The name card draws the selected objects, or the existing definition the
name picks. OK with no objects shows an in-window band offering to select
objects or to define an empty block. A switch opens the new block in the
block editor once it is defined; it is remembered with the other dialog
choices. Automation gains block_def_dialog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
-BLOCK, -WBLOCK, -BEDIT, ATTSYNC, BASE and INSBASE follow the reference
prompts and messages; empty blocks; WBLOCK keeps object coordinates and
stores INSBASE; annotative and hyperlink data on the block record; block
preview images; remembered dialog choices; block aliases.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
world = insert_point + Rot * Scale * (P - base_point). Attribute placement, EXPLODE, XCLIP storage, REFEDIT's working copy, the UCS reframe of attributes and the dynamic-block visibility grip ignored the base point and were offset by Rot*Scale*base. They now share insert_transform_with_base. Creation stores a ZERO base and redefine resets it; a no-op redefine moves nothing; the Block Definition dialog prefills the base from the definition. XCLIP filters stored by older builds keep their old displacement.
The codec and kernel repositories and crates are renamed opencadcodec and
opencadkernel. Inside OCS they are depended on under short keys, so code
reads `codec::`, `kernel::` and the new `graph::` (opencadgraph, the node
graph engine). File-format and protocol spellings stay as they were: the
ACIS product id `acadrust`, the ACADRUST_* switches and the plugin
version keys `acadrust_version` / `acadrust_source`.
A button left of MCP on the command line opens a translucent node graph
over the viewport, with a palette of object, input, math, logic, list,
text and geometry nodes added by click or drag. An object node owns
drawing entities and its rows are the Properties panel's own rows for
them: the single-object page is extracted from refresh_properties as
entity_property_sections, values use the control protocol's
property_json, and writes go through set_property_value with a property
target override, so the panel, MCP and the graph share one read/write
path. A list reaching an object row makes one entity per element. Each
graph action is one undo step; the canvas pans and zooms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Localize block description placeholder via BlockDefinitionState field
- Add lookup mappings to locale_catalog for block definition dialog,
validation messages, on-screen prompts, and insertion units
- Add Fluent strings for all 41 keys across all 21 supported locales
Attach External Reference dialog after XATTACH / ATTACH; ATTACH routes
drawings, PDFs and images; placement prompts and messages follow the
reference (presets, Corner/XYZ, nonzero check, existing definition reuse,
missing file, self-reference); name keeps the file's case; overlay and
path type at attach; one undo step for definition and INSERT; -XREF option
prompt and `?` table; XREF opens the palette; ER alias; xref Properties
rows; dependent symbols flagged and remapped and resolved content left out
of the saved file; dialog_ok automation action; localized labels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Implement the complete Block Definition dialog window launched via BLOCK
and BMAKE commands, featuring standard CAD layout, workflows, and entity
creation pipelines.
- Dialog UI & Layout:
- 2-column compact CAD grid with synchronized vertical heights (580 × 390px).
- Editable combobox with existing block names, invalid character validation,
and inline redefinition badge.
- Multi-line text editor widget for block descriptions (replacing single-line input).
- Quick Select (QSELECT) button integration restoring dialog state upon completion.
- Confirmation guard when attempting to redefine an existing block definition.
- Centered radio buttons, clean coordinate inputs, and accessible keyboard shortcuts.
- Base Point & On-Screen Workflow:
- BlockOnScreenCommand strictly enforces prompt sequencing: Base point is
prompted before object selection.
- Dynamically recalculates world_to_block and block_to_world affine transforms
when base point is specified on-screen, preventing stale (0,0,0) normalization.
- Supports Retain, Convert to block (INSERT placement), and Delete modes.
- Explode Enforcement:
- Guarded EXPLODE command to prevent decomposing blocks flagged as non-explodable.
- Dynamic Themed Icons:
- Added pick_point.svg, select_objects.svg, quick_select.svg, and warning_triangle.svg.
- Routed all icons through the semantic theming engine so line work (#B4B6B9)
and accents (#6DB7ED) adapt automatically to the active theme.
- Tests:
- Added unit tests for retain/convert/delete modes, redefinition, explodable flag,
on-screen base point transform recalculation, and command sequencing.