The command menu now follows the commercial solutions' layout row for row: Enter, Cancel,
Recent Input ▸, the command's keywords, Snap Overrides ▸ (every object snap
with its glyph, Mid Between 2 Points, None, Osnap Settings…), then Pan and
Zoom. Pan / Zoom run transparently while a command is active ('PAN,
'ZOOM …): navigation modes leave the command untouched and an interactive
ZOOM Window parks it and resumes it afterwards. Rows carry an icon gutter
so labels align; the Enter row shows a default value ("<0.5000>") as its
hint instead of a second finish row.
ARC gets the commercial solutions' prompt flow with all keywords: start [Center], second
point [Center/End], end; after Center: end [Angle/chord Length]; after
End: center [Angle/Direction/Radius]; Enter continues tangent. The
previous default (Center/Start/End with method codes) stays as ARC_CSE.
Object snaps gain a one-shot "None" override. New strings in all locales.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Grid snap locks to SNAPUNIT instead of magnetizing; snapped 3D points keep elevation instead of flattening to z=0. New SnapTypes Vertex/EdgeMidpoint/FaceCenter/Knot/FacePerpendicular/NearestFace with their own F4 master toggle and mode set, tiers, and markers, fully independent of the 2D master. Solid B-rep corners/edge-midpoints/face-centers from mesh edges and kernel faces, spline knot points, and live perpendicular/nearest-to-face on mesh triangles merged priority-aware in move/click paths. Drafting Settings 3D Object Snap tab is fully live (was dead placeholders); Nearest-to-face off by default. TDD: behavioral LINE-to-solid tests plus engine/scene unit tests.
Drafting Settings dialog gets text inputs for Snap X/Y spacing plus a working Equal X and Y checkbox (mirrored inputs, Y follows X on apply). Snapper gains fixed snap_spacing_x/y (persisted in UserSettings, default 10) decoupled from the adaptive visible-grid step. Grid snap no longer aperture-gated: with Snap On it rounds every point to the grid, object snaps still override by tier. Adds parse/lock regression tests.
Removes PR3's `viewport_frame` seam in `viewport_ref.rs`; the frame is
PR1's camera-derived one everywhere.
The five dimension commands (DIMLINEAR / DIMALIGNED / DIMRADIUS /
DIMDIAMETER / DIMANGULAR) now record a real association when they
measure through a viewport. The commit path's one association gate
(`dimension_association_allowed`, added when PR2 was stacked) gains an
else-branch: where PR2 committed the dimension unassociated and PR1's
inference guard returned an empty source list, `Scene::attach_viewport_
dimension_association` now stores the whole chain — dimension ->
viewport -> block path -> entity -> feature — from the AcceptedSnaps PR1
captured, in definition-point slot order.
* `Scene::dimension_association_slot_points` names that order, including
the radial dimensions `dimension_reference_points` does not cover.
* `OpenCADStudio::viewport_dimension_snaps` builds the slot array. A snap
whose paper point is no longer the definition point it fills has its
model point recomputed from that definition point through the frame:
the object pick records one click for both extension origins, and a
rotated DIMLINEAR projects its origins onto the measuring axis.
* Radial dimensions take their own path inside
`attach_viewport_dimension_association`. Their single reference is an
osnap type 10 carrying the radial marker (which circle / which polyline
arc segment) and the angle around it; `source_reference` would hand
back the generic curve-parameter marker -2, which
`radial_source_for_marker` cannot find.
One measurement rule, documented in `viewport_ref::measurement_rule`:
`actual_measurement` is always the RAW measurement in the dimension's own
space (paper, for a viewport dimension), and the viewport compensation
lives only in the magnitude of the negative DIMLFAC override, applied
once by the formatter. PR2's persistence already followed it; PR3's
refresh did not — it substituted the model distance times
`model_factor()`, which made a refreshed dimension read `user_lfac` times
too much versus an identical freshly-created one. Refresh now writes the
paper measurement (a debug assert pins resolved paper points to the model
points through the frame), and `axis_distance` goes with it.
Block sub-entity snaps: verified that `block_cache` stamps the top-level
INSERT's handle onto every expanded and clipped sub-wire, so
`wire_source` can only ever report the INSERT — nested inserts included.
`OpenCADStudio::resolve_source_block_path` now descends from that INSERT
at accept time (using the object-pick path's existing
`resolve_measurable_entity`, so arbitrary depth, not just one level) and
fills `SnapSourceRef.block_path` with the real inner entity. Where the
descent cannot identify one — a non-planar-pickable type such as text,
hatch, spline or solid, or nesting past eight levels — the source stays
the INSERT with an empty path, which is coarser but never wrong. Both the
limitation and where it bites are documented on
`Scene::resolve_block_snap_source` and `SnapResult::source`.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Paper-space commands could not pick model geometry displayed by a layout
viewport: `hit_test_wires` deliberately excludes viewport content in PSPACE,
and that has to stay true for selection. This adds the capability as a separate
query rather than by changing those semantics.
`OpenCADStudio::paper_viewport_snap` walks the current layout's displayed
content viewports top-most first, skips those whose display is off or whose
clip boundary excludes the cursor, and for each one runs the EXISTING snap
engine against that viewport's model wires using the viewport's own camera and
screen rectangle (`viewport_edit_frame_for`). The accepted model point is
mapped back onto the sheet with `ViewportFrame::model_to_paper`, so everything
downstream keeps working in paper coordinates — LINE still draws at the
projected paper point. Grid snap and the paper-space rubber-band origin are
suppressed for that pass; results outside the clip are rejected so no snap
lands on a clip cut. Locked viewports snap like unlocked ones.
No projected geometry is rebuilt per pointer event: the wire set is the
renderer's resident per-viewport Arc (`model_wires_for_viewport_arc`) and the
broad phase reuses the shared interaction index over it.
The result is merged with the ordinary paper-sheet snap by `snap::merge_snap`,
which applies the engine's own priority-then-distance rule, in both the
cursor-move and the click paths.
`SnapResult` gains Copy fields `viewport: Option<Handle>` and
`source: Option<DimensionAssociationSource>`; the engine fills `source` from
the owning wire wherever it knows it. `AcceptedSnap::from_snap` converts a
result plus frame into the shared PR2/PR3 contract type.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Resolve curve intersections through cadkernel, retain empty exact results, gather analytic candidates independently of tessellation, and bound material uploads. Preserve large MINSERT data while limiting rendering work; remove obsolete review narratives.
github.com/HakanSeven12/OpenCADStudio discussion #1052: constructing a
3-4-5 right triangle by drawing two circles (radius 3 and 4, centers 5
apart) and using OSNAP Intersection to find their crossing points gave
measured side lengths that didn't match the entered radii.
OSNAP's Intersection snap found candidate points by sweeping line
segments from each wire's *tessellated* polyline approximation, never
the entity's real geometry. Circles feeding the resident wire set
always tessellate at a fixed 48 segments (Scene::resident_wires_for
passes wpp=None deliberately, to avoid re-tessellating on every camera
pan/zoom) regardless of radius or zoom — so every circle/arc/ellipse
intersection snap was already off by construction, not just at extreme
zoom levels. Arcs, ellipses, and splines have the same problem via
their own fixed-angle tessellation.
Added an exact intersection path that bypasses tessellation entirely,
used by both call sites in the Intersection-snap code (the indexed/
local fast path and the brute-force wire-pair fallback), falling back
to the original tessellated sweep for anything it can't resolve:
- exact_circle_intersections: closed-form circle/circle intersection
for any pair of Circle/Arc entities (frame-independent — each side's
own arc sweep is checked against its own native axis, so two arcs in
differently rotated coordinate frames still resolve correctly).
- exact_curve_intersections: a more general path for anything
involving a line or an ellipse — embeds both entities into a shared
working plane and dispatches to cadkernel::geom2d::intersect (an
exact/tolerance-converged solver already vendored in this repo's own
dependency but previously unused for this purpose). Handles a
reflection hazard the naive version would miss: when an entity's own
normal is anti-parallel to the shared embedding frame's normal, the
mapping mirrors the parametrization and reverses which physical arc
a [start, end] range refers to — both the Arc and PlanarEllipse
branches detect this and swap start/end to compensate.
The only remaining case still going through the tessellated sweep is a
compound polyline chain with a bulge segment (not a single recognized
curve — it would need its own per-segment bookkeeping this pass
doesn't add).
12 new tests, including the reported 3-4-5 case verified against the
exact expected crossing points, arcs in differently rotated frames,
and the anti-parallel-normal reflection case for both Arc and Ellipse
(independently verified via a Python script for exact precision).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Keep hidden pre-drag geometry out of snap candidates and avoid empty
scene invalidations. Require stable OTRACK dwell observations and cache
planar-solid visibility during live previews.
Refs #930
Require OTRACK crossings to include the active Extension ray and resolve Shift constraints consistently across preview, grips, and clicks.\n\nRefs #716
Each entity built its own, and what they offered had drifted apart from
what the geometry actually has:
- An arc offered no quadrants at all. It now offers the ones its sweep
covers, and no more.
- A spline offered its control points as endpoints. For a control-point
spline those are not on the curve, so the cursor landed in empty space
beside the geometry. It now offers its two real ends and its midpoint,
with the fit points — which are on the curve — still on offer.
- An elliptical arc had no midpoint and no ends.
A new SnapHint::Endpoint carries an end that cannot go in key_vertices.
Consecutive entries there are taken to be joined by a straight segment
and their midpoint offered, which is right for a line or a polyline and
wrong for anything curved: an arc's two ends would also produce a snap
out on the chord. Splines lose their key_vertices for the same reason —
the chord between two fit points of a curvy spline does not run along
it.
A polyline's midpoints and arc-segment centres stay out of snap_pts
deliberately. The engine already derives a chain's midpoints from its
vertices, and a wire carrying a centre is treated as round elsewhere,
which a polyline with one bulge in it is not.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Perpendicular tracking arrived as a second full scan of the drawing's
segments, run next to the edge-direction scan on every acquisition. The
two ask different questions of the same segments — does this one end
here, does this one pass through here — and the scan is the expensive
part, so they now ask together and the drawing is walked once.
Two things fall out of sharing the walk. The perpendicular path picks up
the non-finite guard the edge path already had, so a NaN vertex can no
longer reach the projection. And a perpendicular is now skipped when the
edge rays already cover its direction: at a square corner one segment's
perpendicular is the other segment's own ray, and two rays down the same
line are two identical-looking things for the cursor to choose between.
Behaviour is otherwise unchanged — same tolerance, same near-parallel
dedup, same cap of six each, same skipping of round wires.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Extension answered "which acquired ray is this snap on?" twice, from two
different tests: the overlay picked its guide by off-ray distance in
screen pixels, while typed-distance entry re-searched the tracking set in
world space. Two tests can disagree, and the ways they disagree are both
bad -- a guide on screen that typing ignores, or a distance running off
along a ray the user cannot see. The second search could also come up
empty on its own, since only four acquisitions are kept and the oldest is
dropped as new ones arrive.
Ask once. The search that draws the guide now also reports the endpoint it
drew from, the snap carries it, and typed distance reads the ray straight
off that -- the direction is just the way from the endpoint to the snap,
which sits beyond it by construction. The screen-space test stays the only
one, which is what the guide wanted anyway: it stays scale-independent
where a world test would not.
Also correct the tracking-point doc: it claims XZ with Y=0, but
`edge_dirs_at` builds every direction from X/Y with Z zeroed and the rays
follow it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The extension anchors needed the same pane-to-canvas lift the snap
marker already got, but the block that added it was placed next to the
one that was already there rather than merged into it, so `screen` took
the tile origin twice. A single full-canvas tile has no origin to add, so
it only shows once the viewport is split. Fold the anchors into the
existing block.
Also require the ray to pass through the snapped point before offering it
as a distance reference. Only four acquisitions are kept and the oldest is
dropped as new ones arrive, so the ray that produced a snap can be gone by
the time a distance is typed; picking the nearest survivor unconditionally
sent the point off along an unrelated ray instead of falling back to plain
point input. `extension_snap` projects onto the ray in exact f64, so the
tolerance only has to clear rounding, scaled with the coordinate to hold at
UTM magnitudes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Grip drags mutated the document without ever pushing history — dragging
a polyline vertex (or any grip) could not be undone. The release-commit
now swaps the pre-drag backup in, snapshots that PRE state as a "GRIP"
entry, swaps the dragged result back and clears the redo stack; the
Esc-cancel path is unchanged and a no-move engaging click records
nothing.
Ctrl+Z during a drawing command steps the command instead of the
document undo swallowing the in-progress object (which also killed the
active command): new CadCommand::on_undo_step hook, consulted before
undo_active_tab. PLINE pops its last vertex (shared with the U option),
LINE reverts the last committed segment and keeps drawing from the
previous point (rides its existing U/UndoDocument path), and ARC
Continue reverts the last arc and resumes from the prior anchor with
the correct tangent via a new anchor history. With nothing placed yet
each falls through to the document undo.
Also drops the two warnings the #336 work left behind (unused Entity
import, dead Snapper::override_active).
Closes#332
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Shift+right-click in the viewport opens a cursor-anchored grid of snap
icons (names as hover tooltips). Picking one engages a one-shot
override: only that snap applies — even with running osnap off — until
the next point pick commits, which restores the saved configuration.
Esc drops an unconsumed override; an outside click closes the menu.
The status-bar snap toggles are untouched — this is a separate,
temporary mechanism.
Covers items 1 and 2 of #337 (mid-between-two-points still pending).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Object-snap selection ran a strict priority ladder, so a circle's
Center (rank 4) beat its Quadrants (rank 6) anywhere in the aperture —
and the rim-hover Center candidate measured its distance to the CURVE
(≈ 0 all along the rim), masking quadrants at every rim position
(#420). Discrete point snaps now share one tier decided by cursor
distance, with the classic order kept as the tie-break for coincident
candidates (an Endpoint still beats an Intersection on the same
point), and the rim-hover Center drops to a tier below every discrete
snap but above the continuous ones. The #118 guarantee is unchanged:
continuous snaps (Nearest, Perpendicular, …) still never suppress a
discrete snap inside the aperture.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
seg_intersect_xy found where two segments' XY projections cross and returned
the point at z=0, ignoring height. Two lines at different Z whose plans cross
therefore fired a real Intersection snap when they only *appear* to cross in
top view — that case belongs to Apparent Intersection (view-space).
Rename to seg_intersect_3d and require the segments to be at the same height
at the crossing: compute Z on each at its crossing parameter and reject when
they differ (tolerance scaled to coordinate magnitude). A genuine crossing
now snaps at its true height instead of z=0; a plan-only crossing is left to
Apparent Intersection.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
extension_bases_screen only skipped closed curves (circle/ellipse, keyed on
the Quadrant hint) when finding which endpoints' extension rays a snapped
point lies on. An arc is an open curve with no Quadrant hint, so its
tessellation chords were scanned; one straight chord-extension grazes a
nearby line-line intersection (beyond the arc endpoint, within 4px), drawing
a spurious dashed extension guide radiating from the arc.
Skip every round curve by the Center hint (which arcs, circles and ellipses
all carry and straight lines never do) — the same signal nearest_segment
uses. The intersection snap point itself was already correct; only the stray
guide line is removed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Snap and hover hit-testing scanned the whole model wire set every cursor move; a heavily block-instanced drawing explodes to millions of wires, so this stalled for over a second per move. Add a cached spatial grid (wire_grid) keyed on the geometry epoch and query only the cursor neighbourhood via Scene::hit_test_wires_near. Gate the O(in-range segments squared) intersection passes on the in-range POINT count, not the wire count — a handful of curved wires, each hundreds of tessellated points, blew the quadratic up while the wire count looked modest. Give zero-size entities away from the origin (POINTs) a real cullable AABB, and fall back to a block sub-wire's own world points when its entity bounding box is degenerate.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Object snap ran several full scans of the drawing on every cursor move,
and the Intersection / Apparent-Intersection passes compare pairs of
in-range segments — O(k^2) in the number of wires whose bounding box
overlaps the aperture. Zoomed out over a large drawing (or with long
lines whose AABB spans the view) that pairwise scan grows to the whole
document and freezes point picking, so MOVE/COPY/paste placement hung.
Count the in-range wires once and gate only the pairwise passes on it:
above the cap they are skipped (you cannot resolve a single intersection
when the aperture spans thousands of segments anyway), while every
single-wire snap (endpoint, midpoint, centre, perpendicular, nearest)
keeps working — so point picking still snaps to corners at any zoom.