Commit Graph
5 Commits
Author SHA1 Message Date
Hakan Seven e03e091b3c feat(annotation): integrate object contexts 2026-08-02 12:00:15 +03:00
Hakan Seven 0c58bdd55a fix(dgn): use typed stroke patterns 2026-07-31 18:07:35 +03:00
Hakan SevenandClaude Opus 4.8 48e6d0d553 feat(dgn-ls): dash walls from start + fix wall connector and cap identity
DET pipe walls now carry the stroke pattern (dash_from_start), which
tiles from each wall's own start vertex and skips the A-type end
alignment that was force-lighting a solid dash under the end symbol.

Two rendering fixes on top:
- Dedup the host polyline's vertices before offsetting the walls. Some
  DGN pipe polylines carry trailing duplicate end vertices; a zero-length
  segment gave offset_xy a degenerate normal, leaving that vertex
  un-offset and folding the wall down to the centre line. The two walls'
  fold segments met at the centre and drew a spurious line linking them.
- Re-key the symbol (end circle / half-ellipse) wires to the host handle
  so the whole pipe picks and selects as one entity instead of the
  symbols acting as separate phantom entities.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 01:49:18 +03:00
Hakan SevenandClaude Opus 4.8 765e6606e2 feat(dgn-ls): render DET pipe as dashed double walls
DGN line-style linetypes (empty standard LTYPE) drew only end symbols on
a single centre line. Render the host polyline as two parallel walls
offset by ±(symbol radius = block extent / scale) so each wall sits
tangent to the end circles, and dash them with the line style's stroke
pattern.

The stroke dash lengths live in the component leaf (byte-aligned
big-endian f64 after the shared class GUID). `wall_dashes` reads the
native dash of the root compound's dash stroke ([5.25, 7.125] for DET);
`stroke_dashes` decodes the leaf. The native lengths scale to drawing
units by f = radius / symbol-scale (0.1875) — the same factor that maps
the compound's native offset (2.0) onto the measured wall offset
(0.375), which also lands the dash at ~1.0 drawing unit.

Walls dash through the normal WireModel pattern (shader rebuilds each
segment relative-to-eye, so it stays precise at UTM coordinates).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:58:29 +03:00
Hakan SevenandClaude Opus 4.8 1d6a04183e feat(render): draw DGN line-style symbols on linetypes
Linetypes converted from MicroStation DGN keep their pattern in DGN line-style
objects (empty standard LTYPE), so entities using them drew as a plain line and
lost the symbols (e.g. a pipe's end circles). Walk the line-style tree
(resolved by name to its LSDefinition), collect the symbol components' anonymous
blocks, and draw each at the host polyline's endpoints, scaled by the symbol's
decoded scale (geometry / scale) so it matches the drawing (verified: a 0.75
ellipse renders at the file's intended 0.375 radius).

Bumps acadrust to 8e18c6b (DGN line-style symbol-scale decode). First pass: the
stroke dash pattern and exact per-vertex placement need more of the line-style
leaf decoded; the base line still draws solid.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:48:06 +03:00