Commit Graph
26 Commits
Author SHA1 Message Date
Hakan SevenandClaude Opus 4.8 e31dbcb5c4 feat(dynamic-input): per-step specs for rectangle, polygon and ellipse
Extend the DynSpec coverage and add the guides those commands need:

- Rectangle: two-corner enters width/height as unsigned magnitudes (the
  sign follows the cursor side, like the angle entry), drawn with the
  rectangle as the guide; rotated rectangle's height is a single distance
  measured square to the base edge (dimension line offset off the edge
  with extension lines); centre rectangle shows half-width/half-height.
- Polygon: inscribed/circumscribed vertex step shows radius + rotation.
- Ellipse: minor-axis step (all three modes) measures the half-length
  perpendicular to the major axis and draws that semi-axis from the
  centre; angle steps anchor their arc at the centre.

Adds DynGuide::Perp / PerpDim (perpendicular measure to a reference line)
and DynSpec::ref_point, plus Width/Height role handling (unsigned display,
cursor-signed commit) and diameter value scaling.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 18:46:34 +03:00
Hakan SevenandClaude Opus 4.8 b0ee1c39bd feat(dynamic-input): per-step DynSpec framework + guide overhaul
Introduce a per-command, per-step dynamic-input description so each step
shows the value boxes and guide geometry that make sense for it, instead
of a one-size-fits-all distance/angle pair.

- command: add DynSpec{anchor, fields(role+label), guide}, DynRole
  (X/Y/Z/Distance/Angle/Radius/Diameter/Width/Height/Factor/Count with
  label + value scaling), DynGuide(None/Polar/AxisDelta/Radius/RectSides)
  and DynAnchor. New dyn_spec() trait method defaults to None so commands
  on the legacy dyn_field() path are unchanged.
- overlay: redraw the dynamic-input layer by guide — polar reference line
  + angle arc, single radius line, dotted axis legs, or a cursor row —
  and place each box by its role. Angle reads as the unsigned magnitude
  of the short arc; a typed polar angle takes the sign of the cursor side.
- app: route fields/guide/anchor through the tab; resolve points from the
  step anchor and de-scale typed values by role (typed diameter -> radius).
- circle: CR shows a radius value on one line to the cursor; CD shows the
  diameter (twice the cursor radius). No angle arc on radius steps.
- pline/mline: keep polar dynamic input on vertex steps that also accept
  keyword letters via point_step_accepts_keywords().

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 17:12:08 +03:00
Hakan SevenandClaude Opus 4.8 57d3e620ea fix(command): keyword/radius input for ribbon-started modify commands (#90)
Starting FILLET/CHAMFER from the ribbon left the command-line field
unfocused, so its Enter arrived as CommandFinalize and discarded a
typed option keyword ("R"/"D"), cancelling the command. Several
related dynamic-input issues surfaced from the same flow:

- CommandFinalize now forwards a non-empty command-line buffer through
  CommandSubmit, so a typed keyword is handled the same whether the
  command was started from the ribbon or the command line.
- sync_dyn_fields shows no coordinate box during an object-pick step
  (needs_entity_pick / needs_structure_point_pick) — there is no point
  to enter there, so typed keywords reach the command line cleanly.
- apply_cmd_result rebuilds the dynamic-input fields on NeedPoint, so a
  step change (object pick -> radius entry) shows the matching box
  immediately and typed digits land in it instead of the command line.
- Object-pick steps now draw a prompt-only hint pill at the cursor
  (no input box).
- FILLET/CHAMFER remember the first pick across a mid-selection radius
  or distance entry, resuming the second pick instead of restarting
  selection.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-13 23:58:56 +03:00
Hakan Seven 6a70e99dd5 Merge pull request #80 from mf4633/feature/plugin-host
Add plugin host (Phase 1)
2026-06-10 00:37:37 +03:00
Michael Flynn e46701456f Add plugin host architecture and Storm Sewer add-on package
Generic plugin runtime (src/plugin/, HostSession, per-tab plugin_state, command router). QGIS-style add-on layout with plugin.toml and single PluginRegistration. Storm Sewer refactored as reference consumer with dispatch.rs, catchments, LandXML, headless tests (43 passing). Core update.rs decoupled from storm_sewer via CadCommand object-pick hooks. Docs: plugin-architecture.md, plugin-template, PR and issue-78 reply drafts.
2026-06-09 13:41:21 -04:00
Hakan SevenandClaude Opus 4.8 4b878b88c4 feat(input): scalar entry via dynamic input
Text-input steps (OFFSET distance, POLYGON sides, radii, counts) were
swallowed by the dynamic-input overlay: typed digits landed in the field
buffer and Enter committed a point pick, so the value never reached
on_text_input (issue #61). Now each text step shows one scalar box whose
value routes to on_text_input on commit; non-numeric prompts (names,
keywords) keep going to the command line so mixed text like "Bolt12"
isn't split.

OFFSET reworked: object first, then through-mode by default — the offset
follows the cursor at the perpendicular distance to the object. Typing a
number locks the magnitude (cursor then only picks the side); a value
typed and clicked without Enter is applied before the point pick.

The dynamic-input overlay and the command line now show the active
step's prompt and hold it until the step completes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 18:32:03 +03:00
Hakan Seven 5755c2e130 refactor(grip): square-only marker set + oriented stretch handles
Phase 1 of bringing the grip vocabulary in line with the standard
CAD convention: drop the per-position-type shape encoding (Diamond
for translate, Circle for parameter) and use a plain square for
every endpoint / vertex / centre grip. The behavioural midpoint vs
vertex distinction stays — it lives on `GripDef::is_midpoint` and
drives `Translate` vs `Absolute` in the grip-edit dispatcher — only
the marker shape collapses.

- `GripShape` keeps `Square`, `Rectangle`, `Triangle`. Diamond /
  Circle are gone.
- `GripDef` gains `dir: Option<[f32; 2]>` — a world-XY direction
  vector consumed by `Rectangle` to orient the box along its
  segment.
- `entities::common` exposes `square_grip`, `center_grip` (same
  square marker, flagged as translate), `rectangle_grip(id, world,
  dir)` for oriented mid-segment handles, and a kept-for-Phase-2
  `triangle_grip`.
- `overlay::GripMarker` / `grips_to_screen[_paper]` thread `dir`
  through to the canvas painter; the Rectangle path rotates the
  box around the grip centre using the world-XY direction (flipping
  the sin for screen-Y).

Every existing `diamond_grip(id, w)` call becomes `center_grip(id,
w)` — the visual change is square-replacing-diamond at line
midpoints / arc midpoints / circle centres / ellipse centres /
viewport / hatch loop centroids / dimension grips / image corners /
multileader / ray / underlay / ole2frame / solid3d.

`LwPolyline` grows a stretch handle on every segment (straight or
arc), drawn as the new oriented rectangle. The grip-edit path
translates both segment endpoints for straight segments and
adjusts the arc bulge from the new midpoint for arc segments.
2026-05-29 02:07:34 +03:00
Hakan Seven 1e33a9049c feat(grip): complete standard grip-shape vocabulary
Existing entity grip definitions already followed the conventional
CAD layout: square at vertices / endpoints, diamond at curve
centres / midpoints, triangle for directional control. Round out
the supported shape vocabulary with the two missing standards so
future entities (polyline straight-segment stretch grips, dimension
parameter grips, …) can pick the right marker without inventing
ad-hoc visuals:

- `GripShape::Rectangle` — direction-aware mid-segment stretch
  handle (wider-than-tall box).
- `GripShape::Circle` — parametric control (radius / dimension
  value).

New `rectangle_grip` / `circle_grip` helpers in `entities::common`
mirror the existing `square_grip` / `diamond_grip` / `triangle_grip`
constructors. `SelectionCanvas::draw` renders the two new variants;
the previously-used Square / Diamond / Triangle paths are
unchanged. Both new variants carry `#[allow(dead_code)]` until an
entity adopts them.
2026-05-29 01:46:33 +03:00
Hakan Seven 0ec6d77cb1 fix(snap): correct snap symbols + drop bogus midpoints on circles (#34)
Two bugs from #34:

1. Hovering a circle showed the Center snap as a diamond instead of
   the conventional circle outline.
2. Hovering a circle also showed Midpoint hits (triangle marker)
   even though a closed curve has no midpoint.

(2) came from a "tessellated curve" fallback in the Midpoint snap
path that produced a midpoint for every chord of the polyline
approximation. Drop that fallback — only entities with explicit
`key_vertices` (Line, LwPolyline) contribute per-segment midpoints
now. Curves that DO have a single well-defined midpoint (arcs, and
later splines) declare it explicitly via a new
`SnapHint::Midpoint`; `arc.rs` emits one at the arc-length centre.

(1) — and the broader "everything past Endpoint / Midpoint / Grid
was a diamond" inconsistency — fixed by giving every `SnapType` a
distinct marker in `SelectionCanvas::draw`:

- Center: hollow circle
- Node: circle with inscribed X
- Quadrant: diamond (unchanged)
- Intersection: X
- Apparent Intersection: X inside a square
- Insertion: two overlapping rectangles (tag glyph)
- Perpendicular: right-angle hook
- Tangent: circle with a bar across the top
- Nearest: hourglass / bowtie
- Extension: three dots
- Parallel: two parallel diagonal bars
- Endpoint / Midpoint / Grid: unchanged

Closes #34
2026-05-29 01:39:02 +03:00
Hakan Seven 168f248593 fix(overlay): hide system cursor over viewport, drop CAD over divider
Two cursors layered on top of each other (the OS arrow / crosshair
icon plus the CAD crosshair drawn in `SelectionCanvas::draw`) looked
busy and made it harder to see what was pickable. `Interaction::None`
was the first try but `Stack::mouse_interaction` skips that value as
"no opinion" — the correct hide signal is `Interaction::Hidden`,
which iced_winit maps to a hidden cursor.

Over a Model-tile divider the OS now wins (resize arrow), and the CAD
crosshair is suppressed in `draw` via the same `tile_edge_under`
helper that mouse_interaction uses.
2026-05-28 19:52:34 +03:00
Hakan Seven 39eab9a4c4 feat(viewport): draggable Model-tile dividers
Tiled Model layouts now show the inner edges between panes as 2-px
dividers that act as resize grips: cursor on a divider → resize cue,
press + drag moves the edge (with every tile sharing that edge
updating together), release runs a collapse pass that absorbs any
tile that fell below the viewcube-comfort minimum into the neighbour
with the longest shared contact edge — drag a divider all the way
across to remove a pane.

- Scene grows `model_tile_edges`, `hit_model_tile_edge`,
  `move_model_tile_edge`, `collapse_small_model_tiles`. Edges are
  derived from the existing `model_tiles` rects (no extra storage).
- App carries a `tile_drag` Option; `ViewportLeftPress` starts it
  ahead of tile activation / picking, `ViewportMove` drives the
  edge, `ViewportLeftRelease` collapses + clears.
- `SelectionCanvas` draws the dividers and switches the cursor to
  `Resizing{Horizontally, Vertically}` over them.
2026-05-28 18:42:39 +03:00
Hakan SevenandClaude Opus 4.7 417a708275 feat(viewport): tile-relative input + overlays in unified model
Route every per-frame interaction through the active model tile's screen
rectangle so a tiled VPORTS layout behaves like independent panes while
still sharing one shader widget:

- pick / draw / snap / box+lasso: cursor mapped to tile-local space; the
  hover-activates-tile rule on ViewportMove keeps the active tile under
  the cursor, so the picked camera matches what the user sees.
- pan: switched to Camera::pan_screen(dx, dy, viewport_height) so the
  world-per-pixel rate matches the active tile's height instead of the
  full canvas.
- grid: clipped via Frame::with_clip to the active tile rect; world→screen
  adds the tile origin so the lines align with the panel.
- UCS icon: origin offset by the tile rect so the gizmo sits in the
  active tile's bottom-left corner.
- render-mode picker (+ split buttons) and ViewCube hit-area: positioned
  via active_model_tile_bounds with leading Spaces, mirroring the
  floating-viewport pattern.
- ViewCube hover: driven by the CursorMoved/ViewportMove handlers into a
  new Scene::viewcube_hover cell, so the highlight survives the cube
  hit-area overlay masking events from shader::Program::update.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-28 09:45:19 +03:00
Hakan SevenandClaude Opus 4.7 fda0f2dbb9 refactor(ui): remove the viewport navigation bar
Sağ kenardaki dikey orbit/pan/zoom/zoom-extents araç çubuğu tümüyle
kaldırıldı: viewport render'ı, overlay::nav_toolbar fonksiyonu,
show_navbar state + ToggleNavbar mesajı/handler'ı, NAVBAR komutu, View
şeridindeki "Navigation Bar" aracı ve navbar modülü/ikonu. Aynı
gezinme işlemleri komutlar (3DORBIT, PAN, ZOOM*) ve ViewCube üzerinden
erişilebilir durumda.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 17:49:23 +03:00
Hakan SevenandClaude Opus 4.7 4abde6001a feat(dyn-input): TAB-editable distance/angle/coordinate fields
Dinamik giriş artık cursor yanında düzenlenebilir kutular gösteriyor.
TAB ile kutular arası geçilir, bir kutuya yazınca o kutu kilitlenir
(değer sabitlenir), diğerleri cursor'ı takip etmeye devam eder, Enter
ile çözülen nokta komuta point-pick olarak iletilir.

- DocumentTab.dyn_fields / dyn_active state; DynComponent + DynFieldEntry
- sync_dyn_fields komutun dyn_field() + base noktasına göre kutu kümesini
  türetir: nokta+base → [d, açı], nokta+base yok → [X, Y], radius → [d],
  açı → [açı]
- klavye yönlendirme: rakam/./-/+ aktif kutuya, TAB sonraki kutuya,
  Enter try_dyn_commit, Backspace kilidi açar
- dyn_capturing iken command-line text alanı on_input'suz bırakılıyor
  ki focus'u ve tuşları çalmasın; girişler global key aboneliğinden
  geliyor (numpad dahil text alanı üzerinden yakalanıyor)
- çoklu-kutu overlay render: aktif kutu vurgulu, kilitli kutu farklı
  kenar rengi

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 14:08:57 +03:00
Hakan SevenandClaude Opus 4.7 2145ab8a66 feat(render): phase 0 — render-mode pick_list + 3-flag pipeline plumbing
Replaces the binary Wireframe/Solid toggle with a 7-mode dropdown
that maps onto acadrust's `ViewportRenderMode` enum: Wireframe 2D /
Wireframe 3D / Hidden Line / Flat Shaded / Gouraud Shaded / Flat
Shaded + Edges / Gouraud Shaded + Edges. Per-tab state lives on
`DocumentTab::render_mode`; the old `SetWireframe` message forwards
to `SetRenderMode` so the ribbon + WIREFRAME / SOLID command line
keep working.

`scene::render::render_mode_flags()` translates the mode into three
pipeline-facing booleans (`face3d_fill`, `mesh_fill`,
`show_3d_edges`); `mesh_fill` / `show_3d_edges` are stubs that the
upcoming phases will consume. `Primitive` carries the derived
`view_wireframe` plus the two new fields through to `prepare()`.

`Pipeline::upload_face3d` takes a `wireframe_only` flag that drops
3DFACE quad fills (built from `key_vertices`) while keeping the
`all_wires.fill_tris` channel — that channel carries text-LOD greek
rectangles and PolyfaceMesh face triangles which must stay visible
in wireframe mode. 3DFACE edges stay on regardless of mode.

Solid3D mesh wireframe rendering, Hidden Line z-prepass, and Flat /
Gouraud shader uniforms come in phases 1–4.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 00:08:37 +03:00
Hakan ca07268c7c cargo fmt 2026-05-12 10:36:15 +03:00
Hakan SevenandClaude Sonnet 4.6 6a0125e4d6 feat: 3D UCS icon with foreshortening, depth ordering and axis labels
Replace the flat fixed-length axis arrows with a proper 3D tripod:
- Axis lengths are proportional (longest fills UCS_ICON_LEN, shorter
  axes stay foreshortened) giving real depth perception as the camera
  rotates
- Draw order computed from NDC Z so back axes render behind front ones
- X / Y / Z labels rendered beyond each arrowhead tip
- All axes drawn at full opacity with solid filled arrowheads

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 21:54:31 +03:00
Hakan SevenandClaude Sonnet 4.6 a6592cc9bc fix: ViewCube hover, glow, centroids, corner geometry and snap angles
- Hide OS crosshair and drawn crosshair when cursor is over ViewCube area
- Enhanced hover glow in WGSL shader (blue tint + brightness boost)
- Fixed region_centroids() Y-axis sign for all FRONT/BACK-related regions
- Swapped corner geometry assignments (TPF↔TBK, BTF↔BBK) to match
  intended FRONT/BACK semantics (sy=-1 = FRONT, sy=+1 = BACK)
- Corrected all snap_angles: yaw_pitch_to_quat(0,0) places eye at -Y
  (FRONT view), so FRONT=0 and BACK=PI — cascaded through edges/corners

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-23 19:11:19 +03:00
Hakan SevenandClaude Sonnet 4.6 3cdd86a674 feat: right-click context menu + CONSTRUCTIONLINE alias
Viewport right-click now shows a proper widget-based context menu:
- When a command is active: Cancel / Enter
- Otherwise: Repeat last commands, Delete/Move/Copy (if selected),
  Select All, Zoom Extents

CONSTRUCTIONLINE added as an alias for XLINE (XL).
Canvas-drawn placeholder removed; context menu closes on Escape,
click-outside, or when any action is taken.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 00:41:01 +03:00
Hakan SevenandClaude Sonnet 4.6 f73d38f0a2 feat: Object Snap Tracking (OTRACK / F11)
- snap/mod.rs: Snapper gains otrack_enabled, tracking_points, dwell state;
  update_otrack_dwell() acquires a snap point after DWELL_THRESHOLD=4
  consecutive moves near the same position; otrack_snap() returns an
  H/V alignment snap position; clear_tracking() resets state on command end
- overlay.rs: selection_overlay accepts ost_points + cursor_screen;
  draws light-blue dashed H/V lines from acquired points + small cross marker
- statusbar.rs: OTRACK pill (F11) added next to DYN
- view.rs: projects tracking_points to screen, passes to selection_overlay
- update.rs: calls update_otrack_dwell + otrack_snap in ViewportMove;
  overrides effective point with OST alignment when no normal snap is active
- ROADMAP.md: Object Snap Tracking marked ✅

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 00:26:54 +03:00
Hakan SevenandClaude Sonnet 4.6 51e6c4b359 feat: Dynamic Input overlay (DYNMODE / F12)
- overlay.rs: dynamic_input_overlay() canvas widget draws a semi-transparent
  coordinate tooltip near the cursor; shows X/Y in absolute mode or
  dist/angle relative to last_point when a command base point exists
- statusbar: DYN toggle pill with F12 tooltip (calls ToggleDynInput)
- app/mod.rs: dyn_input: bool field (default true), ToggleDynInput message
- view.rs: builds DYN label and pushes overlay into viewport_stack when
  dyn_input=true and a command is active
- document.rs: last_cursor_screen: iced::Point — updated on every ViewportMove
- ROADMAP.md: Dynamic Input overlay marked ✅

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 00:12:09 +03:00
Hakan SevenandClaude Sonnet 4.6 4c1c13cab6 feat: Grid snap adaptive spacing + Polar tracking improvements
Grid snap (F9):
  • snap spacing now tracks the visible grid zoom level — computed via
    compute_grid_step() (same adaptive pow-of-5 logic as draw_grid),
    updated on every ViewportMove so zooming in/out keeps snap aligned
    with the grid lines on screen

Polar tracking (F10):
  • configurable angle increment stored in polar_increment_deg (default 45°)
  • right-click the POLAR pill to cycle through 15 → 30 → 45 → 90°
  • pill label shows current angle ("POLAR 45°")
  • visual guide line: while drawing with polar on, a dashed cyan line is
    drawn from last_point along the snapped direction across the viewport
  • SetPolarAngle message + handler; all polar_constrain() calls use the
    stored increment instead of the hardcoded 45°

ROADMAP updated: Grid snap and Polar tracking marked ✅.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 19:30:25 +03:00
Hakan SevenandClaude Sonnet 4.6 b6c2b1130e Fix: guard UCS icon drawing against zero-size viewport and non-finite projections
Before layout completes the viewport bounds are 0×0, causing project_point3
to produce NaN/Inf coordinates which panicked in lyon_path assertions.
Added early-return when bounds < 10px, and finite checks on all projected
and derived coordinates before calling any canvas drawing functions.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-03 21:53:19 +03:00
Hakan SevenandClaude Sonnet 4.6 6a4813ce42 Feat: UCS icon — animated XYZ axis tripod in viewport bottom-left corner
Screen-space UCS icon drawn on the existing selection canvas overlay.
Axes are projected from world space so the icon rotates with the camera,
always showing the correct X/Y/Z orientation relative to the drawing plane.
Each axis has its canonical color (X=red, Y=green, Z=blue) with arrowheads.
Icon visibility controlled by show_ucs_icon flag (default on); toggled by
UCSICON ON/OFF command which also updates paper-space viewport entities.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-03 19:25:55 +03:00
Hakan SevenandClaude Sonnet 4.6 ed9cbc2092 Refactor src/main.rs into modular src/app/ structure
Split the 4500-line main.rs into focused submodules under src/app/:
- mod.rs: H7CAD struct, Message enum, boot/new/run
- document.rs: DocumentTab, HistorySnapshot, HistoryState
- helpers.rs: pure helper functions
- history.rs: undo/redo logic
- properties.rs: properties panel logic
- layers.rs: layer sync
- commands.rs: dispatch_command
- cmd_result.rs: apply_cmd_result
- view.rs: view, subscription, tab bar
- update.rs: update message handler

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-22 22:44:32 +03:00
Hakan Seven d2fdac7f1e first commit 2026-03-22 14:56:27 +03:00