Keep Layout output on the selected physical sheet and preserve hatch lineweights and plot styles through paper, viewport, and nested block paths.\n\nRefs #607
Hold edit leases and compare disk fingerprints before replacement so another editor cannot be silently overwritten.
Offer retry, reload, Save As, or explicit overwrite recovery.
Closes#498
Replace full-document snapshots with Arc first-touch deltas and batch cache invalidation. Reuse interaction and GPU category caches across unrelated edits.
Standard selection keywords, available typed or as prompt buttons in
every gathering command (#426): P / PREVIOUS re-selects the set the
last finishing command worked on (now captured before the working set
is dropped), and L / LAST selects the most recently created object of
the current space (highest handle among its selectable wires). Handled
centrally in the step router, so the command line, the option buttons
and the automation feeder share one implementation; deleted objects
and locked layers are filtered out.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Frequent entity-only edits (MOVE/ROTATE/SCALE/MIRROR/ALIGN, COPY/ARRAY,
draw-add, ERASE) captured a full ~800k-entity CadDocument clone (~46ms) on
every edit — the last big per-edit cost after the incremental-render work.
They now record only the touched entities' before/after images:
- Scene self-records through the five mutation primitives when a recording is
open (UndoRecording + is_recording_undo guard, zero cost off-path).
- apply_entity_delta installs one side per handle (in-place / re-insert with
the original handle / remove) plus a per-handle cache reseed, then a single
bump_entities so the incremental caches patch instead of a full re-tess —
undo/redo of a small edit is fast too, not just the edit.
- HistorySnapshot is now Full | Delta; a Delta is self-inverting and moves
between the undo/redo stacks without re-capturing. Commands that touch
non-entity state (new layer, group, *D block, viewport) fall back to the
full snapshot via per-command predicates, and a poison flag debug-asserts
any mis-scope.
remove_entity leaves the handle dangling in its owner block record's
entity_handles (harmless on its own, a lookup miss is skipped), so a
re-insert strips stale entries first — otherwise add_entity would list the
handle twice and the DXF/DWG writer would emit the entity twice.
Round-trip tests cover transform/erase/add/copy (do->undo->redo equality,
handle preservation, no duplication).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Selecting a block and running BEDIT (command, ribbon button, or a
double-click on the block) opens a block-editor "space" tab, named after
the block, alongside Model/Layout in the status bar. The tab draws ONLY
the block record's own entities in block-local coordinates; edits are
live on the definition, so every INSERT updates. Save Block / Discard
buttons (side toolbar) finish the session; Discard restores the on-entry
snapshot. Space switching is locked while a block is open, and BEDIT and
REFEDIT are mutually exclusive.
Implementation: a Scene.block_edit_block override at the top of
current_layout_block_handle scopes render/pick/new-entity ownership to the
edited block while current_layout stays "Model" (so the pervasive
Model-vs-paper code keeps model behaviour). The model render/pick paths
that hardcoded model_space_block_handle (wire tile set, hatch render +
pick, block-instance meshes) are made binding-aware so the block isolation
actually takes effect and model content does not leak in. Entering fits
the camera to the block (fit_all already scopes via the binding). Renaming
the block tab renames the block itself — new Scene::rename_block re-keys
the record, updates the Block marker and repoints every INSERT reference.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Typed values were quantized to the f32 grid before reaching the
entity (e.g. a length of 2000.8 committed as 2000.8020), worsening
with magnitude. The interaction point layer was all glam::Vec3 (f32).
Two-layer fix:
1. Coordinate backbone -> f64. last_point, last_cursor_world,
dyn_anchor, dyn_ref become DVec3; UcsXform transforms, parse_coord,
the ucs helper fns, dyn_resolve_point, the OTRACK typed-distance
paths, command-line coordinate entry and the coordinate readout all
compute in f64. Screen/GPU/alignment stays f32 (snap engine, render
geometry, projection, UCS-icon/viewcube drawing) with casts only at
those boundaries.
2. Per-command committed storage -> DVec3. on_point already received a
DVec3, but many command impls narrowed it back to f32 (let pt =
pt.as_vec3(); Vec<Vec3> fields) and re-widened at build, quantizing
the committed coordinate. Migrated PLINE, SPLINE, MLINE, LENGTHEN,
INSERT, 3D primitives, every dimension/leader/mleader, ray, revcloud,
wipeout, attdef, table, tolerance, array center, mview, plot_window,
plus the QDIM_PLACE handler and qdim_collect_points. Preview,
hit-test and rubber-band paths keep f32 at the boundary.
Hatch manual boundaries are left for a follow-up: HatchModel.boundary
is structurally Arc<Vec<[f32;2]>> and needs a model-level widen.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Integrate a large batch of standard CAD commands and fix several
name/behaviour mismatches, with no product references in code.
3D solids (reusing the truck B-rep pipeline):
- SLICE, INTERFERE, PRESSPULL, POLYSOLID, PYRAMID, SECTION
- 3DROTATE, 3DMIRROR, 3DALIGN (cached-solid transforms)
Annotation / text:
- ARCTEXT, SPLINEFIT (Catmull-Rom to Bezier), DIMJOGGED, OBJECTSCALE
(XData markers honoured by the existing geometry-gen / tessellator)
Blocks / misc:
- NCOPY (block-content extraction via explode_entity)
- OPTIONS, SYNCPVIEWPORTS, THICKEN, plus earlier toggles, aliases,
system variables, and layer/style/view commands
POINTCLOUD/RECAP and UNDERLAYLAYERS/UOSNAP are intentionally left out:
they require a proprietary binary / PDF-layer parser, a GPU point
renderer, and real test files.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The UCS icon now anchors to the projected UCS origin when it is on-screen
(falling back to the bottom-left corner), and becomes a selectable object:
hover highlights it, a click shows draggable grips, and dragging the origin
grip relocates the UCS while the X/Y tip grips rotate it. Drags snap to
geometry/grid through the existing snapper, and the new UCS is persisted on
release. The icon stays selectable while parked in the corner.
Also make the ViewCube compass (N/E/S/W) world-fixed: the cube body still
reorients with the active UCS, but the cardinals project through a camera-only
rotation and snap in world frame, so the directions no longer spin with the UCS.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Relocate three root-level modules into io/, where they belong by concern:
- update_check.rs -> io/update_check.rs (its own doc-comment notes it
mirrors how crate::io wraps blocking calls in async).
- patterns.rs, linetypes.rs -> io/ (standard resource catalogs parsed
from asset files and populated into the document — IO-shaped work).
Fix the moved files' include_str! paths (one level deeper), add the
mod declarations to io/mod.rs, drop them from lib.rs/main.rs, and
re-point all crate:: references to crate::io::. No behavior change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The PAN command/tool dispatched a command nobody handled, so it did
nothing. Combined with no middle mouse button on a trackpad/web client,
there was no way to pan at all (issue 164).
PAN (and the "P" alias) now enters a pan mode: a left-button drag pans the
view, reusing the existing middle-button pan path. Exit with Esc or by
starting another command. While active the crosshair is hidden and the
cursor becomes a hand (open when hovering, closed while dragging). PAN/P
are also added to command-line autocomplete.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Clean up the last zero-valued world_offset locals outside the scene
tessellation core: the UCS wire-affine / grid-basis origin shift
(document.rs), the coordinate readout (view.rs), grip absolute-apply
(update.rs), the dead properties-edit re-offset guard, the MTEXT preview
glyph-box shift (mtext_editor.rs), and the cross-drawing paste correction
(commands.rs / cmd_result.rs) — including the now-dead
`clipboard_world_offset` field. Coordinates are absolute throughout.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Extend UCS support to in-viewport (MSPACE) editing through the existing
single-converter structure: one active_ucs drives every UCS-aware system,
now in the Model tab AND inside a floating viewport.
- Single predicate DocumentTab::editing_model_space() (Model tab or active
viewport) replaces the model-only gate in ucs_wire_affine,
ucs_rotation_angle, ucs_grid_basis, viewcube_ucs_mat, the coordinate
readout and the cursor-plane pick.
- Per-viewport UCS: refresh_active_ucs() sets active_ucs to the pane's UCS
on every transition (the entered viewport's own UCS from its
ucs_origin/x_axis/y_axis/ucs_per_viewport fields, the header model UCS in
the Model tab, none in plain paper); persist_active_ucs() writes changes
back to the viewport entity or the header so they round-trip. Wired into
EnterViewport/ExitViewport, layout switch, load and the UCS command.
- Visuals: grid_views now returns each pane's handle so every content
viewport's grid aligns to its own UCS; the UCS icon draws inside the
active viewport projected through the viewport camera.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Delete the world_offset field from Scene and DerivedCaches and the
load-time assignment; every reader now uses a zero origin. Geometry is
absolute and the double-single relative-to-eye pipeline keeps it precise,
so the coarse origin is gone. world_offset_from_centers still derives
local_extent_max (camera/cull span) but returns no offset. The remaining
`world_offset: [f64;3]` function parameters are now always zero — dead
plumbing left for a later mechanical sweep; behaviour is unchanged.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
New annotations now place their text and reading geometry along the
active UCS X axis (identity = world), so they read square to the user's
coordinate system instead of world-horizontal:
- TEXT / MTEXT: rotation defaults to the UCS X angle
(DocumentTab::ucs_rotation_angle, model space only).
- Linear dimensions: measure along the UCS axis the span is nearest, and
bake the UCS X angle as the text rotation so the value reads square
even under a style that forces horizontal text. DIMCONTINUE / DIMBASELINE
derive their axis from the base dim's rotation (any angle), not a
world H/V test.
- LEADER: the MText annotation rotates to the UCS, and the hookline runs
along the leader's horizontal_direction (set to UCS X), used by the
renderer instead of world horizontal.
- MLEADER: context.text_direction = UCS X drives both the text rotation
and, in the renderer, the text side and dogleg/landing direction.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Commands that construct geometry with implicit axis directions ignored
the UCS, so a rectangle drawn under a rotated UCS came out world-aligned.
Give commands the UCS and build square to it:
- CadCommand::set_ucs(Mat4) (UCS→wire affine, default no-op); the host
pushes the current UCS via App::push_ucs_to_cmd before each point /
preview / text dispatch (DocumentTab::ucs_wire_affine, identity outside
model space). New axis-aligned commands just override set_ucs.
- RECT (two-corner) and RECT_CEN (center) place their derived corners on
the UCS axes (ucs_box_corners / ucs_box_around_center).
- ARRAYRECT row/column offsets run along the UCS axes.
RECT_ROT, POLYGON, and ELLIPSE already take their orientation from picked
points, so they need no change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two leftovers from the UCS grid work:
- The coloured X/Y/Z axis lines (draw_axes) were drawn at the world
origin along world axes; they now run through the UCS origin along the
UCS axes, matching the grid lines.
- Grid snap rounded the cursor on the world XYZ lattice; it now rounds in
the UCS grid frame (to-UCS, round, back-to-world) so it lands on the
grid the user sees. The UCS origin (wire space) + rotation reach the
snapper via DocumentTab::ucs_grid_basis; identity outside model space.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
OTRACK alignment rays (0°/90° and polar steps, plus the polar pencil from
the last point) were built along world X/Y. They now rotate with the
active UCS via a Mat4 passed into otrack_snap (scene.viewcube_ucs_mat() —
the UCS in model space, identity in paper), so tracking lines and the
intersection lock align to the user's coordinate system like ortho,
polar, and the grid. sync_ucs_to_scene now reuses UcsXform::rotation_mat.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The ViewCube showed world Front/Top/Right. It now composes the camera
rotation with the active UCS (scene.viewcube_ucs, synced from the tab's
active_ucs), so its faces follow the user's coordinate system in model
space. Render uniform, hover/click hit-test, and the click→snap direction
all go through scene.viewcube_ucs_mat() so they stay in lock-step;
identity outside model space leaves paper-viewport navigation unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Introduce one bridge between WCS (how geometry and the file are stored)
and the active UCS (the coordinate system the user works in), so every
UCS-aware system routes through it instead of re-deriving axis math.
- UcsXform (app/helpers.rs): the converter — to_wcs/to_ucs (points),
vec_to_wcs/vec_to_ucs (directions), axes(), is_identity(). Orthonormal
axes, so the inverse is the transpose. The old ucs_to_wcs / ucs_rotate_vec
free fns now delegate to it (one implementation).
- DocumentTab::ucs_xform() builds it from the tab's active_ucs (None = WCS).
- DocumentTab::adopt_active_ucs_from_header() loads the document's saved
current UCS (header model-space UCS) into active_ucs on open, so the file's
coordinate system is live immediately; called from both load paths.
- Status-bar coordinate readout reports the cursor in the active UCS.
- UCS icon tripod projects the active UCS axes, so it rotates to the UCS
instead of always showing world X/Y/Z.
First slice of routing the app's coordinate systems through the converter;
input/picking, grid, ViewCube, and the remaining readouts follow.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Gate target-specific code so neither build warns about the other's items:
native-only helpers (view, window icon, file dialogs, file association, plugin
host/guard/registry, self-update) are cfg'd to non-wasm; the wasm-only font
fallback (script_of / cjk_lang / request) is cfg'd to wasm. Drop an unused mut,
allow the few genuinely-conditional dead items (mesh_click_hit, GPU layout
helpers, parity stubs), and gate the embedded PlotSettings-unrelated dead
constants. Both targets now build clean (only the unavoidable nom/quick-xml
future-incompat dependency notice remains).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Adds TEXTEDIT command to seamlessly edit annotation objects in-place.
- Matches industry-standard CAD tools' prompt behavior and "Current settings" banner logic.
- Implements the TEXTEDITMODE system variable (0/1) for Multiple vs Single editing modes.
- Enhances command lifecycle with CmdResult::SuspendForTextEdit and post_editor_closed hooks, allowing commands to cleanly pause and resume after external UI editors close.
OpenCADStudio no longer bundles plugins — every add-on is an external
cdylib loaded from the plugins folder or installed via the marketplace.
- Remove the demo plugin and the in-tree ocs_example_plugin crate.
- Remove the inventory-based built-in registration path (PluginRegistration,
all_plugins, installed_manifests); registry now serves core ribbon tabs
plus loaded external plugins, and try_dispatch routes only to externals.
- Plugin Manager drops the 'compiled into this build' section; the
enable/disable toggle moves onto loaded external cards.
- Prune the now-dead HostSession/DocumentTab helpers and re-exports.
Part of the #100 extensibility epic (phase 2).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The Home tab was already titled "Draw"; rename the module to match:
folder modules/home → modules/draw, HomeModule → DrawModule, id "home"
→ "draw". The inner draw/ command folder is kept (modules::draw::draw).
Update build.rs PRIORITY ("home" → "draw") so the tab returns to the
front of the ribbon; registry.rs regenerates accordingly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.
Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.
No behavior change; build and tests are green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Extend the DynSpec coverage and add the guides those commands need:
- Rectangle: two-corner enters width/height as unsigned magnitudes (the
sign follows the cursor side, like the angle entry), drawn with the
rectangle as the guide; rotated rectangle's height is a single distance
measured square to the base edge (dimension line offset off the edge
with extension lines); centre rectangle shows half-width/half-height.
- Polygon: inscribed/circumscribed vertex step shows radius + rotation.
- Ellipse: minor-axis step (all three modes) measures the half-length
perpendicular to the major axis and draws that semi-axis from the
centre; angle steps anchor their arc at the centre.
Adds DynGuide::Perp / PerpDim (perpendicular measure to a reference line)
and DynSpec::ref_point, plus Width/Height role handling (unsigned display,
cursor-signed commit) and diameter value scaling.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Introduce a per-command, per-step dynamic-input description so each step
shows the value boxes and guide geometry that make sense for it, instead
of a one-size-fits-all distance/angle pair.
- command: add DynSpec{anchor, fields(role+label), guide}, DynRole
(X/Y/Z/Distance/Angle/Radius/Diameter/Width/Height/Factor/Count with
label + value scaling), DynGuide(None/Polar/AxisDelta/Radius/RectSides)
and DynAnchor. New dyn_spec() trait method defaults to None so commands
on the legacy dyn_field() path are unchanged.
- overlay: redraw the dynamic-input layer by guide — polar reference line
+ angle arc, single radius line, dotted axis legs, or a cursor row —
and place each box by its role. Angle reads as the unsigned magnitude
of the short arc; a typed polar angle takes the sign of the cursor side.
- app: route fields/guide/anchor through the tab; resolve points from the
step anchor and de-scale typed values by role (typed diameter -> radius).
- circle: CR shows a radius value on one line to the cursor; CD shows the
diameter (twice the cursor radius). No angle arc on radius steps.
- pline/mline: keep polar dynamic input on vertex steps that also accept
keyword letters via point_step_accepts_keywords().
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A block reference with a visibility parameter now shows a triangular
lookup grip at the parameter point. Clicking it opens a dropdown of the
named states (current one marked); picking a state toggles which of the
anonymous block's members are visible and rebuilds, so the reference
shows the chosen profile instead of being frozen on the saved state.
The state list is data-driven (owned strings from the file) and applying
it mutates other entities (the anonymous block's members), so it stays
separate from the static GripMenuAction grip-menu: a dedicated
VisibilityPopup and an app-level apply path. The anonymous block is a
parallel-ordered clone of its definition, so a member visible in the
definition's state maps to the same index in the inserted block; the
chosen visibility flags round-trip through the DWG writer.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Text-input steps (OFFSET distance, POLYGON sides, radii, counts) were
swallowed by the dynamic-input overlay: typed digits landed in the field
buffer and Enter committed a point pick, so the value never reached
on_text_input (issue #61). Now each text step shows one scalar box whose
value routes to on_text_input on commit; non-numeric prompts (names,
keywords) keep going to the command line so mixed text like "Bolt12"
isn't split.
OFFSET reworked: object first, then through-mode by default — the offset
follows the cursor at the perpendicular distance to the object. Typing a
number locks the magnitude (cursor then only picks the side); a value
typed and clicked without Enter is applied before the point pick.
The dynamic-input overlay and the command line now show the active
step's prompt and hold it until the step completes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Typing \`,\` while DYN was on appended the character to the focused
field's buffer (treated as a European decimal point), so users
couldn't switch to cartesian coordinates mid-command. The dynamic
input was stuck in polar \`[Distance, Angle]\` whenever a base point
existed.
\`,\` now acts as the coordinate separator (matching the AutoCAD
convention): pressing it locks the current field's buffer, then
either advances within the existing cartesian set or reshapes a
polar configuration into cartesian:
- \`[Distance, Angle]\` + \`,\` on the first field → \`[X(buf), Y]\`
- \`[X, Y]\` + \`,\` on Y → \`[X, Y, Z]\`
- otherwise advances to the next field (Tab-equivalent)
\`sync_dyn_fields\` accepts both polar and cartesian shapes as valid
\`Point\` configurations so a mouse-move after the reshape doesn't
revert to polar. \`dyn_resolve_point\` and the overlay's live-value
formatter treat cartesian inputs as RELATIVE to the base point when
one exists — matching the DYN-on relative-coords convention from
#26. \`DynComponent::Z\` plus its label / value paths fill out the
3-D variant.
Closes#35
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Dinamik giriş artık cursor yanında düzenlenebilir kutular gösteriyor.
TAB ile kutular arası geçilir, bir kutuya yazınca o kutu kilitlenir
(değer sabitlenir), diğerleri cursor'ı takip etmeye devam eder, Enter
ile çözülen nokta komuta point-pick olarak iletilir.
- DocumentTab.dyn_fields / dyn_active state; DynComponent + DynFieldEntry
- sync_dyn_fields komutun dyn_field() + base noktasına göre kutu kümesini
türetir: nokta+base → [d, açı], nokta+base yok → [X, Y], radius → [d],
açı → [açı]
- klavye yönlendirme: rakam/./-/+ aktif kutuya, TAB sonraki kutuya,
Enter try_dyn_commit, Backspace kilidi açar
- dyn_capturing iken command-line text alanı on_input'suz bırakılıyor
ki focus'u ve tuşları çalmasın; girişler global key aboneliğinden
geliyor (numpad dahil text alanı üzerinden yakalanıyor)
- çoklu-kutu overlay render: aktif kutu vurgulu, kilitli kutu farklı
kenar rengi
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replaces the binary Wireframe/Solid toggle with a 7-mode dropdown
that maps onto acadrust's `ViewportRenderMode` enum: Wireframe 2D /
Wireframe 3D / Hidden Line / Flat Shaded / Gouraud Shaded / Flat
Shaded + Edges / Gouraud Shaded + Edges. Per-tab state lives on
`DocumentTab::render_mode`; the old `SetWireframe` message forwards
to `SetRenderMode` so the ribbon + WIREFRAME / SOLID command line
keep working.
`scene::render::render_mode_flags()` translates the mode into three
pipeline-facing booleans (`face3d_fill`, `mesh_fill`,
`show_3d_edges`); `mesh_fill` / `show_3d_edges` are stubs that the
upcoming phases will consume. `Primitive` carries the derived
`view_wireframe` plus the two new fields through to `prepare()`.
`Pipeline::upload_face3d` takes a `wireframe_only` flag that drops
3DFACE quad fills (built from `key_vertices`) while keeping the
`all_wires.fill_tris` channel — that channel carries text-LOD greek
rectangles and PolyfaceMesh face triangles which must stay visible
in wireframe mode. 3DFACE edges stay on regardless of mode.
Solid3D mesh wireframe rendering, Hidden Line z-prepass, and Flat /
Gouraud shader uniforms come in phases 1–4.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
A pinned "Start" tab now lives at index 0. It cannot be closed, opens
on launch, and replaces the model-space viewport with a welcome page —
similar to Thunderbird's first-run screen.
- Boot opens with only the Start tab; Drawing1 is no longer auto-spawned.
- The Properties left panel becomes a Recent Documents rail on the
Start tab. Recents persist to disk
(%APPDATA%/H7CAD/recent.txt on Windows, $XDG_CONFIG_HOME/H7CAD/recent.txt
on Linux, ~/Library/Application Support/H7CAD/recent.txt on macOS), up
to 20 entries, saved on every open and rehydrated at boot.
Each row opens or removes the file in place.
- The Support ribbon group (Donate / Report / About / Changelog) is
retired; the same actions surface on the welcome page instead. The
Donate button is the primary call-to-action — solid #B03020 brand
fill with a soft brand-tinted ambient glow halo behind the action row
(Thunderbird-style coloured glow against the neutral page).
- Drawing-only overlays (mouse-area, viewcube, navbar, dynamic input,
selection markers) are suppressed on the Start tab so its clicks
don't trigger CAD commands. OpenFile's "current_is_empty" check
refuses to replace the Start tab, and TabClose ignores requests on
it.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- On file open and layout tab switch, restore the camera from the
document's saved view (*Active VPort for model space, sheet viewport
for paper space) instead of fitting to wire bounds.
- After any zoom/pan/rotate, write the new camera position back to the
document and mark the file dirty so it is saved with the file.
- Uses last_synced_camera_gen to avoid marking the file dirty on the
initial camera restore.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
acadrust initialises every Layout with 12×9 imperial defaults; override
all non-Model layouts to 297×210mm in new_drawing() so the first paper
tab opens at A4 size, consistent with layouts added later.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Stores MultiLeaderStyle objects in document.objects. Supports:
MLEADERSTYLE LIST — list all styles
MLEADERSTYLE NEW <name> — create a new style
MLEADERSTYLE SET <name> <prop> <val> — edit text_height,
arrowhead_size, landing_distance, landing_gap
MLEADERSTYLE CURRENT [<name>] — get/set active style
Active style name tracked per-tab in active_mleader_style.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
REFEDIT picks an INSERT, extracts the block entities into model space
with the INSERT transform applied (translate + rotate + uniform scale),
and enters an editing session. Any normal modify command works on the
temporary entities.
REFCLOSE SAVE applies the inverse transform, replaces the block
definition, and rebuilds all derived caches (hatch/image/mesh), so
every INSERT of that block reflects the edits immediately.
REFCLOSE DISCARD removes the temp entities without changing the block.
Non-uniform-scale inserts are rejected with an error message.
RefEditSession is stored on DocumentTab; undo snapshots bracket the
begin and close operations.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>