Real BT/Tj text objects ride alongside the vector outlines (Tr 3,
zero visual change): runs preserved at layout time, TTF styles embedded
as allsorts subsets with ToUnicode, width-matched Tm, clip-culled.
WireModel literals moved to ..Default::default() tails.
Every glyph advanced by the face's letter spacing, including CJK glyphs a
style's big font or the TrueType fallback supplies. Their advances already
carry the gap (big font) or side bearings (TrueType), so with an LFF primary
such as iso each ideograph took 1.33 heights instead of one.
Face::spacing_after(ch) gives the tracking only to glyphs the stroke font
draws itself; every layout path uses it.
The 1.8-height widths in the report were the TEXT bounds estimate counting
UTF-8 bytes; opencadcodec 1109d52 counts characters.
Pins opencadcodec 1109d52, opencadkernel 8a246b0, opencadgraph 3c4af1c.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rewrite the in-app MTEXT editor to run on acadrust's structured
MTextDocument model end-to-end: load via parse_mtext, edit a flat Cell
model, serialize via to_mtext_string. Retires the hand-rolled format-code
string handling, the parallel visible_spans parser, the composed_value
prefix, and the Edit-raw-code tab.
Selection and copy:
- double-click selects the word, triple-click selects all (click-counting)
- Ctrl+A selects all text
- Ctrl+C copies the selected text to the clipboard
Formatting:
- per-selection Bold/Italic/Underline/Overline/Strike/Case/Alignment
- Bold renders as a visibly thicker SDF pen, keyed (family, char, bold)
through the whole text pipeline; the resolved style font name is stamped
so the \f...|b1; code survives serialization
- per-selection font and color changes
- editor color dropdown reuses the Properties panel color selector
Global toolbar defaults (font/color/oblique/width/tracking) fold onto the
document as real span properties instead of a leading code prefix; a
trailing empty paragraph is preserved so Enter at the end keeps its line.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The SDF glyph path skipped decoration toggles, so underline / overline /
strikethrough lines were missing from OCS_TEXT_SDF text. Reserve a small
solid (all-255) cell in the glyph atlas and expose solid_uv(); layout_glyph_quads
now tracks the decoration runs (mirroring the stroke tessellator's
UNDER/OVER/STRIKE positions) and emits a thin quad per run whose corners
all sample the solid cell — the SDF shader fills it solid in the run
colour, so decorations render through the same pass as glyphs, no extra
pipeline. Verified in-app; SDF text now covers glyphs, %% specials, and
decorations for both TEXT and MTEXT.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two related steps for the text pipeline:
- TEXT parsing now goes through acadrust's parse_plain_text (like MTEXT
uses parse_mtext). text::acad_text_encode parses the value's %% codes —
including %%u/%%o underline/overline and %%nnn — and re-encodes to the
stroke tessellator's \L/\O + resolved-Unicode grammar, so OCS no longer
tokenizes TEXT %% codes itself. (ATTRIB/TOLERANCE/DIMENSION still use the
local tokenizer for now.) Bumps the acadrust pin to the commit that
completes the TEXT/MTEXT control-code set.
- SDF text (OCS_TEXT_SDF) now covers MTEXT and every text-producing
entity, not just top-level TEXT. TextStroke carries a GlyphRun (layout
params); the collector walks convert()'s TruckObject::Text runs and
applies annotation scale exactly as tessellate does for strokes.
layout_glyph_quads shares lff::tokenize_run so %% specials resolve and
\L/\O decorations are skipped (decoration LINES in SDF are still TODO).
Verified: stroke rendering unchanged with the flag off; SDF glyphs render
correctly for TEXT and MTEXT with OCS_TEXT_SDF=1. 154 lib tests green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Groundwork to render CAD text as per-glyph SDF quads (box-quad snap,
perf, no LOD) instead of stroke-polyline wires. CPU side fully tested;
GPU side compiles but is not yet wired into the render loop.
- scene::text::sdf_atlas — GlyphAtlas: shelf packer + R8 SDF tiles baked
per (font, char). Unified field so one shader draws both kinds: TrueType
= signed distance to the filled outline, LFF stroke = pen band. Uses only
crates already in the tree (ttf-parser/lyon via the existing Glyph).
- scene::text::glyph_quads — layout_glyph_quads: lays a run out as per-glyph
quads using the exact tessellate_text_run transform, so quads land where
the strokes would. Per-char advance (TTF shaping is a follow-up).
- shaders/text.wgsl — SDF fragment shader (smoothstep over fwidth), RTE
vertex path mirroring image.wgsl, per-vertex colour + draw-order bias.
- scene::pipeline::text_gpu — TextVertex + double-single vertex builder,
R8 atlas texture upload, bind group, and the image-cloned pipeline.
13 unit tests across the three CPU stages, all green. Modules carry
#![allow(dead_code)] until the render-loop integration lands.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>