunction grip menu restored and made functional: leader-line
  vertices offer Add Leader / Remove Leader (Add grabs the new arrow so it
  follows the cursor — click places, Esc removes it); the text grip offers
  Move Independent (text only) and Move with Leader (translates the whole
  multileader via a move-all sentinel grip).

Arrows:
- LEADER and MLEADER arrowheads now render at the same size (text height),
  matching previews.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 16:17:29 +03:00
Hakan SevenandClaude Opus 4.8 32136dd9dd feat(mtext): character-level text selection on the preview
The rendered MText preview is now interactive: drag across glyphs to select
a character range and apply toolbar formatting (bold, italic, underline,
overline, strike, case, alignment) to exactly those characters.

The text layout gains an opt-in pass that emits one world-space box per
visible character carrying its reading-order index; the editor maps those
boxes into the preview frame, hit-tests pointer drags against them, and
highlights the selection. Formatting splices the matching inline codes into
the raw value at the selected byte range (mapped via a code-aware visible-
character scanner). With no preview selection the Edit-box path is unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 02:33:47 +03:00
Hakan SevenandClaude Opus 4.7 4b4fe5ca6d feat(grip): popup menus for polylines, spline, mline, hatch, leaders, text
Vocabulary added: AddFitPoint, RemoveFitPoint, Refit, RefineVertices,
TangentDirection, MoveWithText, StackText, UnstackText.

Polyline/Polyline2D/Polyline3D: vertex Add/Remove. MLine: same.
Spline: CV Add/Remove plus Refine Vertices (chord-midpoint insertion,
weights kept in sync, knots cleared so to_truck rebuilds uniform vec).
Hatch: centroid Origin/Angle/Scale (Angle and Scale prompt for value).
Leader: vertex Add/Remove (arrow + centroid stay Stretch-only).
MultiLeader: vertex Add/Remove Leader; MText location Move-with-Leader /
Move-Independent (menu live, structural edits stubbed). Text/MText:
Rotate prompts for degrees and sets rotation.

Spline, Leader, MultiLeader switched from impl_entity_basics! to manual
trait impls so grip_menu can be overridden.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 15:14:43 +03:00
Hakan Seven 5755c2e130 refactor(grip): square-only marker set + oriented stretch handles
Phase 1 of bringing the grip vocabulary in line with the standard
CAD convention: drop the per-position-type shape encoding (Diamond
for translate, Circle for parameter) and use a plain square for
every endpoint / vertex / centre grip. The behavioural midpoint vs
vertex distinction stays — it lives on `GripDef::is_midpoint` and
drives `Translate` vs `Absolute` in the grip-edit dispatcher — only
the marker shape collapses.

- `GripShape` keeps `Square`, `Rectangle`, `Triangle`. Diamond /
  Circle are gone.
- `GripDef` gains `dir: Option<[f32; 2]>` — a world-XY direction
  vector consumed by `Rectangle` to orient the box along its
  segment.
- `entities::common` exposes `square_grip`, `center_grip` (same
  square marker, flagged as translate), `rectangle_grip(id, world,
  dir)` for oriented mid-segment handles, and a kept-for-Phase-2
  `triangle_grip`.
- `overlay::GripMarker` / `grips_to_screen[_paper]` thread `dir`
  through to the canvas painter; the Rectangle path rotates the
  box around the grip centre using the world-XY direction (flipping
  the sin for screen-Y).

Every existing `diamond_grip(id, w)` call becomes `center_grip(id,
w)` — the visual change is square-replacing-diamond at line
midpoints / arc midpoints / circle centres / ellipse centres /
viewport / hatch loop centroids / dimension grips / image corners /
multileader / ray / underlay / ole2frame / solid3d.

`LwPolyline` grows a stretch handle on every segment (straight or
arc), drawn as the new oriented rectangle. The grip-edit path
translates both segment endpoints for straight segments and
adjusts the arc bulge from the new midpoint for arc segments.
2026-05-29 02:07:34 +03:00
Hakan SevenandClaude Opus 4.7 9b5073752d refactor(entities): collapse trait wrapper boilerplate via macro
Every entity file ended with the same three-trait wrapper block:

    impl Grippable for T {
        fn grips(&self) -> Vec<GripDef> { grips(self) }
        fn apply_grip(&mut self, ...) { apply_grip(self, ...) }
    }
    impl PropertyEditable for T { ... }
    impl Transformable for T { ... }

— 23 lines of pure delegation around five same-named free functions.

Replace with `crate::impl_entity_basics!(T);` (a macro in
entities/traits.rs that expands to the three trait impls).

Applied where the file already follows the free-fn delegation
convention (Arc, Circle, Ellipse, Insert, Leader, Line, LwPolyline,
MultiLeader, Ole2Frame, Point, Spline, Viewport). Files that inlined
the trait method bodies directly (Ray, XLine, Shape, Solid, Tolerance,
MLine, Mesh, Solid3D/Region/Body, Table, RasterImage, Wipeout,
Underlay, Hatch, Polyline, Polyline2D, Polyline3D, Dimension) left
alone — they already skip the indirection. Text/MText/Attribute use
the with-text-style flavour and will move once that variant is needed
beyond the existing two manual impls.

A second macro `impl_entity_basics_with_text_styles!` is included for
the text-like flavour but no entity uses it yet.

Net: -204 lines.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 17:16:06 +03:00
Hakan SevenandClaude Opus 4.7 aadb64860d refactor(tess): move per-entity tessellation into entities/
Each entity's tessellation now lives alongside its definition in
entities/*.rs, attached to the entity type via a local trait:

  LegacyTess     — Viewport / Insert / Hatch / Ole2Frame
                   (fallback path for entities not on the truck pipeline)
  LeaderTess     — Leader
  MultiLeaderTess — MultiLeader
  DimensionTess  — Dimension (carries its dim-only helpers too:
                   ~1700 lines of dim_geometry, dim_text_*, format_*,
                   tolerance, suppression, etc.)

scene/tessellate.rs keeps only the cross-entity dispatcher plus the
shared dim machinery reused by leader/multileader/dimension
(ArrowKind, DimGeom, append_arrow, arrow_from_block, add_segment,
add_polyline, normalized_or, push_tri, color_or_inherit, entity_z,
offset_snap_pts). Cross-entity arc helpers + aci_to_rgba moved to
scene/tess_util.rs.

scene/tessellate.rs shrinks from ~3300 to 809 lines. Compile clean,
all 9 tests pass.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-23 23:12:27 +03:00
Hakan SevenandClaude Opus 4.7 4e5d2c8d04 feat(text): route every text-bearing entity through the run-aware MText pipeline
Lift the MText parser + renderer into a reusable `layout_mtext` helper in
`text_support` and re-point the remaining text-bearing entities at it, so
every inline format code (`\f`, `\C`/`\c`, `\H`, `\W`, `\Q`, `\T`, `\A`,
`\p…`, decorations, stacked fractions, paragraph indents, tab stops, …)
reaches the stroke output uniformly.

Per-entity changes:
- TABLE cell ([entities/table.rs]) — anchor + alignment math now feeds
  `layout_mtext`; `\C7;Red`-style codes no longer render as literal
  glyph noise.
- MLEADER MText content (both entity path in [entities/multileader.rs]
  and the LOD-aware path in [scene/tessellate.rs]) — drops the
  `strip_mtext_codes` + per-line `tessellate_text_ex` chain; the LOD 0
  baseline / LOD 1 greek rect / LOD 2 stroke ladder and the text-frame /
  bg-fill rectangle now read line widths from the layout.
- ATTRIB / ATTDEF — when `mtext_flag` is MultiLine / ConstantMultiLine
  the value goes through the MText pipeline (SingleLine stays on the
  Text-style anchor maths because the DXF spec disallows codes there).
- DIMENSION text_override — `dimension_text_entity` emits a synthetic
  MText (instead of Text) whenever the value contains MText escapes;
  the LOD ladder via `tessellate_entity_dim_text` handles both kinds.

Infrastructure:
- `MTextVAnchor` gains `MiddleOfTopLine`, `MiddleOfBottomLine`,
  `BottomOfTopLine` so MLEADER's 9 attachment variants all map cleanly.
- `MTextLayout` returns `line_widths` / `line_height` / `v_offset` so
  callers that draw chrome (frames, fills, baselines, greek rects)
  share the same numbers as the rendered strokes.
- `mtext_line_count` re-routed through the new parser so LOD row counts
  and rendered row counts can never disagree.
- Legacy helpers (`strip_mtext_codes`, `split_mtext_lines`,
  `measure_mtext_chars`, `word_wrap`, `cxf::measure_text`, the
  `v_offset_for_attachment` MLEADER offset table, `MTextLine::plain_text`)
  deleted — all callers migrated.

Audit (TEXT_FORMAT_CODE_INTEGRATION.md) removed; its plan is implemented
here.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-22 05:53:01 +03:00
HakanandClaude Opus 4.7 62876b1081 fix(text): integrate ignored fields across text-bearing entities
- MultiLeader: stop double-scaling when ctx.text_height (WCS-baked) is set;
  use it as-is and only multiply by scale_factor + anno on the fallback path.
  ctx.text_width gets the same treatment.
- Text / Attribute: width_factor and oblique_angle are entity-authoritative.
  The previous entity*style multiplication / addition mis-rendered any text
  whose TXSTYLE had a non-default width_factor or oblique_angle (RR 0.6,
  STYLE2 15°, Romans/ARIEL/A32 0.65-0.8 in the sample file).
- MText: honour TXSTYLE is_backward (negative width_factor mirror) and
  is_upside_down (180° rotation). measure_mtext_chars uses positive
  magnitude so anchor math stays correct under backward text.
- Tolerance: use tol.dimension_gap when set instead of the hard-coded
  0.35 * height heuristic.
- Table: cell text height / font / alignment resolve through
  CellContent -> CellStyle -> TableStyle.{title|header|data}_row_style
  -> compiled-in defaults. Row classification respects the suppressed
  flags. Cell + content rotation applied.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-21 12:38:03 +03:00
Hakan SevenandClaude Opus 4.7 613d6cf99d feat(entities): integrate remaining fields on block-based entities
MultiLeader and Table were ignoring most of the styling and content
fields that the parser populated. Bring both up to file-driven render:

MultiLeader
- line_color: leader stroke / arrow colour with ByBlock/ByLayer fallback
- line_type_handle: dashed leader via line_types lookup by handle
- line_weight (ml.line_weight): per-leader pixel width override
- arrowhead_handle: arrow shape resolved through the dim arrow emitter
  (Closed Filled / Open / Dot / Origin / Box / Datum / Tick / None)
- extend_leader_to_text: continue the leader past the landing to the
  text insertion point
- text_angle_type: Horizontal forces 0, Optimized clamps to a readable
  half-plane, ParallelToLastLeaderLine keeps the stored direction
- text_direction_negative: adds π to the rotation
- text_alignment: drives the horizontal anchor when more specific than
  the context's text_attachment_point
- text_attachment_direction + text_top_attachment + text_bottom_attachment:
  Vertical mode uses the top / bottom attachment values chosen from the
  first root's direction.y sign
- has_block_contents + block_content_handle + block_content_location +
  block_rotation + block_scale + block_content_color: synthesise an
  Insert and explode it through the standard tessellator so block-
  content MultiLeaders render their referenced block
- style_handle, arrowhead_handle, line_type_handle, text_style_handle,
  block_content_handle, property_override_flags, text_align_in_ipe,
  block_scale, block_rotation, extend_leader_to_text,
  text_direction_negative, text_top_attachment, text_bottom_attachment
  surfaced in the Properties panel

Table
- Per-cell borders: drop the always-grid pass, walk the cells and
  emit each border honouring its `invisible` flag with dedup so shared
  edges aren't doubled
- table_style_handle, block_record_handle, data_version, value_flags,
  override_flag / override_border_* flags, break_options /
  break_flow_direction / break_spacing, normal surfaced in the
  Properties panel

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 21:17:05 +03:00
Hakan Seven 288ccff95a fix(render): preserve f64 precision until world_offset subtraction
Entity converters were casting WCS coordinates to f32 before the renderer
subtracted world_offset, which destroyed sub-unit precision on drawings
sitting at large coordinates (typical UTM-style CAD files). The multileader
case made it visible — glyphs warped under rotation — but every entity
that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was
affected.

Type changes (in src/scene/acad_to_truck.rs):
- TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]>
- TruckEntity::key_vertices / fill_tris: f32 → f64

All ~17 producer files updated to keep WCS coordinates in f64 right up to
the TruckEntity boundary. The consumer in scene/tessellate.rs now performs
`(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and
fill_tris — preserving precision near the camera origin even when the
drawing sits at million-unit coordinates.

catmull_rom_pts (multileader spline) is now f64; the scene path widens its
offset-relative f32 ctrl points to f64 around the call and narrows back at
the output.

Notes:
- Table layout still uses glam::Vec3 (f32) internally; widened to f64 only
  at the TruckEntity boundary for type compatibility. Separate cleanup to
  switch its internal math to f64 is tracked.
- snap_pts and tangent_geoms remain f32 — they are UI feedback (snap
  candidates, tangent hints) and the precision is sufficient there.
2026-05-12 23:47:40 +03:00
Hakan Seven 8bfa5088c4 fix(multileader): render text properly — strip MText codes, honor full layout
Multileader text was emitted as a single literal stroke pass with no MText
code handling, no rotation, no attachment, no line breaks, no per-piece
color and bad f32 precision under world_offset. Two separate render paths
both had the same bug, and one was masking the fix in the other.

This rewrite, applied to both paths:

- Strips MText format codes (`{\fArial Black|b0|i0|c162|p34;...}`) so the
  rendered text is the actual content, not the markup.
- Honors text_rotation (preferring text_direction so transforms survive),
  text_attachment_point (Left/Center/Right horizontal anchor), and
  text_left_attachment for vertical alignment via a shared
  v_offset_for_attachment helper.
- Splits on \P/\n/\N and word-wraps to text_width.
- Applies line_spacing_factor with the same 5/3 × height convention as
  MText.
- Resolves the text style via text_style_handle (fallback STANDARD).
- Applies ml.scale_factor everywhere (arrow size, dogleg length, text
  height, text width). anno_scale is now only applied when
  enable_annotation_scale is set.
- Splits the scene-level output into separate WireModels so leader,
  text, frame and background fill each carry their own colour
  (ctx.text_color, ml.text_frame, ctx.background_fill_color).
- Mirrors text_direction, base_direction and root.direction in
  apply_transform so a mirrored multileader's text follows the geometry
  instead of staying at its original rotation.
- Computes the text origin and frame corners in offset-relative f32
  space — drawings sit at large absolute coordinates and casting to f32
  before subtracting world_offset was wrecking the rotated sub-glyph
  precision.
2026-05-12 23:27:53 +03:00
Hakan ca07268c7c cargo fmt 2026-05-12 10:36:15 +03:00
Hakan Seven 048bb41aef feat(render): solid fill for PolyfaceMesh and PolygonMesh entities
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.

- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
  to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call
2026-05-06 23:24:26 +03:00
HakanandClaude Sonnet 4.6 0e5dec0948 feat: annotation scale system (CANNOSCALE, PSLTSCALE, MultiLeader, Leader)
- Scale popup dropdown replaces cycle behavior; paper-space viewport scale
  editable when a viewport is active/selected
- CANNOSCALE persisted via DXF $USERR1 (read on open, write on save)
- PSLTSCALE: linetype dash lengths scaled by viewport anno_scale so dashes
  appear uniform physical size in paper space
- MultiLeader: arrow size, dogleg length, and text height scale with
  anno_scale; leader line paths (world coords) stay fixed
- Leader: arrow size and hookline length scale with anno_scale; also
  corrects world_offset subtraction that was previously deferred to the
  TruckObject::Lines path

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-06 17:50:46 +03:00
Hakan SevenandClaude Sonnet 4.6 60be861cbe feat: add Node snap points for MultiLeader vertices and connection points
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-02 19:59:11 +03:00
Hakan SevenandClaude Sonnet 4.6 416d6adc99 feat: MultiLeader spline path type via Catmull-Rom tessellation
When path_type == Spline, the leader line is now tessellated as a
Catmull-Rom spline through the bend points (8 segments per span)
instead of connecting them with straight segments. Straight/Invisible
path types are unchanged. Key vertices and tangent geoms still use the
raw control points for snap and tangent snapping.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-27 02:29:41 +03:00
Hakan Seven d2fdac7f1e first commit 2026-03-22 14:56:27 +03:00