- Insert > Reference: the PDF Attach button becomes an Attach Underlay menu
(PDF / DWF / DGN); its face runs the last one chosen.
- DWFATTACH, DGNATTACH and ATTACH on a .dwf/.dwfx/.dgn open the Attach
dialog for that kind: sheets or models with thumbnails (one chosen),
placement, path type, file details with the sheet / model size, and for
DGN the conversion units (sub units offer 1 / sub units per master as the
scale).
- DGN V8 true colours come from the ExtendedColors record packed in the
non-model attributes stream; the colour word's high part numbers them.
- A DGN model's extent includes each text's box (its length along the
baseline and 1.5 x its height), as the reference sizes a model.
- DWFx text uses the family named in its embedded (deobfuscated) font.
- DWF contrast pivots at 0.73 once colours are turned over for a dark
background.
- Hairline strokes are drawn solid one pixel wide, and underlay rasters are
made at or below their size on screen so those lines stay unbroken.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Frames: follow the drawing state, DWF/DGN frames, image frame profile, frame-only picking
The codec [patch] to ramox81/cadcodec@ea5edaa is dropped: that commit landed as opencadcodec#63 and main already pins ad16215, which contains it.
An image's transparency flag decides whether transparent pixels show what
is behind the image or draw in their stored colour: the image pass and PDF
plots now follow it (it was ignored, so every PNG alpha showed through).
TRANSPARENCY selects images and asks for the mode, defaulting to the first
image's current one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The Frames list shows the drawing's frame state (hide / display and plot /
display but not plot / frames vary), follows commands, undo and document
switches, and lists the mixed state as a disabled item.
- DWFFRAME and DGNFRAME are frame variables of their own, kept in the header,
and FRAME sets them with the others.
- Out-of-range frame values say "Requires an integer between 0 and 2." and
ask again; a set value reports "Regenerating model.".
- IMAGEFRAME is stored in the image variables as bits (2 is written as 3) and
a drawing without them uses the profile value, which setting IMAGEFRAME
updates and the settings file keeps.
- Raster images, PDF underlays and wipeouts are picked on their frame only;
underlay snap geometry is never picked.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The single Attach button gives way to Attach XREF (XATTACH, the external
reference picker and dialog) and Attach PDF (PDFATTACH, the PDF picker and
Attach PDF Underlay dialog) with their own icons. ATTACH stays available
as a command. The Turkish label reads "PDF Bağla".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- The palette launcher arrow is recoloured from the theme like the other
interface icons, instead of drawing the raw SVG.
- The Frames dropdown shares one icon constant; its entries were left
misindented.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Attach External Reference dialog after XATTACH / ATTACH; ATTACH routes
drawings, PDFs and images; placement prompts and messages follow the
reference (presets, Corner/XYZ, nonzero check, existing definition reuse,
missing file, self-reference); name keeps the file's case; overlay and
path type at attach; one undo step for definition and INSERT; -XREF option
prompt and `?` table; XREF opens the palette; ER alias; xref Properties
rows; dependent symbols flagged and remapped and resolved content left out
of the saved file; dialog_ok automation action; localized labels.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
INSERT enumerated all block names in a single prompt string, causing unbounded overlay growth and full-screen occlusion in drawings with many blocks. Replace prompt enumeration with a ranked, incrementally filtered suggestion model: BlockPicker maintains precomputed lower/upper caches and usage ranks (MRU/frequency), filters via O(n) substring scan and partial sorting (select_nth_unstable) to O(k), bounded to CLIPROMPTLINES.
Introduce CLIPROMPTLINES (Integer 0-50, Registry, default 3) for the number of temporary prompt lines above the command window; persist in UserSettings, expose via SETVAR and direct entry, enforce in CommandLine::view. Suggestion count is in direct relation to CLIPROMPTLINES (limit = clip, capped to 50).
Make search live without requiring Enter: add CadCommand::on_live_input, implement for INSERT/MINSERT via picker.set_needle, and wire to command-line input paths (Message::CommandInput, on_command_append_char, on_command_backspace). Updates use upper/lower caches and partial sort for <0.2ms per keystroke on 10k blocks, with debounced block-usage persistence (MRU cap 20, freq cap 200) to avoid I/O thrash. Correct tri_count test helper to use display_from_solid.
Change CadModule::ribbon_groups() from -> Vec<RibbonGroup> to -> &[RibbonGroup],
backed by a per-module OnceLock cache. The ribbon group tree is static data
(&'static str, Copy enums) that was being fully reconstructed — Vecs, String
clones, enum discriminants — on every call, including all three per-frame
call sites (view(), dropdown_overlay(), style_combo_overlay()).
- 7 built-in modules + 2 plugin templates cache via function-local OnceLock.
Safe because each is a unit struct with exactly one instance per process
(plugins run in isolated child processes; see PluginProcess::spawn()).
- SharedCadModule avoids the static pattern entirely, storing groups in an
instance field (owned.rs).
- IPC runner converts &RibbonGroup -> OwnedRibbonGroup directly via new
From<&T> impls, avoiding an intermediate clone.
- render_small/render_large and the two make_tool_row closures now borrow
(&RibbonItem, &[ToolDef]) instead of taking ownership, so the view loop
doesn't need to clone items to satisfy the old by-value signatures.
- Various match-ergonomics deref fixes (*id, *default, *icon, etc.) from
the &RibbonItem pattern change.
Integrate a large batch of standard CAD commands and fix several
name/behaviour mismatches, with no product references in code.
3D solids (reusing the truck B-rep pipeline):
- SLICE, INTERFERE, PRESSPULL, POLYSOLID, PYRAMID, SECTION
- 3DROTATE, 3DMIRROR, 3DALIGN (cached-solid transforms)
Annotation / text:
- ARCTEXT, SPLINEFIT (Catmull-Rom to Bezier), DIMJOGGED, OBJECTSCALE
(XData markers honoured by the existing geometry-gen / tessellator)
Blocks / misc:
- NCOPY (block-content extraction via explode_entity)
- OPTIONS, SYNCPVIEWPORTS, THICKEN, plus earlier toggles, aliases,
system variables, and layer/style/view commands
POINTCLOUD/RECAP and UNDERLAYLAYERS/UOSNAP are intentionally left out:
they require a proprietary binary / PDF-layer parser, a GPU point
renderer, and real test files.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Broad pass over the command set: integrate missing commands, wire
previously-unreachable ribbon/menu buttons, and correct name/behaviour
mismatches. Every UI command token now resolves (real handler where the
infrastructure exists, an honest "not yet implemented" status otherwise).
New commands:
- Draw: 3DPOLY, 2D solid (SO/SOLID2D), HELIX, TRACE, SKETCH, DIMCENTER
(DCE/CENTERMARK)
- Modify/inquiry: REVERSE, MEASUREGEOM (MEA), DBLIST
- Data/manage: BASE, OVERKILL (exact-duplicate removal), AUDIT (read-only
integrity report), SETVAR (system-variable get/set), SCRIPT (.scr runner),
FINDNONPURGEABLE
Behaviour fixes:
- LINE and SPLINE gain Close/Undo; AREA computes area/perimeter in f64
(correct at large coordinates)
- ATTEDIT/ATE unified so the alias and the ribbon button open the
interactive editor; -ATTEDIT is the command-line form
- Linear/aligned/radius/diameter dimensions gain a text override (Text) and
text angle (Angle) option
- INSERT gains Scale/Rotate options; COPY gains an Array option
- LINETYPE SET sets the current entity linetype; SETBYLAYER resets overrides
- UNDO accepts a step count
Integrations: standard dimension/block aliases (DLI/DRA/DAN, BMAKE,
EXPORTPDF, DDIM), drafting-aid and screen toggles (GRID/SNAP/POLAR/OSNAP/
DSETTINGS/CLEANSCREEN/QUICKPROPERTIES), viewport tiling
(CASCADE/HORIZONTAL/VERTICAL/VPJOIN), and customization entry points
(CUI/ALIASEDIT).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Each item below was gated by #[allow(dead_code)] and has zero callers
across src/ — none of them are part of any public API consumed by
external crates (this is a binary, not a library):
* modules/insert/underlay_frames.rs + edit_aliases.rs — toolbar stubs
whose `tool()` registrars were never wired into the ribbon; the
parent mod.rs inlines its own include_bytes! for the SVGs, so the
files were orphan dead weight.
* ui/snap_popup.rs:snap_marker_color — never called.
* ui/ribbon/mod.rs:last_dropdown_cmd — never called.
* ui/scale_popup.rs:anno_scale_for_label — never called.
* ui/layers.rs:color_name_to_aci — inverse of aci_color_display
with zero call sites.
* linetypes.rs:name_list — never called.
* scene/pipeline/wire_gpu.rs:new_ghost — never called.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Redesign Insert ribbon tab with 6 groups matching screenshot layout:
Reference (Attach/Clip/Adjust large + Underlay Layers/Frames/Snap small),
Point Cloud (Attach), Block (Multi-View Block/Insert large + Create/Edit/Base small),
Attributes (Define/Edit large + Manage/Sync small),
Import (Import/Land XML), Content (Content Browser/Design Center)
- Remove Primitives group and dead box_prim/clear/cylinder/sphere modules
- Fix all compiler warnings with #[allow(dead_code)] on unused-but-intentional items
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
BOX, SPHERE, and CYLINDER build truck topology solids and tessellate
them into MeshModels stored alongside a Solid3D placeholder entity so
the GPU mesh pipeline renders them immediately.
EXTRUDE picks any closed 2D profile (Circle, LwPolyline, etc.),
attaches a planar face via try_attach_plane, and translational-sweeps
it (tsweep Face → Solid) along Z by the given height.
REVOLVE picks a profile, two axis points, and an angle (default 360°),
then rotational-sweeps the wire (rsweep) around the axis.
Three new CmdResult variants drive the operations:
CommitSolid3D, ExtrudeEntity, RevolveEntity.
Scene::layer_color() added to retrieve the active layer's RGBA color.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- src/modules/insert/wblock.rs: extract_block_to_doc() copies a named
block's entities into a fresh CadDocument; extract_entities_to_doc()
does the same for a selection set; layer definitions are carried over
- WBLOCK <name> writes the named block; WBLOCK * writes selected entities
- WblockSave / WblockSaveResult messages drive the async save-dialog flow
- ROADMAP.md: 1.10 WBLOCK marked ✅
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>