Commit Graph
4 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 c23b956861 feat(io): default DWG save to 2018; bump acadrust handle-counter fix
- Save As now defaults the version dropdown to DWG/DXF 2018 (latest)
  instead of the loaded file's version; the selected version is written
  as-is (removed the source-version fallback for version-locked data).
- Pin acadrust 55a2caa: allocate_handle respects header.handle_seed as a
  floor, fixing the corruption where opening a file and saving it
  silently overwrote existing XRECORD/DICTIONARY objects (handle reuse)
  and AutoCAD refused the result.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 20:31:30 +03:00
Hakan SevenandClaude Opus 4.8 d1efa4ea7c feat(io): preserve source DWG version for files with version-locked data
Civil3D/AEC objects (and raw MLEADER/Surface records, EED) can only be
written losslessly in their source DWG version. On save, fall back to the
source version when the chosen version is an incompatible encoding family
(acadrust CadDocument::has_version_locked_data), with a command-line
notice, across every save path (Save, Save As, save-before-close/quit)
via a shared dwg_save_version helper. Default the Save-As format dropdown
to the loaded file's version so a round-trip preserves it.

Picks up acadrust DWG-writer conformance fixes (3dbae05) so a Civil3D
R2004 drawing round-trips through OCS and opens in AutoCAD with no errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 02:46:13 +03:00
Hakan SevenandClaude Opus 4.8 495b13ec4f refactor(viewport): migrate model-space tiling to iced pane_grid
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout
source of truth, while paper-space floating viewports are left untouched (they
overlap/free-place, which pane_grid cannot model).

Each Model pane is its own shader widget rendering its camera into the pane
bounds; the renderer Primitive carries a base_slot so several shader widgets
share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid
of transparent mouse_areas (plus on_resize) layers above the crosshair overlay
to receive input — the overlay's Hidden cursor interaction otherwise levitates
the cursor and starves any layer beneath it. The active pane follows the cursor
(hover-activate), and grid / crosshair / UCS icon render per pane while the
ViewCube and render-mode picker stay on the active pane only.

Split / close / VPORTS presets and the VPort table round-trip now drive
pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls
bar handle with a ghost-card preview, visible pane dividers from the pane_grid
split regions, a default model background of RGB(33,40,48), and removes all the
superseded custom-tile code.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 11:50:11 +03:00
Hakan SevenandClaude Opus 4.8 bddc050b3e refactor: split four oversized files into submodule trees
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.

- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
  dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
  with thin delegating arms; the 66 fattest arm bodies move to topic
  methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
  mspace,project,selection,modify,group_layer,preview}. The impl Scene
  body is split across files via inherent-impl-per-file; struct, ctor,
  fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
  The 233-arm dispatch match becomes source-ordered per-family
  dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.

Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 22:51:29 +03:00